The board was just thrown together, I'm not sure what I need in there yet, but the wipe away are musts. Has anyone else been having success with similiar lists. Suggestions?
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
So far I've been able to race just as fast if not faster than mono white and mono red aggro and can put heavy pressure on control. I need much more testing, but so far the deck has performed well.
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
Cool deck, specially in blue. Congratulation for doing it.
I think that the only flaw of this deck is the lack of finishers. But i think there are some option:
Dandan: is very specific, it's island dependent, not islandwalker, so i don't think its a great creature.
Flying Men: i took it out, but i'm not sure yet, i choosed to have Drifter il-Dal (it can lock your mana and slow your aggro deck, not sure about him) and Looter il-Kor (force you to exchange cards, may be good or not) instead of him, because they are wizards, and can't be blocked too. Very dificult choice.
INCLUSION:
Tidewalker: i think we need a finisher here, maybe this guy on a deck full of islands, can be it. In the third turn, its gonna be at least 3/3 for 3, later on, bigger and better.
Spiketail Drakeling: he's a 2/2 flying creature that can counter some bigger threat. I think he's a good option on the 3 drop slot.
Snapback: you can cast it in your first turn without any mana. its cool to gain tempo.
OPTIONS:
Cancel: a counter. Not sure if it's better than Snapback in an aggro deck, since it can haste your tempo.
Piracy Charm: instant pumping or killing(mainly for this) or discard or islandwalk take your choice. I'm using it since i have no Psionic Blast on my deck, but it's working cool.
Prodigal Sorcerer: because he's cool, he's a wizard, and he does direct damage.
Serra Sphinx: alternate finisher, flying and vigilance for 5, that's cool. Maybe in place of Tidewalker.
Willbenders are in sideboard due to not having space to put them main. To be fair, I liked some of the ideas going on in this thread and I just adapted it to my own. Once future sight gets released I think mono-blue wizard decks will be tough to beat
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
Are the current Wizards in block for mono-blue. In FS we get 2 good ones in the ways of Venser and Linessa as legends. Which is why I want to wait and make use of Prodigy with FS because there are sure to be more wizards in the works.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
Mikey G: yes they slow, i use them as food for Voidmage Prodigy, but get'em in open hand is really sad, i really expect Sage of Epityr.
Quickdive: Agree, all possible and cheap wizards are here, making strong usage of Voidmage Prodigy. Only Spiketail Drakeling isn't a wizard, but can counter too.
I don't run Riptide Pilferer or Flying Men since they are not wizards, and don't work well with Voidmage. Better than a discard is a counter.
I have playtested this deck, and how it was, its was'nt a match for Teferi or Scrybe decks, Calciderm, Spectral Force, can't be stopped once they hit the table, this deck can't hold'em. This made me loose 5 straight games.
So, i've changed some cards, now i'm 15 games streak wins. Its not a common aggro deck, it goes for the Wizard Lock. If able, starting on 2nd turn, everything the foes play, get countered.
HAND: 3 island, 2 Sage of Epityr, Voidmage Prodigy, Snapback
Me: island, Sage of Epityr
Him: mana, 1/1 creature
Me: island, Voidmage Prodigy (buy a creature)
Him: mana, 2/2 creature (snapback it with the other card you have)
Me: island, 1/1 sage, or another one drop wizards, or leave mana open for snapback or cancel or Wipe Away
Him: gone.
The flaw of the deck is card drawing, with an early Snapback you get short in cards, so i put in a Think Twice. As the game goes, its easier to keep countering.
I took out Tidewalker since what i thought about a finisher it's really not needed, you just need to keep counters on. I've changed for the well remembered Willbender. I hope in Future Sight come some 1 other one drop wizard in place of Drifter il-Dal.
Having Unstable Mutation or Psionic Blast, its hard to deal with Calciderm or Spectral Force, since the damage is too low for them, or even untargetable, worse, having these cards reduces the chance of countering them. So i took'em out.
I think a bouncing card with a cantrip would be marvellous for this deck.
