I see. The person I'm practicing it with is using a lot of bounce. I guess it's too conditional. I also have extra cards. I wonder where I can fit them. Snaps , Peek/Gitaxian Probe , Think Twice, Vapor Snags etc. I'm basically purchasing any blue common find xD.
Can anyone suggest how my sideboard should look like. with this deck. Thanks
Vapor Snag is a poor man's Snap (although I see you're rocking 4 Daze). Most of the lists running Daze/Gush aren't running a full playset. I think most people are trying out some number of Treasure Cruise in place of Gush. Dispel is really a meta call. Most decks that run them SB them. It will obviously improve your MBC, Delver, Burn matchups but make you weaker to decks with creatures. You're playing Brainstorm over Ponder which is ok as an instant, but it doesn't give you a shuffle effect, or the ability to Scry like Preordain.
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
I see. The person I'm practicing it with is using a lot of bounce. I guess it's too conditional. I also have extra cards. I wonder where I can fit them. Snaps , Peek/Gitaxian Probe , Think Twice, Vapor Snags etc. I'm basically purchasing any blue common find xD.
Can anyone suggest how my sideboard should look like. with this deck. Thanks
Vapor Snag is a poor man's Snap (although I see you're rocking 4 Daze). Most of the lists running Daze/Gush aren't running a full playset. I think most people are trying out some number of Treasure Cruise in place of Gush. Dispel is really a meta call. Most decks that run them SB them. It will obviously improve your MBC, Delver, Burn matchups but make you weaker to decks with creatures. You're playing Brainstorm over Ponder which is ok as an instant, but it doesn't give you a shuffle effect, or the ability to Scry like Preordain.
I have a question for the Delver players... Has anyone tested out mana denial in delver? I know it wouldn't be good vs some decks, but it does generate tempo to bounce lands, especially if you're swinging with a delver when you do it. It's also a strategy that Legacy delver uses with Stifle although our options aren't as powerful. The two main cards that I can see to stall / deny lands are Boomerang and Hoodwink. Like I said, I'm just curious if people have tested this before. If it's worthless, lemme know, but it seems to me that it could be good. Any opinions?
I wouldn't play windscout. Curfew is solid option against Boggles which seem to be on the rise again.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Are there rules of thumb for land count and land management? I've seen everything from 16 to 19, which is quite a range. I'm used to Legacy, where Death and Taxes plays exactly 23, Merfolk plays 21, Burn plays 19-20, etc.
Is there anything like:
- Spells in your deck shouldn't bounce more than 8 land worst case (combined between Daze/Gush/Deprive/etc.).
- It takes two Quicksand to replace one island.
- 16 is enough if you run 8 cantrips (brainstorm/ponder/preordain), 17 if you run 4, etc.
- X Islands minimum if you run Y spells that require UU.
I'm considering 17 Islands, 8 cantrips, 7 UU, 6 bounce. I don't like to gamble with low land counts.
Hey guys,
Got a pauper tournament coming up this saturday and taking delver. Got a few questions:
How many lands? 17 if I'm going all basics and 18 if I have quicksand? Are quicksands worth it?
For sb, should I just go with the 3/3/3/3/3 Curse of Chains/Dispel/REB/Annul/Stormbound Geist split? Should I fit relics in there too?
What specific cards are good/bad in some popular matchups?
Any other tips?
Thanks guys, first time in pauper tournament and I'm super exicted.
Hey guys,
Got a pauper tournament coming up this saturday and taking delver. Got a few questions:
How many lands? 17 if I'm going all basics and 18 if I have quicksand? Are quicksands worth it?
For sb, should I just go with the 3/3/3/3/3 Curse of Chains/Dispel/REB/Annul/Stormbound Geist split? Should I fit relics in there too?
What specific cards are good/bad in some popular matchups?
Any other tips?
Thanks guys, first time in pauper tournament and I'm super exicted.
I run 17 basics with 13 cantrips and 2 gush and never have issues with mana. The sideboard and the option of running quicksand main depends on the meta you expect to face,I can't give you much help with that. Best of lucks
Hey guys,
Got a pauper tournament coming up this saturday and taking delver. Got a few questions:
How many lands? 17 if I'm going all basics and 18 if I have quicksand? Are quicksands worth it?
For sb, should I just go with the 3/3/3/3/3 Curse of Chains/Dispel/REB/Annul/Stormbound Geist split? Should I fit relics in there too?
