This thread is more for general ideas. Feel free to brew full decks in the deck creation sub.
So a lot of fixing can mean diverse deck types. These cards seem pretty powerful.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
I haven't played constructed in, well, ever, so forgive me for sounding like a moron. I figured if I were going to get into constructed, now would be a decent time.
So I figured kinda the simplest plan for building a deck in the new format is to exploit sweepers/planeswalkers, which are End Hostilities, Sorin, Solemn Visitor, and Sarkhan, the Dragonspeaker. Mardu colors. Mardu's not exactly a controlling clan, but they have some decent spot removal and Goblinslide can make Sorin useful while allowing us to avoid wrathing away our own cards. This plan also works nicely with Zurgo, Helmsmasher, which is the only *good* creature card in the format which survives your own EH, other than Bloodsoaked Champion, sorta.
So basically, Mardu control: spot removal, discard, planeswalkers, EH, and Zurgo/Goblinslide as finishers. Workable? Should work nicely against against midrange-y sorts of decks, and there's some reasonable sideboard material vs other decks trying to control the board. Obvious weaknesses: leans on its mana pretty heavily. Lots of 5-drops, not a ton of great fixing for those colors. I'm not sure how much of a weakness that is relative to any other reasonable deck in this set, though. All the high-power spells seem to be hard on the mana base. It's also plenty slow, there isn't really a ton of cheap removal in the set so any truly aggro deck will be pretty advantaged.
So then the next obvious question is, what kind of true aggro deck is possible? Well, there's War-Name Aspirant, and its best friend Bloodsoaked Champion, but there aren't really any other 1-drops of note in those colors and 2-drops are only Valley Dasher, Horde Ambusher, and Mardu Skullhunter, I guess? I feel like that's not enough to make aggro work in the face of End Hostilities.
Monastery Swiftspear is a workable 1 drop. Running a few copies of Ruthless Ripper to get enough 1 drops for Aspirant and Skullhunter is probably fine as well.
Sarkhan dodges End Hostilities, Champion recurs afterwards, Mardu Charm strips it from their hand, and there are Haste options to follow it up. I think Mardu can beat the sweeper.
Ok, sure. But that means playing a 3-color aggro deck, and the fixing is just not there.
There are some possible T4 kills in the set. Bloodsoaked Champion into War-Name Aspirant into Valley Dasher/Swiftspear into Valley Dasher. Or Swiftspear into Aspirant into Dragon Grip into Swiftspear/Grip (or Arc Lightning or Crater's Claws). Adding white to the deck lets you substitute in Butcher of the Horde on turn 4, but offers no extra speed anywhere else along the curve. It does give you some utility, like Mardu Charm, Mardu Ascendancy, or Suspension Field, but all of those come at the expense of being able to present a fast clock, or a consistent enough deck, to beat T5 End Hostilities.
Another possibility for a fast kill is to go for Trumpet Blast, which is crazy narrow but makes it unnecessary to get a 4th land in the best case draws. Such as Swiftspear into War-Name Aspirant into morphed Horde Ambusher into Trumpet Blast. Or Swiftspear into Valley Dasher into Hordeling Outburst into Trumpet Blast.
Heh, if there were any other red 1-drops, mono-red would almost be a better idea than RB.
i don't think 2 color aggro is playable since there are too many come into play tap lands, that was partly why the UW heroic deck in theros wasn't tier 1
It looks like mardu and temur have most of the best cards.
I think rattleclaw mystic is very good. There's not much ramp in the set unless you think embodiment of spring and banners are playable. Embodiment requires 2 colors of mana for you to use it, and people didn't play cluestones in RTR block.
The aggro looks very weak to midrange in this set. I think if we do see a true control deck it will likely be UBgw or something like that.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
It looks like Bloodsoaked Champion is the only good black aggro creature. White has some decent 2CMC ones and playable cheap white instants for prowess.
looks like it'll be a mid range grind fest, maybe empty the pits will be a good card
It looks like Bloodsoaked Champion is the only good black aggro creature. White has some decent 2CMC ones and playable cheap white instants for prowess.
looks like it'll be a mid range grind fest, maybe empty the pits will be a good card
I was actually going to post that earlier. 1-2 of in Bx decks. If you can get it off for 4+ it's solid I think, esp after a sweeper.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Good to see some discussion about the new format, and also good to see that that a lot of the discussion mirrors the views I came up with while preparing my block constructed set review (part 1 should be up on puremtgo in the next day or so).
