It's very easy using these to get a t1 Chalice on 1, or a turn 2-3 Chalice on 2.
What good is Chalice vs Storm if you can't land it with X=2 until turn 4?
Also, the only decks really hampered by this are Storm (where it hits the rituals, manamorphose, and ascension) and maybe burn (hitting all of their bolts, guide, devil). Most decks in modern run a diverse mana curve (delver/snappy/geist/resto, or lavamancer/confidant/liliana/bloodbraid, to name a few common ones).
Simian Spirit Guide is an option for enabling a turn 1 chalice for 1. Alas, I wish there were more.
I think some sort of prison style deck is just waiting to be built, but the current metagame might be too diverse for you to have enough answers for.
Delver tempo decks run a ton of 1 drops and is very popular, I think Chalice would be good against that sort of deck. Just play some board wipes to deal with any creatures they end up resolving and you lock down Delve/Bolt/Path/Serum Visions/Lynx/Lavamancer/Snare
I think the most likely reason is that there's no Ancient Tomb or City of Traitors to power it out early. Also, since the decks in Modern are playing wider curves, not only is it less effective at hampering your opponent, but it's also more likely to catch your spells as well (as the effect is symmetric).
Private Mod Note
Rollback Post to RevisionRollBack
Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.