Counter target spell.
If it's a creature spell, target opponent gains 2 life. If it's a non creature spell, exile the top 3 cards of your library. You may pay 2 additional mana to negate this effect.
Unnamed Hooded Kor FemaleW1
Creature - Kor Artificer
When ~ enters the battlefield, you may search your library for an Equipment card with a casting cost equal or less than 3 and reveal that card. Shuffle your library, then put the card on top of it.
At end of combat, if you control three or more equipment, You may exile ~ then return her to the battlefield transformed under her owner's control.
1/2
Nahiri Spark Awakens
Planeswalker - Nahiri
+ 1 You may put an Equipment card from your hand or graveyard onto the battlefield.
- 2 Create a token that's a copy of a choice equipment permanent in the battlefield that you control.
- 5 Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0.
Counter 5
--------------------------
Stoneforge ElderW5
Vigilance
When ~ enters the battlefield, You may create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0.
1/2
------------ Stoneforge apprenticeWW
When ~ enters the battlefield, You may create a token that's a copy of a choice equipment permanent in the battlefield that you control.
1/1
----------------------------
Stoneforge ScalpersW1
W Tap: Sacrifice an artifact permanent, You may create a token that's a copy of a choice equipment permanent in the battlefield that you control.
1/1
------- Stoneforge RetriversW2
When ~ enters the battlefield, You may put an Equipment card from your hand or graveyard onto the battlefield.
1/1
-----
Stoneforge PatrolW
When ~ enters the battlefield, You may create a colorless Equipment artifact token named Stoneforged Dagger. It has indestructible, "Equipped creature gets +1/+1," and equip 0.
Scorched Wings 1B Sorcery
Each player sacrifices the creature they control with the highest power.
Abuse of Power WW Artifact
Creatures' power and toughness may not exceed their converted mana cost. Any abilities that would raise P/T above their cmc instead raise them to their CMC.
Equalizing Moon 1R Enchantment
All lands lose all abilities and gain "Tap: Add one mana of any color to your mana pool"
Liliana the Equalizer 1RBW Planeswalker
3 loyalty
+2 You may discard a card, if you do, look at target opponent's hand and pick a nonland card. That player discards that card.
+0 Put a 0/1 germ token onto the battlefield with "Sacrifice this creature: Target Creature or Player takes 1 damage"
-2 Target player sacrifices the permanent they control with the highest converted mana cost
-8 Look at each player's library. Pick 1 card from it and cast that card without paying it's converted mana cost.
A symmetrical Chromatic Lantern? Dunno if that feels red but would be interesting to try.
My version is a cheaper, less punishing Blood Moon:
Monochrome Moon R
World Enchantment
As Monochrome Moon enters the battlefield, each player chooses a color.
If a land is tapped for mana, it produces mana of the color chosen with Monochrome Moon instead of any other type but in the same amount.
Basically a Moon that lets each player choose a single color instead of forcing red. World supertype is to avoid a situation of multiple Moons in the battlefield.
Ria Ivor, Auriok of BladeholdW1
Legendary Creature - Human Soldier
Whenever you cast a Equipment or Aura, return target creature card with converted mana cost 3 or less from your graveyard or from exile to the your hand.
When a Equipment or Aura enters the battlefield, You may cast ~ from your graveyard or from exile.
2/2
The Haven of Covenant
Legendary Land - Desert
TAP: Add (1) to your mana pool
As ~ enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Rai Yuu, The World WarriorWW
Legendary Creature - Human Warrior
As ~ enters the battlefield, choose another creature you don't control.
W: You may have ~ fights the chosen creature.
W: The attacking chosen creature becomes blocked in combat step.
TAPRx: You may ~ deals X damage to the chosen creature and with the same name.
Loves to fighting with Fireballs
2/4
Qual Yen, The Lin KweiU1
Legendary Creature - Human Ninja
As ~ enters the battlefield, choose another creature you don't control.
U1: Tap the chosen creature
UU: The chosen creature skips the next untap phase.
TAPB: Target opponent discard a card with the same name of the chosen creature.
Freeze
1/3
Kashuyah, MeyshemaR1
Legendary Creature - Human Monk
As ~ enters the battlefield, choose another creature you don't control.
R2: deals 2 damage to the chosen creature
RR: the chosen creature attacked this turn if able
TAPU: Return the chosen creature and permanent with the same name to the owners hand.
EGWF
3/2
Knight MareB1
Legendary Creature - Shade Knight
As ~ enters the battlefield, choose another creature you don't control.
BB1: the chosen creature gets -1/-1 until the end of turn
B: the chosen creature can't block
TAPGG: Destroy the chosen creature and cards with the same name in the battlefield.
RARARA
5/2
Terri Bo GuardG2
Legendary Creature - Human Nomad
As ~ enters the battlefield, choose another creature you don't control.