As I've done with previous sets, the first part of the set review looks at lands/fixing, white, blue and black. From those group of cards I've discussed the following individual cards, these are the ones which I think will be at least possibly relevant (* indicates very likely relevant imo):
Lands/fixing:
All of the multicolour lands
Banners
Rattleclaw Mystic*
Trail of Mystery
Embodiment of Spring
Seek the Horizon
White:
End Hostilities*
Mardu Hordechief
Master of Pearls
Rush of Battle
Suspension Field*
Wingmate Roc*
Blue:
Clever Impersonator
Dig Through Time *
Treasure Cruise *
Jeskai Elder *
Jeskai Windscout
Kheru Spellsnatcher
Pearl Lake Ancient *
Singing Bell Strike
Taigam's Scheming
Black:
Bitter Revelation
Bloodsoaked Champion *
Ruthless Ripper
Dead Drop
Despise *
Empty the Pits *
Grim Haruspex
Murderous Cut *
Necropolis Fiend
One thing which hasn't been discussed here is the fact that the set includes allied colour fetchlands, in an enemy-coloured wedge block. I think that's an awful design decision from a block constructed perspective (would have much rather the M15 enemy-painlands and the Khans fetchlands were swapped), it's going to make 4-colour decks much more likely because then you have 12 fetchlands instead of only 4 for each wedge. Counting the tri-lands, you have 20 on-colour multi-colour lands in a 4-colour deck, but only 8 in a three colour, forcing you to use the much worse guildgate equivalents (and even then you are still playing ~12 basics unless you use off-colour tri-lands or something). It'll be a shame if the intended central thematic theme of the block isn't borne out in the block constructed decks, but unless the format is quite fast (spolier: seems unlikely) then 4-colour could, or at least 3 with a light splash, well be the default.
Eh, might as well. The multicolor section seems like the only one with interesting decisions, because there are too many potentially playable ones to cover (at least 4 khans, at least 4 ascendencies, 5 charms, at least 3 each from the clan creature and noncreature cycles, and at least 3 from the non-watermarked rare+s).
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
If there is anything I learned from single set Theros, it is that you really need to build a deck around the most powerful cards in the format. In that set it was Thoughtseize, Elspeth, Stormbreath Dragon, and Polukranos. Looking through the spoiler, the cards that stand out to me are : End hostilities, Wingmate Roc, Bloodsoaked Champion, Empty the Pits, Murderous Cut, Crater's Claws, Sarkhan, War-Name Aspirant, Hooded Hydra, Abzan Ascendancy, Anafenza, Duneblast, Mardu Ascendancy, Rakshasa Deathdealer, Sagu Mauler, Savage Knuckleblade, Seige Rhino, and Sidisi. The mana is only good enough for the tricolour cards that it is best to treat them at least as 4 drops. There are more cards in this list than I expected, and this I think comes from the gold cards. Any successful decks will need to be running multiple of these cards I think to do well.
For the fastest deck of the format, I just threw together a monored list. None of the other colours seem to have a good enough aggro package. Black is the closest splash for murderous cut, Bloodsoaked champion, and Mardu skullhunter, but for a first mental draft let's keep it simple. The act of treason affects I expect will be very strong against any of the tricolor bombs people expect to stabilize with.
I think the tap lands will be viable. They weren't worried about fetches interrupting limited balance because they were rare, but since we can play all 20 if we want it's kind of multi color goodstuff friendly.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
I want to try to make Temur work in Block. Rattleclaw Mystic gives that clan a leg up on the others in terms of fixing, and I'm not seeing a better opening in the format than turn 2 Rattleclaw into turn 3 Savage Knuckleblade, either with Haste or holding up Stubborn Denial. Curving into Sarkhan from there should spell a fast kill with plenty of protection for its key pieces.
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Formerly Angrypossum over at the now-defunct WotC forums.
Mono-red seems like a dead end. There's not much reach, and what there is is terrible (Crater's Claws is just Blaze in monored, for example).
The two best cards in the set are clearly End Hostilities and Rattleclaw Mystic. Sarkhan would be trailing back a bit at third, if there were a deck for him, but I just don't see it.
