Pauper is a format that I have always enjoyed. It limits a great deal of cards, is fun to play, and allows for interesting decks. This brings me to the use of Slivers in Pauper. With the release of M14, we are expected to receive more Slivers for our use. We already have a few interesting common spoiled Slivers, including a new Muscle Sliver variant called Predator Sliver. That gives Pauper Slivers a total of three lords. Red gives us a new common 1-drop Sliver, Striking Sliver, that gives all Slivers you control First Strike. White gives us Sentinel Sliver, a vigilance bear for Slivers.
There are numerous ways to go about using this deck, but I've decided to play an aggressive deck, since that seems to be the most beneficial to my strategy. Green and White will form the basic deck, but there are plenty of other great Slivers to choose from. This is what I've narrowed it down to for the basic outline of the deck:
These are the Slivers you're likely going to want in the deck. Green and White provide the Sliver Lords, as well as Gemhide Sliver, which will be discussed in a moment. First, I need to discuss the possibilities of other colors. With the Gates from RTR, Gemhide Sliver, and other lands, splashing a third or even forth color is possible. Playing only Green and White is the straightforward strategy though, and a third color is possible, but the more colors you add the harder it becomes to fix mana.
So now that we have the core, I'd like to discuss the other Green and White cards that provide for this deck.
All of them are solid options, depending on what you want to do. Spinneret Sliver lets you defend against flying creatures, while Talon Sliver provides a better fighting force. Quick Sliver functions as a sneaky attack force and pseudo-haste for all of your Slivers. Armadillo Cloak and Rancor are your obvious powerhouse enchantments to buff up your Slivers. Oblivion Ring and Journey to Nowhere provide good defense removal.
Here are some possible choices for if you splash for other colors:
With Red, you get Lightning Bolt and Chain Lightning, two of the most powerful if not the most powerful commons for Red. They shape up the deck with removal and a possible win condition. The Slivers all allow for better combat.
With Black, you get the powerful ability to regenerate your creatures and plenty of spot removal to break through some of the more troublesome creatures. Black seems to be a pretty strong color choice.
With blue, you only get Winged Sliver. However, you get a lot of powerful tools like counterspells and cheap card draw to push your Slivers out onto the battlefield faster.
Now that you have seen the other colors and the choices they have to offer, I suppose I will toss up a few deck lists I have been playing for awhile now. Here's the first one, a simple White and Green Sliver deck without other colors.
Slivers have the problem of being a tribal/weenie/aggro deck that lacks the flexibility of Goblins and the raw mana generation of Elves. They really need to do something incredible to stand out.
I'm eager to see what other toys we get in M14, though.
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Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
I went from Bant to GW. I started out with the Gemhide Slivers, but they were extremely underwhelming. I think they are a must for three colours, but not for two.
The enchantment quite looks odd, but I've been winning against Stompy thanks to them and Crossroads. The life gain and defense pump really helps the deck survive against faster decks and overwhelm them in the mid to late game, yet still races the slower decks really well.
A lot of decks use Virulent Sliver not so much for the ability as to have more 1-drops aside from Plated Sliver. Metallic Sliver gets some love for a similar reason. Thrill of the Hunt is a card in the previous G/W decks as well, to help run over blocks and double-blocks and mess with burn-style removal.
Also, Crypt Sliver seems really strong with the new Vigilance sliver.
Thanks everyone for posting! I was aware that pauper Slivers were a thing previously, but I assumed I could bring them up for discussion once again seeing as to how we are receiving at least 10 new common Slivers. It seemed worthy of dredging! I know that Slivers are a hard archetype to play against some of the more perfected pauper lists out there, but I think we have a lot of cards to play around with, and every color to work with, so we have a wonderful advantage over other decks as far as card choice goes.
I also love using Armadillo Cloak, but I never would've expected Kabira Crossroads to be a good card. I'll have to try a few out.
Hunter Sliver looks like a very excellent choice that I had skipped entirely when looking into Red. With First Strike and all of the other pump bonuses, you could kill almost every creature in the format save for Ulamog's Crusher, perhaps.
Also, I have thought about the Sentinel Sliver / Crypt Sliver combo and it seems pretty good. The thing is, I'm still a little nervous as to how I can jam all these creatures in.