G: the chosen creature can't be targeted by the opponents spells and permanent
GG: the chosen creature losses abilities
TAPWW1: exile the chosen creature and cards with the same name in the battlefield.
I know this has probably been said before, but really, just reprint Shardless Agent and Baleful Strix into the Modern cardpool in the inevitable Return to Alara. Sultai's not even a thing, and it's not like Strix is busted anyways. Cascading into Ancestral Vision, while it could be a worrying issue, is not that bad of a prospect when you take into account that there's a bunch of decks that can kill you with your grip full of cards. Plus Temur shenanigans with Bloodbraid Elf would be cool, and it's another wedge that is criminally underrepresented.
I know this has probably been said before, but really, just reprint Shardless Agent and Baleful Strix into the Modern cardpool in the inevitable Return to Alara. Sultai's not even a thing, and it's not like Strix is busted anyways. Cascading into Ancestral Vision, while it could be a worrying issue, is not that bad of a prospect when you take into account that there's a bunch of decks that can kill you with your grip full of cards. Plus Temur shenanigans with Bloodbraid Elf would be cool, and it's another wedge that is criminally underrepresented.
Completely agree with you about the. It's such a fun color combination, but gets no play. I think shardless agent would be really good for it, but also printing two cards that work together yet play into the remur strategy. For instance, something like:
Temur Snapcaster U(R/G)
Creature - Bear
Flash
When Temur Snapcaster enters the battelfield, counter target spell, then temur Snapcaster deals damage to itself equal to that spell's converted Mana cost. Any damage done to temur snapcaster that is more than it's toughness is instead dealt to you. For instance, if you counter a seven Mana spell, you take 5 damage and temur Snapcaster takes 2
Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
I know this has probably been said before, but really, just reprint Shardless Agent and Baleful Strix into the Modern cardpool in the inevitable Return to Alara. Sultai's not even a thing, and it's not like Strix is busted anyways. Cascading into Ancestral Vision, while it could be a worrying issue, is not that bad of a prospect when you take into account that there's a bunch of decks that can kill you with your grip full of cards. Plus Temur shenanigans with Bloodbraid Elf would be cool, and it's another wedge that is criminally underrepresented.
Due to the snowstorm in the north east U.S. yesterday, everything was shutdown and I created a modern Sultai deck featuring Baleful Strix and Shardless Agent in a midrange shell featuring Glissa, The Traitor, Tarmogoyf, and other typical cards found in a Sultai shell just for fun to pass the time. It was incredibly broken. Glissa and Strix just straight up handle all aggro matchups. The card advantage that the deck generates with Glissa, Strix, Agent, Search for Azcanta and planeswalkers crushes control and other midrange match ups. Due to these strengths, the sideboard can basically be dedicated to big-mana and combo matchups, which makes those matchups winnable as well.
As much as I would love to see Shardless Agent and/or Baleful Strix in modern, it is very unlikely to happen based on my results from yesterday. I played 6 matches with friends, went 5-1. The wins were blowouts and the loss was to storm, which was close.
When Spellstutter Spirit enters the battlefield, counter target spell with converted to a cost equal to or less than the number of spirits you control.
When Aven Spiritdancer or another bird you control dies, create a 1/1 spirit.
1/1
This one would be really good for attrition against aggro decks. My Squadron Hawks would create insane value, and my Aven Mimeomancers wouldn't be removed straight away.
Last one, which would be good for all control decks:
Aven of Deathrite 1UB
Creature - Bird
Flash
When Aven of Deathrite enters the battlefield, you may sacrifice it. If you do, draw two cards.
3/1
This one would be a really good card advantage engine that could fill in for Esper Charm. It also doubles as being a surprise blocker, or a threat to apply surprise pressure with.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
As someone who has played Elves, it is sad to see the deck reduced to tier 2 status that might steal a win sometimes. Admitedly, it is #1 culprit behind the bannings of Skullclamp and Glimpse of Nature, but having nothing else to play with is depressing.
Do you guy thinks the reprint of Wirewood Symbiote would put the deck over the top? I drool about the possibilities of reusing Reclamation Sage against Bogles or Affinity, just untapping Archdruid to pump mana for Ezuri overruns or just reusing Elvish visionary for grinding but the Shaman of the pack interaction obscure them all. As long as we don't get another Pro Tour Berlin I'm on board.
Name a card. Target player reveals their hand and discards all non-land cards that share a name with the named card.
Flashback (U/B)1
Niv-Mizzet's CommandUR1
Instant
Choose 2: Counter target spell unless its controller pays 3, deal 1 damage to all creatures on the battlefield, gain control of target creature an opponent controls until the beginning of the next end step, draw a card then choose and discard a card.
Unstable Leyline2UU Enchantment
If Unstable Leyline is in your opening hand, you may begin the game with it on the battlefield.
If you cast Unstable Leyline from your hand, scry 2, then draw a card.
Sacrifice Unstable Leyline: Counter target spell with CMC 3 or less.
