WotC is planning a new one around the Journey Into Nyx prerelease. This means that following the downtime on Wednesday May 7 until Wednesday May 9 10:00 PDT (19:00 CEST), you can access MTGO only with the Wide Beta Client. They do start the prerelease events a day earlier than normal (on Thursday May 8 10:00 PDT (or 19:00 CEST)). I wonder how far the bot-chain owners are with their wide beta clients, because this could mean a few days without bots..
Remember the old Wide Beta Spotlight they tried to run during Dragons Maze prerelease? They didn't exactly communicate that very well, which left a lot of people stranded. This time they tell us that they're going to send everyone at least two heads up e-mails about this.
I hate that Spotlight simply because I was "deactivated" today without reason. Already write complain to support, but don't believe that I will get answer... They even recommend me to "register new account" in error message on login! WT*?!?
I hate that Spotlight simply because I was "deactivated" today without reason. Already write complain to support, but don't believe that I will get answer... They even recommend me to "register new account" in error message on login! WT*?!?
I was playing just for three days, so I saw only beta client, but right now I watched some videos with old client and man, IT ROCKS! Why they need to screw new client so much?
P.S. I especially love "feedback" in comments on official wizards beta page
They won't cancel the beta, because they have sunk far too much money into it, way more than they ever sank into V3. It's happening because executives demand it be released, because they want to see the money the company spent actually produce something tangible, even if said tangible work will actually cost the company money. Very few companies will actually can a product after it is pretty much done because all that money went into it, and they want to recoup their costs.
One of the only things I can think of off of the top of my head is EA cancelling NBA Elite 11 after the demo came out and the game was already printed. EA realized that it would cost them more money to actually ship the game out than to cancel it and eat what they had printed. Hasbro ought to realize the same thing, but they won't. They are stubborn, they are full of people who don't know the first thing about digital game design and they will go stubbornly forward till Hasbro sees the red ink and fires them for losing them money.
Yep, I am afraid you are right. I fear that this whole project is led by someone who has no idea about games, but only looks at whether the colors match or something. Even if they can't program, they still could have given V3 a facelift and be done with it. No, we get a random version with a lot of bells and wistles that is actually incapable of emulating a card game in a decent way. The red zone and the horizontal phase bar are good examples of unnecesary changes that actually just devour space on the screen where you could have displayed the cards a little bigger.
The biggest thing I don't get is why we can't just have the option to put the cards wherever the hell we want to. If I want to stack all my lands in the bottom left or right, and group my creatures together in a way that makes it easier for me, or put lands next to a card that requires an upkeep (like the old put 2 islands tapped under my sunken city as a shortcut for paying the upkeep that I am sure other people did). Just make it so that you can do the same thing on your opponents side as well, and the battle field layout is only for your view (similar to how people change playmats or change card arts as it is).
I just don't understand some of the steps that have been taken to get where we are now, anyone remember the giant borders on everything? How lands and creatures used to jump around the place when you clicked on them? Who the hell saw that during development and ever thought it was a good idea?
I hope WoTC comes to their senses and realize what a pile of garbage the beta is. I did the Spotlight today and it was a total nightmare. So many things wrong with it. Here was just a small sample of the problems I encountered.
-Couldnt submit a deck during drafting at one point. Had to reboot to do it during one draft.
-Couldnt trade the Eidolon of Blossoms I got from the prerelease for some weird reason.
-Ordering blockers are extremely awkward since it only shows after you ordered them where the damage goes.
-Many issues with the program taking up over 3/4's of my computers memory. My computer isnt the greatest but neither is the technology of MTGO either. The game started to go so slowly and lag like crazy. This doesnt happen to me on V3.
-Trying to open chat boxes and typing is a pain.
-Cant ever check a card's rarity or zoom in on the card during a game.