That's it. Make a test. You'll see how's fun is to show to Tereferi deck what is a control deck...lol
I have played against monoU aggro a few times and lost each and every match with Teferi UBR. Usually finished by Psionic Blast and me without a counter. I noticed many people lamenting the Flying Men and some questioning Unstable Mutation. Unfortunately these two cards are the hallmark cards that you will have issues with because youll need an answer soon... Turn 2: 4 dmg, Turn 3: 3 dmg Turn 4: 2 dmg Turn 5: 1 dmg = 10 dmg if uncontested then add in the additional damage from cheap beats from shadow creatures and a few well placed Psionic Blasts and its game over. If there are more cheap U shadow creatures its going to be an Archtype in this format! Dandan and Voidmage Prodigy are the only two creatures I dispute that our thread creator suggests because Dandan dies to 1/1's... and you need to be doing something better than countering an opponent's spell with sacrificing precious beats of your own when using voidmage.
Snapback (you loose unstable mutation and a creature) beside your foe
not even use mana.
Sudden Death
Squall line
Wipe Away
Any 1/1 with Flying
Among Others...
Based on my test i had no success with these cards, against the actual enviroment with ww, scrybe and terefi. Make the tests and you'll see, heading on the Voidmage way is the stronger and safer deck that can face any treat. Countering is THE better thing to do.
The blue can't follow the ww speed with Calciderm and friends, can't handle without counter the Teferi removal and counters on turn 3, or even match the scrybe Spectral Force, using unstable mutation on flying men and Psionic Blast.
Hugs
For those of you suggesting saying that wizards are the only way to go, that is far from true. This deck can race, and often has a faster goldfish clock than WW.
The reason I use dandan is because most control decks have blue, and we have already said that control is our biggest problem. Dandan second turn, especially on the play, has them facing down 4 damage a turn fast. I figured I'd give it a try, but it would definitely be an early removal.
Also, unstable mutation is absolutely needed, it makes this deck tick. Otherwise, the deck is far to slow.
Edit: Riptide Pilferer is a great idea and I will definitely be giving it a try.
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
Mikey G: we dunno understand aggro differently, indeed the deck i'm running is more a fast control than an aggro. I dropped the aggro test since it seemed to failure against the top decks nowadays. I just don't drop the lameful Drifter il-Dal 'cause i need low cost wizards to fuel Voidmage Prodigy, but certainly he's not the best option, if he is in my open hand, i MUST mulligan, if there is no other 1 drop.
Huskie322: as i tested, the aggro version doesn't seem do fit the fastness of other decks, besides Teferi (maybe it was my skill to manage the deck). As i said above, you're right, going aggro, really need to run unstable mutation (even thinking to put it in my control), Pongify, Psionic Blast. About Dandan, it won't do any damage in second turn since propably will have at least a 1/1 to block it and it doesn't trample and doesn't have islandwalk, but islandhome. He doesn't deserve a place. By the way, i don't think control is our biggest problem, any match up without counters are really big problems.
I don't think Riptide Pilferer has a place, since it doesn't have evasiveness, as well as Dandan and Voidmage Prodigy, and they are not finishers as well.
I still don't think this deck can match up those mentioned before. To help you guys figure out, look at our creatures and the Scrybforce deck:
Groundbreaker: (GGG) 6/1 HASTE, trample (Dandan (UU) 4/1 ISLANDHOME...lol) Timbermare: (3G) 5/5 HASTE Uktabi Drake: (G) 2/1 HASTE Primal Forcemage: +3/+3 for any creature that comes into play until the end of turn (see 3 above) Scryb Ranger: (1G) untap (below) Spectral Force: (3GG) 8/8 trample (Serra Sphinx 4/4 for 5) Might of Old Krosa: +4/+4 (who wants a unstable mutation...besides green has alot of destroy enchantment)
...Really think these tiny little creatures of this aggro blue deck can handle it? (i hope do not need to list white winnie deck, need i?)
That's it, sorry if i mistaken my build with aggro, but the first idea just sparked another...lol (that's magic!!!)