Lanceleader KnightWW Creature - Human Knight
Whenever Lanceleader Knight attacks, other Knight creatures you control get +1/+0 until end of turn.
Whenever Lanceleader Knight and at least two other Knight creatures you control attack, creatures you control gain trample until end of turn. 3/2
Trumpet KnightWW Creature - Human Knight
Vigilance
Other Knight creatures you control get +0/+1. t: Untap all knight and soldier creatures you control, they get +0/+1 until end of turn. 2/3
Pegasus Caretaker1WW Creature - Human Shaman Knight
Flying, Lifelink
When Pegasus Caretaker enters the battlefield, choose up to two target knight creatures you control that are white and not any other color, those creatures gain flying and lifelink as long as they are not any other color besides white and Pegasus Caretaker remains on the battlefield. 2/2
Noble SquireW Creature - Human Knight
If a spell or ability an opponent controls would cause you to discard one or more cards, and Noble Squire is in your hand, you may instead put Noble Squire from your hand onto the battlefield. 2/1
Escanor Inspired CreatureW
- Legendary Human Soldier
As an additional cost to cast this spell, reveal a white card from your hand or pay 3.
Escanor Inspired Portal has flash and can be cast from both your exile or graveyard.
At the beginning of each end step, reveal the top card of your library,
As long as the top card of your library is White it gains +4/+6 and have indestructible.
1/2
Escanor Inspired PortalWW
-Enchantment Aura Curse
Enchant player
You can't cast this spell during your first, second, or third turns of the game.
Whenever a player plays a white spell, you may search your library for white colored artifacts, reveal it, put it into your hand, then shuffle your library.
Escanor Inspired Creature has flash and can be cast from both your exile or graveyard.
Escanor Inspired SignetW2
-Legendary Artifact
White colored artifacts cost less 2 to play.
TAP: Add W to your mana pool. It add WW instead if used to spent on casting to spells and activate abilities that target Escanor Inspired Creature in the battlefield,
Escanor Inspired Ruins
-Legendary Land
White colored equipment equip costs you pay cost 2 less.
TAP: Add W to your mana pool. If that mana is spent on casting Escanor Inspired Creature or an spells and activate abilities that target Escanor Inspired Creature, they can't be countered by spells or abilities.
Equipped Creature have haste and "Whenever a creature you control becomes blocked, you may untap a target creature and remove it from combat."
If equipped Escanor Inspired Creature would be destroyed, instead remove all damage from it and destroy ~.
Equip 3
Escanor Mecha Suit Time MachineWW4
- Legendary Artifact Vehicle
Trample, Flying and Menace
When Escanor Mecha Suit Time Machine enters the battlefield, return all white artifact cards from your graveyard and exiled zone to your hand.
Sacrifice a white artifact: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Escanor Mecha Suit Time Machine becomes an artifact creature If you control Escanor Inspired Creature in the battlefield.
TAP: Put target white artifact from your graveyard on top of your library.
They say control's lacking, white's lacking, so here it comes what would be a white control staple.
The Cathedral at Pendrell Vale
Legendary Land
T: add C to your mana pool.
Creatures with a pulse counter have "At the beginning of your upkeep, pay 1 and remove all pulse counters off this creature, If you don't, sacrifice it"
T, reveal a plains card from your hand: put a pulse counter on each creature.
Something to stop "dump my hand aggro" on its track, can be used since turn 1 on the draw but require commitment to the plains.
Creatures you control gets +1/+1 and have all creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
1/3
Unity CallerWW1
Human Warrior
When a white permanent enters the battlefield, you may search your library for a white creature card with a power of 3 or less, reveal it, and put them into your hand.
1/2
Meek CallerWW1
Human Monk
When Meek Caller enters the battlefield, reveal the top two cards of your library. Put all white creature card with converted mana cost 3 or less, revealed this way into your hand and the rest on the bottom of your library in any order.
2/1
Meek ScoutW1
Human Scout
Firststrike
Whenever a white creature enters the battlefield with converted mana cost 3 or less, Scry 1.
1/1
Magical Gaunlet2
Artifact Equipment
At the beginning of each players upkeep choose one
-equipped creature get +0/3 until the end of turn
-equipped creature get +3/0 until the end of turn
Equip 2
Magical Amulet2
Artifact Equipment
At the beginning of your upkeep equipped creature get +2/0 and have first strike until the end of turn
At the beginning of your opponent's upkeep equipped creature get +0/5 and have deathtouch until the end of turn
Equip 3
Magical Knuckles2
Artifact Equipment
At the beginning of your upkeep Magical Knuckles may become a copy of a target equip equipment in the battlefield
Equip1
Magical Bracers2
Artifact Equipment
At the beginning of your upkeep Magical Knuckles may copy of a target unattach equipment in the battlefield
Equip1
Magical Ring1
Artifact Equipment
As long as ~ is equipped to a creature you control, At the beginning of your upkeep target vehicle becomes an artifact creature with +1/0 and have first strike until the end of turn
Equip 3
Magnetic Disensemble Machine2
Artifact
All equipment losses the ability to equip
Disattach all equiped equipments in the battlefield
Algae ShamanGG
Druid
All equipment losses the ability to equip
Disattach all equiped equipments in the battlefield
Legion Captain 1RW
Creature-Human Soldier
Haste, First Strike, Prowess
3/2
Legion Sergeant: RW
Creature- Viashino Soldier
Haste,Prowess
Radiance: If you control a creature that shares a colour with Legion Sergeant, it has lifelink.
