Does the lifegain really not matter? I haven't played this format in a while, but Vault Skirge was always good for me if he got untracked vs Affinity and Storm. Its terrible vs blue which means it is likely not playable, but still..
I've seen A LOT of U/R Electrickery decks with guys like Kiln Fiend and Wee Dragonauts. I've found the only way I can beat those decks is with threat density and stocking up on as many 2/2s as possible. 2/2s that get out more guys (like Mongrel)/preserve my life total (sometimes I never get to hit with Skirge..).
Anyone wants to play any pauper my MTGO username: Urzishra14. I do play Stompy quite a bit in tourny practice room.
Key I found in the mirror is threat density again. also the Lure guy is great in that matchup. If you can stick him with something like Rancor or even pump spells, it is basically a green wrath against the mirror.
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I just want people who redraft to admit this:
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Viridian Longbow kills things like delver/faeries goblins.
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I just want people who redraft to admit this:
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I can see putting it in MBC as well. They have a lot of x/1 dudes that need to be taken care of.
I usually board them in against any matchup where I need to clear the way of fliers or blockers. Longbow is really good on Nettle and with Q Ranger. Also decent in the mirror match because it'll likely be a longer game.
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I just want people who redraft to admit this:
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Primal Huntbeast is OK and is mainly for post and MBC but too slow for the delver matchup.
I've been fairly successful in the delver matchup, the only time I really lose is when they get some ridiculous multi-delver flips in the first couple of turns.
Right now my basic SB plan has been as follows.
-4 Silhana Ledgewalker
-4 Groundswell
-2 Hunger of the Howlpack
+4 Scattershot Archer
+4 Hornet Sting
+2 Viridian Longbow
There might be other adjustments depending on what my exact configuration is but that's the general idea. My list right now is a little bit different from my old stock one that a lot of people use and I think some of the small changes do help improve the delver matchup as a side effect.
Primal Huntbeast is OK and is mainly for post and MBC but too slow for the delver matchup.
I've been fairly successful in the delver matchup, the only time I really lose is when they get some ridiculous multi-delver flips in the first couple of turns.
Right now my basic SB plan has been as follows.
-4 Silhana Ledgewalker
-4 Groundswell
-2 Hunger of the Howlpack
+4 Scattershot Archer
+4 Hornet Sting
+2 Viridian Longbow
There might be other adjustments depending on what my exact configuration is but that's the general idea. My list right now is a little bit different from my old stock one that a lot of people use and I think some of the small changes do help improve the delver matchup as a side effect.
Why take out groundswell? I usually board out gather courage I feel it it weaker because sometimes you need to smash face quicker and you're usually always getting the landfall. I understand free is good especially when you have to tap out a lot.
I also like Ledgewalker in the matchup solely because of the hexproof it avoids bounce spells.
i usually remove 1 quirion dryad because sometimes it is really the weakest most vulnerable creature in the deck unless it can combo.
looking at the list I'm currently running I would probably do something like
+3 Hornet Sting
+3 Archer
+2 longbow
-1 quirion dryad
-3 Gather Courage
-2 Shinen of Life's Roar
-2 Howl of the wolfpack
Though I can see why you would make a case for taking out ledgewalker, I just think it the hexproof is worth it.
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I just want people who redraft to admit this:
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
I see four Silhana Ledgewalker in almost any list and I was wondering why this is the case?
It's a 2 drop with a fragile body, and I think the decks against which it's most relevant, (Izzet) Cloudpost and MBC, have got good answers like Electrickery and Verdict.
What do you guys think of Jungle Lion instead?
Jungle Lion has the same problems as most of the other cards in the deck (The deck has a giant weakness to electrickery. I think Wild Mongreling out guys is the best way to combat it.)
Jungle Lion has 1 toughness, and although costs 1. doesn't have any kind of evasion. I've sometimes beat Post/ UR because they were stuck on 1 red mana and couldn't trickery away my guy. You're probably better off pumping in response with gather courage than jungle lion.
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I just want people who redraft to admit this:
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
You force them to have very specific answers to deal with a card like Silhana Ledgewalker while Jungle Lion literally dies to anything.
Ledgewalker is the go-to game winner in the deck. A good chunk of the wins with Stompy will come from Pit-Skulk or Ledgewalker. The only deck where Ledgewalker is not really good is against Delver because of all the fliers.
