You expect to see results of ignoring them in one sitting? Cute.
You expect to see results from ignoring them in everyone, always? Cute.
Not everyone, always, but pretty much. Treat them like a child or a pet. The first time they do something wrong, even if you react in exactly the right way, they're not instantly going to stop. If you have a child who is doing things entirely to get attention, what works better. Ignoring the behavior until he stops, snapping back at him or telling your wife so that she maybe punishes him later for it - particularly in a way that doesn't let him know precisely what he's being punished for? Pretty obvious answer.
Anyway, I'm done. Ask an expert (a therapist, perhaps) what they think is more effective. I'm sure they'll agree with me. I work with about forty of them. In the meantime, people will keep being crappy online and you and others will keep retaliating in various ineffective ways.
I get what you are saying but I'm not sure why it matters so much that some people choose to report. They can ignore the person that is trash talking and still report them. If it makes the person being abused feel better to file a report, no matter how ineffective, then what does it matter?
Not everyone, always, but pretty much. Treat them like a child or a pet. The first time they do something wrong, even if you react in exactly the right way, they're not instantly going to stop. If you have a child who is doing things entirely to get attention, what works better. Ignoring the behavior until he stops, snapping back at him or telling your wife so that she maybe punishes him later for it - particularly in a way that doesn't let him know precisely what he's being punished for? Pretty obvious answer.
Anyway, I'm done. Ask an expert (a therapist, perhaps) what they think is more effective. I'm sure they'll agree with me. I work with about forty of them. In the meantime, people will keep being crappy online and you and others will keep retaliating in various ineffective ways.
You are really bad at analogies. In this one, it is not comparable considering that as a player we have no recourse to the other player unlike the dad. Also, the other player is likely not a child but is likely an adult. Sometimes people are just jerks.
If you want to use analogies, why not use the one that makes the most sense? Playing in a game store at a large tournament. Go ahead and try to act the way described in this thread and see if everyone just ignores you, or if the business does what would very likely be in its best interest and kicks you out.
You expect to see results of ignoring them in one sitting? Cute.
You expect to see results from ignoring them in everyone, always? Cute.
Not everyone, always, but pretty much. Treat them like a child or a pet. The first time they do something wrong, even if you react in exactly the right way, they're not instantly going to stop. If you have a child who is doing things entirely to get attention, what works better. Ignoring the behavior until he stops, snapping back at him or telling your wife so that she maybe punishes him later for it - particularly in a way that doesn't let him know precisely what he's being punished for? Pretty obvious answer.
Anyway, I'm done. Ask an expert (a therapist, perhaps) what they think is more effective. I'm sure they'll agree with me. I work with about forty of them. In the meantime, people will keep being crappy online and you and others will keep retaliating in various ineffective ways.
I don't quite understand why you care? If xger and I witness abusive behavior on MTGO to which we do not respond in game chat, but do report the behavior as encouraged by the TOS and managers of the game, and do so without taunting or announcing such report, how are we giving them any kind of attention? Sure, there maybe people that report others in a childish and deliberately taunting manner, but since we don't how are we doing anything to encourage bad behavior. I know what my reasons for doing things are, so don't tell me I am doing it to retaliate. I am a 40 year old father of two (oldest 19) so I am perfectly aware of my reasons for reporting such behavior, and retaliation is not one of them.
Perhaps it is very ineffective in the long run due to MTGO management, but I at least know I did my part. Ignore...report...move on and hope it makes a difference.
Honestly, the way you go on Jermo it makes me wonder how you react and comment on MTGO.
This is how I deal with losing due to poor luck: I shut up. I have to seriously be on tilt to say anything on MTGO.
IMHO the biggest jerk move is when someone says "GG" after they win a game where their opponent barely even played Magic. If I mull to 4 and stick on 1 land for 5 turns, the last thing I want to hear is how it was actually a "game," much less a "good" one. So if you're someone who says GG after every game, regardless of who win or lost--stop doing that. It's actually rude to say GG sometimes; use your brain before you say anything.
This is how I deal with losing due to poor luck: I shut up. I have to seriously be on tilt to say anything on MTGO.