2/2
Aurelia's Command 1RW
Instant
Choose 2:
- Aurelia's Command deals 4 damage to target creature or player
- You gain 4 life
-Creatures you control get +1/+1 and gain first strike until end of turn
- Exile target artifact or enchantment
Aurelia's Command 1RW
Instant
Choose 2:
- Aurelia's Command deals 4 damage to target creature or player
- You gain 4 life
-Creatures you control get +1/+1 and gain first strike until end of turn
- Exile target artifact or enchantment
This is almost exactly the same as the one I brewed (except I called it Radiant Command). Amazing how this one almost writes itself.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
Cards I would like to see the light of day in Modern:
Oasis of Treasure
Land
As Oasis of Treasure comes into play, choose a color.
tap, Pay 1 life: Add one mana of the chosen color to your mana pool.
Pay 1 life, sacrifice Oasis of Treasure: Destroy target non-basic land which can produce only colorless mana or no mana which may have other non-mana abilities.
Dark Summoning Ritual - B
Sorcery
Add BBB to your mana pool. Use this mana only for black creature spells with converted mana cost 3 or less.
Deny - UU
Instant
Remove target spell with converted mana cost 4 or less from the game. Remove Deny from the game.
Cards I would like to see the light of day in Modern:
Oasis of Treasure
Land
As Oasis of Treasure comes into play, choose a color.
tap, Pay 1 life: Add one mana of the chosen color to your mana pool.
Pay 1 life, sacrifice Oasis of Treasure: Destroy target non-basic land which can only produce colorless or no mana.
Dark Summoning Ritual - B
Sorcery
Add BBB to your mana pool. Use this mana only for black creature spells with converted mana cost 3 or less.
Deny - UU
Instant
Remove target spell with converted mana cost 4 or less from the game. Remove Deny from the game.
Oasis of treasure seems like it does nothing against pretty much everything in the format except Tron. And it is so narrow that it seems like it would never even be used for that. I get that tapping for a chosen color is beneficial but I can't see it actually seeing play.
Dark Summoning Ritual still seems overpowered. 1 mana to cast 3 Gravecrawlers or 3 Bloodsoaked Champions? Seems pretty good. I get those are not the best creatures ever, but what is Ritual supposed to make better?
Deny seems pretty solid to be honest. I wouldn't mind seeing it printed. But, why exile instead of counter (is Abrupt Decay really that much of a problem)? And, more of a templating thing, but why does your card say remove from the game when it has been "Exile" for nearly 10 years?
Socket Artifact: Works almost similarly to Aura except they need to target and attach to an artifact equipment as soon they enters the battlefield. When Socket is attach on an equipment, the equipment gets all the socket abilities.
Reality Gem3 Artifact - Socket
-Equipped creature has Flying TAP: You choose which creatures block this combat and how those creatures block.
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Space Gem2 Artifact - Socket
-Equipped creature has Vigilance TAP: Tapped creatures you control can block as though they were untapped.
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Power Gem1 Artifact - Socket
-Equipped creature has Trample TAP: You may have creatures you control assign its combat damage as though it weren't blocked
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Soul Gem2 Artifact - Socket
-Equipped creature has Lifelink TAP: Whenever a creature you control dies, put that card in your hand instead.
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Mind Gem1 Artifact - Socket
-Equipped creature has Intimidate TAP: At the end of your turn, you may choose target player creatures attack if able.
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Time Gem2 Artifact - Socket
-Equipped creature has Haste TAP: Whenever a creature you control becomes blocked, you may untap a target creature and remove it from combat.
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Thanos Gaunlet3 Artifact - Equipment
-Equipped creature has FirstStrike and gains +1/+0 for each socket artifacts you control in the battlefield. TAP: At the beginning of your end step, if you both own and control all the Gem, exile them with Thanos Gaunlet, then meld them into Infinity Gaunlet.
Equip4
Thanos Equip1
Inifinity Gaunlet0 Artifact - Equipment
Equipped creature has Doublestrike, Indestructible and Hexproof from player TAP: At the beginning of each players upkeep, you may exile any number of permanents, When Inifinity Gaunlet leaves the battlefield, return all cards exiled with it to the battlefield under their owners'control.
Instant
Counter target spell.