What specific cards are good/bad in some popular matchups?
Any other tips?
Thanks guys, first time in pauper tournament and I'm super exicted.
I run 17 basics with 13 cantrips and 2 gush and never have issues with mana. The sideboard and the option of running quicksand main depends on the meta you expect to face,I can't give you much help with that. Best of lucks
Thanks!It's an unknown meta but it's a pretty big tournament so I'm expecting a lot of the mirror, MBC, Burn, and other popular decks.
You probably want a combination of Stormbound Geist, Hydroblast, Curfew (I have those for aura hexproof and izzet blitz), relic of progenitus, and another card of your choice.
With Cloud of Faeries being banned, how is this deck going to change? Do we just replace cloud with another card or should we move the deck in a different direction. I've heard some people suggest Faerie Miscreant, but maybe more counterspells or removal would be good in that slot
With Cloud of Faeries being banned, how is this deck going to change? Do we just replace cloud with another card or should we move the deck in a different direction. I've heard some people suggest Faerie Miscreant, but maybe more counterspells or removal would be good in that slot
The deck was a synergy/tempo deck that just lost its main gear. Cloud on its own wasn't amazing, but it allowed you to dig/draw on turn 1 and still have Spellstutter Sprite mana open on Turn 2 to counter their 1-2 mana spells. By nerfing that interaction you just made Ninja way worse since bouncing SPellstutter was an amazing defensive move.
I suspect that Mono-U will still show up a lot, but it's almost to the point where UR and UB are "why not?" directions the deck will go.
Hello all, I am new to this forum and community. I look forward learning more about this solid deck, even without Cloud of Faeries. If still staying mono blue, what could replace it?
Hello all, I am new to this forum and community. I look forward learning more about this solid deck, even without Cloud of Faeries. If still staying mono blue, what could replace it?
Faerie Miscreant. Spellstutter Sprite will need it to work properly, ninja will have another creature you can drop turn 1 to make it connect turn 2, and once you have the first one out, the others will work like cantrip.
The deck was a synergy/tempo deck that just lost its main gear. Cloud on its own wasn't amazing, but it allowed you to dig/draw on turn 1 and still have Spellstutter Sprite mana open on Turn 2 to counter their 1-2 mana spells. By nerfing that interaction you just made Ninja way worse since bouncing SPellstutter was an amazing defensive move.
I suspect that Mono-U will still show up a lot, but it's almost to the point where UR and UB are "why not?" directions the deck will go.
Well, this might not be such a bad thing. A format where one version of a deck is significally better than any others makes deck inovation hard. It would be cool to see more Izzet, Dimir, or even Simic Delver lists pop up in addition to mono blue.
Well, this might not be such a bad thing. A format where one version of a deck is significally better than any others makes deck inovation hard. It would be cool to see more Izzet, Dimir, or even Simic Delver lists pop up in addition to mono blue.
I'm not saying it's bad that MUD is going to get blasted off the top spot, but people seem to think that Miscreant is a comparable replacement to Cloud, and it's just not the case.
On the paper thread someone brought up Comparative Analysis. It's a different sort of mana requirement than Gush, and harder to cast without Cloud of Faeries, but might be worth testing. We still have Snap to power it out "for free." Surge it for a total of 2U spent on an opponent's turn.
I'm having a hard time figuring out how Snap makes Comparative Analysis free. Its surge cost is still 2U. Is it because Snap untaps two lands so you're counting the bounce then the Analysis as bouncing a creature and drawing two cards for 2U?
Yeah it was a poor choice of words despite my use of quotes to imply that it isn't actually free. I was looking for ways that the card could be cast for Surge cost at the end of opponent's turn, and ways to minimize the total mana costs for doing so.
Idk if the card is good for Delver even at the Surge cost. 2U is a lot for draw 2 in that deck and I'm unsure as to whether it wants to draw more cards or whether card quality is sufficient ala Preordain for 1 mana. Could be a Teachings card but idk if it is better than AK or Think Twice.
Right, this is an option for those who dislike or otherwise don't play Gush. The question is when in a game does returning two land represent a smaller or larger net cost compared to the three mana. TBH I haven't played enough of the deck to know when I'm likely to have 3-4 untapped mana at the end of an opponent's turn.