Clot Sliver seems much worse than Crypt Sliver. How good is Frenzy Sliver? Has he ever been tested? I feel like the black splash is the weakest, even with the synergy with the vigilance.
Sidewinder Sliver's ability stacks in multiples. It's a really good 1-drop to have.
The Red first strike Sliver is such an upgrade to Talon Sliver! Provoke with Hunter Sliver is also one of the best abilities a creature can have, imo. A red splash is looking pretty good.
I think Spinneret Sliver deserves some mainboard slots. It's a fairly relevant ability considering the popularity of Delver, and it's also a stronger body than any other sliver. the 2/2s for 2 mana are stronger than the other slivers, who have base stats of 1/1.
Let's not get ahead of ourselves. Remember that they will be printing slivers for every colour. They've already printed a few for green, white and red. Even if the ones they print in black or blue are playable, they might not be played simply because they're not in the right colours (kinda like red right now). Slivers won't be overpowered. But they might be good enough for a decent Pauper deck
I played around with slivers quite a bit and the lack of card advantage was really the problem for me. With a third pump sliver, I'll definitely be trying it again but the deck HAS to have a way to generate advantage. Three color decks are very hard to run in pauper but I don't see a way to do g/w and generate enough advantage.
B Maybe something like a g/w/b list with Grim Harvest but that seems like it requires too many lands for what a traditional sliver deck wants. Just running unearth to end up effectively running 16 pump slivers, 20 if you count Frenzy Sliver, is pretty good. That doesn't generate any incremental advantage against post decks but might be aggressive enough to not care.
U I tried a g/w list just splashing blue for Distant Melody and it was just win more. I either hit a big Distant Melody but was already winning or it drew one or two cards and was worse than Compulsive Research. Just running CR was better to reload with potentially three new dudes but quite often it wasn't enough. In the ops list with Brain Storm, fetch lands over gates to shuffle. Hydroblast in the side to counter the most common removal color.
R I really like Faithless Looting in other lists for the ability to funnel away lands beyond the third, usually only running 3 of them. Just running Lightning Bolt might be great with it for removal or reach. It also opens up the potential to fight blue with Pyroblast. Heck, with the Striking Sliver as a second one drop sliver in g/r along side running bolt, and the two green pump slivers, curving into Bonesplitter Sliver might be good enough to drop white.
Honestly, I have no idea. I'm fairly certain they all just fold to a good burn player. I'm curious if there is a g/w sliver version of traditional stompy. Would Timberpack Wolf be good enough in stompy if you could run 12 of them AND had to run two colors?
Pointless irrelevant question... if you could have one uncommon sliver reprinted at common, what would it be? I'm pretty sure I want Crystalline Sliver the most since it is a true bear that hoses targeted removal but can see arguments for others.
I played around with slivers quite a bit and the lack of card advantage was really the problem for me. With a third pump sliver, I'll definitely be trying it again but the deck HAS to have a way to generate advantage. Three color decks are very hard to run in pauper but I don't see a way to do g/w and generate enough advantage.
B Maybe something like a g/w/b list with Grim Harvest but that seems like it requires too many lands for what a traditional sliver deck wants. Just running unearth to end up effectively running 16 pump slivers, 20 if you count Frenzy Sliver, is pretty good. That doesn't generate any incremental advantage against post decks but might be aggressive enough to not care.
U I tried a g/w list just splashing blue for Distant Melody and it was just win more. I either hit a big Distant Melody but was already winning or it drew one or two cards and was worse than Compulsive Research. Just running CR was better to reload with potentially three new dudes but quite often it wasn't enough. In the ops list with Brain Storm, fetch lands over gates to shuffle. Hydroblast in the side to counter the most common removal color.
R I really like Faithless Looting in other lists for the ability to funnel away lands beyond the third, usually only running 3 of them. Just running Lightning Bolt might be great with it for removal or reach. It also opens up the potential to fight blue with Pyroblast. Heck, with the Striking Sliver as a second one drop sliver in g/r along side running bolt, and the two green pump slivers, curving into Bonesplitter Sliver might be good enough to drop white.
Honestly, I have no idea. I'm fairly certain they all just fold to a good burn player. I'm curious if there is a g/w sliver version of traditional stompy. Would Timberpack Wolf be good enough in stompy if you could run 12 of them AND had to run two colors?