If it's a creature spell, target opponent gains 2 life. If it's a non creature spell, exile the top 3 cards of your library. You may pay 2 additional mana to negate this effect.
Creature - Kor Artificer
When ~ enters the battlefield, you may search your library for an Equipment card with a casting cost equal or less than 3 and reveal that card. Shuffle your library, then put the card on top of it.
At end of combat, if you control three or more equipment, You may exile ~ then return her to the battlefield transformed under her owner's control.
1/2
Nahiri Spark Awakens
Planeswalker - Nahiri
+ 1 You may put an Equipment card from your hand or graveyard onto the battlefield.
- 2 Create a token that's a copy of a choice equipment permanent in the battlefield that you control.
- 5 Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0.
Counter 5
--------------------------
Stoneforge Elder W5
Vigilance
When ~ enters the battlefield, You may create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0.
1/2
------------
Stoneforge apprentice WW
When ~ enters the battlefield, You may create a token that's a copy of a choice equipment permanent in the battlefield that you control.
1/1
----------------------------
Stoneforge Scalpers W1
W Tap: Sacrifice an artifact permanent, You may create a token that's a copy of a choice equipment permanent in the battlefield that you control.
1/1
-------
Stoneforge Retrivers W2
When ~ enters the battlefield, You may put an Equipment card from your hand or graveyard onto the battlefield.
1/1
-----
Stoneforge Patrol W
When ~ enters the battlefield, You may create a colorless Equipment artifact token named Stoneforged Dagger. It has indestructible, "Equipped creature gets +1/+1," and equip 0.
1/1
-----
Scorched Wings 1B
Sorcery
Each player sacrifices the creature they control with the highest power.
Abuse of Power WW
Artifact
Creatures' power and toughness may not exceed their converted mana cost. Any abilities that would raise P/T above their cmc instead raise them to their CMC.
Equalizing Moon 1R
Enchantment
All lands lose all abilities and gain "Tap: Add one mana of any color to your mana pool"
Liliana the Equalizer 1RBW
Planeswalker
3 loyalty
+2 You may discard a card, if you do, look at target opponent's hand and pick a nonland card. That player discards that card.
+0 Put a 0/1 germ token onto the battlefield with "Sacrifice this creature: Target Creature or Player takes 1 damage"
-2 Target player sacrifices the permanent they control with the highest converted mana cost
-8 Look at each player's library. Pick 1 card from it and cast that card without paying it's converted mana cost.
My version is a cheaper, less punishing Blood Moon:
Monochrome Moon R
World Enchantment
As Monochrome Moon enters the battlefield, each player chooses a color.
If a land is tapped for mana, it produces mana of the color chosen with Monochrome Moon instead of any other type but in the same amount.
Basically a Moon that lets each player choose a single color instead of forcing red. World supertype is to avoid a situation of multiple Moons in the battlefield.
Legendary Creature - Human Soldier
Whenever you cast a Equipment or Aura, return target creature card with converted mana cost 3 or less from your graveyard or from exile to the your hand.
When a Equipment or Aura enters the battlefield, You may cast ~ from your graveyard or from exile.
2/2
The Haven of Covenant
Legendary Land - Desert
TAP: Add (1) to your mana pool
As ~ enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Rai Yuu, The World Warrior WW
Legendary Creature - Human Warrior
As ~ enters the battlefield, choose another creature you don't control.
W: You may have ~ fights the chosen creature.
W: The attacking chosen creature becomes blocked in combat step.
TAP Rx: You may ~ deals X damage to the chosen creature and with the same name.
Loves to fighting with Fireballs
2/4
Qual Yen, The Lin Kwei U1
Legendary Creature - Human Ninja
As ~ enters the battlefield, choose another creature you don't control.
U1: Tap the chosen creature
UU: The chosen creature skips the next untap phase.
TAPB: Target opponent discard a card with the same name of the chosen creature.
Freeze
1/3
Kashuyah, Meyshema R1
Legendary Creature - Human Monk
As ~ enters the battlefield, choose another creature you don't control.
R2: deals 2 damage to the chosen creature
RR: the chosen creature attacked this turn if able
TAPU: Return the chosen creature and permanent with the same name to the owners hand.
EGWF
3/2
Knight Mare B1
Legendary Creature - Shade Knight
As ~ enters the battlefield, choose another creature you don't control.
BB1: the chosen creature gets -1/-1 until the end of turn
B: the chosen creature can't block
TAPGG: Destroy the chosen creature and cards with the same name in the battlefield.
RARARA
5/2
Terri Bo Guard G2
Legendary Creature - Human Nomad
As ~ enters the battlefield, choose another creature you don't control.
G: the chosen creature can't be targeted by the opponents spells and permanent
GG: the chosen creature losses abilities
TAPWW1: exile the chosen creature and cards with the same name in the battlefield.
Geyser
4/4
Instant
Split Second
You gain hexproof until end of turn. Draw a card.