IMHO the biggest jerk move is when someone says "GG" after they win a game where their opponent barely even played Magic. If I mull to 4 and stick on 1 land for 5 turns, the last thing I want to hear is how it was actually a "game," much less a "good" one. So if you're someone who says GG after every game, regardless of who win or lost--stop doing that. It's actually rude to say GG sometimes; use your brain before you say anything.
THAT'S what you think is the biggest jerk move? I guess you haven't faced many jerks on MTGO then. I've had people message me after a game to call me a jerk because I didn't respond to their ranting during the game. I had an opponent the other day who, while dead on board, refused to pass priority until they timed out so I had to sit there for 10 minutes to get my win. there are a lot of VERY salty people on MTGO, and my opponent saying "gg" after a game where I stall on 2 lands for 8 turns doesn't even register. Plus, I think most people say "good game" as just a polite exit not necessarily as a "that was a good game of magic." It's kind of like how you might say "good morning" to somebody who wakes up with a hangover. It's not ACTUALLY a good morning for that person, but it's just a greeting.
With all that said, I don't say "gg" first unless I lost so that sensitive people don't think I'm rubbing it in.
"How would you respond in the real world if someone did it on the streets? Tell on them?"
If I were in a paper MtG event and someone hurled insults at me, then yes I would go to the event organizer and indicate what was said. I wouldn't do this at all if it was "Geez, I can't believe how lucky you were!" or "How come I never get lucky? I hate this game" but I would probably do it if it was "You are an <expletive> and I hope you <expletive> die."
In neither case would I respond directly to the person. By contrast, I would respond if the chat was friendly or at least civil, I don't respond to "nice topdeck" (smarmy but not a problem, I just ignore) but I would definitely respond to "gg."
This is how I deal with losing due to poor luck: I shut up. I have to seriously be on tilt to say anything on MTGO.
IMHO the biggest jerk move is when someone says "GG" after they win a game where their opponent barely even played Magic. If I mull to 4 and stick on 1 land for 5 turns, the last thing I want to hear is how it was actually a "game," much less a "good" one. So if you're someone who says GG after every game, regardless of who win or lost--stop doing that. It's actually rude to say GG sometimes; use your brain before you say anything.
Yea, I like to say something like "thanks for the game", but if someone is sensitive enough they will take that wrong too. I kinda wish that V4 had a way to pre-designate 3-4 phrases for an account because I want to be able to personalize it a bit while also having the convenience of not typing a greeting each time.
GG-ology is very complicated. Apparently everyone as another opinion on when to say GG.
People are much too sensitive. I've never once had a negative or positive reaction to a "gg" whether it was a close game, one of us was obviously screwed, the winner said it first, the loser didn't say it or whatever. It's not a "rage-quit" if you don't say "gg" and it's not rubbing it in if you win and say "gg" first. The only time it makes you look foolish is when you think you're going to win, say it and then lose - but that's just hilarious for the winner. I have a hard time taking anyone seriously when they have actual, strong opinions about "gg" etiquette. It's not a good sign for them being a well-adjusted human being.
This is how I deal with losing due to poor luck: I shut up. I have to seriously be on tilt to say anything on MTGO.
IMHO the biggest jerk move is when someone says "GG" after they win a game where their opponent barely even played Magic. If I mull to 4 and stick on 1 land for 5 turns, the last thing I want to hear is how it was actually a "game," much less a "good" one. So if you're someone who says GG after every game, regardless of who win or lost--stop doing that. It's actually rude to say GG sometimes; use your brain before you say anything.
I actually think the biggest Jerk thing someone can do is start ranting half way through the game how "unlucky" they are... and how awful your deck is... etc. and then in the next 2-3 turns top deck every card they need to win.
For me, bad sportsmanship is something I need to work on MTGO. I go on "tilt" far too often. For somereason... RNG doesn't like me and I don't take it too well.
Last night for example I was playing against Mono-Black Aggro (I play Mono-Black Devotion). They dump their entire hand by turn 4 (they over extend terribly, which should be an auto win since I have drown in sorrow in hand)... so I drown in sorrow killing everything. Over the next 5 turns... they top deck 2 more creatures and two more removal spells. While I only see 2/16 creatures. And that drown in sorrow? The only removal I get to see all game ._.