MIKE G: Riptide Pilferer is a 2 mana drop 1/1 creature. Even in a mirror match up with MUA, there is a 2/2 for 2 (Voidmage Prodigy), and then you can sacrifice your first dropping blocking it (sage of epityr served for his purpose), besides there is a snapback...what i mean is, he's not even a bother for a deck, since it doesn't have evasiveness, usually will always have bigger creatures on play.
I agree with you, a MUA can't handle against a serious aggro deck (MWA or MGA), not even a control, since you can't block their counters and bouncing 'til their big drops come, and Unstable is too slow as an enchantment, agains their instant cards, usually you loose 2 cards and they 1 in your turn.
Fortunatly, i've tested the my WIZARDS LOCK deck mentioned above against those serious decks mentioned before, and went very, very well. Actual enviroment is toooo slow for this second turn lock. The only cards to worry about is Sudden Death targeting your Voidmage Prodigy, since i can't counter it; or a late Akroma, Angel of Fury, but usually too late to win. So i'm running it, and every time i play, i'm certain to run it in competitions, because i'm not loosing.
I'm just considering to open 3 slots for Unstable Mutation, to speed up damage, and lower the number of turns, since 3 mana is all what i need to win. Also i'm thinking in lower the mana base, since my mana curve goes 'til 3, many times happen to have Looter il-Kor exchanging my land on hand for something better; and since Sage of Epityr usually gives me mana, if my open hand doesn't have enough. but i'm not sure yet
Deck improved. Now more 1 mana drop (woo-hoo) find out Timebender replacing Willbender (2 mana drop), and changed Think Twice for a better Ancient Vision (its like eternal food), now this deck is becoming really a grown up guy...
Side are filled with fillers (pleonasm) but it's true. Since it's all based on don't let treats hits on, that the deck will hardly care about sideboard, i think that maybe later game tidewalker has a change since it comes with unstable mutation, but he just worth around 6th turn. But hardly thinking changing him for Spiketail Drakeling, but not sure yet, because his worth begins to stop around 6th round when Damnation can go on.
Maybe with Future Sight, this MD and SB can improve even more.
The only difficult is that control decks needs you to take harder decisions, meaning, you need to think alot more than an aggro. But if you manage well with the deck, you're gonna win. Knowing what to expect helps alot too.
Don't know, in a game i've played Chronozoa was the all star, it replicates itself, just need to be vanished, with snapback, cancel you can keep it alive to hit and save its butt. I think it deserves a test.
I included too an Ancestral Vision because late game the deck run out of gas, so its a refresh; and Cancel, this decks urge some cancel, if not it will be target of every kind of removal around, so our not too good creatures will be crushed.
I really didn't tested it yet, but i think it should a try.
What did you think?
I agree completly with you, but i'm trying to figure it out a way to have a MUA working. I can't see a late game without a cancel, this deck is too fragile and can't match up late game threats for other decks.
Pongify is to make my 1/1 become 3/3 in second turn.
Agreed with Ancestral, it works more for control than aggro, but the idea of 3 cards for U is too much tempting. This spot is for Think Twice...
...I still have to think.:-/
Hugs
Private Mod Note
():
Rollback Post to RevisionRollBack
"Are you a wizard? Where're your magics?" Dimir Follower
I've tried so many versions of this deck just to lose to scryb ranger every time - even with serrated arrows the scryb will stall long enough that you get outraced.
not to mention the other aggro archetypes staple disruption that are in almost everything:
sudden death
sudden shock
mana tithe
dead/gone
and the only cards MUA has going for it are unstable and psi blast, neither of which are powerful enough to build a deck around
to be blunt, there's no way MUA can keep up in a competitive block environment
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
I've been looking at this deck too, to see if I can throw something together for a PTQ this weekend and I don't like the sage of epityrs. But thats because I've been going the all the evasion creature route.
However, that does leave me with only flying men as a one drop, which seems kind of dumb in an aggro deck. Which is probably while i'll audible to something else.
Correct if i'm wrong, but i play the deck this way: early drops, than Voidmage keeps the lock (attack, counter). It's start at 3rd turn on fastest way (usually once the lock is on, it's hardly unlocked). The hard part is to manage the card draw, but against control, it works marvellously.