Legendary Creature - Human Cleric
If you successfully played an Equipment or Aura this turn, You put a 1/1 warrior token in the battlefied.
2/2
Aurioka The Artificier WW1
Legendary Creature - Human Artificer
If an non-creature artifact is put into the graveyard this turn, You may put a equipment token in the battlefield.
2/2
Riara The Artificier W2
Legendary Creature - Human Artificer
If an non-equipment artifact is put into the graveyard this turn, You put a 1/1 myr token in the battlefield.
2/2
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
Completely agree with you about the. It's such a fun color combination, but gets no play. I think shardless agent would be really good for it, but also printing two cards that work together yet play into the remur strategy. For instance, something like:
Temur Snapcaster U(R/G)
Creature - Bear
Flash
When Temur Snapcaster enters the battelfield, counter target spell, then temur Snapcaster deals damage to itself equal to that spell's converted Mana cost. Any damage done to temur snapcaster that is more than it's toughness is instead dealt to you.
For instance, if you counter a seven Mana spell, you take 5 damage and temur Snapcaster takes 2
2/2
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
Due to the snowstorm in the north east U.S. yesterday, everything was shutdown and I created a modern Sultai deck featuring Baleful Strix and Shardless Agent in a midrange shell featuring Glissa, The Traitor, Tarmogoyf, and other typical cards found in a Sultai shell just for fun to pass the time. It was incredibly broken. Glissa and Strix just straight up handle all aggro matchups. The card advantage that the deck generates with Glissa, Strix, Agent, Search for Azcanta and planeswalkers crushes control and other midrange match ups. Due to these strengths, the sideboard can basically be dedicated to big-mana and combo matchups, which makes those matchups winnable as well.
As much as I would love to see Shardless Agent and/or Baleful Strix in modern, it is very unlikely to happen based on my results from yesterday. I played 6 matches with friends, went 5-1. The wins were blowouts and the loss was to storm, which was close.
But hey, a man can dream... cheers!
UWRUWR MidrangeUWR
BUGSultai MidrangeBUG
BUGRTraverse MidrangeBUGR (currently brewing)
Spellstutter Spirit 1U
Creature - Spirit
Flying
When Spellstutter Spirit enters the battlefield, counter target spell with converted to a cost equal to or less than the number of spirits you control.
1/1
I like Spellstutter Sprite, I just wish it was for spirits so I could combine it with Lingering Souls and Mausoleum Wanderer. That way it would scale much better late game for my deck.
Another one:
Aven Spiritdancer W
Creature - Bird
When Aven Spiritdancer or another bird you control dies, create a 1/1 spirit.
1/1
This one would be really good for attrition against aggro decks. My Squadron Hawks would create insane value, and my Aven Mimeomancers wouldn't be removed straight away.
Last one, which would be good for all control decks:
Aven of Deathrite 1UB
Creature - Bird
Flash
When Aven of Deathrite enters the battlefield, you may sacrifice it. If you do, draw two cards.
3/1
This one would be a really good card advantage engine that could fill in for Esper Charm. It also doubles as being a surprise blocker, or a threat to apply surprise pressure with.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
3W
Instant - Soldier
This spell costs 2 less to cast if you control a Soldier.
Create two 1/1 white Soldier creature tokens.
Revered Hero
2W
Enchantment - Spirit Soldier
Vigilance
1W: Return ~ from your graveyard to the battlefield tapped.
2/2
Mirran Splitter
3
Artifact - Knight
This spell costs 2 less to cast if you control a Knight.
+2/+0
Equip 2
Knight Equip 0
Do you guy thinks the reprint of Wirewood Symbiote would put the deck over the top? I drool about the possibilities of reusing Reclamation Sage against Bogles or Affinity, just untapping Archdruid to pump mana for Ezuri overruns or just reusing Elvish visionary for grinding but the Shaman of the pack interaction obscure them all. As long as we don't get another Pro Tour Berlin I'm on board.
Sorcery
Name a card. Target player reveals their hand and discards all non-land cards that share a name with the named card.
Flashback (U/B)1
Niv-Mizzet's Command UR1
Instant
Choose 2: Counter target spell unless its controller pays 3, deal 1 damage to all creatures on the battlefield, gain control of target creature an opponent controls until the beginning of the next end step, draw a card then choose and discard a card.
Creature
Haste
Discard a land: Draw a card
2/3
Yeah, I don't see that buffing Burn much.
Enchantment
If Unstable Leyline is in your opening hand, you may begin the game with it on the battlefield.
If you cast Unstable Leyline from your hand, scry 2, then draw a card.
Sacrifice Unstable Leyline: Counter target spell with CMC 3 or less.
Lanceleader Knight WW
Creature - Human Knight
Whenever Lanceleader Knight attacks, other Knight creatures you control get +1/+0 until end of turn.
Whenever Lanceleader Knight and at least two other Knight creatures you control attack, creatures you control gain trample until end of turn.