Stuff like that... happens to me all the time. I can't even count how many times I've thought-seized a terrible hand only to loose because they top deck 2-3 cards in a row.
Anyway, I'm done. Ask an expert (a therapist, perhaps) what they think is more effective. I'm sure they'll agree with me. I work with about forty of them. In the meantime, people will keep being crappy online and you and others will keep retaliating in various ineffective ways.
Do we know how (if at all) effective reporting someone for bad behavior is? Does it lead to suspensions?
I honestly have no idea.
If it does do nothing, then it's certainly ineffectual. If there's a chance they get a suspension, then it's hardly ineffective. If they've already been suspended once for abusive behavior, they'll be less likely to just rage and curse at you in game and rather just shout at their monitor instead. That's a net benefit for the community, especially newer players who may be more easily driven away by things like that (most of us on these forums are probably too addicted or invested to give it up).
Standard
>implying Modern
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Something else that not might be too unsportsmanlike but maybe slightly so is ragequitting after a turn 1 or 2. Like yeah, I dropped Stone Rain on turn 2, or Thoughtseize on turn 1 doesn't mean it's an automatic loss. Some people need to make more of an effort lol.
Something else that not might be too unsportsmanlike but maybe slightly so is ragequitting after a turn 1 or 2. Like yeah, I dropped Stone Rain on turn 2, or Thoughtseize on turn 1 doesn't mean it's an automatic loss. Some people need to make more of an effort lol.
This depends for a large portion in which room you are. If you are in the "Just for Fun" room, land destruction and discard is frowned upon. In Tournament Practice, go ahead! However, even in the TP people tend to give up fast.
That's total BS too, because I may be running a casual skeleton tribal deck that has Thoughtseize in it, and I can't take the to the Tournament Practice room. People would slaughter me and probably be upset because I am not giving them any challenge. I say if you make a new game and there are no stipulations then you have no right to complain about certain strategies.
I know, but this is how it usually goes in the "Just for Fun": No LD, light on discard, light on counters and light on money mythics. People quit for whatever reasons. They may even already quit when they see a t1 island.
I wish there was more official guidance regarding this. The tagline for the room when you enter is "play what is fun! What is fun? You decide!" or some similar nonsense. I've had people playing tournament grade decks against my janky combo deck in the JFF room with all sorts of justifications:
"Well, this is fun for me!"
"Well, I'm just figuring out the deck"
"Well, I drafted all these cards"
"I just want to see if it's viable as a tourney deck"
I'd love to just block the person and move on, but there are times when it takes a while to find an opponent, and people playing tourney decks are scaring off the people I want to play against, so I tell them their deck isn't appropriate for the room before blocking them. I've actually had one guy who didn't know about the Tournament Practice room, and one guy who thought he was in it already.
Additionally, while having some sort of house rule for "No LD, light on discard, light on counters and light on money mythics" would be nice, it's certainly not what gets played there right now. There's plenty of budget 8-Rack, snapcaster control (4x remand, 4x cryptic), and land destruction going on. I played against one deck that was 4xAcidic Slime, 4xStone Rain, 4x Mwonvuli Acid-Moss and a few others. When you see so much of that going on, you just pretty much assume that most people don't know they shouldn't be playing it and just roll with it. I don't even say anything to these people, just take the loss and move on. I was actually shocked when a guy complained the other day when I used a Tectonic Edge against him in my UW Control deck because I was mana flooded. There are really vast differences in what is expected in that room and what gets played there.
Additionally, while having some sort of house rule for "No LD, light on discard, light on counters and light on money mythics" would be nice, it's certainly not what gets played there right now. There's plenty of budget 8-Rack, snapcaster control (4x remand, 4x cryptic), and land destruction going on. I played against one deck that was 4xAcidic Slime, 4xStone Rain, 4x Mwonvuli Acid-Moss and a few others. When you see so much of that going on, you just pretty much assume that most people don't know they shouldn't be playing it and just roll with it. I don't even say anything to these people, just take the loss and move on.