Pointless irrelevant question... if you could have one uncommon sliver reprinted at common, what would it be? I'm pretty sure I want Crystalline Sliver the most since it is a true bear that hoses targeted removal but can see arguments for others.
I've become much less indebted to Thermokarst in elves. Drawing one early can give the tempo boost to win but drawing one if the game goes late is really bad. Blowing up a cloudpost when they have 6+ lands out isn't half as good as blowing up one when they only have 3. I haven't yet cut it though.
If a black splash works out, how about Evil Presence?
I'm not sure why you'd run that over Abundant Growth, I don't think there's a swampwalking sliver on your list or in general. I would also drop the number of splash-lands considerably, since you're running fetches already, and just make sure your splash-slivers are of a kind that's good late.
I'm still waiting until we know all the new slivers, I have seen reasonably impressive results out of Two-Headed Sliver and I wonder if is a possibility.
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Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
I'm not sure why you'd run that over Abundant Growth, I don't think there's a swampwalking sliver on your list or in general. I would also drop the number of splash-lands considerably, since you're running fetches already, and just make sure your splash-slivers are of a kind that's good late.
I'm still waiting until we know all the new slivers, I have seen reasonably impressive results out of Two-Headed Sliver and I wonder if is a possibility.
Evil Presence would be a sideboard card against Elves, Stompy and Post, as it can halt their deck or damage their tempo pretty badly, and it costs B instead of 1GG of Thermokarst. It's just an idea.
I think the splash lands number is realistic for the red one, because of the red 1-drop. You're right for the Black one, though, I could probably get rid of 1 or even 2.
For some reason, I thought Two-Headed Sliver was a 2/2 for 4! That's actually not bad at all for evasion and blocking!
Crypt Sliver with Sentinel Sliver seems like an awesome combo but it definitely requires some testing since vigilance doesn't matter against non creature decks and tap to regenerate is worthless without vigilance because you always want to be swinging. Not to mention the two drop slot is plenty flooded already. I'd almost prefer to run Spinneret Sliver main deck due to the number of delver decks being played if we're assuming tournament play. I think with the number of two drops, 20 lands is too few.
Insightful and to the point as usual sir. I really like Abundant Growth for the cantrip but is it a waste of a spot? Assuming 22 lands; 22 untapped lands + Abundant Growth for 34 business spells or 16 untapped lands + 6 fetches for 38 business spells? Cantrip aside, it doesn't do anything to further the board.
Which is better: Hunter Sliver or Two-headed Sliver? They don't have good synergy. I would tend to think that Hunter is better, as it's basically removal and a type of evasion in itself (the creature is being forced to block a specific sliver, therefore protecting the others). What's nice with Two-Headed is that slivers can block two creatures, which can help a lot when on the back-foot.
Bonesplitter Sliver can be realistic. It can be really great with Heart Sliver. The new red 1-drop also makes him excellent.
Hunter allows your dudes to force one of their dudes to block it. It doesn't work like Lure.
Two-Headed is only a creature based Goblin War Drums. It doesn't have anything to do with your own dudes on defense.
Yes, I realize that. What I'm saying is that you can pick and choose what blocks what, making it like your other slivers won't be blocked (assuming you have more creatures). It's like giving some of your creatures a free pass.
I can't believe myself right now! I just assumed that it also gave the ability to block an extra creature, like Two-Headed Dragon... My bad.
Yes, I realize that. What I'm saying is that you can pick and choose what blocks what, making it like your other slivers won't be blocked (assuming you have more creatures). It's like giving some of your creatures a free pass.
I can't believe myself right now! I just assumed that it also gave the ability to block an extra creature, like Two-Headed Dragon... My bad.
So here's a fun fact: Because the opponent has to fulfill as many Requirements as possible when declaring blocks, and provoke requires them to "block with this creature" while Two-Headed Sliver requires them to "block with more than one creature"... basically, the upshot is that Two-Headed Provoke forces them to double-block.
I feel like that goes really, really well with P/T pumps and first strike. First Strikers love multi-blocks.