Why take out groundswell? I usually board out gather courage I feel it it weaker because sometimes you need to smash face quicker and you're usually always getting the landfall. I understand free is good especially when you have to tap out a lot.
I also like Ledgewalker in the matchup solely because of the hexproof it avoids bounce spells.
i usually remove 1 quirion dryad because sometimes it is really the weakest most vulnerable creature in the deck unless it can combo.
looking at the list I'm currently running I would probably do something like
+3 Hornet Sting
+3 Archer
+2 longbow
-1 quirion dryad
-3 Gather Courage
-2 Shinen of Life's Roar
-2 Howl of the wolfpack
Though I can see why you would make a case for taking out ledgewalker, I just think it the hexproof is worth it.
The hexproof is not worth it mainly because it quickly gets outclassed by Spire Golems, Stitched Drake, anything flying etc. For ledgewalker to be good here you need to have Rancor + Pump. In a deck running a bunch of Spellstutters and other counters, getting all those pieces to stick to make ledgwalker work is unrealistic.
You sideout Groundswell because there's never really a good time to use it in the matchup. You will either get bounced or Spellstuttered in response which puts you way behind. Of course you look like a genius when it resolves but if its resolving means they have nothing and you should be winning anyways and you'd rather be casting other creatures to advance your board position. When it doesn't resolve you really have left yourself open and you're way behind. Gather Courage is better because its free and lets all your 2/2's trade with Spire Golem and Stitched Drake which is what you really care about. And on the play T1 Sentinel w/ G. Courage on a Phantasmal Bear can really put you far ahead.
If you have Shinen maindeck (I do not personally) you do not side it out in this matchup. It can totally dominate the matchup and this is actually one of the spots where you want it. Similarly if you're on the Longbow sideplan you do not sideout Quirion Ranger because that's the card that makes Longbow really really good. It also helps you keep low-land hands in this 17 land deck and play around Daze better.
If you're having trouble with the matchup it is because you only have 3 hornet sting, 3 archer. These are cards you want to see a lot of every single time you play Delver and make the matchup so much easier. T1 archer really puts them in an awkward spot if they were relying on Spellstutters. And the fact you want it on T1 every time makes this an automatic 4x. 4 Hornet Sting should be automatic in any good stompy sideboard at this point because it is really useful in Delver AND Infect matchups which are 2 of the most popular decks in Pauper on MTGO.
The hexproof is not worth it mainly because it quickly gets outclassed by Spire Golems, Stitched Drake, anything flying etc. For ledgewalker to be good here you need to have Rancor + Pump. In a deck running a bunch of Spellstutters and other counters, getting all those pieces to stick to make ledgwalker work is unrealistic.
You sideout Groundswell because there's never really a good time to use it in the matchup. You will either get bounced or Spellstuttered in response which puts you way behind. Of course you look like a genius when it resolves but if its resolving means they have nothing and you should be winning anyways and you'd rather be casting other creatures to advance your board position. When it doesn't resolve you really have left yourself open and you're way behind. Gather Courage is better because its free and lets all your 2/2's trade with Spire Golem and Stitched Drake which is what you really care about. And on the play T1 Sentinel w/ G. Courage on a Phantasmal Bear can really put you far ahead.
If you have Shinen maindeck (I do not personally) you do not side it out in this matchup. It can totally dominate the matchup and this is actually one of the spots where you want it. Similarly if you're on the Longbow sideplan you do not sideout Quirion Ranger because that's the card that makes Longbow really really good. It also helps you keep low-land hands in this 17 land deck and play around Daze better.
If you're having trouble with the matchup it is because you only have 3 hornet sting, 3 archer. These are cards you want to see a lot of every single time you play Delver and make the matchup so much easier. T1 archer really puts them in an awkward spot if they were relying on Spellstutters. And the fact you want it on T1 every time makes this an automatic 4x. 4 Hornet Sting should be automatic in any good stompy sideboard at this point because it is really useful in Delver AND Infect matchups which are 2 of the most popular decks in Pauper on MTGO.
I have cards in my sideboard that help out against other aggro decks. I actually have harder time with storm/WW then I ever do against delver.