3/2
Trumpet Knight WW
Creature - Human Knight
Vigilance
Other Knight creatures you control get +0/+1.
t: Untap all knight and soldier creatures you control, they get +0/+1 until end of turn.
2/3
Pegasus Caretaker 1WW
Creature - Human Shaman Knight
Flying, Lifelink
When Pegasus Caretaker enters the battlefield, choose up to two target knight creatures you control that are white and not any other color, those creatures gain flying and lifelink as long as they are not any other color besides white and Pegasus Caretaker remains on the battlefield.
2/2
Noble Squire W
Creature - Human Knight
If a spell or ability an opponent controls would cause you to discard one or more cards, and Noble Squire is in your hand, you may instead put Noble Squire from your hand onto the battlefield.
2/1
Escanor Inspired Creature W
- Legendary Human Soldier
As an additional cost to cast this spell, reveal a white card from your hand or pay 3.
Escanor Inspired Portal has flash and can be cast from both your exile or graveyard.
At the beginning of each end step, reveal the top card of your library,
As long as the top card of your library is White it gains +4/+6 and have indestructible.
1/2
Escanor Inspired Portal WW
-Enchantment Aura Curse
Enchant player
You can't cast this spell during your first, second, or third turns of the game.
Whenever a player plays a white spell, you may search your library for white colored artifacts, reveal it, put it into your hand, then shuffle your library.
Escanor Inspired Creature has flash and can be cast from both your exile or graveyard.
Escanor Inspired Signet W2
-Legendary Artifact
White colored artifacts cost less 2 to play.
TAP: Add W to your mana pool. It add WW instead if used to spent on casting to spells and activate abilities that target Escanor Inspired Creature in the battlefield,
Escanor Inspired Ruins
-Legendary Land
White colored equipment equip costs you pay cost 2 less.
TAP: Add W to your mana pool. If that mana is spent on casting Escanor Inspired Creature or an spells and activate abilities that target Escanor Inspired Creature, they can't be countered by spells or abilities.
Escanor Inspired Shield W1
- Legendary Artifact Equipment
White colored artifacts gets hexproof.
Equipped creature gets can block any number of creatures and have vigilance.
If Escanor Inspired Creature is equipped with ~, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Equip 4
Escanor Inspired Axe W2
- Legendary Artifact Equipment
White colored equipment you control has flash.
You may choose all creatures are able to block equipped creature do so and equipped creature have first strike.
The next time an Escanor Inspired Creature equipped with ~ would deal combat damage, it deals that much damage again to target opponent.
Equip 4
Escanor Inspired Helm WWW
- Legendary Artifact Equipment
White colored equipment may equip as an instant.
Equipped Creature have hexproof and "at the end of your turn, you may choose target player creatures attack equipped creature if able."
WW: Attach Escanor Inspired Helm to Escanor Inspired Creature you control.
Equip 4
Escanor Inspired Boots WW
- Legendary Artifact Equipment
Equipped Creature have haste and "Whenever a creature you control becomes blocked, you may untap a target creature and remove it from combat."
If equipped Escanor Inspired Creature would be destroyed, instead remove all damage from it and destroy ~.
Equip 3
Escanor Mecha Suit Time Machine WW4
- Legendary Artifact Vehicle
Trample, Flying and Menace
When Escanor Mecha Suit Time Machine enters the battlefield, return all white artifact cards from your graveyard and exiled zone to your hand.
Sacrifice a white artifact: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Escanor Mecha Suit Time Machine becomes an artifact creature If you control Escanor Inspired Creature in the battlefield.
TAP: Put target white artifact from your graveyard on top of your library.
Crew 4
6/7
The Cathedral at Pendrell Vale
Legendary Land
T: add C to your mana pool.
Creatures with a pulse counter have "At the beginning of your upkeep, pay 1 and remove all pulse counters off this creature, If you don't, sacrifice it"
T, reveal a plains card from your hand: put a pulse counter on each creature.
Something to stop "dump my hand aggro" on its track, can be used since turn 1 on the draw but require commitment to the plains.
Human Cleric
Creatures you control gets +1/+1 and have all creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
1/3
Unity Caller WW1
Human Warrior
When a white permanent enters the battlefield, you may search your library for a white creature card with a power of 3 or less, reveal it, and put them into your hand.
1/2
Meek CallerWW1
Human Monk
When Meek Caller enters the battlefield, reveal the top two cards of your library. Put all white creature card with converted mana cost 3 or less, revealed this way into your hand and the rest on the bottom of your library in any order.
2/1
Meek ScoutW1
Human Scout
Firststrike
Whenever a white creature enters the battlefield with converted mana cost 3 or less, Scry 1.