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Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
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There are numerous ways to go about using this deck, but I've decided to play an aggressive deck, since that seems to be the most beneficial to my strategy. Green and White will form the basic deck, but there are plenty of other great Slivers to choose from. This is what I've narrowed it down to for the basic outline of the deck:
The Core:
These are the Slivers you're likely going to want in the deck. Green and White provide the Sliver Lords, as well as Gemhide Sliver, which will be discussed in a moment. First, I need to discuss the possibilities of other colors. With the Gates from RTR, Gemhide Sliver, and other lands, splashing a third or even forth color is possible. Playing only Green and White is the straightforward strategy though, and a third color is possible, but the more colors you add the harder it becomes to fix mana.
So now that we have the core, I'd like to discuss the other Green and White cards that provide for this deck.
White and Green Choices:
All of them are solid options, depending on what you want to do. Spinneret Sliver lets you defend against flying creatures, while Talon Sliver provides a better fighting force. Quick Sliver functions as a sneaky attack force and pseudo-haste for all of your Slivers. Armadillo Cloak and Rancor are your obvious powerhouse enchantments to buff up your Slivers. Oblivion Ring and Journey to Nowhere provide good defense removal.
Here are some possible choices for if you splash for other colors:
Red Choices:
With Red, you get Lightning Bolt and Chain Lightning, two of the most powerful if not the most powerful commons for Red. They shape up the deck with removal and a possible win condition. The Slivers all allow for better combat.
Black Choices:
With Black, you get the powerful ability to regenerate your creatures and plenty of spot removal to break through some of the more troublesome creatures. Black seems to be a pretty strong color choice.
Blue Choices:
With blue, you only get Winged Sliver. However, you get a lot of powerful tools like counterspells and cheap card draw to push your Slivers out onto the battlefield faster.
Now that you have seen the other colors and the choices they have to offer, I suppose I will toss up a few deck lists I have been playing for awhile now. Here's the first one, a simple White and Green Sliver deck without other colors.
White/Green Slivers
4 Sinew Sliver
4 Sidewinder Sliver
4 Plated Sliver
4 Talon Sliver
4 Quick Sliver
4 Predator Sliver*
4 Gemhide Sliver
4 Rancor
8 Plains
8 Forest
4 Selesnya Guildgate
3 Holy Light
3 Rootborn Defenses
3 Spinneret Sliver
3 Sandstorm
3 Naturalize
Pretty simple. Now here are a few others:
Red/White/Green Slivers
4 Sinew Sliver
4 Striking Sliver*
4 Plated Sliver
4 Two-Headed Sliver
2 Quick Sliver
3 Heart Sliver
4 Predator Sliver*
3 Gemhide Sliver
4 Lightning Bolt
6 Plains
6 Forest
4 Mountain
3 Gruul Guildgate
3 Selesnya Guildgate
3 Rootborn Defenses
3 Spinneret Sliver
3 Sandstorm
3 Naturalize
Green/White/Blue Slivers
4 Sinew Sliver
3 Sidewinder Sliver
4 Plated Sliver
4 Winged Sliver
3 Quick Sliver
4 Predator Sliver*
3 Gemhide Sliver
3 Echoing Truth
4 Rancor
6 Plains
6 Forest
4 Island
3 Azorius Guildgate
3 Selesnya Guildgate
3 Rootborn Defenses
3 Force Spike
3 Sandstorm
3 Naturalize
Green/Black/White Slivers
4 Sinew Sliver
3 Sidewinder Sliver
4 Plated Sliver
3 Clot Sliver
3 Crypt Sliver
3 Quick Sliver
4 Predator Sliver*
4 Gemhide Sliver
4 Rancor
6 Plains
6 Forest
4 Swamp
3 Golgari Guildgate
3 Selesnya Guildgate
3 Rootborn Defenses
3 Spinneret Sliver
3 Echoing Decay
3 Naturalize
I wouldn't want to push a four color deck just yet, so I haven't created a deck list for one. Now we should discuss sideboard options.
Sideboard Options:
Whatever colors you play, there should be plenty of cards to deal with whatever your metagame is.
I am excited to see the rest of the spoiled Slivers from M14.
I apologize in advance for the lack of formatting skill I have as well as making this thread look fancy.
Please discuss my archetype of Slivers in Pauper!