Not sure yet what to MD on sideboard. For aggro based, i though Snapback could be MD, and for Teferi/Dralnu Control, Delay, For Grave based decks, Crypt. The last spot is missing (Forsee is just a filler)
The main problems indeed seems the Drifter il-Dal. He stucks a mana, and early on it's a problem, but later it's ok. Drawing lands usually is a problem either since this deck needs some counter trick on it's sleeves. I'm thinking on reducing lands to 18, to minor this problem.
Despite feeling it like a toss play, i think it's win rate very reasonable (something like Dragonstorm rate).
I'm seriously thining about taking a version of this to the PTQ in Arlington August, 18. It's performed really well so far. Flying men + Mutation 2nd turn is just sick.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
20x Island
Creatures
4x Sage of Epityr
4x Drifter il-dal
4x Flying Men
4x Dandan
4x Looter il-kor
4x Voidmage Prodigy
4x Pognify
4x Unstable Mutation
4x Psionic Blast
3x Ovinize
4x Wipe Away
4x Cancel
4x Spiketail Drakeling
The board was just thrown together, I'm not sure what I need in there yet, but the wipe away are musts. Has anyone else been having success with similiar lists. Suggestions?
I think that the only flaw of this deck is the lack of finishers. But i think there are some option:
20 Island
CREATURES (24)
4 Sage of Epityr
4 Drifter il-Dal
4 Looter il-Kor
4 Voidmage Prodigy
4 Spiketail Drakeling
4 Tidewalker
4 Pongify
4 Psionic Blast
4 Unstable Mutation
4 Snapback
4 Cancel
4 Prodigal Sorcerer
4 Serra Sphinx
3 Piracy Charm
REMOVED:
Dandan: is very specific, it's island dependent, not islandwalker, so i don't think its a great creature.
Flying Men: i took it out, but i'm not sure yet, i choosed to have Drifter il-Dal (it can lock your mana and slow your aggro deck, not sure about him) and Looter il-Kor (force you to exchange cards, may be good or not) instead of him, because they are wizards, and can't be blocked too. Very dificult choice.
INCLUSION:
Tidewalker: i think we need a finisher here, maybe this guy on a deck full of islands, can be it. In the third turn, its gonna be at least 3/3 for 3, later on, bigger and better.
Spiketail Drakeling: he's a 2/2 flying creature that can counter some bigger threat. I think he's a good option on the 3 drop slot.
Snapback: you can cast it in your first turn without any mana. its cool to gain tempo.
OPTIONS:
Cancel: a counter. Not sure if it's better than Snapback in an aggro deck, since it can haste your tempo.
Piracy Charm: instant pumping or killing(mainly for this) or discard or islandwalk take your choice. I'm using it since i have no Psionic Blast on my deck, but it's working cool.
Prodigal Sorcerer: because he's cool, he's a wizard, and he does direct damage.
Serra Sphinx: alternate finisher, flying and vigilance for 5, that's cool. Maybe in place of Tidewalker.
Don't know, that some thoughts
Hugs
Decklist
4 Riptide Pilferer
4 Flying Men
4 Spiketail Drakeling
4 Voidmage Prodigy
3 Looter il-Kor
3 Tidewalker
2 Serra Sphinx
4 Psionic Blast
4 Pongify
4 Unstable Mutation
4 Snapback
Land:
18 Island
2 Desert
4 Cancel
3 Willbender
3 Piracy Charm
3 Ovinize
2 Wipe Away
Willbenders are in sideboard due to not having space to put them main. To be fair, I liked some of the ideas going on in this thread and I just adapted it to my own. Once future sight gets released I think mono-blue wizard decks will be tough to beat
:symr::symu: Reality Bites
:symr::symu: Delver Cyclops
:symr::symu: Niv Control EDH
:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
Drifter
Magus of the Jar
Crookclaw Transmuter
Ovinomancer
Tim
Sage
Teferi
Voidmage Husher
Budde's guy
Willbender
Are the current Wizards in block for mono-blue. In FS we get 2 good ones in the ways of Venser and Linessa as legends. Which is why I want to wait and make use of Prodigy with FS because there are sure to be more wizards in the works.