I think a greedy morphs-based aggro control deck using Ghostfire Blade, Mystic, and Stubborn Denial and Temur Charm seems like a plausible way to answer the End Hostilities threat.
plus some lands? Pretty easy on the mana, good on tempo, has a huge top end and good responses to early attacks, is resilient to removal, and can even muster a turn 5 kill in a couple ways.
EDIT: I thought of a good name. Not only is the Ghostfire Blade actually depicted as a saber, but the phrase "saber rattling" actually means "bluffing".
I've been playing block for a while, and it seems like normally the best decks in block are the ones that play the most planeswalkers. Tempered Steel and AVR Jund are the only real exceptions, and unless I'm remembering incorrectly, every 1 set block format has been dominated by walkers. I'm thinking Mardu will be on top this season. Here's my take on a Mardu midrange deck that tries to stick a walker and ride it to victory.
I know student looks out of place, but I think that it'll be a 2/4 for 2 mana when you need it to be - there are a lot of instants and non-creature spells in the deck to power it up. Sorin doesn't actually look that good here - there are a lot of options at 4 mana. He might just be better in a BW or Mardu aggro shell. Speaking of which...
This seems like a winner to me, although I may have gone a little overboard on warriors. Most of the cards have some way of generating card advantage, and the token sub-theme has a lot of synergy with Chief of the Edge and Sorin. The only fault is that it's lacking a solid removal spell. Adding red gives you Butcher of the Horde (over timely hordemate, I think, but maybe over Sorin) and Mardu Charm (over Hordechief), and maybe Sarkhan if the mana is good enough. Mardu Charm solves the removal problem, and Butcher likes all the tokens as well. The better version depends on the strength of the mana base, I think. It's very possible the best deck in the format is somewhere between the first deck and this one.
The other trend in block is that one and two-mana accelerants are normally tier 1. I suspect Rattleclaw Mystic will have a place in either a Temur or Sultai deck. Temur looks pretty fun and really tricky to me, it's probably the first deck I'll try out. The nut draw is Rattleclaw-> knucles with haste-> Sarkhan. Rattleclaw also allows turn 3 Alpine Grizzly + Crater's Claws as a shock, or the simple but powerful play of turn 3 Ashcloud Phoenix. Rattleclaw is a superb enabler.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
That's an interesting observation. I guess it's just because boards get clogged and give PW time to work.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
This deck gets to:
a) Abuse Rattleclaw mystic ramp/fixing
b) abuse a key mechanic of the set (Morph)
c) out-tempo any other decks that run Morphs because yours will be bigger and flip for cheaper and be supported by mana accel
2) WB Warriors
Despite being 2 colors, I think this might be the tier 1 aggro deck over RDW (just because of lack of cheap burn and mediocre red creatures). 4-8 2cc lords are no joke, most of the creatures are efficient, and some provide card advantage via token creation or discards. Finally, you have Rush of Battle as an unfair way to win the game. And Sorin in color with a +1 that synergizes very well with the deck plan.
[deck]
I also want to propose a 5cc deck. 5 color could legitimately be a thing, especially with a UG base. With Embodiment of Spring, Rattleclaw Mystic, fetchlands and trilands there's pretty decent manafixing and ramp to support a 5 color deck that just runs the best of all cards. This deck really wants mass removal (some combination of End Hostilities, Death Frenzy, Duneblast) as well as spot removal (Winterflame, Utter End, charms) and card draw and resilient finishers (Sarkhan, maybe Pearl Lake Ancient or Sagu Mauler). With so much fixing there should be a way to take advantage of just running all the best cards.
I was listening to The Magic Show a couple days ago and they made the comment that a bunch of tap lands makes a T5 wrath more like a T4 wrath. Of course it doesn't have Verdict's "can't be countered" clause which is good since there are a number of good conditional counterspells in this format depending on which clan you're playing.
Don't count out prowess as week. I've already cast removal on my own blocked guy to pump 2 unblocked prowess guys for lethal.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
The end Hostility end block is going to be a menace we will have to deal with, and counters in this block is (of now) not that great. its not bad, just not awesome.
I'm looking forward to the next block already, i'm all hyped about this block, think its gonna be awesome!
A thought just came to me, maybe this is more for the limited forum if so, sorry.
But what pre release pack did you pick and why?
Temur, because I thought everyone was going Abzan or Mardu and the fatties would crush over them. I also wanted a chance to crack the Khan.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
A bunch of stuff here, and I didn't go over absolute every relevant multicolour card invididually. Eg. Sardu Mauler is almost certainly part of the Temur deck, and i mentioned it but didn't specifically point it out.
