This deck was primarily getting by as a sort of Pauper Hatebears deck, by playing enough maindeck and sideboard creatures that would break the dominant strategies. But since the dominant strategies it was preying on were Infect and Storm, and those are now banned, WW doesn't have a lot of teeth at this point.
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Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
Monowhite Tokens is not the same deck as White Weenie in any way. We don't have a thread for that deck yet, would you like to make one?
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Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
Anyone have any thoughts on Thraben Inspector? I know mono-white decks like this typically have card draw issues, so maybe this card plus Kor Skyfisher could be a thing. Our 1-drop slot is pretty contested though, so idk.
Also anyone seen Angelic Purge? It seems sick versatile, and in conjunction with cards like Loyal Cathar and Doomed Traveler the draw back seems super manageable. Plus late game you can just sacrifice lands. I could definitely see myself mainboarding Journey to Nowhere, and then if I think they are siding in enchantment removal I could bring in these from the sideboard. That plan aside though, this seems like a really strong card.
Anyone have any thoughts on Thraben Inspector? I know mono-white decks like this typically have card draw issues, so maybe this card plus Kor Skyfisher could be a thing. Our 1-drop slot is pretty contested though, so idk.
Also anyone seen Angelic Purge? It seems sick versatile, and in conjunction with cards like Loyal Cathar and Doomed Traveler the draw back seems super manageable. Plus late game you can just sacrifice lands. I could definitely see myself mainboarding Journey to Nowhere, and then if I think they are siding in enchantment removal I could bring in these from the sideboard. That plan aside though, this seems like a really strong card.
I love me some Thraben Inspector. It's a good card. Angelic Purge is an awesome addition as well. I think that the problem with White Weenie is that other decks will just drown it in card advantage.
Right, which is why we need to find other ways to get advantage where we can. This is gonna be my list as soon as I get some SOI cards.
I think cards like Doomed Traveler, Loyal Cathar, Safehold Elite, and Squadron Hawk might be able to make up for not having the same type of card advantage as other decks. Also like I said before, Thraben Inspector and Kor Skyfisher seems sick. Tbh though, I haven't played pauper a whole lot before so maybe this still won't be able to keep up
As a Teachings player I really respect the WW token deck. Teachings has answers for decks that go narrow and decks that go wide but has a hard time with decks that can do both because that forces you to draw answers to both to win a game. This is a lot different from the list you propose but is a good metagame call: http://www.mtggoldfish.com/deck/238453#online
I can respect Guardian of the Guildpact in either deck because it forces the opponent to have edict effects but then the tokens absorb the edict. I agree that Razor Golem has become obsolete in the face of the Gurmag Angler meta. Not only because of Anglers themselves but because the control decks have warped their removal suite around answering Angler, which also answers Golems.
You need to either get faster, e.g. all 1-2 drops, or go wider e.g. tokens.
Anyone have any thoughts on Thraben Inspector? I know mono-white decks like this typically have card draw issues, so maybe this card plus Kor Skyfisher could be a thing. Our 1-drop slot is pretty contested though, so idk.
Also anyone seen Angelic Purge? It seems sick versatile, and in conjunction with cards like Loyal Cathar and Doomed Traveler the draw back seems super manageable. Plus late game you can just sacrifice lands. I could definitely see myself mainboarding Journey to Nowhere, and then if I think they are siding in enchantment removal I could bring in these from the sideboard. That plan aside though, this seems like a really strong card.
I love me some Thraben Inspector. It's a good card. Angelic Purge is an awesome addition as well. I think that the problem with White Weenie is that other decks will just drown it in card advantage.
Right, which is why we need to find other ways to get advantage where we can. This is gonna be my list as soon as I get some SOI cards.
I think cards like Doomed Traveler, Loyal Cathar, Safehold Elite, and Squadron Hawk might be able to make up for not having the same type of card advantage as other decks. Also like I said before, Thraben Inspector and Kor Skyfisher seems sick. Tbh though, I haven't played pauper a whole lot before so maybe this still won't be able to keep up
I think I like this list the best of the ones I've seen. I would drop Razor Golem for Guardian's Pledge though.
