Black has sinkhole it only makes sense to give red the best LD card.
So, because black has a land destruction spell that Wizards wouldn't even want in Modern, much less Standard, Red should get an even more powerful one?
So, because black has a land destruction spell that Wizards wouldn't even want in Modern, much less Standard, Red should get an even more powerful one?
Yeah I wish they would give red something more playable for modern. Fulminator Mage and Molten Rain are pretty good but we need something that cost 2 vs tron
Yeah I wish they would give red something more playable for modern. Fulminator Mage and Molten Rain are pretty good but we need something that cost 2 vs tron
It's called Boom//Bust and don't you dare give me lip about having to blow up one of your own lands.
Red Sinkhole would be too pushed, and Stone Rain's been on the decline in sets because reports have shown players really hate getting hit by Stone Rain.
To suggest Sinkhole is out of the question, people don't like having their lands stolen from them blown up in their face; at least Boom tries to lie through its teeth about being symmetrical (it isn't, you always blow up your own fetchland, or a Flagstones of Trokair, or maybe even a Ghost Quarter while opting to crack it against another land for whatever reason you so desire. Point is that Boom is symmetric in printed text only.).
Red Sinkhole would be too pushed, and Stone Rain's been on the decline in sets because reports have shown players really hate getting hit by Stone Rain.
To suggest Sinkhole is out of the question, people don't like having their lands stolen from them blown up in their face; at least Boom tries to lie through its teeth about being symmetrical (it isn't, you always blow up your own fetchland, or a Flagstones of Trokair, or maybe even a Ghost Quarter while opting to crack it against another land for whatever reason you so desire. Point is that Boom is symmetric in printed text only.).
Only the Flagstone trick works on turn 2, the others can only be done if you have an untapped fetch/ghost quarter already in play, which means turn 3 at the earliest.
Only the Flagstone trick works on turn 2, the others can only be done if you have an untapped fetch/ghost quarter already in play, which means turn 3 at the latest.
Actually, that gives me a deck idea
Well technically speaking blowing up that GQ on turn 2 is doing more with it than it by itself would be doing outside of landfall shenanigans.
I think making land destruction or general resource denial and attrition more powerful would be cool. I love prison decks and would love to see it get pushed enough to spawn a t 1.5ish deck.
Well technically speaking blowing up that GQ on turn 2 is doing more with it than it by itself would be doing outside of landfall shenanigans.
Yea without flagstone it still a turn three play. Not much better than stone rain on that regard. I have wanted to have a deck that ran small pox, boom, boomerang, and shadow of doubt in the side board maybe main board but not everyone runs fetchs. Yet flagstone is white....
Why would they make a card that is better than bold in a color that is stronger than red lol
It isn't better than Bolt. Bolt can hit players and planeswalkers. My card can only hit creatures. If Disfigure is a fair card that barely sees Modern play, then removing the power-decrease and adding one more point of toughness-decrease should be fine.
B
Instant
Target creature gets -0/-3 until end of turn.
1BB
Instant
Up to two target creatures each get -3/-3 until end of turn.
2B
Instant
Target creature gets -3/-3 until end of turn.
Draw a card.
The first one is quite strong. I know it's not as good as bolt, but bolt is a signature spell for red. It's like building a creature and comparing to Goyf. Still, Disfigure isn't played, so it's probably all right.
The second one is fine. I'd be tempted to make it one creature and all other creatures with the same name like Sever the Bloodline, but it's your call.
The third one is disfigure with +2 mana so it cantrips, which I've been told over and over is a green/blue thing. I'd probably change it to: Disfigure 2 - 1B
Instant
Kicker: Pay 1 life
Target creature gets -3/-3 until end of turn. If ~ was kicked, draw a card.
Flashback is also an alternative.
Private Mod Note
():
Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
There is a big difference between targeting two creatures or affecting all the creatures with the same name, to use bile blight you need your opponent to overextend or play tokens, bile blight also kills your own creatures if they are named equal.