So, as a person who has had issues in the JFF room what do you propose that those that are testing rogue builds, like my Heartless Summoning builds that variously run Thoughtseize, Remand, and/or Fulminator Mage? I'm not trying to be snarky of pushy, but Johnny brewers such as myself who have hopes that we can do well with a deck we design or massively tweak are stuck in the middle. You can see that there are issues playing such a deck in the TP room, but there is also plenty of disagreement from the JFF crowd. I personally want to test in the TP room because by desire is to compete with my rogue builds and I want to test against the best, but there is a push from that end to not play there either. Here is a different example, what if I want to play a Wizard Tribal deck that runs Snapcaster Mage, a couple Vendilion Clique and a couple Dark Confidant (both I got lucky to trade for), and some counter magic, but the rest of the deck are bulk wizards that are not even close to competitive? Where can you play that deck?
The room description is something like "whatever is fun for you", which is about as all inclusive as you can get, so if a person finds certain strategies not fun then they should list them when they make a new game. Perhaps some kind of fan-driven code system of Casualness could be started, where you could list in the game notes Casual 5 meaning no LD, d/c, counters, 10+ tix cards, or Zubera.
The room description is something like "whatever is fun for you", which is about as all inclusive as you can get, so if a person finds certain strategies not fun then they should list them when they make a new game. Perhaps some kind of fan-driven code system of Casualness could be started, where you could list in the game notes Casual 5 meaning no LD, d/c, counters, 10+ tix cards, or Zubera.
I guess I wasn't clear enough - I wish that WotC provided automated matchmaking, or barring that, more granulated sets of rooms so that if I want to play my kitchen table combo deck, or my deck that just rotated out of standard that I'm able to do so at a level that's competitive and fun for my opponent and myself, and not have to go up against a just barely budget version of Living End. The JFF room simply has far too broad of a range of decks in it for it to be fun sometimes, and I think the primary fault here lies with the way WotC has designed the room.
In lieu of that guidance, some people have established this notion of house rules, where certain types of decks are frowned upon, but my second point is that it just doesn't seem like that notion is widely held by people who play there.
Me: You know, if you're going to play a budget version of tourney deck in the Just for Fun room, it'd be nice if you'd make it a Match instead of a single game so I had a half a chance of winning after sideboarding.
Me: You know, if you're going to play a budget version of tourney deck in the Just for Fun room, it'd be nice if you'd make it a Match instead of a single game so I had a half a chance of winning after sideboarding.
Him: You done whining now?
Meh...II think you both were kinda jerky there. I will often test potential decks that may seem like a budget tournament decks in that room and if I am just testing the MD I might just want to whack out a few single games to test mana-base or something.
I will often test potential decks that may seem like a budget tournament decks in that room and if I am just testing the MD I might just want to whack out a few single games to test mana-base or something.
And if someone said "hey, don't you think that deck's a bit overpowered for the JFF room?" you'd be justified in calling him a jerk?
I could drone on about specific experiences but I would say that the percentage of poor sports on MODO is exceedingly higher than in paper magic. Perhaps it's a matter of not seeing the person face to face but I think the caliber of person is probably lower (ie shut-ins).
Also, as someone caught between the area of trying out new brews but using tier 1 cards to build them, I often have trouble deciding between the JFF room or getting my ass handed to me by MBD and not truly getting a read of how my deck performs. I've literally been told I was "wasting everyone's time" in the tournament practice room (following a match win) and in the very next game in the JFF room asked if "tournament practice was closed or something." You just can't win with people like that.
I could drone on about specific experiences but I would say that the percentage of poor sports on MODO is exceedingly higher than in paper magic. Perhaps it's a matter of not seeing the person face to face but I think the caliber of person is probably lower (ie shut-ins).
Also, as someone caught between the area of trying out new brews but using tier 1 cards to build them, I often have trouble deciding between the JFF room or getting my ass handed to me by MBD and not truly getting a read of how my deck performs. I've literally been told I was "wasting everyone's time" in the tournament practice room (following a match win) and in the very next game in the JFF room asked if "tournament practice was closed or something." You just can't win with people like that.