The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! https://pucatrade.com/invite/gift/86097
The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! https://pucatrade.com/invite/gift/86097
With the downgrade of Elite Vanguard I've been messing around with traditional White Weenie builds a bit to see if Vanguard is a big enough push to make it a relevant deck again. First I've been trying this low to the ground version that tops out at 2 mana (save a singleton Unmake) and runs the full compliment of Bonesplitters:
This deck can outvalue other creatures decks fairly well but unfortunately seems too slow to beat Neo-Familiar combo with any consistency and with so many 1 toughness dudes it can get torn apart by a well timed Electrickery (though Lumithread Field out of the board helps fight this). Squadron Hawk has also seemed like less of a good inclusion here than in past WW decks I've tried. It's a great source of card advantage when you need to grind out control opponents, however it doesn't let your War Falcons attack and a 1 power creature for 2 mana is not exactly a great rate even if it brings friends. It might be better to go more into the soldier synergy and replace the Hawks with Raise the Alarm.
Javelineers is maybe not up to snuff these days, but it's a 1 drop soldier and can annoy certain decks *coughdelvercough* if deployed early. Against Kuldotha decks, Tron decks, and control decks it tends to be really weak though. It's possible this deck wants Guardian's Pledge too, though it is not quite as efficient at swarming as Tokens builds. Still it could be a good curve-topper anyways. I might try a more midrangey build out featuring Razor Golem but I'm not sure it would fair any better against the problem decks (in fact it would probably be worse since it's less likely to run them over).
I can't remember what else I'm running in this list at the moment so I'll maybe have to update later.
Countless Gears Renegade is a card I'm really interested in trying. Its basically Nest Invader but better if you can trigger Revolt. It rewards you for getting aggressive and helps rebuild your board after a swing which is exactly what this kind of deck wants. That's kind of what I want to go for with this deck. Strength of Arms is great because it can occasionally save a creature from a Lightning Bolt or in combat. It represents extra damage if the creature gets through, AND it produces yet another body. Can you imagine using that in combat to have one of your 1/1's trade, getting a replacement body, AND THEN dropping a Renegade to get two more bodies? That's four power and removal for 3cmc. Freaking nuts! Thraben Inspector helps here too because of the Clue token. Also, the servo is an artifact which helps out with Court Homunculous!
Another thing along these lines is I might consider running Glint Hawk, Kor Skyfisher, or Aviary Mechanic. I hesitate to run Hawk or Skyfisher because they can be a very real tempo loss if they just get Bolted. Hawk is tempting because I am running so many artifacts and replaying a Husk to get the another creature back can be tempting. Skyfisher and Mechanic can also reset a Cathar which is pretty nice. You can also use it to trigger revolt for Renegade I think that's kind of why I'm partial to Mechanic because its ability is optional but its still a body when you want it. Its otherwise just a vanilla body. It may not be good enough since it doesn't have flying but these bounce creatures also offer a lot of potential utility as a result. I think it is worth testing but I don't normally run them.
The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! https://pucatrade.com/invite/gift/86097
Guardians' Pledge does not pump tokens from Renegade or the Germ token from Flayer Husk. That's worth noting. So far triggering Revolt on the off chance you need to has been a piece of cake. Aviary Mechanic has been largely unnecessary in this endeavor. It could be replaced with something more aggressive but maybe still not Skyfisher and certainly not Glint Hawk. I feel like the deck needs a couple extra equipment (preferably of the Living Weapon type and low cmc) and a couple of more copies of Strength of Arms. Guardians' Pledge is capable of producing an insane amount of damage so any build that can maximize that to its fullest potential.
The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! https://pucatrade.com/invite/gift/86097
The reason for the red splash? Rally the Peasants, which has a red flashback cost, and Electrickery out of the sideboard (in the linked version). RtP alone is totally worth it.
I haven't put in and personally tested a sideboard yet, but this deck has been performing really well, and is highly resilient to bad draws. The best part? It set me back about 2 tickets on MTGO.
Maybe one day.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
3 Selfless Cathar
4 Raise the Alarm
4 Gather the Townsfolk
4 Veteran Armorer
4 Squadron Hawk
4 Battle Screech
3 Triplicate Spirits
4 Ramosian Rally
3 Quicksand
2 Secluded Steppe
17 Plains
2 Soul Warden
2 Circle of Protection: Red
3 Sundering Growth
3 Order of Leitbur
2 Lumithread Field
3 Journey to Nowhere
Edit - that's my actual list. It's a very decent start and could be tweaked further.