:symr::symu: Reality Bites
:symr::symu: Delver Cyclops
:symr::symu: Niv Control EDH
:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
Mikey G: yes they slow, i use them as food for Voidmage Prodigy, but get'em in open hand is really sad, i really expect Sage of Epityr.
Quickdive: Agree, all possible and cheap wizards are here, making strong usage of Voidmage Prodigy. Only Spiketail Drakeling isn't a wizard, but can counter too.
I don't run Riptide Pilferer or Flying Men since they are not wizards, and don't work well with Voidmage. Better than a discard is a counter.
I have playtested this deck, and how it was, its was'nt a match for Teferi or Scrybe decks, Calciderm, Spectral Force, can't be stopped once they hit the table, this deck can't hold'em. This made me loose 5 straight games.
So, i've changed some cards, now i'm 15 games streak wins. Its not a common aggro deck, it goes for the Wizard Lock. If able, starting on 2nd turn, everything the foes play, get countered.
Here is the WIZARD'S LOCK deck:
20 Island
CREATURE (24)
4 Sage of Epityr
4 Drifter il-Dal
4 Looter il-Kor
4 Willbender
4 Voidmage Prodigy
4 Spiketail Drakeling
4 Snapback
4 Think Twice
4 Wipe Away
4 Cancel
How's that work? here is the ideal game.
HAND: 3 island, 2 Sage of Epityr, Voidmage Prodigy, Snapback
Me: island, Sage of Epityr
Him: mana, 1/1 creature
Me: island, Voidmage Prodigy (buy a creature)
Him: mana, 2/2 creature (snapback it with the other card you have)
Me: island, 1/1 sage, or another one drop wizards, or leave mana open for snapback or cancel or Wipe Away
Him: gone.
The flaw of the deck is card drawing, with an early Snapback you get short in cards, so i put in a Think Twice. As the game goes, its easier to keep countering.
I took out Tidewalker since what i thought about a finisher it's really not needed, you just need to keep counters on. I've changed for the well remembered Willbender. I hope in Future Sight come some 1 other one drop wizard in place of Drifter il-Dal.
Having Unstable Mutation or Psionic Blast, its hard to deal with Calciderm or Spectral Force, since the damage is too low for them, or even untargetable, worse, having these cards reduces the chance of countering them. So i took'em out.
I think a bouncing card with a cantrip would be marvellous for this deck.
That's it. Make a test. You'll see how's fun is to show to Tereferi deck what is a control deck...lol
Hugs
Snapback (you loose unstable mutation and a creature) beside your foe
not even use mana.
Sudden Death
Squall line
Wipe Away
Any 1/1 with Flying
Among Others...
Based on my test i had no success with these cards, against the actual enviroment with ww, scrybe and terefi. Make the tests and you'll see, heading on the Voidmage way is the stronger and safer deck that can face any treat. Countering is THE better thing to do.
The blue can't follow the ww speed with Calciderm and friends, can't handle without counter the Teferi removal and counters on turn 3, or even match the scrybe Spectral Force, using unstable mutation on flying men and Psionic Blast.
Hugs
The reason I use dandan is because most control decks have blue, and we have already said that control is our biggest problem. Dandan second turn, especially on the play, has them facing down 4 damage a turn fast. I figured I'd give it a try, but it would definitely be an early removal.
Also, unstable mutation is absolutely needed, it makes this deck tick. Otherwise, the deck is far to slow.
Edit: Riptide Pilferer is a great idea and I will definitely be giving it a try.
Huskie322: as i tested, the aggro version doesn't seem do fit the fastness of other decks, besides Teferi (maybe it was my skill to manage the deck). As i said above, you're right, going aggro, really need to run unstable mutation (even thinking to put it in my control), Pongify, Psionic Blast. About Dandan, it won't do any damage in second turn since propably will have at least a 1/1 to block it and it doesn't trample and doesn't have islandwalk, but islandhome. He doesn't deserve a place. By the way, i don't think control is our biggest problem, any match up without counters are really big problems.