I've had this exact same problem - I prefer to brew rather than play established decks, but I like to brew with good cards so that my decks are still reasonably competitive. If I go into the tournament practice room I either get rolled by mono black or u/w/x control, or if I do beat people I often get complaints about my deck being jank/not tier 1...etc. Pretty much whatever defense mechanism allows them to feel better about losing. However, if I go into the JFF room, people start complaining about money decks full of dual lands and mythics. There's no pleasing some people I guess. It just sucks because I play MtG for fun, but I don't have time to hang out in card shops and play with 'real' people. Mostly I just stick to the tourney practice room anymore. I'd rather get the occasional fussy neckbeard shut-in whining that my deck is crap and would never win a real tournament, then stomp on newbie casuals with small card pools.
We seriously need a rating system or something. I would really like to be able to click a box that says, exclude scrubs that didn't check their exclude scrubs box.
Then the people that want to play with decent cards but not tier 1 competitive wouldn't be forced to play with the scrubs.
I take screen shots of comments. I don't have them in front of me, but here are a few:
"Mind Twist. Broken card. Welcome to my banlist" (player starts another game and AFKs this game)
Turn 1 Duress - player quits
Turn 1 Thoughtseize - player quits
Turn 3 opponent casts bribery targeting me: gets Terastodon and targets my 3 lands. I float 3 mana and let it destryy them. I then cast sunder. On my turn, I play homeward path - instant concede.
Plays Humility - "r-tard" player quits
Long game with both players using constant removal: "yawn, this game is boring"
"you took longer than 5 seconds to tutor" player quits
"too many counter spells. only f-tards use counters"
(I destory a Karoo/bounce land with strip mine) - the responses are 'LD is g-y' 'honorless people destroy lands' - insert various 'you dont know how to play magic if you are destroying lands'
Edit: lots of people quit at the sight of money cards (as in FoW, mana drain, Karn, etc).
More than 75% of the games I have been, there is not a single hello/welcome or gg (The last comments of nights playing an hour each night, I have received roughly 2-3 out of 10+ games).
Also, so many people will not concede...they will just start another game (you can tell because their names becomes Red in chat)
Turn 1 Duress - player quits
Turn 1 Thoughtseize - player quits
Turn 3 opponent casts bribery targeting me: gets Terastodon and targets my 3 lands. I float 3 mana and let it destryy them. I then cast sunder. On my turn, I play homeward path - instant concede.
All of these are understandable to me if they're playing some sort of combo that is about to be totally ruined by your discard. If I'm playing the Seismic Assault / Treasure Hunt deck, and you make me discard my only non-land card, there's not really any point in continuing the game. Same goes for the Terastodon game - are you really surprised that they conceded when you were about to get 3 3/3 tokens and a 9/9?
The other cases of dropping f-bombs because of certain cards or plays and then going afk is pretty poor sportsmanship though.
Edit: lots of people quit at the sight of money cards (as in FoW, mana drain, Karn, etc).
I don't think I have more than one or two decks that can handle a resolved Karn Liberated, and I don't like playing against decks that can get him out on turn 3. I don't think that's unreasonable. I don't make a fuss about it or curse about it, I just say "sorry that card's too strong for my deck to handle" and move on. But I can see if someone has to go up against several big money cards game after game, and they're new and only have a beginner deck, how that would make them upset.
More than 75% of the games I have been, there is not a single hello/welcome or gg (The last comments of nights playing an hour each night, I have received roughly 2-3 out of 10+ games).
This bothers me too. Some of the best games have been ones where I can have a good discussion going with my opponent that turns into a buddy I can play with frequently. People who close the chat entirely are generally the least sportsmanlike in my opinion.
Turn 1 Duress - player quits
Turn 1 Thoughtseize - player quits
Turn 3 opponent casts bribery targeting me: gets Terastodon and targets my 3 lands. I float 3 mana and let it destryy them. I then cast sunder. On my turn, I play homeward path - instant concede.