The rest of my sideboard is sandstorms and fogs. I see a lot of faeries and I would probably bring in the sandstorms which are better in a lot more matches than you think they would. The difference between 3 and 4 copies of a spell isn't that big of deal because your deck is already set up to play against control anyways, you want to maximize threats on the table against them. Yeah, like I said, you can make a case for the ledgewalker, I just prefer it because of hexproof and I hate getting my pumped guy bounced, if he blocks, I kill a flyer, if he doesn't I kill a fourth of his life.
I also have 2 copies of Gleeful Sabotage because I hate auras/affinity.
I don't like ranger because it is the weakest 1/1 in the whole deck. He's only good if you get it to combo but I don't ever want to see more than one of them.
I like Groundswell because it is always a +4. especially if you are comboing off. I always side out Gather Courage because I feel it is the weakest of all the pump spells. the key to most of these matchups is landing a pit skulk anyways. Delver has a hard time against something it can't just chump block.
My strategy doesn't really change game to game when I'm playing with MGA, I think 4 long bows are too many, I'd rather use a pump spell like a kill spell so that is why no 4th hornet sting (besides I got Sandstorms if I need that effect as well).
But I usually side out hungers/gather courages first over most other things.
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I just want people who redraft to admit this:
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
Gleeful Sabotage is not very good and is even worse if you're going to play only 2 in your sideboard hoping that it helps you with Affinity. And neither is Sandstorm unless you face a bad UR Storm player and Grixis Storm is a lot more common now w/ the Grapeshot win.
I guess. I haven't updated the sideboard in a few months ( I haven't had the cash to run dailies in that long) so I don't know what my side would look like now. I still don't know if I'd put in the 4th archer.. probably 4x hornet sting is correct but still think the deck needs something against enchantments.
yeah 2x something against affinity doesn't matter I agree with you there, but thats an easy matchup because you'll likely beat them before they can land things that matter against you.
I was under impression that storm plays both win conditions, but i can see how they moved away form Empty because of electrickery so that makes sense. my side will probably be the same cept for 4 stings and 3 sabotages and taking out sandstorms.
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I just want people who redraft to admit this:
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
I just started playing pauper with Stompy and I like it a lot. I think I'm going to try the mongrel/rootwalla build since I've been under-impressed with both Elite and Wandering Wolf. I had a few other thoughts and wanted to see if more experienced players had tried them out already
1) Snakeform: great against infect, crushers, stitched drake, golems, and cycling is big since I feel like I run out of gas instantly.
2) Thermokarst to take out cloudposts. Not sure its necessary to slow down the deck on turn 3 but almost every matchup in tournament practice for me has been a post variant.
3) This deck has answers to Warrens, but what about grapeshot? Does the storm player usually use this to wipe your board, or just dome you, and if the latter, is it generally for exactly lethal? if so, maybe instant speed life gain to last into the next turn?
Your manabass doesn't consistently get to 3cmc so thermokarsts might just be dead cards. You already should have a reasonable/slightly favorable matchup against post anyways.
Grapeshot can be used in both fashions, but normally as a board wipe only if necessary. When I play storm, most of my kills are due to double grapeshot against which life gain does next to nothing (as that's normally around 15 storm). When killing with a single grapeshot, I'll usually hit around 20-25 storm. Life gain would only be useful if you have a clock out, have the mana to use it, and they only have one grapeshot with close to exactly 20 on storm. That's a lot of conditions to meet.
Also, I'm more likely to fizzle at a lower life total (sign in blood + gitaxian probe) so its better to just try for dropping the storm player to single digits.
Storm is so powerful that it seems hard to beat. the best thing you can do against them is try to land as many hits on them early try to force an early grapeshot (just to kill your dudes).
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I just want people who redraft to admit this:
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
GW is actually a pretty bad matchup. The real back breaker is Armadillo Cloak. I think the only SB cards which help are Gleeful Sabotage and Fog. Try to save any Vines you have for when they attempt to target the Gnarlid. Their deck is pretty unstable though with only a small number of lands and playing 2 colors. If the deck does become big something like Tranquility is always a solution.
Considering as Storm and Infect were two bad matchups, yes, I think so.