Also anyone seen Angelic Purge? It seems sick versatile, and in conjunction with cards like Loyal Cathar and Doomed Traveler the draw back seems super manageable. Plus late game you can just sacrifice lands. I could definitely see myself mainboarding Journey to Nowhere, and then if I think they are siding in enchantment removal I could bring in these from the sideboard. That plan aside though, this seems like a really strong card.
Right, which is why we need to find other ways to get advantage where we can. This is gonna be my list as soon as I get some SOI cards.
4 Thraben Inspector
4 Kor Skyfisher
4 Loyal Cathar
4 Safehold Elite
4 Squadron Hawk
4 Razor Golem
2 Guardian of the Guildpact
4 Journey to Nowhere
2 Cenn's Enlistment
3 Secluded Steppe
18 Plains
I think cards like Doomed Traveler, Loyal Cathar, Safehold Elite, and Squadron Hawk might be able to make up for not having the same type of card advantage as other decks. Also like I said before, Thraben Inspector and Kor Skyfisher seems sick. Tbh though, I haven't played pauper a whole lot before so maybe this still won't be able to keep up
So what would you recommend? Are their better cards that fill similar roles, or does this deck just want more 1 and 2 drops?
I can respect Guardian of the Guildpact in either deck because it forces the opponent to have edict effects but then the tokens absorb the edict. I agree that Razor Golem has become obsolete in the face of the Gurmag Angler meta. Not only because of Anglers themselves but because the control decks have warped their removal suite around answering Angler, which also answers Golems.
You need to either get faster, e.g. all 1-2 drops, or go wider e.g. tokens.
I think I like this list the best of the ones I've seen. I would drop Razor Golem for Guardian's Pledge though.
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4x Doomed Traveler
4x Thraben Inspector
4x Elite Vanguard
2x Nyxborn Rollicker
4x Squadron Hawk
4x Kor Skyfisher
4x Loyal Cathar
4x Skyknight Legionnaire
4x Lightning Bolt
3x Rally the Peasants
3x Journey to Nowhere
LAND (20)
18x Plains
4x Mountain
4x Evolving Wilds
4x Wind-Scarred Crag
Maybe something like this?
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4x Elite Vanguard
4x Icatian Javelineers
4x Thraben Inspector
3x Doomed Traveler
4x War Falcon
4x Kor Skyfisher
4x Loyal Cathar
4x Squadron Hawk
4x Journey to Nowhere
1x Unmake
18x Plains
2x Secluded Steppe
This deck can outvalue other creatures decks fairly well but unfortunately seems too slow to beat Neo-Familiar combo with any consistency and with so many 1 toughness dudes it can get torn apart by a well timed Electrickery (though Lumithread Field out of the board helps fight this). Squadron Hawk has also seemed like less of a good inclusion here than in past WW decks I've tried. It's a great source of card advantage when you need to grind out control opponents, however it doesn't let your War Falcons attack and a 1 power creature for 2 mana is not exactly a great rate even if it brings friends. It might be better to go more into the soldier synergy and replace the Hawks with Raise the Alarm.
Javelineers is maybe not up to snuff these days, but it's a 1 drop soldier and can annoy certain decks *coughdelvercough* if deployed early. Against Kuldotha decks, Tron decks, and control decks it tends to be really weak though. It's possible this deck wants Guardian's Pledge too, though it is not quite as efficient at swarming as Tokens builds. Still it could be a good curve-topper anyways. I might try a more midrangey build out featuring Razor Golem but I'm not sure it would fair any better against the problem decks (in fact it would probably be worse since it's less likely to run them over).
4x Court Homunculus
4x Thraben Inspector
4x Elite Vanguard
4x Squadron Hawk
4x Loyal Cathar
4x ???
2x Guardian of the Guildpact
4x Flayer Husk
4x Sunlance
3x Strength of Arms
3x Guardian's Pledge
LANDS (20)
14x Plains
4x Ancient Den
2x Secluded Steppe
2x Kor Sanctifiers
2x Circle of Protection: Red
2x Circle of Protection: Green
3x Journey to Nowhere
I can't remember what else I'm running in this list at the moment so I'll maybe have to update later.