All of these are understandable to me if they're playing some sort of combo that is about to be totally ruined by your discard. If I'm playing the Seismic Assault / Treasure Hunt deck, and you make me discard my only non-land card, there's not really any point in continuing the game. Same goes for the Terastodon game - are you really surprised that they conceded when you were about to get 3 3/3 tokens and a 9/9?
The other cases of dropping f-bombs because of certain cards or plays and then going afk is pretty poor sportsmanship though.
All of the games listed above are EDH games. And I can assure you, when I casted duress/thoughtseize, they didnt mulligan that game.
Edit: lots of people quit at the sight of money cards (as in FoW, mana drain, Karn, etc).
I don't think I have more than one or two decks that can handle a resolved Karn Liberated, and I don't like playing against decks that can get him out on turn 3. I don't think that's unreasonable. I don't make a fuss about it or curse about it, I just say "sorry that card's too strong for my deck to handle" and move on. But I can see if someone has to go up against several big money cards game after game, and they're new and only have a beginner deck, how that would make them upset.
better example than karn would be Mishra's Workshop and force of will. Oh and also bob. Turn 2 bob, insta gg. I was trying to give examples of early game plays that are insta ggs.
More than 75% of the games I have been, there is not a single hello/welcome or gg (The last comments of nights playing an hour each night, I have received roughly 2-3 out of 10+ games).
This bothers me too. Some of the best games have been ones where I can have a good discussion going with my opponent that turns into a buddy I can play with frequently. People who close the chat entirely are generally the least sportsmanlike in my opinion.
Same here. I sometimes get insta blocked without being told. The way I found out: I would message them to say gg and ask what they were holding. Oh wait can't, they blocked me.
I get what you are saying but I'm not sure why it matters so much that some people choose to report. They can ignore the person that is trash talking and still report them. If it makes the person being abused feel better to file a report, no matter how ineffective, then what does it matter?
If you want to use analogies, why not use the one that makes the most sense? Playing in a game store at a large tournament. Go ahead and try to act the way described in this thread and see if everyone just ignores you, or if the business does what would very likely be in its best interest and kicks you out.
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Perhaps it is very ineffective in the long run due to MTGO management, but I at least know I did my part. Ignore...report...move on and hope it makes a difference.
Honestly, the way you go on Jermo it makes me wonder how you react and comment on MTGO.
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IMHO the biggest jerk move is when someone says "GG" after they win a game where their opponent barely even played Magic. If I mull to 4 and stick on 1 land for 5 turns, the last thing I want to hear is how it was actually a "game," much less a "good" one. So if you're someone who says GG after every game, regardless of who win or lost--stop doing that. It's actually rude to say GG sometimes; use your brain before you say anything.
THAT'S what you think is the biggest jerk move? I guess you haven't faced many jerks on MTGO then. I've had people message me after a game to call me a jerk because I didn't respond to their ranting during the game. I had an opponent the other day who, while dead on board, refused to pass priority until they timed out so I had to sit there for 10 minutes to get my win. there are a lot of VERY salty people on MTGO, and my opponent saying "gg" after a game where I stall on 2 lands for 8 turns doesn't even register. Plus, I think most people say "good game" as just a polite exit not necessarily as a "that was a good game of magic." It's kind of like how you might say "good morning" to somebody who wakes up with a hangover. It's not ACTUALLY a good morning for that person, but it's just a greeting.
With all that said, I don't say "gg" first unless I lost so that sensitive people don't think I'm rubbing it in.
If I were in a paper MtG event and someone hurled insults at me, then yes I would go to the event organizer and indicate what was said. I wouldn't do this at all if it was "Geez, I can't believe how lucky you were!" or "How come I never get lucky? I hate this game" but I would probably do it if it was "You are an <expletive> and I hope you <expletive> die."
In neither case would I respond directly to the person. By contrast, I would respond if the chat was friendly or at least civil, I don't respond to "nice topdeck" (smarmy but not a problem, I just ignore) but I would definitely respond to "gg."