For aggro, must something like:
22 Island
CREATURES (22)
4 Flying Men
4 Sage of Epityr
4 Looter il-Kor
4 Spiketail Drakeling
3 Tidewalker
3 Serra Sphinx
4 Pongify
4 Unstable Mutation
4 Psionic Blast
4 Snapback
I don't think Riptide Pilferer has a place, since it doesn't have evasiveness, as well as Dandan and Voidmage Prodigy, and they are not finishers as well.
I still don't think this deck can match up those mentioned before. To help you guys figure out, look at our creatures and the Scrybforce deck:
Groundbreaker: (GGG) 6/1 HASTE, trample (Dandan (UU) 4/1 ISLANDHOME...lol)
Timbermare: (3G) 5/5 HASTE
Uktabi Drake: (G) 2/1 HASTE
Primal Forcemage: +3/+3 for any creature that comes into play until the end of turn (see 3 above)
Scryb Ranger: (1G) untap (below)
Spectral Force: (3GG) 8/8 trample (Serra Sphinx 4/4 for 5)
Might of Old Krosa: +4/+4 (who wants a unstable mutation...besides green has alot of destroy enchantment)
...Really think these tiny little creatures of this aggro blue deck can handle it? (i hope do not need to list white winnie deck, need i?)
That's it, sorry if i mistaken my build with aggro, but the first idea just sparked another...lol (that's magic!!!)
Hugs
I agree with you, a MUA can't handle against a serious aggro deck (MWA or MGA), not even a control, since you can't block their counters and bouncing 'til their big drops come, and Unstable is too slow as an enchantment, agains their instant cards, usually you loose 2 cards and they 1 in your turn.
Fortunatly, i've tested the my WIZARDS LOCK deck mentioned above against those serious decks mentioned before, and went very, very well. Actual enviroment is toooo slow for this second turn lock. The only cards to worry about is Sudden Death targeting your Voidmage Prodigy, since i can't counter it; or a late Akroma, Angel of Fury, but usually too late to win. So i'm running it, and every time i play, i'm certain to run it in competitions, because i'm not loosing.
I'm just considering to open 3 slots for Unstable Mutation, to speed up damage, and lower the number of turns, since 3 mana is all what i need to win. Also i'm thinking in lower the mana base, since my mana curve goes 'til 3, many times happen to have Looter il-Kor exchanging my land on hand for something better; and since Sage of Epityr usually gives me mana, if my open hand doesn't have enough. but i'm not sure yet
My last WIZARD'S LOCK deck is:
20 Islands
CREATURES (24)
4 Sage of Epityr
4 Timebender
4 Drifter il-Dal
4 Looter il-Kor
4 Voidmage Prodigy
3 Spiketail Drakeling
4 Ancestral Vision
4 Snapback
3 Unstable Mutation
3 Cancel
3 Wipe Away
4 Trickbind
4 Tidewalker
4 Think Twice
3 Bewilder
Deck improved. Now more 1 mana drop (woo-hoo) find out Timebender replacing Willbender (2 mana drop), and changed Think Twice for a better Ancient Vision (its like eternal food), now this deck is becoming really a grown up guy...
Side are filled with fillers (pleonasm) but it's true. Since it's all based on don't let treats hits on, that the deck will hardly care about sideboard, i think that maybe later game tidewalker has a change since it comes with unstable mutation, but he just worth around 6th turn. But hardly thinking changing him for Spiketail Drakeling, but not sure yet, because his worth begins to stop around 6th round when Damnation can go on.
Maybe with Future Sight, this MD and SB can improve even more.
The only difficult is that control decks needs you to take harder decisions, meaning, you need to think alot more than an aggro. But if you manage well with the deck, you're gonna win. Knowing what to expect helps alot too.
Hugs
Sorry posting again, but is that i came up with an aggro idea for blue, after looking through many cards.
that's it
20 Island
CREATURES (18)
4 Flying Men
4 Sage of Epityr
4 Looter il-Kor
3 Chronozoa
3 Serra Sphinx
4 Pongify
4 Unstable Mutation
4 Snapback
4 Cancel
3 Ancestral Vision
3 Psionic Blast
Don't know, in a game i've played Chronozoa was the all star, it replicates itself, just need to be vanished, with snapback, cancel you can keep it alive to hit and save its butt. I think it deserves a test.