Anyway, there will be a HUGE change in Pauper, one that I think was needed. Probably right now Post decks will rise in popularite, since they are safe bets, but I don't think it will dominate the meta.
Yeah, I can't even imagine what's going to happen in the meta, and I don't really play the format any more, but I've updated the initial post to at least remove references to ETW/Grapeshot storm. All of the sideboard and matchup analysis there should now be taken with a grain of salt though, because a lot of stuff is likely to change.
My first guess though would be that UR post starts getting more popular, so if I was taking a list in right now I'd play one with 4x young wolf, 4x ledgewalker, 3-4x safehold elite and 3-4x hunger of the howlpack. Those cards are all huge beatings for UR post.
That list looks like a solid start, although I'd rather a 4th gather over the 4th groundswell. You also only have 13 sideboard cards, I'd go up to the 4txh fog (gonna be a lot of aggro) and probably the 4th archer, although that might be overkill. Someone also mentioned reverent silence as an answer to the aura deck if that becomes big (bigger? idk how much it's been played since RtR/ethereal armor/guildgate came out). The aura deck is a pretty awful matchup for us if they land an armadillo cloak or even just a big first-striking blocker.
I forget - is Mirage block in MTGO? If so, might be worth picking up some Serene Heart for the auras matchup. Pretty narrow sideboard card, but I expect that deck will be appearing more and more for a while at least. Also messes up the land enchantment version of Temporal Storm, come to think.
I've been playing Shinen as a 1x in my lists as more of an out to random stuff that I can't really predict.
Right now Stompy becomes a top deck since Storm is no longer in the meta in my opinion. We can say the meta should be looking like Post (UR/UB/G), Delver, Stompy, Affinity, GW Hexproof. Fissure may also become a deck again in some form.
I believe Stompy should continue to have a good (55-60%) matchup with Post until they really adapt and move to heavier removal builds. Delver has always been a great (>= 65%) matchup. Affinity/Fissure I think we are slightly disfavored but still very winnable and GW Hexproof is bad (< 40%).
Going forward I don't think the list changes much:
Main deck the slots in question are really the 5 2-drops (Safehold, Mongrel, Shinen). It depends how the meta shapes up but I could see Garruk's Companion, Safehold, Mongrel all being good at various times. Shinen as I said above helps you out of random situations and can be very good on the play against GW Hexproof if you drop one on T2. It should be better in the new meta since it is relevant against every non-Post deck out there. If you settle on what's the best other 2 drop between the options listed above I think you go ahead and run 3 of that and 2 Shinen.
Fog is no longer necessary with ETW or Infect. I still believe you keep the Archer, Sting, Longbow package because it helps you fight Delver and is randomly good against creature decks like WW. We end up with a pretty good sideboard package of Gleeful and Reverent Silence against GW. Gleeful should help you stall the early game while applying pressure until they have to extend and then you can use Reverent Silence. I really don't want a ton of Reverent Silence in the SB since it is only for 1 very specific match up and drawing multiples is not what you want. Gleeful is good against multiple things including Delver, Affinity and GW so 3 slots is fine there. The one Gather Courage really is a small hedge against post decks that bring in a ton of removal.
I would expect the mirror and, to a lesser extent, goblins to become more popular so both Shinen and, out of the board, fog would be very relevant cards. Both of them break open the mirror and goblins match. I could be wrong though, it depends how things play out. I also don't see wild mongrel or garruk's companion as being where you want to be for 2-drops, both are average at best vs post.
I wouldn't bring hornet sting in for the mirror, hit hits, what, 1 creature? and half of young wolf? Yeah sometimes you'll blow someone out when they kept a 1 land+quirion hand, but it's bad most of the time. I can see the longbow because of the recursion possibilities, but not hornet sting.
Fog, however, is a HUGE card in the mirror and if the mirror is popular enough then I think it justifies its slot based on that alone.
You don't bring Hornet Sting in the mirror, end of story. It doesn't hit the important stuff unless you count Q.Ranger and Gather Courage makes it a losing proposition because you are trading a card and the mana in a match up where you need to be efficient with your mana. In some cases you end up effectively time walking yourself.