Next week I'll likely post some brews for each of the Khans. I cannot confirm or deny whether I am brewing in the closed beta.
So a lot of fixing can mean diverse deck types. These cards seem pretty powerful.
So I figured kinda the simplest plan for building a deck in the new format is to exploit sweepers/planeswalkers, which are End Hostilities, Sorin, Solemn Visitor, and Sarkhan, the Dragonspeaker. Mardu colors. Mardu's not exactly a controlling clan, but they have some decent spot removal and Goblinslide can make Sorin useful while allowing us to avoid wrathing away our own cards. This plan also works nicely with Zurgo, Helmsmasher, which is the only *good* creature card in the format which survives your own EH, other than Bloodsoaked Champion, sorta.
So basically, Mardu control: spot removal, discard, planeswalkers, EH, and Zurgo/Goblinslide as finishers. Workable? Should work nicely against against midrange-y sorts of decks, and there's some reasonable sideboard material vs other decks trying to control the board. Obvious weaknesses: leans on its mana pretty heavily. Lots of 5-drops, not a ton of great fixing for those colors. I'm not sure how much of a weakness that is relative to any other reasonable deck in this set, though. All the high-power spells seem to be hard on the mana base. It's also plenty slow, there isn't really a ton of cheap removal in the set so any truly aggro deck will be pretty advantaged.
So then the next obvious question is, what kind of true aggro deck is possible? Well, there's War-Name Aspirant, and its best friend Bloodsoaked Champion, but there aren't really any other 1-drops of note in those colors and 2-drops are only Valley Dasher, Horde Ambusher, and Mardu Skullhunter, I guess? I feel like that's not enough to make aggro work in the face of End Hostilities.
Sarkhan dodges End Hostilities, Champion recurs afterwards, Mardu Charm strips it from their hand, and there are Haste options to follow it up. I think Mardu can beat the sweeper.
There are some possible T4 kills in the set. Bloodsoaked Champion into War-Name Aspirant into Valley Dasher/Swiftspear into Valley Dasher. Or Swiftspear into Aspirant into Dragon Grip into Swiftspear/Grip (or Arc Lightning or Crater's Claws). Adding white to the deck lets you substitute in Butcher of the Horde on turn 4, but offers no extra speed anywhere else along the curve. It does give you some utility, like Mardu Charm, Mardu Ascendancy, or Suspension Field, but all of those come at the expense of being able to present a fast clock, or a consistent enough deck, to beat T5 End Hostilities.
Another possibility for a fast kill is to go for Trumpet Blast, which is crazy narrow but makes it unnecessary to get a 4th land in the best case draws. Such as Swiftspear into War-Name Aspirant into morphed Horde Ambusher into Trumpet Blast. Or Swiftspear into Valley Dasher into Hordeling Outburst into Trumpet Blast.
Heh, if there were any other red 1-drops, mono-red would almost be a better idea than RB.
trumpet blast is playable, RTR block had dynacharge as a 4 of in the 18 land mono red deck
i don't think 2 color aggro is playable since there are too many come into play tap lands, that was partly why the UW heroic deck in theros wasn't tier 1
so here is a potential 20 land mono red deck
4 Monastery Swiftspear
2 CMC
4 Valley Dasher
4 Leaping Master
4 War-name Aspirant
4 Jeering Instigator
4 Horde Ambusher
4 hordling outburst
4 CMC
2 ashcloud phoenix
4 Arc Lightning
4 Trumpet Blast
2 Act of Treason
Lands
20 mountains
Monastery Swiftspear is pretty bad since there are no cheap red instants
I guess you probably have to go black/red and suck up the bad mana if you want to play aggro
The most powerful cards in the block appear to be sarkhan, sorin, the 5 mana wrath, rattleclaw mystic, wingmate roc, necropolis fiend, ashcloud phoenix, savage knuckleblade, butcher of the horde and sagu mauler. I'm not sure how to rate the ascendancies, though some are very good abzan ascendancy, mardu ascendancy, temur ascendancy.
The best removal spell could be murderous cut or arc lightning. The other removal spells are the charms, but the are colored mana intensive. There's also crackling doom, duneblast, utter end, dead drop, debilitating injury and death frenzy.