His card is allways 2 for 1, bile blight just can be.
B
Instant
Target creature gets -0/-3 until end of turn.
1BB
Instant
Up to two target creatures each get -3/-3 until end of turn.
2B
Instant
Target creature gets -3/-3 until end of turn.
Draw a card.
The first one is quite strong. I know it's not as good as bolt, but bolt is a signature spell for red. It's like building a creature and comparing to Goyf. Still, Disfigure isn't played, so it's probably all right.
The second one is fine. I'd be tempted to make it one creature and all other creatures with the same name like Sever the Bloodline, but it's your call.
The third one is disfigure with +2 mana so it cantrips, which I've been told over and over is a green/blue thing. I'd probably change it to: Disfigure 2 - 1B
Instant
Kicker: Pay 1 life
Target creature gets -3/-3 until end of turn. If ~ was kicked, draw a card.
Flashback is also an alternative.
well i was suggesting something along the lines of the 3rd one, sth like 1UB:
target creature gets -3/-0
target creature gets -0/-3
draw a card
I am going to make something that will probably cause an argument...but here goes nothing. The name just makes me think of Batman (for all you MarvelVSDC players out there)
Fizzled AEther B
Instant
Counter Target Creature Spell. You lose 1 life.
Cycling 1B
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
All 5 fetchlands are more played then Swamps and Plains.
I don't mind good cards, but I think fetches are too central to the manabase of almost all viable decks. They outclass every other land. As such, they are auto-include.
No card (save basics) should be auto-include because that's the definition of being restricted in deck-building.
So, how do you diversify the land-bases?
Making fetches worst by printing more hosers like Stifle, Blood Moon and Aven Mindcensor can work a bit if it's maindeck material, but that's more like patching the problem rather then fixing it. What happens: 1. Matchup variance increase because not all decks run the hate or 2. The hate is so good that it becomes the auto-include. Both scenarios are bad.
Banning fetches back to Legacy? It's not like they are breaking the format.
Printing competitors to the fetches? Onslaught fetches in Modern would be more options, very good. They give even more consistency to greedy 3-4 color mana-bases though.
Printing a new type of fetch that would be better in certain cases? Now that's more what I'd be aiming for.
Someone suggested something similar on page 1 I think, but here is a fetch that could be better in 1-2 color decks:
Unstable Thicket
Land
[INSERT DOWNSIDE]
Tap,Sac: Search in your library for a Forest card and put it into play.
The downside should not be 1 life since that would be strictly worse. Here are a few ideas:
-Each opponent gains 1-3 life
-Enters the battlefield tapped unless (you reveal card of the color) (control a land/permanent of the color)
It doesn't offer the same flexibility as bi-color fetches but is still good in bicolor:
-Be able to grab Ravnica and original duals
-Shuffle effect for Diving Top and similar cards
-Contribute to threshold/delve/other grave-relevant mechanics
-Contribute to Tarmagoyf's/Knight of the Reliquary's/Similar creatures' P/T
-Same thinning as normal fetch (minimal but it still exists)
I could see this being printed in an other graveyard-matters set.
What other possible downside can you think of? What do you think about more fetchlands options?
B
Instant
Target creature gets -0/-3 until end of turn.
1BB
Instant
Up to two target creatures each get -3/-3 until end of turn.
2B
Instant
Target creature gets -3/-3 until end of turn.
Draw a card.
The first one is quite strong. I know it's not as good as bolt, but bolt is a signature spell for red. It's like building a creature and comparing to Goyf. Still, Disfigure isn't played, so it's probably all right.
The second one is fine. I'd be tempted to make it one creature and all other creatures with the same name like Sever the Bloodline, but it's your call.
The third one is disfigure with +2 mana so it cantrips, which I've been told over and over is a green/blue thing. I'd probably change it to: Disfigure 2 - 1B
Instant
Kicker: Pay 1 life
Target creature gets -3/-3 until end of turn. If ~ was kicked, draw a card.
