I don't think so. It seems straight out worse then other things you can do with that much mana.
Compare it to other combos that make OMG creatures like NO Progenitus, Hexmage/Depths, Stifle/Dreadnaught, Windbrisk/Emrakul.
Having to connect with an equipped creature in the early game is not easy.
They are easier to get online and the creature in most cases are harder to deal with and win in a faster safer way.
What about an illusions/spirit deck that takes advantage of evasion to allow a t2 swing to drop the 13/13? Also, off topic, I have been trying to break liege of the tangle, any thoughts?
What about an illusions/spirit deck that takes advantage of evasion to allow a t2 swing to drop the 13/13? Also, off topic, I have been trying to break liege of the tangle, any thoughts?
If you can manage to get 8 mana, equip and connect with a creature by T2, I wonder what kind of T1 that would be.
If you can manage to get 8 mana, equip and connect with a creature by T2, I wonder what kind of T1 that would be.
Urza land on turn 1, 2nd land on turn 2 then explore to drop another urza land, then t3 drop the 3rd urza land and go off. Assuming a god hand. this was not meant to be competitive, just fun
Urza land on turn 1, 2nd land on turn 2 then explore to drop another urza land, then t3 drop the 3rd urza land and go off. Assuming a god hand. this was not meant to be competitive, just fun
the only problem is that you wouldn't have a creature in play to wield it... so you wouldn't be able to "go off" until the next turn at the earliest and then you have a giant demon post combat if you are able to connect...
Spells like these have a tendency to make fatties mostly unplayable, unless they are somehow either immune to this kind of removal, or have an impact on the board despite it. If removal spells were better designed, having 13 toughness would mean you were hard to kill. Regrettably, that's not really the case...so building your deck to try and power this guy out will probably just end with him dying immediately, and you losing the game as a result.
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If God spoke to you, and commanded you to kill your own children, would you do it?
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
Batterskull is probably just better as something to get into play early, it does decent damage, protects you, and can survive Path to Exile.
This.
If you can actually ramp up to 8, you should be bringing out Batterskull. Short of Krosan Grip, this card is going to do a helluva lot more for you than Elbrus.
Urza land on turn 1, 2nd land on turn 2 then explore to drop another urza land, then t3 drop the 3rd urza land and go off. Assuming a god hand. this was not meant to be competitive, just fun
How are you casting Explore on T2 with only colorless lands in play?
I don't think so. It seems straight out worse then other things you can do with that much mana.
Compare it to other combos that make OMG creatures like NO Progenitus, Hexmage/Depths, Stifle/Dreadnaught, Windbrisk/Emrakul.
Having to connect with an equipped creature in the early game is not easy.
They are easier to get online and the creature in most cases are harder to deal with and win in a faster safer way.
I agree with this statement. I would honestly rather have a turn 3 wurmcoil engine or karn.(the Planeswalker)
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
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Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
Since, I have thought of a few possibilities
1. Elbrus+Urzatron=Turn 2-3 Elbrus
2. Lich's mirror + Suicide black + Withengar=26/26 flying intimidate trample
3. Ramp+ Elbrus can = T2 Witherngar
Any thoughts on if this will see any play in modern?
Compare it to other combos that make OMG creatures like NO Progenitus, Hexmage/Depths, Stifle/Dreadnaught, Windbrisk/Emrakul.
Having to connect with an equipped creature in the early game is not easy.
They are easier to get online and the creature in most cases are harder to deal with and win in a faster safer way.
What about an illusions/spirit deck that takes advantage of evasion to allow a t2 swing to drop the 13/13? Also, off topic, I have been trying to break liege of the tangle, any thoughts?
If you can manage to get 8 mana, equip and connect with a creature by T2, I wonder what kind of T1 that would be.
:symwr:BorosBGR Living End(Primer) W Soul Sisters Tokens
UGrand Architect+Pili-Pala Infinite combo:symq::chaos:
Urza land on turn 1, 2nd land on turn 2 then explore to drop another urza land, then t3 drop the 3rd urza land and go off. Assuming a god hand. this was not meant to be competitive, just fun
the only problem is that you wouldn't have a creature in play to wield it... so you wouldn't be able to "go off" until the next turn at the earliest and then you have a giant demon post combat if you are able to connect...
Spells like these have a tendency to make fatties mostly unplayable, unless they are somehow either immune to this kind of removal, or have an impact on the board despite it. If removal spells were better designed, having 13 toughness would mean you were hard to kill. Regrettably, that's not really the case...so building your deck to try and power this guy out will probably just end with him dying immediately, and you losing the game as a result.
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
This.
If you can actually ramp up to 8, you should be bringing out Batterskull. Short of Krosan Grip, this card is going to do a helluva lot more for you than Elbrus.
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How are you casting Explore on T2 with only colorless lands in play?
I agree with this statement. I would honestly rather have a turn 3 wurmcoil engine or karn.(the Planeswalker)
Albert Einstein
Thomas Jefferson
He forgot this was Modern. He discarded Elvish Spirit Guide
Modern:
Tokens
other than that, save it for edh