I included too an Ancestral Vision because late game the deck run out of gas, so its a refresh; and Cancel, this decks urge some cancel, if not it will be target of every kind of removal around, so our not too good creatures will be crushed.
I really didn't tested it yet, but i think it should a try.
What did you think?
Hugs
Pongify is to make my 1/1 become 3/3 in second turn.
Agreed with Ancestral, it works more for control than aggro, but the idea of 3 cards for U is too much tempting. This spot is for Think Twice...
...I still have to think.:-/
Hugs
not to mention the other aggro archetypes staple disruption that are in almost everything:
sudden death
sudden shock
mana tithe
dead/gone
and the only cards MUA has going for it are unstable and psi blast, neither of which are powerful enough to build a deck around
to be blunt, there's no way MUA can keep up in a competitive block environment
4 Sage of Epityr
4 Flying Men
4 Drifter il-Dal
4 Looter il-Kor
4 Spiketail Drakeling
2 Serra Sphinx
4 Psionic Blast
4 Piracy Charm
4 Snapback
Of course, in Standard there are more options, but i think this deck is, at least, respectful.
Some cards to look over:
Maelstrom Djinn? Possibly a new finisher?
Venser, Shaper Savant Basically something that can bounce a Akroma, Angel of Fury off the stack when played from hand.
Linessa, Zephyr Mage a hill giant with super bounce powers
Leaden Fists control/aggro option? (reminds me of Pongify)
Second Wind potential with Leaden fists/Linessa and additional uses for control. Basically a Puppeteer without paying the mana after you played the spell.
Vedalken Æthermage just for the wizardcycling and the sacability to Prodigy.
All these cards to me have potential in thier own ways to MUA. Anyone have any ideas with them?
:symr::symu: Reality Bites
:symr::symu: Delver Cyclops
:symr::symu: Niv Control EDH
:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
It'd be interesting seeing a Blue/Black build with Wizards using Shadowmage Infiltrator and Augur of Skulls, both Black Wizards.
LISTEN TO MAH SONGZ!
@BillyTheFridge
However, that does leave me with only flying men as a one drop, which seems kind of dumb in an aggro deck. Which is probably while i'll audible to something else.
20 Island
CREATURES
04 Sage of Epityr
04 Timebender
04 Drifter il-Dal
04 Vedalken Æthermage
04 Voidmage Prodigy
04 Spiketail Drakeling
04 Cancel
04 Psionic Blast
04 Think Twice
04 Unstable Mutation
04 Delay
04 Snapback
04 Tormod's Crypt
03 Forsee
Correct if i'm wrong, but i play the deck this way: early drops, than Voidmage keeps the lock (attack, counter). It's start at 3rd turn on fastest way (usually once the lock is on, it's hardly unlocked). The hard part is to manage the card draw, but against control, it works marvellously.
Not sure yet what to MD on sideboard. For aggro based, i though Snapback could be MD, and for Teferi/Dralnu Control, Delay, For Grave based decks, Crypt. The last spot is missing (Forsee is just a filler)
The main problems indeed seems the Drifter il-Dal. He stucks a mana, and early on it's a problem, but later it's ok. Drawing lands usually is a problem either since this deck needs some counter trick on it's sleeves. I'm thinking on reducing lands to 18, to minor this problem.
Despite feeling it like a toss play, i think it's win rate very reasonable (something like Dragonstorm rate).
Have you guys tested it? What you think?
4 Drifter Il Dal
4 Flying Men
4 Infiltrator Il-Kor
4 Looter Il-Kor
4 Riftwing Cloudscape
4 Delay
4 Unstable Mutation
4 Cancel
3 Snapback
I'm seriously thining about taking a version of this to the PTQ in Arlington August, 18. It's performed really well so far. Flying men + Mutation 2nd turn is just sick.