Eidolon-tastic (B/G)

  • #1
    So someone in the "cards I wish were common" thread mentioned wanting to do broken things with Eidolons; I thought I'd see what I could do with what we've got.

    Tom the Scud's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Win conditions
    4 Vampire Hounds
    4 Wild Mongrel

    Other discard outlets
    3 Tortured Existence
    1 Last Rites

    Eidolons
    4 Aurora Eidolon
    4 Entropic Eidolon
    4 Verdant Eidolon

    Multicolor spells
    4 Scar
    4 Putrid Leech
    4 Shambling Shell
    2 Safehold Elite

    Land
    9 Swamp
    9 Forest
    4 Evolving Wilds



    No sideboard, because who am I kidding? The point is to get a Vampire Hounds in play, a Shambling Shell in your hand, and 3 or so Eidolons either in the yard or your hand; discard eidolons, cast shell, sac shell, dredge, continue attacking each turn with a 12/12 or more hound until opponent is dead. Obviously super fragile to unconditional removal; I got blown out by someone playing Kessig Recluse/Prey Upon.dek.

    I kind of want to play this with blue, so that I can abuse Tolarian Winds and Cavern Harpy, but then I won't even have the Wild Mongrels as a backup plan (and the Putrid Leech as a backup to the backup).
  • #2
    So, it is Dead Dog without Golgari Brownscale and Stinkweed Imp to make room for the eidolons? People have tried that before.

    The problem is that you can't remove the dredgers for the eidolons as both the imp and the lizard have extremely relevant bodies and abilities.
    The imp is a flying creature with Deathtouch that comes back every turn when you need it.
    The lizard allows you to turn black mana into life with TE and is a decent blocker thanks to its 3 toughness.
    The eidolons are 2/2s for 4 mana. Their abilities aren't great as well. When you have an imp or a lizard in your hand without an engine card in play, you have at least a decent creature. When you have an eidolon, you have basically nothing.
  • #3
    How about Cavern Harpy? You can play it as often as you like.:p

    Or maybe Waterfront Bouncer and Coiling Oracle?

    And since the Eidolons aren't good creatures I think this deck should be more control oriented and win through card advantage.
    Last edited by BeoWulF: 4/25/2012 9:33:30 PM
  • #4
    I run a pretty successful list with cavern harpy.
    The deck's plan is winning through CA.
    Running a lot of cheap beaters and ETB tricks to win and disrupt.

    Dredge would be better, but it needs an engine.
    If you don't have it online (countered, not drawn etc) your going to mill them away with dredge to survive.

    Also note that the eidelons come back no matter if your multicolored spell is countered.

    If you like, I can look up my list and post the ideas.
  • #5
    Blue-black does seem like a better way to go; I hate to lose the mongrels as an alternate win condition (and the shambling shell is more resilient against countermagic than the harpy as blaat noted), but you get access to a lot of better multicolored spells that way.
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