Countless Gears Renegade is a card I'm really interested in trying. Its basically Nest Invader but better if you can trigger Revolt. It rewards you for getting aggressive and helps rebuild your board after a swing which is exactly what this kind of deck wants. That's kind of what I want to go for with this deck. Strength of Arms is great because it can occasionally save a creature from a Lightning Bolt or in combat. It represents extra damage if the creature gets through, AND it produces yet another body. Can you imagine using that in combat to have one of your 1/1's trade, getting a replacement body, AND THEN dropping a Renegade to get two more bodies? That's four power and removal for 3cmc. Freaking nuts! Thraben Inspector helps here too because of the Clue token. Also, the servo is an artifact which helps out with Court Homunculous!
Another thing along these lines is I might consider running Glint Hawk, Kor Skyfisher, or Aviary Mechanic. I hesitate to run Hawk or Skyfisher because they can be a very real tempo loss if they just get Bolted. Hawk is tempting because I am running so many artifacts and replaying a Husk to get the another creature back can be tempting. Skyfisher and Mechanic can also reset a Cathar which is pretty nice. You can also use it to trigger revolt for Renegade I think that's kind of why I'm partial to Mechanic because its ability is optional but its still a body when you want it. Its otherwise just a vanilla body. It may not be good enough since it doesn't have flying but these bounce creatures also offer a lot of potential utility as a result. I think it is worth testing but I don't normally run them.
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4x Court Homunculus
4x Elite Vanguard
4x Thraben Inspector
4x Squadron Hawk
4x Aviary Mechanic
4x Countless Gears Renegade
4x Loyal Cathar
4x Flayer Husk
2x Strength of Arms
4x Sunlance
2x Guardians' Pledge
LANDS (20)
2x Secluded Steppe
4x Ancient Den
14x Plains
2x Kor Sanctifiers
2x Circle of Protection: Green
2x Circle of Protection: Red
4x Journey to Nowhere
Guardians' Pledge does not pump tokens from Renegade or the Germ token from Flayer Husk. That's worth noting. So far triggering Revolt on the off chance you need to has been a piece of cake. Aviary Mechanic has been largely unnecessary in this endeavor. It could be replaced with something more aggressive but maybe still not Skyfisher and certainly not Glint Hawk. I feel like the deck needs a couple extra equipment (preferably of the Living Weapon type and low cmc) and a couple of more copies of Strength of Arms. Guardians' Pledge is capable of producing an insane amount of damage so any build that can maximize that to its fullest potential.
https://pucatrade.com/invite/gift/86097
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
4 soul warden
4 soul's attendant
4 ajani's sunstriker
4 squadron hawk
4 legion conquistador
4 guardian of the guildpact
4 razor golum
4 smite
4 raise the alarm
Lands 24
4 secluded steppe
20 plains
2 crimson acolyte
2 obsidian acolyte
2 relic of progenitus
2 kor sanctifies
2 celestial flare
2 rootborn defenses
1 oblivion ring
1 unmake
1 solitari visionary
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Since savannah lions have been reprinted as a common, can this cat have a place in weenies?
The funniest thing about this particular signature is that by the time you realize it doesn't say anything it's too late to stop reading it....
2 Benevolent Bodyguard
1 Icatian Javelineers
2 Loyal Pegasus
4 Soul Warden
4 Thraben Inspector
4 Squadron Hawk
1 Veteran Armorer
4 Gather the Townsfolk
4 Raise the Alarm
4 Rally the Peasants
4 Battle Screech
Artifacts
2 Bonesplitter
2 Journey to Nowhere
Lands
4 Boros Garrison
1 Secluded Steppe
2 Wind-Scarred Crag
15 Plains
The reason for the red splash? Rally the Peasants, which has a red flashback cost, and Electrickery out of the sideboard (in the linked version). RtP alone is totally worth it.
I haven't put in and personally tested a sideboard yet, but this deck has been performing really well, and is highly resilient to bad draws. The best part? It set me back about 2 tickets on MTGO.
https://www.mtggoldfish.com/archetype/pauper-mono-white-heroic#paper
The heroic deck is so different from the classic weenie decks that it deserves its own thread. Anyone interested in doing one?
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
Legacy: Snake&Show
http://www.mtgthesource.com/forums/showthread.php?27217-Deck-Sneak-and-Show
Discuss my Cube @ MTGsalvation:
http://forums.mtgsalvation.com/showthread.php?t=207309