It'll be interesting to see how many delve cards you can support without playing some of the mill cards like scout the borders, sidisi, blood tyrant, sultai ascendancy
It looks like mardu and temur have most of the best cards.
I think rattleclaw mystic is very good. There's not much ramp in the set unless you think embodiment of spring and banners are playable. Embodiment requires 2 colors of mana for you to use it, and people didn't play cluestones in RTR block.
looks like it'll be a mid range grind fest, maybe empty the pits will be a good card
I was actually going to post that earlier. 1-2 of in Bx decks. If you can get it off for 4+ it's solid I think, esp after a sweeper.
As I've done with previous sets, the first part of the set review looks at lands/fixing, white, blue and black. From those group of cards I've discussed the following individual cards, these are the ones which I think will be at least possibly relevant (* indicates very likely relevant imo):
Lands/fixing:
All of the multicolour lands
Banners
Rattleclaw Mystic*
Trail of Mystery
Embodiment of Spring
Seek the Horizon
White:
End Hostilities*
Mardu Hordechief
Master of Pearls
Rush of Battle
Suspension Field*
Wingmate Roc*
Blue:
Clever Impersonator
Dig Through Time *
Treasure Cruise *
Jeskai Elder *
Jeskai Windscout
Kheru Spellsnatcher
Pearl Lake Ancient *
Singing Bell Strike
Taigam's Scheming
Black:
Bitter Revelation
Bloodsoaked Champion *
Ruthless Ripper
Dead Drop
Despise *
Empty the Pits *
Grim Haruspex
Murderous Cut *
Necropolis Fiend
One thing which hasn't been discussed here is the fact that the set includes allied colour fetchlands, in an enemy-coloured wedge block. I think that's an awful design decision from a block constructed perspective (would have much rather the M15 enemy-painlands and the Khans fetchlands were swapped), it's going to make 4-colour decks much more likely because then you have 12 fetchlands instead of only 4 for each wedge. Counting the tri-lands, you have 20 on-colour multi-colour lands in a 4-colour deck, but only 8 in a three colour, forcing you to use the much worse guildgate equivalents (and even then you are still playing ~12 basics unless you use off-colour tri-lands or something). It'll be a shame if the intended central thematic theme of the block isn't borne out in the block constructed decks, but unless the format is quite fast (spolier: seems unlikely) then 4-colour could, or at least 3 with a light splash, well be the default.
http://puremtgo.com/articles/around-block-53-khans-tarkir-set-review-part-1
Should I run my target list of cards for part 2 by you guys to see if I'm missing anything glaring?
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
For the fastest deck of the format, I just threw together a monored list. None of the other colours seem to have a good enough aggro package. Black is the closest splash for murderous cut, Bloodsoaked champion, and Mardu skullhunter, but for a first mental draft let's keep it simple. The act of treason affects I expect will be very strong against any of the tricolor bombs people expect to stabilize with.
4 Valley Dasher
4 Jeering Instigator
4 Horde Ambusher
4 Hordeling outburst
4 Sarkhan, the Dragonspeaker
4 Crater's Claws
4 Arc lightning
2 Act of Treason
2 Trumpet blast
24 mountains
The two best cards in the set are clearly End Hostilities and Rattleclaw Mystic. Sarkhan would be trailing back a bit at third, if there were a deck for him, but I just don't see it.
I think a greedy morphs-based aggro control deck using Ghostfire Blade, Mystic, and Stubborn Denial and Temur Charm seems like a plausible way to answer the End Hostilities threat.
Something like maybe
4 Temur Charm
4 Stubborn Denial
2 Crater's Claws
4 Heir of the Wilds
2 Savage Knuckleblade
4 Rattleclaw Mystic
4 Sagu Mauler
1 Jeering Instigator
1 Hooded Hydra
1 Mistfire Weaver
plus some lands? Pretty easy on the mana, good on tempo, has a huge top end and good responses to early attacks, is resilient to removal, and can even muster a turn 5 kill in a couple ways.
EDIT: I thought of a good name. Not only is the Ghostfire Blade actually depicted as a saber, but the phrase "saber rattling" actually means "bluffing".