Fog is never going to be more than a 2-of in a Stompy sideboard. The reason for this is you want it as a top deck when you're racing. You do not really want it in the opener or early on because you want cards that can help you develop board position or help you make profitable exchanges. Fog does none of this. So yes Fog is "good" in the mirror in late-game cases when you're racing, but you don't go crazy and play 3 or 4. 2 is the right number. It is certainly better than bringing in Sting.
4 Gleeful is too many, you cut one. You don't really want multiples in your opener since the earliest you really want to cast it is on Turn 3 with multiple creatures in hand.
A card you should consider here is Bonesplitter. It is essentially a 5th
Rancor and is very good in any aggro matchup.
Ledgewalker is useless in the matchup. Talked with several good Stompy players about this multiple times (all 2 of them that are in my clan) and that's been the consensus. Same with Groundswell and Hunger due to the bounce that they run. Gather Courage is not that bad actually because it's free but if you see them with a ton of Golems and Serrated Arrows then Gleeful becomes pretty necessary since it is somewhat resilient against counters.
With this sideboard plan I think I've only dropped 1 match to Delver in what must be like 4 months thanks to horrible draws. I highly recommend it and focusing on board position rather than praying for quick kills (i.e. if you can Rancor/pump early or play a creature, you play a creature 10/10 times). Most Stompy players keep having the mindset of trying to throw up a high score ASAP on every attack and it really hurts them when facing delver.
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I've seen A LOT of U/R Electrickery decks with guys like Kiln Fiend and Wee Dragonauts. I've found the only way I can beat those decks is with threat density and stocking up on as many 2/2s as possible. 2/2s that get out more guys (like Mongrel)/preserve my life total (sometimes I never get to hit with Skirge..).
Anyone wants to play any pauper my MTGO username: Urzishra14. I do play Stompy quite a bit in tourny practice room.
Key I found in the mirror is threat density again. also the Lure guy is great in that matchup. If you can stick him with something like Rancor or even pump spells, it is basically a green wrath against the mirror.
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I usually board them in against any matchup where I need to clear the way of fliers or blockers. Longbow is really good on Nettle and with Q Ranger. Also decent in the mirror match because it'll likely be a longer game.
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I've been fairly successful in the delver matchup, the only time I really lose is when they get some ridiculous multi-delver flips in the first couple of turns.
Right now my basic SB plan has been as follows.
-4 Silhana Ledgewalker
-4 Groundswell
-2 Hunger of the Howlpack
+4 Scattershot Archer
+4 Hornet Sting
+2 Viridian Longbow
There might be other adjustments depending on what my exact configuration is but that's the general idea. My list right now is a little bit different from my old stock one that a lot of people use and I think some of the small changes do help improve the delver matchup as a side effect.
Why take out groundswell? I usually board out gather courage I feel it it weaker because sometimes you need to smash face quicker and you're usually always getting the landfall. I understand free is good especially when you have to tap out a lot.
I also like Ledgewalker in the matchup solely because of the hexproof it avoids bounce spells.
i usually remove 1 quirion dryad because sometimes it is really the weakest most vulnerable creature in the deck unless it can combo.
looking at the list I'm currently running I would probably do something like
+3 Hornet Sting
+3 Archer
+2 longbow
-1 quirion dryad
-3 Gather Courage
-2 Shinen of Life's Roar
-2 Howl of the wolfpack
Though I can see why you would make a case for taking out ledgewalker, I just think it the hexproof is worth it.
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Jungle Lion has the same problems as most of the other cards in the deck (The deck has a giant weakness to electrickery. I think Wild Mongreling out guys is the best way to combat it.)
Jungle Lion has 1 toughness, and although costs 1. doesn't have any kind of evasion. I've sometimes beat Post/ UR because they were stuck on 1 red mana and couldn't trickery away my guy. You're probably better off pumping in response with gather courage than jungle lion.
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Ledgewalker is the go-to game winner in the deck. A good chunk of the wins with Stompy will come from Pit-Skulk or Ledgewalker. The only deck where Ledgewalker is not really good is against Delver because of all the fliers.
The hexproof is not worth it mainly because it quickly gets outclassed by Spire Golems, Stitched Drake, anything flying etc. For ledgewalker to be good here you need to have Rancor + Pump. In a deck running a bunch of Spellstutters and other counters, getting all those pieces to stick to make ledgwalker work is unrealistic.