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People are much too sensitive. I've never once had a negative or positive reaction to a "gg" whether it was a close game, one of us was obviously screwed, the winner said it first, the loser didn't say it or whatever. It's not a "rage-quit" if you don't say "gg" and it's not rubbing it in if you win and say "gg" first. The only time it makes you look foolish is when you think you're going to win, say it and then lose - but that's just hilarious for the winner. I have a hard time taking anyone seriously when they have actual, strong opinions about "gg" etiquette. It's not a good sign for them being a well-adjusted human being.
I actually think the biggest Jerk thing someone can do is start ranting half way through the game how "unlucky" they are... and how awful your deck is... etc. and then in the next 2-3 turns top deck every card they need to win.
For me, bad sportsmanship is something I need to work on MTGO. I go on "tilt" far too often. For somereason... RNG doesn't like me and I don't take it too well.
Last night for example I was playing against Mono-Black Aggro (I play Mono-Black Devotion). They dump their entire hand by turn 4 (they over extend terribly, which should be an auto win since I have drown in sorrow in hand)... so I drown in sorrow killing everything. Over the next 5 turns... they top deck 2 more creatures and two more removal spells. While I only see 2/16 creatures. And that drown in sorrow? The only removal I get to see all game ._.
Stuff like that... happens to me all the time. I can't even count how many times I've thought-seized a terrible hand only to loose because they top deck 2-3 cards in a row.
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Do we know how (if at all) effective reporting someone for bad behavior is? Does it lead to suspensions?
I honestly have no idea.
If it does do nothing, then it's certainly ineffectual. If there's a chance they get a suspension, then it's hardly ineffective. If they've already been suspended once for abusive behavior, they'll be less likely to just rage and curse at you in game and rather just shout at their monitor instead. That's a net benefit for the community, especially newer players who may be more easily driven away by things like that (most of us on these forums are probably too addicted or invested to give it up).
(Swear word warning)
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>implying
Modern
>implying
Legacy
UWMiracles/Countertop
EDH
UUUMemnarch, Steal your grillUUU
RWUZedruu, Queen of ChaosRWU
GWUBRReaper KingGWUBR
My Trades
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
I wish there was more official guidance regarding this. The tagline for the room when you enter is "play what is fun! What is fun? You decide!" or some similar nonsense. I've had people playing tournament grade decks against my janky combo deck in the JFF room with all sorts of justifications:
"Well, this is fun for me!"
"Well, I'm just figuring out the deck"
"Well, I drafted all these cards"
"I just want to see if it's viable as a tourney deck"
I'd love to just block the person and move on, but there are times when it takes a while to find an opponent, and people playing tourney decks are scaring off the people I want to play against, so I tell them their deck isn't appropriate for the room before blocking them. I've actually had one guy who didn't know about the Tournament Practice room, and one guy who thought he was in it already.
Additionally, while having some sort of house rule for "No LD, light on discard, light on counters and light on money mythics" would be nice, it's certainly not what gets played there right now. There's plenty of budget 8-Rack, snapcaster control (4x remand, 4x cryptic), and land destruction going on. I played against one deck that was 4xAcidic Slime, 4xStone Rain, 4x Mwonvuli Acid-Moss and a few others. When you see so much of that going on, you just pretty much assume that most people don't know they shouldn't be playing it and just roll with it. I don't even say anything to these people, just take the loss and move on. I was actually shocked when a guy complained the other day when I used a Tectonic Edge against him in my UW Control deck because I was mana flooded. There are really vast differences in what is expected in that room and what gets played there.
The room description is something like "whatever is fun for you", which is about as all inclusive as you can get, so if a person finds certain strategies not fun then they should list them when they make a new game. Perhaps some kind of fan-driven code system of Casualness could be started, where you could list in the game notes Casual 5 meaning no LD, d/c, counters, 10+ tix cards, or Zubera.
Remand and Cryptic Command do not a good deck make.
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
I guess I wasn't clear enough - I wish that WotC provided automated matchmaking, or barring that, more granulated sets of rooms so that if I want to play my kitchen table combo deck, or my deck that just rotated out of standard that I'm able to do so at a level that's competitive and fun for my opponent and myself, and not have to go up against a just barely budget version of Living End. The JFF room simply has far too broad of a range of decks in it for it to be fun sometimes, and I think the primary fault here lies with the way WotC has designed the room.