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Commander: Allies & Adversaries
Slivers have the problem of being a tribal/weenie/aggro deck that lacks the flexibility of Goblins and the raw mana generation of Elves. They really need to do something incredible to stand out.
I'm eager to see what other toys we get in M14, though.
But, yeah, 2-color aggro
I've been brewing something similar in the casual forums. http://forums.mtgsalvation.com/showthread.php?t=507343
4 Sidewinder Sliver
4 Plated Sliver
2 Spinneret Sliver
2 Talon Sliver
4 Sentinel Sliver
4 Sinew Sliver
4 Muscle Sliver
4 Predator Sliver
4 Divine Favor
4 Armadillo Cloak
2 Oblivion Ring
Lands (22)
10 Forest
8 Plains
4 Kabira Crossroads
I went from Bant to GW. I started out with the Gemhide Slivers, but they were extremely underwhelming. I think they are a must for three colours, but not for two.
The enchantment quite looks odd, but I've been winning against Stompy thanks to them and Crossroads. The life gain and defense pump really helps the deck survive against faster decks and overwhelm them in the mid to late game, yet still races the slower decks really well.
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7 Forest
7 Plains
4 Selesnya Guildgate
Creature
4 Muscle Sliver
4 Plated Sliver
2 Quick Sliver
4 Sidewinder Sliver
4 Sinew Sliver
4 Spinneret Sliver
4 Talon Sliver
4 Virulent Sliver
2 Gitaxian Probe
Enchantment
2 Abundant Growth
4 Armadillo Cloak
4 Rancor
4 Scattershot Archer
4 Dust to Dust
4 Sunlance
3 Journey to Nowhere
App. Pauper Sliver was a played deck back in 2012 with many lists having finishes
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Also, Crypt Sliver seems really strong with the new Vigilance sliver.
I also love using Armadillo Cloak, but I never would've expected Kabira Crossroads to be a good card. I'll have to try a few out.
Hunter Sliver looks like a very excellent choice that I had skipped entirely when looking into Red. With First Strike and all of the other pump bonuses, you could kill almost every creature in the format save for Ulamog's Crusher, perhaps.
Also, I have thought about the Sentinel Sliver / Crypt Sliver combo and it seems pretty good. The thing is, I'm still a little nervous as to how I can jam all these creatures in.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Sidewinder Sliver's ability stacks in multiples. It's a really good 1-drop to have.
The Red first strike Sliver is such an upgrade to Talon Sliver! Provoke with Hunter Sliver is also one of the best abilities a creature can have, imo. A red splash is looking pretty good.
I think Spinneret Sliver deserves some mainboard slots. It's a fairly relevant ability considering the popularity of Delver, and it's also a stronger body than any other sliver. the 2/2s for 2 mana are stronger than the other slivers, who have base stats of 1/1.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
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BRRakdos, Lord of PingersBR
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BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Don't play three colors. You have enough good cards in green and white. The mana just isn't good enough, and you don't gain enough from doing so.
I wouldn't want to play any slivers deck when Cloudpost is one of the top strategies though. Or any controlling-ish deck with lots of spot removal.
They've already spoiled only two playable slivers (and one that WILL be played) and only a third of the spoiler is out. Why. Wizards. Why.
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B Maybe something like a g/w/b list with Grim Harvest but that seems like it requires too many lands for what a traditional sliver deck wants. Just running unearth to end up effectively running 16 pump slivers, 20 if you count Frenzy Sliver, is pretty good. That doesn't generate any incremental advantage against post decks but might be aggressive enough to not care.
U I tried a g/w list just splashing blue for Distant Melody and it was just win more. I either hit a big Distant Melody but was already winning or it drew one or two cards and was worse than Compulsive Research. Just running CR was better to reload with potentially three new dudes but quite often it wasn't enough. In the ops list with Brain Storm, fetch lands over gates to shuffle. Hydroblast in the side to counter the most common removal color.
R I really like Faithless Looting in other lists for the ability to funnel away lands beyond the third, usually only running 3 of them. Just running Lightning Bolt might be great with it for removal or reach. It also opens up the potential to fight blue with Pyroblast. Heck, with the Striking Sliver as a second one drop sliver in g/r along side running bolt, and the two green pump slivers, curving into Bonesplitter Sliver might be good enough to drop white.