Flashback is also an alternative.
Your suggestion for the second one completely defeats the point and makes it an overcosted Bile Blight. Also, all colors can get cantriping.
Your suggestion for the second one completely defeats the point and makes it an overcosted Bile Blight. Also, all colors can get cantriping.
I didn't know about Bile Blight, so you have a point. Also, I didn't realize this was an anti-zoo card.
As for cantripping, where were you last week when everyone was telling me it was a green-only thing?
In keeping with the anti-zoo theme:
Spreading Sickness - 1B
Sorcery
Divide 6 -1/-1 counters among any number of target creatures.
Wall of Poison - 1B
Creature - Wall
Defender
~ can block any number of creatures.
Whenever ~ blocks a creature, that creature receives a -1/-1 counter.
0/4
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
To post a comment, please login or register a new account.
Maaaaaaaaaaybe something like this
RR
Sorcery
Destroy target nonbasic land
I don't even think wizards would print that
So, because black has a land destruction spell that Wizards wouldn't even want in Modern, much less Standard, Red should get an even more powerful one?
Storm Crow is strictly worse than Seacoast Drake.
Well red is the land destruction color.
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
Yeah I wish they would give red something more playable for modern. Fulminator Mage and Molten Rain are pretty good but we need something that cost 2 vs tron
It's called Boom//Bust and don't you dare give me lip about having to blow up one of your own lands.
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
To suggest Sinkhole is out of the question, people don't like having their lands
stolen from themblown up in their face; at least Boom tries to lie through its teeth about being symmetrical (it isn't, you always blow up your own fetchland, or a Flagstones of Trokair, or maybe even a Ghost Quarter while opting to crack it against another land for whatever reason you so desire. Point is that Boom is symmetric in printed text only.).Only the Flagstone trick works on turn 2, the others can only be done if you have an untapped fetch/ghost quarter already in play, which means turn 3 at the earliest.
Actually, that gives me a deck idea
Well technically speaking blowing up that GQ on turn 2 is doing more with it than it by itself would be doing outside of landfall shenanigans.
Yea without flagstone it still a turn three play. Not much better than stone rain on that regard. I have wanted to have a deck that ran small pox, boom, boomerang, and shadow of doubt in the side board maybe main board but not everyone runs fetchs. Yet flagstone is white....
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
Instant
Target creature gets -0/-3 until end of turn.
1BB
Instant
Up to two target creatures each get -3/-3 until end of turn.
2B
Instant
Target creature gets -3/-3 until end of turn.
Draw a card.
Storm Crow is strictly worse than Seacoast Drake.
It isn't better than Bolt. Bolt can hit players and planeswalkers. My card can only hit creatures. If Disfigure is a fair card that barely sees Modern play, then removing the power-decrease and adding one more point of toughness-decrease should be fine.
Storm Crow is strictly worse than Seacoast Drake.
The first one is quite strong. I know it's not as good as bolt, but bolt is a signature spell for red. It's like building a creature and comparing to Goyf. Still, Disfigure isn't played, so it's probably all right.
The second one is fine. I'd be tempted to make it one creature and all other creatures with the same name like Sever the Bloodline, but it's your call.
The third one is disfigure with +2 mana so it cantrips, which I've been told over and over is a green/blue thing. I'd probably change it to:
Disfigure 2 - 1B
Instant
Kicker: Pay 1 life
Target creature gets -3/-3 until end of turn. If ~ was kicked, draw a card.
Flashback is also an alternative.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
That second one is VERY close to Bile Blight, which is about to be released on Friday, so yeah your wish was granted.
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
1W
Creature - Bird
Flying
If you would discard a card, you may put this in to play from your hand instead.