In lieu of that guidance, some people have established this notion of house rules, where certain types of decks are frowned upon, but my second point is that it just doesn't seem like that notion is widely held by people who play there.
Him: You done whining now?
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
And if someone said "hey, don't you think that deck's a bit overpowered for the JFF room?" you'd be justified in calling him a jerk?
Also, as someone caught between the area of trying out new brews but using tier 1 cards to build them, I often have trouble deciding between the JFF room or getting my ass handed to me by MBD and not truly getting a read of how my deck performs. I've literally been told I was "wasting everyone's time" in the tournament practice room (following a match win) and in the very next game in the JFF room asked if "tournament practice was closed or something." You just can't win with people like that.
I've had this exact same problem - I prefer to brew rather than play established decks, but I like to brew with good cards so that my decks are still reasonably competitive. If I go into the tournament practice room I either get rolled by mono black or u/w/x control, or if I do beat people I often get complaints about my deck being jank/not tier 1...etc. Pretty much whatever defense mechanism allows them to feel better about losing. However, if I go into the JFF room, people start complaining about money decks full of dual lands and mythics. There's no pleasing some people I guess. It just sucks because I play MtG for fun, but I don't have time to hang out in card shops and play with 'real' people. Mostly I just stick to the tourney practice room anymore. I'd rather get the occasional fussy neckbeard shut-in whining that my deck is crap and would never win a real tournament, then stomp on newbie casuals with small card pools.
Then the people that want to play with decent cards but not tier 1 competitive wouldn't be forced to play with the scrubs.
Used to be called the multiplayer room.
"Mind Twist. Broken card. Welcome to my banlist" (player starts another game and AFKs this game)
Turn 1 Duress - player quits
Turn 1 Thoughtseize - player quits
Turn 3 opponent casts bribery targeting me: gets Terastodon and targets my 3 lands. I float 3 mana and let it destryy them. I then cast sunder. On my turn, I play homeward path - instant concede.
Plays Humility - "r-tard" player quits
Long game with both players using constant removal: "yawn, this game is boring"
"you took longer than 5 seconds to tutor" player quits
"too many counter spells. only f-tards use counters"
(I destory a Karoo/bounce land with strip mine) - the responses are 'LD is g-y' 'honorless people destroy lands' - insert various 'you dont know how to play magic if you are destroying lands'
Edit: lots of people quit at the sight of money cards (as in FoW, mana drain, Karn, etc).
More than 75% of the games I have been, there is not a single hello/welcome or gg (The last comments of nights playing an hour each night, I have received roughly 2-3 out of 10+ games).
Also, so many people will not concede...they will just start another game (you can tell because their names becomes Red in chat)
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
All of these are understandable to me if they're playing some sort of combo that is about to be totally ruined by your discard. If I'm playing the Seismic Assault / Treasure Hunt deck, and you make me discard my only non-land card, there's not really any point in continuing the game. Same goes for the Terastodon game - are you really surprised that they conceded when you were about to get 3 3/3 tokens and a 9/9?
The other cases of dropping f-bombs because of certain cards or plays and then going afk is pretty poor sportsmanship though.
I don't think I have more than one or two decks that can handle a resolved Karn Liberated, and I don't like playing against decks that can get him out on turn 3. I don't think that's unreasonable. I don't make a fuss about it or curse about it, I just say "sorry that card's too strong for my deck to handle" and move on. But I can see if someone has to go up against several big money cards game after game, and they're new and only have a beginner deck, how that would make them upset.
This bothers me too. Some of the best games have been ones where I can have a good discussion going with my opponent that turns into a buddy I can play with frequently. People who close the chat entirely are generally the least sportsmanlike in my opinion.
All of the games listed above are EDH games. And I can assure you, when I casted duress/thoughtseize, they didnt mulligan that game.
better example than karn would be Mishra's Workshop and force of will. Oh and also bob. Turn 2 bob, insta gg. I was trying to give examples of early game plays that are insta ggs.
Same here. I sometimes get insta blocked without being told. The way I found out: I would message them to say gg and ask what they were holding. Oh wait can't, they blocked me.
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list