Vapor Snag is a poor man's Snap (although I see you're rocking 4 Daze). Most of the lists running Daze/Gush aren't running a full playset. I think most people are trying out some number of Treasure Cruise in place of Gush. Dispel is really a meta call. Most decks that run them SB them. It will obviously improve your MBC, Delver, Burn matchups but make you weaker to decks with creatures. You're playing Brainstorm over Ponder which is ok as an instant, but it doesn't give you a shuffle effect, or the ability to Scry like Preordain.
Most SB's run a combination of Coral Net, Stormbound Geist, Annul, Hyrdoblast, Serrated Arrows, Dispel and Piracy Charm.
Thanks for the feedback. Should I drop Deprive and Gush for a set of Ponder?
U Delver
What do you guys think of this list?
4 Delver of Secrets
4 Phantasmal Bear
4 Porcelain Legionnaire
2 Ninja of the Deep Hours
4 Gitaxian Probe
4 Ponder
4 Preordain
2 Treasure Cruise
4 Vapor Snag
2 Snap
4 Counterspell
4 Daze
4 Gush
14 Island
1 Annul
3 Hydroblast
2 Coast Watcher
1 Piracy Charm
2 Curse of Chains
2 Stormbound Geist
2 Steel Sabotage
2 Spell Pierce
I wouldn't play windscout. Curfew is solid option against Boggles which seem to be on the rise again.
I like your deck. Have you been succesful with it? Does it worth to build it still?
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
Is there anything like:
- Spells in your deck shouldn't bounce more than 8 land worst case (combined between Daze/Gush/Deprive/etc.).
- It takes two Quicksand to replace one island.
- 16 is enough if you run 8 cantrips (brainstorm/ponder/preordain), 17 if you run 4, etc.
- X Islands minimum if you run Y spells that require UU.
I'm considering 17 Islands, 8 cantrips, 7 UU, 6 bounce. I don't like to gamble with low land counts.
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
Got a pauper tournament coming up this saturday and taking delver. Got a few questions:
How many lands? 17 if I'm going all basics and 18 if I have quicksand? Are quicksands worth it?
For sb, should I just go with the 3/3/3/3/3 Curse of Chains/Dispel/REB/Annul/Stormbound Geist split? Should I fit relics in there too?
What specific cards are good/bad in some popular matchups?
Any other tips?
Thanks guys, first time in pauper tournament and I'm super exicted.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Flipping Delvers since 2011
MY DECKS
Modern: UR Izzet Delver
Pauper: U Delver Faeries | R Red Burn | GInfect
Commander: WB Athreos, God of Passage | UR Keranos Spellslinger | GWU Derevi, Tempo Tactician | BGU Tasigur, the Golden Fang | RW Feather, the Redeemed
Thanks!It's an unknown meta but it's a pretty big tournament so I'm expecting a lot of the mirror, MBC, Burn, and other popular decks.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Flipping Delvers since 2011
MY DECKS
Modern: UR Izzet Delver
Pauper: U Delver Faeries | R Red Burn | GInfect
Commander: WB Athreos, God of Passage | UR Keranos Spellslinger | GWU Derevi, Tempo Tactician | BGU Tasigur, the Golden Fang | RW Feather, the Redeemed
The deck was a synergy/tempo deck that just lost its main gear. Cloud on its own wasn't amazing, but it allowed you to dig/draw on turn 1 and still have Spellstutter Sprite mana open on Turn 2 to counter their 1-2 mana spells. By nerfing that interaction you just made Ninja way worse since bouncing SPellstutter was an amazing defensive move.
I suspect that Mono-U will still show up a lot, but it's almost to the point where UR and UB are "why not?" directions the deck will go.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Flipping Delvers since 2011
MY DECKS
Modern: UR Izzet Delver
Pauper: U Delver Faeries | R Red Burn | GInfect
Commander: WB Athreos, God of Passage | UR Keranos Spellslinger | GWU Derevi, Tempo Tactician | BGU Tasigur, the Golden Fang | RW Feather, the Redeemed
Well, this might not be such a bad thing. A format where one version of a deck is significally better than any others makes deck inovation hard. It would be cool to see more Izzet, Dimir, or even Simic Delver lists pop up in addition to mono blue.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I pulled a couple last pre-release and liked them. They're a cinch to cast for surge cost, especially with all our cheap stuff.
power it out "for free."Surge it for a total of 2U spent on an opponent's turn.2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.