There was probably many other problems, but I could not see myself wanting to play MTGO consistently if they went to beta. Its painfully bad and Wizards should wake up before they throw a bunch of money out the window. I know that some people will play MTGO no matter what since its the only Magic Online there is, but I do seriously believe that since the beta is so terrible, that many people will refuse to use it since its so mindbogglingly tedious, sluggish, and so crappy.
v3 needs work but v3 is at least usable and is something that people are semi content with. V4 is just completely unplayable. The MTGO population is already pretty small, Id expect half the player base to quit if V4 becomes a permanent client.
They won't cancel the beta, because they have sunk far too much money into it, way more than they ever sank into V3. It's happening because executives demand it be released, because they want to see the money the company spent actually produce something tangible, even if said tangible work will actually cost the company money. Very few companies will actually can a product after it is pretty much done because all that money went into it, and they want to recoup their costs.
One of the only things I can think of off of the top of my head is EA cancelling NBA Elite 11 after the demo came out and the game was already printed. EA realized that it would cost them more money to actually ship the game out than to cancel it and eat what they had printed. Hasbro ought to realize the same thing, but they won't. They are stubborn, they are full of people who don't know the first thing about digital game design and they will go stubbornly forward till Hasbro sees the red ink and fires them for losing them money.
At least they will get fired eventually. Though I can't see how they have survived for this long with all of the issues with MTGO.
Remember the old Wide Beta Spotlight they tried to run during Dragons Maze prerelease? They didn't exactly communicate that very well, which left a lot of people stranded. This time they tell us that they're going to send everyone at least two heads up e-mails about this.
A comic about the world's most addictive game, Magic: The Gathering.
These tards at wiztards don't know how to get me angrier.
P.S. I especially love "feedback" in comments on official wizards beta page
One of the only things I can think of off of the top of my head is EA cancelling NBA Elite 11 after the demo came out and the game was already printed. EA realized that it would cost them more money to actually ship the game out than to cancel it and eat what they had printed. Hasbro ought to realize the same thing, but they won't. They are stubborn, they are full of people who don't know the first thing about digital game design and they will go stubbornly forward till Hasbro sees the red ink and fires them for losing them money.
The biggest thing I don't get is why we can't just have the option to put the cards wherever the hell we want to. If I want to stack all my lands in the bottom left or right, and group my creatures together in a way that makes it easier for me, or put lands next to a card that requires an upkeep (like the old put 2 islands tapped under my sunken city as a shortcut for paying the upkeep that I am sure other people did). Just make it so that you can do the same thing on your opponents side as well, and the battle field layout is only for your view (similar to how people change playmats or change card arts as it is).
I just don't understand some of the steps that have been taken to get where we are now, anyone remember the giant borders on everything? How lands and creatures used to jump around the place when you clicked on them? Who the hell saw that during development and ever thought it was a good idea?
-Couldnt submit a deck during drafting at one point. Had to reboot to do it during one draft.
-Couldnt trade the Eidolon of Blossoms I got from the prerelease for some weird reason.
-Ordering blockers are extremely awkward since it only shows after you ordered them where the damage goes.
-Many issues with the program taking up over 3/4's of my computers memory. My computer isnt the greatest but neither is the technology of MTGO either. The game started to go so slowly and lag like crazy. This doesnt happen to me on V3.
-Trying to open chat boxes and typing is a pain.
-Cant ever check a card's rarity or zoom in on the card during a game.
There was probably many other problems, but I could not see myself wanting to play MTGO consistently if they went to beta. Its painfully bad and Wizards should wake up before they throw a bunch of money out the window. I know that some people will play MTGO no matter what since its the only Magic Online there is, but I do seriously believe that since the beta is so terrible, that many people will refuse to use it since its so mindbogglingly tedious, sluggish, and so crappy.
v3 needs work but v3 is at least usable and is something that people are semi content with. V4 is just completely unplayable. The MTGO population is already pretty small, Id expect half the player base to quit if V4 becomes a permanent client.
At least they will get fired eventually. Though I can't see how they have survived for this long with all of the issues with MTGO.
Storm Crow is strictly worse than Seacoast Drake.