2/2
Ux Whirza
Rb Goblins
Legacy
U Urza Stompy
Duel Commander
Sai, Master Thopterist
His card is allways 2 for 1, bile blight just can be.
well i was suggesting something along the lines of the 3rd one, sth like
1UB:
target creature gets -3/-0
target creature gets -0/-3
draw a card
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
View of Rot
B
Instant
Target creature gets -0/-2
Scry 1.
Fizzled AEther B
Instant
Counter Target Creature Spell. You lose 1 life.
Cycling 1B
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
One of my main gripe with Modern at the moment is that mono-color decks are almost inexistant. Devotion is a step in the right direction.
Also, these are the top lands: http://www.mtggoldfish.com/format-staples/modern/full/lands
1 Island 41.85% 50.00% 3.3
2 MistyRainforest 35.17% 44.14% 3.2
3 Scalding Tarn 31.85% 34.14% 3.7
4 VerdantCatacomb 29.61% 30.69% 3.9
5 Mountain 28.84% 42.93% 2.7
6 Steam Vents 26.29% 36.38% 2.9
7 Forest 23.36% 44.31% 2.1
8 Marsh Flats 17.89% 26.72% 2.7
9 Arid Mesa 17.11% 17.59% 3.9
All 5 fetchlands are more played then Swamps and Plains.
I don't mind good cards, but I think fetches are too central to the manabase of almost all viable decks. They outclass every other land. As such, they are auto-include.
No card (save basics) should be auto-include because that's the definition of being restricted in deck-building.
So, how do you diversify the land-bases?
Making fetches worst by printing more hosers like Stifle, Blood Moon and Aven Mindcensor can work a bit if it's maindeck material, but that's more like patching the problem rather then fixing it. What happens: 1. Matchup variance increase because not all decks run the hate or 2. The hate is so good that it becomes the auto-include. Both scenarios are bad.
Banning fetches back to Legacy? It's not like they are breaking the format.
Printing competitors to the fetches? Onslaught fetches in Modern would be more options, very good. They give even more consistency to greedy 3-4 color mana-bases though.
Printing a new type of fetch that would be better in certain cases? Now that's more what I'd be aiming for.
Someone suggested something similar on page 1 I think, but here is a fetch that could be better in 1-2 color decks:
Unstable Thicket
Land
[INSERT DOWNSIDE]
Tap,Sac: Search in your library for a Forest card and put it into play.
The downside should not be 1 life since that would be strictly worse. Here are a few ideas:
-Each opponent gains 1-3 life
-Enters the battlefield tapped unless (you reveal card of the color) (control a land/permanent of the color)
It doesn't offer the same flexibility as bi-color fetches but is still good in bicolor:
-Be able to grab Ravnica and original duals
-Shuffle effect for Diving Top and similar cards
-Contribute to threshold/delve/other grave-relevant mechanics
-Contribute to Tarmagoyf's/Knight of the Reliquary's/Similar creatures' P/T
-Same thinning as normal fetch (minimal but it still exists)
I could see this being printed in an other graveyard-matters set.
What other possible downside can you think of? What do you think about more fetchlands options?
Bile Blight doesn't kill multiple creatures with different names. I want to be able to kill a Kird Ape and a Wild Nacatl with the same card.
Storm Crow is strictly worse than Seacoast Drake.
Your suggestion for the second one completely defeats the point and makes it an overcosted Bile Blight. Also, all colors can get cantriping.
Storm Crow is strictly worse than Seacoast Drake.
I didn't know about Bile Blight, so you have a point. Also, I didn't realize this was an anti-zoo card.
As for cantripping, where were you last week when everyone was telling me it was a green-only thing?
In keeping with the anti-zoo theme:
Spreading Sickness - 1B
Sorcery
Divide 6 -1/-1 counters among any number of target creatures.
Wall of Poison - 1B
Creature - Wall
Defender
~ can block any number of creatures.
Whenever ~ blocks a creature, that creature receives a -1/-1 counter.
0/4
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)