Scepter + Silence is a nice little combo that most decks can't remove main deck once it has been established. Supplement it with creature removal and lifegain/counters to stop whatever instant-speed burn your opponent may have, and you have quite the Soft Lock.
Combine with Teferi and you have a Hard Lock. The good part about the combo is that you're not making yourself vulnerable early to pull it off; the best way to play out the combo is when you've already been blowing your hand to remove every threat you could before dropping it. If you keep their board clear of threats when this hits, you will win 95% of the time.
So many people are ignoring the fact that scepter lock isn't playable because card filtering in the modern format has been nerfed into the ground.
The only reason erayo affinity and the mindslaver lock are competitive is because both decks use a shell that can compete with the field without actually seeing erayo or mindslaver.
Erayo affinity in particular is powerful because cranial plating,inmoth nexus, and master of etherium are all excellent backup plans.
Can somebody tell me how to set up the lock Mindslaver + Academy Ruins
I'm guessing you fetch it with gifts ungiven. But what exactly is the package that you're supposed to fetch?
Slaver, Ruins, Crucible of Worlds, and whatever other scary card (ideally a land or artifact) guarantees the lock against a goldfish, though it might take a couple turns to set up.
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Some people use Eldrazi in the same deck as the Slaver lock; if someone accidentally gives me the Slaver-Ruins-Crucible-Eldrazi pile, I'll give that person the Crucible and Ruins all the time, as the buried Eldrazi automatically shuffles the Slaver back in before Ruins can put it on top of the library.
so then why could you not just build a scepter lock in to that instead of Erayo?
Because the scepter lock is only a soft lock whereas the erayo lock is a hard lock. I've said this so many times on this thread.
Also, affinity decks are already synergistic with erayo because the goal of affinity is to play as many spells as it can in a single turn (and that's usually a pretty high number).
If you want to contradict my claim, please, at least give an explanation of why you're saying that. What you're saying might not be wrong, but it's far from obvious.
The Erayo lock is only a hard lock if you add Ethersworn Canonist or Rule of Law in it. (Erayo Affinity does run Canonist, turning it into a hard lock.)
Sadly, at least one commonly played spell in Modern can disrupt the Erayo lock (assuming Canonist is the second piece) once completed--Shattering Spree. Replicate it at least once and Erayo can't counter everything.
The Erayo lock also does nothing if your opponent has a large enough board presence before it is completed--I once had a player concede after assembling the Erayo lock because I had a Goyf on the other side of the board at that time. (Granted, that player could only assemble the lock after quite a few turns of play--the Erayo lock is a little inconsistent to assemble, as it requires four spells in rapid sequence.)
The Erayo lock is only a hard lock if you add Ethersworn Canonist or Rule of Law in it. (Erayo Affinity does run Canonist, turning it into a hard lock.)
Yes, this is what is meant by the "Erayo lock". Nobody thinks that Erayo by itself is a hard lock.
Sadly, at least one commonly played spell in Modern can disrupt the Erayo lock (assuming Canonist is the second piece) once completed--Shattering Spree. Replicate it at least once and Erayo can't counter everything.
Interesting to know. I didn't know that replicate can get around canonist / rule of law. If what you say is true, then we must conclude that:
Erayo + Canonist = soft lock but
Erayo + Rule = hard lock
The Erayo lock also does nothing if your opponent has a large enough board presence before it is completed--I once had a player concede after assembling the Erayo lock because I had a Goyf on the other side of the board at that time. (Granted, that player could only assemble the lock after quite a few turns of play--the Erayo lock is a little inconsistent to assemble, as it requires four spells in rapid sequence.)
Yup, this is very true. This is one of the drawbacks of the whole "lock-out" strategy. You also need to be able to deal with stuff that's already hit the board before you've locked-out the game (or you have to make sure that nothing dangerous hits the board before your lock is established).
Not that it sees, but Obliterate breaks the Eryao-Rule lock as does cycling the blue megacycler from Alar block, so it's not a true hard lock. The only true lock I can think of is Trinisphere, Crucible of Worlds, Strip mine by turn 2. Anything else can be answered one way or another.
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Wouldn't Erayo be faster because it is 2-3 turns rather than 4-5?
UW Teferi control wouldn't be hard to build. Playing Gifts to grab Teferi, Noxious Revival, Isochron Scepter, Silence. You get 2 of the pieces.
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Reprint Opt for Modern!!
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PLAY MORE ROUGE DECKS!
Combine with Teferi and you have a Hard Lock. The good part about the combo is that you're not making yourself vulnerable early to pull it off; the best way to play out the combo is when you've already been blowing your hand to remove every threat you could before dropping it. If you keep their board clear of threats when this hits, you will win 95% of the time.
The only reason erayo affinity and the mindslaver lock are competitive is because both decks use a shell that can compete with the field without actually seeing erayo or mindslaver.
Erayo affinity in particular is powerful because cranial plating,inmoth nexus, and master of etherium are all excellent backup plans.
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
Slaver, Ruins, Crucible of Worlds, and whatever other scary card (ideally a land or artifact) guarantees the lock against a goldfish, though it might take a couple turns to set up.
Some people use Eldrazi in the same deck as the Slaver lock; if someone accidentally gives me the Slaver-Ruins-Crucible-Eldrazi pile, I'll give that person the Crucible and Ruins all the time, as the buried Eldrazi automatically shuffles the Slaver back in before Ruins can put it on top of the library.
Because the scepter lock is only a soft lock whereas the erayo lock is a hard lock. I've said this so many times on this thread.
Also, affinity decks are already synergistic with erayo because the goal of affinity is to play as many spells as it can in a single turn (and that's usually a pretty high number).
If you want to contradict my claim, please, at least give an explanation of why you're saying that. What you're saying might not be wrong, but it's far from obvious.
BRG Loam Control (Assault - Loam) BRG
W Mono White Control (Martyr - Proc) W
Sadly, at least one commonly played spell in Modern can disrupt the Erayo lock (assuming Canonist is the second piece) once completed--Shattering Spree. Replicate it at least once and Erayo can't counter everything.
The Erayo lock also does nothing if your opponent has a large enough board presence before it is completed--I once had a player concede after assembling the Erayo lock because I had a Goyf on the other side of the board at that time. (Granted, that player could only assemble the lock after quite a few turns of play--the Erayo lock is a little inconsistent to assemble, as it requires four spells in rapid sequence.)
Oh, right, wasn't thinking there. The fourth card does have to be Noxious Revival to guarantee the lock.
Yes, this is what is meant by the "Erayo lock". Nobody thinks that Erayo by itself is a hard lock.
Interesting to know. I didn't know that replicate can get around canonist / rule of law. If what you say is true, then we must conclude that:
Erayo + Canonist = soft lock but
Erayo + Rule = hard lock
Yup, this is very true. This is one of the drawbacks of the whole "lock-out" strategy. You also need to be able to deal with stuff that's already hit the board before you've locked-out the game (or you have to make sure that nothing dangerous hits the board before your lock is established).
BRG Loam Control (Assault - Loam) BRG
W Mono White Control (Martyr - Proc) W
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The Quote function doesn't work for me on this forum. Sorry for any confusion created.