You sideout Groundswell because there's never really a good time to use it in the matchup. You will either get bounced or Spellstuttered in response which puts you way behind. Of course you look like a genius when it resolves but if its resolving means they have nothing and you should be winning anyways and you'd rather be casting other creatures to advance your board position. When it doesn't resolve you really have left yourself open and you're way behind. Gather Courage is better because its free and lets all your 2/2's trade with Spire Golem and Stitched Drake which is what you really care about. And on the play T1 Sentinel w/ G. Courage on a Phantasmal Bear can really put you far ahead.
If you have Shinen maindeck (I do not personally) you do not side it out in this matchup. It can totally dominate the matchup and this is actually one of the spots where you want it. Similarly if you're on the Longbow sideplan you do not sideout Quirion Ranger because that's the card that makes Longbow really really good. It also helps you keep low-land hands in this 17 land deck and play around Daze better.
If you're having trouble with the matchup it is because you only have 3 hornet sting, 3 archer. These are cards you want to see a lot of every single time you play Delver and make the matchup so much easier. T1 archer really puts them in an awkward spot if they were relying on Spellstutters. And the fact you want it on T1 every time makes this an automatic 4x. 4 Hornet Sting should be automatic in any good stompy sideboard at this point because it is really useful in Delver AND Infect matchups which are 2 of the most popular decks in Pauper on MTGO.
I have cards in my sideboard that help out against other aggro decks. I actually have harder time with storm/WW then I ever do against delver.
The rest of my sideboard is sandstorms and fogs. I see a lot of faeries and I would probably bring in the sandstorms which are better in a lot more matches than you think they would. The difference between 3 and 4 copies of a spell isn't that big of deal because your deck is already set up to play against control anyways, you want to maximize threats on the table against them. Yeah, like I said, you can make a case for the ledgewalker, I just prefer it because of hexproof and I hate getting my pumped guy bounced, if he blocks, I kill a flyer, if he doesn't I kill a fourth of his life.
I also have 2 copies of Gleeful Sabotage because I hate auras/affinity.
I don't like ranger because it is the weakest 1/1 in the whole deck. He's only good if you get it to combo but I don't ever want to see more than one of them.
I like Groundswell because it is always a +4. especially if you are comboing off. I always side out Gather Courage because I feel it is the weakest of all the pump spells. the key to most of these matchups is landing a pit skulk anyways. Delver has a hard time against something it can't just chump block.
My strategy doesn't really change game to game when I'm playing with MGA, I think 4 long bows are too many, I'd rather use a pump spell like a kill spell so that is why no 4th hornet sting (besides I got Sandstorms if I need that effect as well).
But I usually side out hungers/gather courages first over most other things.
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yeah 2x something against affinity doesn't matter I agree with you there, but thats an easy matchup because you'll likely beat them before they can land things that matter against you.
I was under impression that storm plays both win conditions, but i can see how they moved away form Empty because of electrickery so that makes sense. my side will probably be the same cept for 4 stings and 3 sabotages and taking out sandstorms.
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1) Snakeform: great against infect, crushers, stitched drake, golems, and cycling is big since I feel like I run out of gas instantly.
2) Thermokarst to take out cloudposts. Not sure its necessary to slow down the deck on turn 3 but almost every matchup in tournament practice for me has been a post variant.
3) This deck has answers to Warrens, but what about grapeshot? Does the storm player usually use this to wipe your board, or just dome you, and if the latter, is it generally for exactly lethal? if so, maybe instant speed life gain to last into the next turn?
Your manabass doesn't consistently get to 3cmc so thermokarsts might just be dead cards. You already should have a reasonable/slightly favorable matchup against post anyways.
Grapeshot can be used in both fashions, but normally as a board wipe only if necessary. When I play storm, most of my kills are due to double grapeshot against which life gain does next to nothing (as that's normally around 15 storm). When killing with a single grapeshot, I'll usually hit around 20-25 storm. Life gain would only be useful if you have a clock out, have the mana to use it, and they only have one grapeshot with close to exactly 20 on storm. That's a lot of conditions to meet.
Also, I'm more likely to fizzle at a lower life total (sign in blood + gitaxian probe) so its better to just try for dropping the storm player to single digits.