1/1
Magical Gaunlet 2
Artifact Equipment
At the beginning of each players upkeep choose one
-equipped creature get +0/3 until the end of turn
-equipped creature get +3/0 until the end of turn
Equip 2
Magical Amulet 2
Artifact Equipment
At the beginning of your upkeep equipped creature get +2/0 and have first strike until the end of turn
At the beginning of your opponent's upkeep equipped creature get +0/5 and have deathtouch until the end of turn
Equip 3
Magical Knuckles 2
Artifact Equipment
At the beginning of your upkeep Magical Knuckles may become a copy of a target equip equipment in the battlefield
Equip1
Magical Bracers 2
Artifact Equipment
At the beginning of your upkeep Magical Knuckles may copy of a target unattach equipment in the battlefield
Equip1
Magical Ring 1
Artifact Equipment
As long as ~ is equipped to a creature you control, At the beginning of your upkeep target vehicle becomes an artifact creature with +1/0 and have first strike until the end of turn
Equip 3
Magnetic Disensemble Machine 2
Artifact
All equipment losses the ability to equip
Disattach all equiped equipments in the battlefield
Algae ShamanGG
Druid
All equipment losses the ability to equip
Disattach all equiped equipments in the battlefield
2/2
1RW
Creature-Human Soldier
Haste, First Strike, Prowess
3/2
Legion Sergeant:
RW
Creature- Viashino Soldier
Haste,Prowess
Radiance: If you control a creature that shares a colour with Legion Sergeant, it has lifelink.
2/2
Aurelia's Command 1RW
Instant
Choose 2:
- Aurelia's Command deals 4 damage to target creature or player
- You gain 4 life
-Creatures you control get +1/+1 and gain first strike until end of turn
- Exile target artifact or enchantment
This is almost exactly the same as the one I brewed (except I called it Radiant Command). Amazing how this one almost writes itself.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Oasis of Treasure
Land
As Oasis of Treasure comes into play, choose a color.
tap, Pay 1 life: Add one mana of the chosen color to your mana pool.
Pay 1 life, sacrifice Oasis of Treasure: Destroy target non-basic land which can produce only colorless mana or no mana which may have other non-mana abilities.
Dark Summoning Ritual - B
Sorcery
Add BBB to your mana pool. Use this mana only for black creature spells with converted mana cost 3 or less.
Deny - UU
Instant
Remove target spell with converted mana cost 4 or less from the game. Remove Deny from the game.
Oasis of treasure seems like it does nothing against pretty much everything in the format except Tron. And it is so narrow that it seems like it would never even be used for that. I get that tapping for a chosen color is beneficial but I can't see it actually seeing play.
Dark Summoning Ritual still seems overpowered. 1 mana to cast 3 Gravecrawlers or 3 Bloodsoaked Champions? Seems pretty good. I get those are not the best creatures ever, but what is Ritual supposed to make better?
Deny seems pretty solid to be honest. I wouldn't mind seeing it printed. But, why exile instead of counter (is Abrupt Decay really that much of a problem)? And, more of a templating thing, but why does your card say remove from the game when it has been "Exile" for nearly 10 years?
~ has Hexproof to Red and Black
You gain hexproof from red and black
2/2
INFINITY WAR inspired post
Socket Artifact: Works almost similarly to Aura except they need to target and attach to an artifact equipment as soon they enters the battlefield. When Socket is attach on an equipment, the equipment gets all the socket abilities.
Reality Gem 3
Artifact - Socket
-Equipped creature has Flying
TAP: You choose which creatures block this combat and how those creatures block.
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Space Gem 2
Artifact - Socket
-Equipped creature has Vigilance
TAP: Tapped creatures you control can block as though they were untapped.
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Power Gem 1
Artifact - Socket
-Equipped creature has Trample
TAP: You may have creatures you control assign its combat damage as though it weren't blocked
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Soul Gem 2
Artifact - Socket
-Equipped creature has Lifelink
TAP: Whenever a creature you control dies, put that card in your hand instead.
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Mind Gem 1
Artifact - Socket
-Equipped creature has Intimidate
TAP: At the end of your turn, you may choose target player creatures attack if able.
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Time Gem 2
Artifact - Socket
-Equipped creature has Haste
TAP: Whenever a creature you control becomes blocked, you may untap a target creature and remove it from combat.
(Melds with Space Gem, Power Gem, Soul Gem, Mind Gem and Time Gem)
Unmount 1 (1: remove this to target equipment you control and return this card to your hand)
Thanos Gaunlet 3
Artifact - Equipment
-Equipped creature has FirstStrike and gains +1/+0 for each socket artifacts you control in the battlefield.
TAP: At the beginning of your end step, if you both own and control all the Gem, exile them with Thanos Gaunlet, then meld them into Infinity Gaunlet.
Equip4
Thanos Equip1
Inifinity Gaunlet 0
Artifact - Equipment
Equipped creature has Doublestrike, Indestructible and Hexproof from player
TAP: At the beginning of each players upkeep, you may exile any number of permanents, When Inifinity Gaunlet leaves the battlefield, return all cards exiled with it to the battlefield under their owners'control.
Thanos Equip 0