At 6 crashes and counting over the last 90 minutes of going through my collection screen to make things tradeable and get rid of duplicate bulk. This program is awful and hasn't gotten better.
RTR block rotates in October not Theros. Bestow is in Theros so there for no rotation in October for it.
I find it funny that instead of fixing a card they just get mad at you for exploiting it. One would have to imagine if they tried to punish you for doing something in their software that you would have a good legal case for a law suit. Though what you would get awarded with would be minimal.
Is there anything v4 is legitimately better than v3 in regards to?
Being able to build your deck during drafting is actually better (shocking I know)
This is the only feature of V4 that I like... but even that they couldn't get right. If you sort your deck manually, say, put a Morph in the 3 drop slot, it messes up future auto-placement of cards you pick - it creates new piles, puts cards in wrong piles, etc. Also, if you happen to miss a pick and the AI autopicks for you, it undos all of your custom sorting. It also undos the sorting when proceeding from the draft to the deckbuilding screen.
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Winner of the SCG Invitational, Somerset, NJ, Jul 26-28, 2013
Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
Looks like there are many guesses. Seems like he made a lot of reimbursement requests and possibly exploited bugs over and over again to get them. I am mixed on this. Fix your program so the loop holes aren't there vs don't try to over use something.
I have had to put in 4 or 5 in the past week from the client crashing and then taking 10 minutes to log back in (after telling me that I am already logged on or sitting forever asking me to be patient)
They escalated the last one and sent me an email saying that there is no issues on their end and it must be my computer and/or internet connection. They did reimburse, but I suspect they will ignore any further issues, so I might need to hold off playing for a bit, lol.
So anyone else who is getting this bug (the extreme time to log on), I'm sorry, I will look into what on my PC/internet is causing this issue for everyone
So anyone else who is getting this bug (the extreme time to log on), I'm sorry, I will look into what on my PC/internet is causing this issue for everyone
BS
i had the same problem, while steam, pokemon tcg and other online program was fine...
It seems to me that the best way to approach bugs like that would be to fix them so quickly that you wouldn't have to even consider things like banning the card before it was fixed.
When pillar of flame was bugged (not exiling a dying creature) they specifically banned that card for standard until it was fixed. It even lead to a metagame were the zombie decks with geralfs messenger dominated a whole PTQ as far as i remember while not beeing a viable deck before (due to pillar of flame). Now they have a bug that not only changes the correct funcionality of card but wins you a match on the spot yet they don't think it's necessary to ban that card asap. They get more competent every year..
I don't remember them banning Pillar.
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Winner of the SCG Invitational, Somerset, NJ, Jul 26-28, 2013
Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
When pillar of flame was bugged (not exiling a dying creature) they specifically banned that card for standard until it was fixed. It even lead to a metagame were the zombie decks with geralfs messenger dominated a whole PTQ as far as i remember while not beeing a viable deck before (due to pillar of flame). Now they have a bug that not only changes the correct funcionality of card but wins you a match on the spot yet they don't think it's necessary to ban that card asap. They get more competent every year..
You have this a bit backwards. The bug with the card made the card worst and made the strategy it was keeping in check much stronger. They did not ban it, it just caused a lot of trouble because they didn't figure it out until the day of the tournament that they had just broken the card with a recent update. It skewed the results of a major tournament to a deck which it would of kept in check.
One of the things I'm most thankful for with my new job is that I work from home. I switched from Paper to MTGO with the release of Zendikar and quite frankly I haven't played more than 5 games since the switch over to V4. My LGS is only 5 minutes from home but with my previous work schedule I couldn't make anything like drafts or FNM. Now though I'm dropping out of MTGO, cashing out my cards and switching back to Paper. There's NO REASON AT ALL for me to play MTGO. Ever. And I'm so happy about that
... You can't just kill off half the playerbase and not expect a massive loss of revenue.
IMO, that's where all these complaints go wrong. Quite simply, nothing adds up in the assumption that change to v4 has caused a significant loss of players.
I could point to anecdotal evidence, such as being as easy to find any game you want as it always was, but the proof is in the pudding and the prices have not suffered any massive drop, not only that but if you go to ebay, you still see the same number of collections for sale, not a significant increase. And those two facts are inconsistent with a massive drop in the number of players.
I've only played slightly less than before V4 went live, but since then, I have not and will not spend another dollar on the program. On V3, I spent a good deal of money. Now, if I run out of tickets, that's it for me.
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Winner of the SCG Invitational, Somerset, NJ, Jul 26-28, 2013
Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
Selling collection is illegal per terms of service, it is a trust thing payment wise when exchanging cards/money, few people use paypal/etc.
At least 50 percent of users are in this category.
People don't manage to collect sets, they sell out to bots, and averagely have between 50 and 3/400 tix worth of cards in collection, and is in the category that Barook mentioned; hoping mtgo gets better at some point. This category raises that 50 percent to 80/90 percent I guess.
Id bet something like 70 percent of total redeemed sets are redeemed by 40-70 bot owners (if even that many bot owners) (and some few of them redeem a lot, supernova, mtgotraders, aboshanbot, ???).
Yes these are all claims/educated guesses, but Im pretty sure this is pretty close to the truth.
... You can't just kill off half the playerbase and not expect a massive loss of revenue.
IMO, that's where all these complaints go wrong. Quite simply, nothing adds up in the assumption that change to v4 has caused a significant loss of players.
I could point to anecdotal evidence, such as being as easy to find any game you want as it always was, but the proof is in the pudding and the prices have not suffered any massive drop, not only that but if you go to ebay, you still see the same number of collections for sale, not a significant increase. And those two facts are inconsistent with a massive drop in the number of players.