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Anyway, there will be a HUGE change in Pauper, one that I think was needed. Probably right now Post decks will rise in popularite, since they are safe bets, but I don't think it will dominate the meta.
My first guess though would be that UR post starts getting more popular, so if I was taking a list in right now I'd play one with 4x young wolf, 4x ledgewalker, 3-4x safehold elite and 3-4x hunger of the howlpack. Those cards are all huge beatings for UR post.
Right now Stompy becomes a top deck since Storm is no longer in the meta in my opinion. We can say the meta should be looking like Post (UR/UB/G), Delver, Stompy, Affinity, GW Hexproof. Fissure may also become a deck again in some form.
I believe Stompy should continue to have a good (55-60%) matchup with Post until they really adapt and move to heavier removal builds. Delver has always been a great (>= 65%) matchup. Affinity/Fissure I think we are slightly disfavored but still very winnable and GW Hexproof is bad (< 40%).
Going forward I don't think the list changes much:
4 Quirion Ranger
4 Young Wolf
4 Skarrgan Pit-Skulk
4 Silhana Ledgewalker
2 Safehold Elite
2 Wild Mongrel
1 Shinen of Life's Roar
4 Groundswell
4 Vines of Vastwood
3 Gather Courage
2 Hunger of the Howlpack
1 Bonesplitter
17 Forest
4 Scattershot Archer
3 Hornet Sting
3 Gleeful Sabotage
2 Reverent Silence
2 Viridian Longbow
1 Gather Courage
Main deck the slots in question are really the 5 2-drops (Safehold, Mongrel, Shinen). It depends how the meta shapes up but I could see Garruk's Companion, Safehold, Mongrel all being good at various times. Shinen as I said above helps you out of random situations and can be very good on the play against GW Hexproof if you drop one on T2. It should be better in the new meta since it is relevant against every non-Post deck out there. If you settle on what's the best other 2 drop between the options listed above I think you go ahead and run 3 of that and 2 Shinen.
Fog is no longer necessary with ETW or Infect. I still believe you keep the Archer, Sting, Longbow package because it helps you fight Delver and is randomly good against creature decks like WW. We end up with a pretty good sideboard package of Gleeful and Reverent Silence against GW. Gleeful should help you stall the early game while applying pressure until they have to extend and then you can use Reverent Silence. I really don't want a ton of Reverent Silence in the SB since it is only for 1 very specific match up and drawing multiples is not what you want. Gleeful is good against multiple things including Delver, Affinity and GW so 3 slots is fine there. The one Gather Courage really is a small hedge against post decks that bring in a ton of removal.
Fog, however, is a HUGE card in the mirror and if the mirror is popular enough then I think it justifies its slot based on that alone.
Fog is never going to be more than a 2-of in a Stompy sideboard. The reason for this is you want it as a top deck when you're racing. You do not really want it in the opener or early on because you want cards that can help you develop board position or help you make profitable exchanges. Fog does none of this. So yes Fog is "good" in the mirror in late-game cases when you're racing, but you don't go crazy and play 3 or 4. 2 is the right number. It is certainly better than bringing in Sting.
4 Gleeful is too many, you cut one. You don't really want multiples in your opener since the earliest you really want to cast it is on Turn 3 with multiple creatures in hand.
A card you should consider here is Bonesplitter. It is essentially a 5th
Rancor and is very good in any aggro matchup.
-4 Groundswell
-2 Hunger of the Howlpack
-2 Gather Courage
+4 Scattershot Archer
+4 Hornet Sting
+2 Viridian Longbow
+2 Gleeful Sabotage
Ledgewalker is useless in the matchup. Talked with several good Stompy players about this multiple times (all 2 of them that are in my clan) and that's been the consensus. Same with Groundswell and Hunger due to the bounce that they run. Gather Courage is not that bad actually because it's free but if you see them with a ton of Golems and Serrated Arrows then Gleeful becomes pretty necessary since it is somewhat resilient against counters.
With this sideboard plan I think I've only dropped 1 match to Delver in what must be like 4 months thanks to horrible draws. I highly recommend it and focusing on board position rather than praying for quick kills (i.e. if you can Rancor/pump early or play a creature, you play a creature 10/10 times). Most Stompy players keep having the mindset of trying to throw up a high score ASAP on every attack and it really hurts them when facing delver.