Honestly, I have no idea. I'm fairly certain they all just fold to a good burn player. I'm curious if there is a g/w sliver version of traditional stompy. Would Timberpack Wolf be good enough in stompy if you could run 12 of them AND had to run two colors?
Pointless irrelevant question... if you could have one uncommon sliver reprinted at common, what would it be? I'm pretty sure I want Crystalline Sliver the most since it is a true bear that hoses targeted removal but can see arguments for others.
I think 3 colours maybe possible with Gemhide Sliver and Abundant Growth perhaps Unearth or Grim Harvest is the route to go :).
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
4 Plated Sliver
4 Sidewinder Sliver
4 Gemhide Sliver
4 Sentinel Sliver
2 Crypt Sliver
4 Frenzy Sliver
4 Predatory Sliver
4 Muscle Sliver
4 Sinew Sliver
2 Oblivion Ring
4 Unearth
Lands (20)
6 Forest
5 Plains
4 Swamp
4 Terramorphic Expanse
1 Evolving Wilds
4 Plated Sliver
2 Sidewinder Sliver
4 Striking Sliver
2 Heart Sliver
4 Gemhide Sliver
3 Sentinel Sliver
3 Hunter Sliver
4 Predatory Sliver
4 Muscle Sliver
4 Sinew Sliver
2 Oblivion Ring
4 Lightning Bolt
Lands (20)
5 Forest
5 Plains
5 Mountain
1 Evolving Wilds
4 Terramorphic Expanse
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
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BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
I'm not sure why you'd run that over Abundant Growth, I don't think there's a swampwalking sliver on your list or in general. I would also drop the number of splash-lands considerably, since you're running fetches already, and just make sure your splash-slivers are of a kind that's good late.
I'm still waiting until we know all the new slivers, I have seen reasonably impressive results out of Two-Headed Sliver and I wonder if is a possibility.
Evil Presence would be a sideboard card against Elves, Stompy and Post, as it can halt their deck or damage their tempo pretty badly, and it costs B instead of 1GG of Thermokarst. It's just an idea.
I think the splash lands number is realistic for the red one, because of the red 1-drop. You're right for the Black one, though, I could probably get rid of 1 or even 2.
For some reason, I thought Two-Headed Sliver was a 2/2 for 4! That's actually not bad at all for evasion and blocking!
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BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
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I think that the gbw slivers base is
Crypt Sliver with Sentinel Sliver seems like an awesome combo but it definitely requires some testing since vigilance doesn't matter against non creature decks and tap to regenerate is worthless without vigilance because you always want to be swinging. Not to mention the two drop slot is plenty flooded already. I'd almost prefer to run Spinneret Sliver main deck due to the number of delver decks being played if we're assuming tournament play. I think with the number of two drops, 20 lands is too few.
Evil Presence doesn't do anything against Ghostly Flicker and I can attest to Thermokarst being worthless against anything but Post and Fissure Storm.
Saturn;
Insightful and to the point as usual sir. I really like Abundant Growth for the cantrip but is it a waste of a spot? Assuming 22 lands; 22 untapped lands + Abundant Growth for 34 business spells or 16 untapped lands + 6 fetches for 38 business spells? Cantrip aside, it doesn't do anything to further the board.
With r/g do we try to curve into Bonesplitter Sliver as a 2 or 3 of?
Bonesplitter Sliver can be realistic. It can be really great with Heart Sliver. The new red 1-drop also makes him excellent.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
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BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Two-Headed is only a creature based Goblin War Drums. It doesn't have anything to do with your own dudes on defense.
Yes, I realize that. What I'm saying is that you can pick and choose what blocks what, making it like your other slivers won't be blocked (assuming you have more creatures). It's like giving some of your creatures a free pass.
I can't believe myself right now! I just assumed that it also gave the ability to block an extra creature, like Two-Headed Dragon... My bad.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
So here's a fun fact: Because the opponent has to fulfill as many Requirements as possible when declaring blocks, and provoke requires them to "block with this creature" while Two-Headed Sliver requires them to "block with more than one creature"... basically, the upshot is that Two-Headed Provoke forces them to double-block.
I feel like that goes really, really well with P/T pumps and first strike. First Strikers love multi-blocks.