Others have mentioned the "point" of seeing collections for sale on ebay which is probably more so scams or very sketchy.
The other "point" can easily be over come by simply supply and demand. Drafters supply the cards, constructed players buy them up. If you lose roughly the same amount from both sides then your supply and demand ratios stay the same.
... You can't just kill off half the playerbase and not expect a massive loss of revenue.
IMO, that's where all these complaints go wrong. Quite simply, nothing adds up in the assumption that change to v4 has caused a significant loss of players.
I could point to anecdotal evidence, such as being as easy to find any game you want as it always was, but the proof is in the pudding and the prices have not suffered any massive drop, not only that but if you go to ebay, you still see the same number of collections for sale, not a significant increase. And those two facts are inconsistent with a massive drop in the number of players.
I have a feeling that the limited attendance and constructed demand have changed at about the same rate, which would lead there to not be a significant drop in price as the supply and demand have dropped at about the same rate.
Selling collection is illegal per terms of service, it is a trust thing payment wise when exchanging cards/money, few people use paypal/etc.
At least 50 percent of users are in this category.
People don't manage to collect sets, they sell out to bots, and averagely have between 50 and 3/400 tix worth of cards in collection, and is in the category that Barook mentioned; hoping mtgo gets better at some point. This category raises that 50 percent to 80/90 percent I guess.
Id bet something like 70 percent of total redeemed sets are redeemed by 40-70 bot owners (if even that many bot owners) (and some few of them redeem a lot, supernova, mtgotraders, aboshanbot, ???).
Yes these are all claims/educated guesses, but Im pretty sure this is pretty close to the truth.
Mtgotraders is a very good place to sell your collection from what I've gathered.
Selling your collection is illegal according to the ToS, but if you're selling out, so what? Even if Wizards cared, what could they possibly do? Ban an account that isn't played anymore anyway which also makes it less likely that people buy back in later?
Im not entirely sure if I understand a sell out the same way as you do.
I see the point of pointless ban of person that is gone anyway, but, I also see the fact that cards that are iced on an abandoned account makes for higher chance that they are bought from WotC instead of from yet other players.
Players returning from ban can possibly be unbanned through e-mail correspondence* as well as making a new account in family members name and then having to "buy in" yet again.
I find it funny that instead of fixing a card they just get mad at you for exploiting it. One would have to imagine if they tried to punish you for doing something in their software that you would have a good legal case for a law suit. Though what you would get awarded with would be minimal.
They're not going to ban a card online that isn't banned in paper, anyway. MTGO is an online representation of the paper game, first and foremost.
If you're found exploiting the bug, I'd imagine you would (properly) find yourself no longer in ownership of a MTGO account.
Being able to build your deck during drafting is actually better (shocking I know)
This is the only feature of V4 that I like... but even that they couldn't get right. If you sort your deck manually, say, put a Morph in the 3 drop slot, it messes up future auto-placement of cards you pick - it creates new piles, puts cards in wrong piles, etc. Also, if you happen to miss a pick and the AI autopicks for you, it undos all of your custom sorting. It also undos the sorting when proceeding from the draft to the deckbuilding screen.
Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
twitter
They escalated the last one and sent me an email saying that there is no issues on their end and it must be my computer and/or internet connection. They did reimburse, but I suspect they will ignore any further issues, so I might need to hold off playing for a bit, lol.
So anyone else who is getting this bug (the extreme time to log on), I'm sorry, I will look into what on my PC/internet is causing this issue for everyone
BS
i had the same problem, while steam, pokemon tcg and other online program was fine...
mtgo sucks !
Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
twitter
You have this a bit backwards. The bug with the card made the card worst and made the strategy it was keeping in check much stronger. They did not ban it, it just caused a lot of trouble because they didn't figure it out until the day of the tournament that they had just broken the card with a recent update. It skewed the results of a major tournament to a deck which it would of kept in check.
I have lost all optimism.
Don't worry. Leagues are coming.
IMO, that's where all these complaints go wrong. Quite simply, nothing adds up in the assumption that change to v4 has caused a significant loss of players.
I could point to anecdotal evidence, such as being as easy to find any game you want as it always was, but the proof is in the pudding and the prices have not suffered any massive drop, not only that but if you go to ebay, you still see the same number of collections for sale, not a significant increase. And those two facts are inconsistent with a massive drop in the number of players.
Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
twitter
At least 50 percent of users are in this category.
People don't manage to collect sets, they sell out to bots, and averagely have between 50 and 3/400 tix worth of cards in collection, and is in the category that Barook mentioned; hoping mtgo gets better at some point. This category raises that 50 percent to 80/90 percent I guess.
Id bet something like 70 percent of total redeemed sets are redeemed by 40-70 bot owners (if even that many bot owners) (and some few of them redeem a lot, supernova, mtgotraders, aboshanbot, ???).
Yes these are all claims/educated guesses, but Im pretty sure this is pretty close to the truth.
Others have mentioned the "point" of seeing collections for sale on ebay which is probably more so scams or very sketchy.
The other "point" can easily be over come by simply supply and demand. Drafters supply the cards, constructed players buy them up. If you lose roughly the same amount from both sides then your supply and demand ratios stay the same.
I have a feeling that the limited attendance and constructed demand have changed at about the same rate, which would lead there to not be a significant drop in price as the supply and demand have dropped at about the same rate.
Im not entirely sure if I understand a sell out the same way as you do.
I see the point of pointless ban of person that is gone anyway, but, I also see the fact that cards that are iced on an abandoned account makes for higher chance that they are bought from WotC instead of from yet other players.
Players returning from ban can possibly be unbanned through e-mail correspondence* as well as making a new account in family members name and then having to "buy in" yet again.
(* "Banned" players return in paper as well.)