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
4 Jeskai student
4 Debilitating Injury
4 Mardu Charm
4 Butcher of the Horde
4 Sorin, Solemn Visitor
2 Utter End
2 Crater's Claws
I know student looks out of place, but I think that it'll be a 2/4 for 2 mana when you need it to be - there are a lot of instants and non-creature spells in the deck to power it up. Sorin doesn't actually look that good here - there are a lot of options at 4 mana. He might just be better in a BW or Mardu aggro shell. Speaking of which...
4 Herald of Anafenza
4 Chief of the Edge
4 Mardu Skullhunter
4 Seeker of the Way
4 Debilitating Injury
4 Timely Hordemate
4 Sorin, Solemn Visitor
4 Raider's Spoils
This seems like a winner to me, although I may have gone a little overboard on warriors. Most of the cards have some way of generating card advantage, and the token sub-theme has a lot of synergy with Chief of the Edge and Sorin. The only fault is that it's lacking a solid removal spell. Adding red gives you Butcher of the Horde (over timely hordemate, I think, but maybe over Sorin) and Mardu Charm (over Hordechief), and maybe Sarkhan if the mana is good enough. Mardu Charm solves the removal problem, and Butcher likes all the tokens as well. The better version depends on the strength of the mana base, I think. It's very possible the best deck in the format is somewhere between the first deck and this one.
The other trend in block is that one and two-mana accelerants are normally tier 1. I suspect Rattleclaw Mystic will have a place in either a Temur or Sultai deck. Temur looks pretty fun and really tricky to me, it's probably the first deck I'll try out. The nut draw is Rattleclaw-> knucles with haste-> Sarkhan. Rattleclaw also allows turn 3 Alpine Grizzly + Crater's Claws as a shock, or the simple but powerful play of turn 3 Ashcloud Phoenix. Rattleclaw is a superb enabler.
4 Rattleclaw Mystic
4 Temur Charger
4 Force Away
4 Alpine Grizzly
4 Savage Knuckleblade
3 Temur Charm
3 Sarkhan, the Dragonspeaker
2 Crater's Claws
4 Temur Ascendency
4 Sagu Mauler
Finally, there's this wacky deck...
4 Secret Plans
4 Trail of Mystery
4 Rattleclaw Mystic
4 Temur Charger
4 Hooded Hydra
1 Mistfire Weaver
1 Kheru Spellsnatcher
1 Thousand Winds
I don't have much to say about it, but I want it to be good!
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
1) UG Morphs
(Secret Plans + "free" flips like Temur Charger or flipping Rattleclaw Mystic+ something else too.)
This deck gets to:
a) Abuse Rattleclaw mystic ramp/fixing
b) abuse a key mechanic of the set (Morph)
c) out-tempo any other decks that run Morphs because yours will be bigger and flip for cheaper and be supported by mana accel
2) WB Warriors
Despite being 2 colors, I think this might be the tier 1 aggro deck over RDW (just because of lack of cheap burn and mediocre red creatures). 4-8 2cc lords are no joke, most of the creatures are efficient, and some provide card advantage via token creation or discards. Finally, you have Rush of Battle as an unfair way to win the game. And Sorin in color with a +1 that synergizes very well with the deck plan.
[deck]
I also want to propose a 5cc deck. 5 color could legitimately be a thing, especially with a UG base. With Embodiment of Spring, Rattleclaw Mystic, fetchlands and trilands there's pretty decent manafixing and ramp to support a 5 color deck that just runs the best of all cards. This deck really wants mass removal (some combination of End Hostilities, Death Frenzy, Duneblast) as well as spot removal (Winterflame, Utter End, charms) and card draw and resilient finishers (Sarkhan, maybe Pearl Lake Ancient or Sagu Mauler). With so much fixing there should be a way to take advantage of just running all the best cards.
Don't count out prowess as week. I've already cast removal on my own blocked guy to pump 2 unblocked prowess guys for lethal.
Temur, because I thought everyone was going Abzan or Mardu and the fatties would crush over them. I also wanted a chance to crack the Khan.
http://puremtgo.com/articles/around-block-54-khans-tarkir-set-review-part-2#comment-49317
A bunch of stuff here, and I didn't go over absolute every relevant multicolour card invididually. Eg. Sardu Mauler is almost certainly part of the Temur deck, and i mentioned it but didn't specifically point it out.
Next week I'll likely post some brews for each of the Khans. I cannot confirm or deny whether I am brewing in the closed beta.
http://magic.wizards.com/en/MTGO/articles/archive/magic-online-announcements-september-23-2014
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