So I created this deck. Is a take of the Midnight Guard + Presence of Gond combo that already exists, but with Blue. I'm pretty new to MTGO and Pauper, so I'm not sure how to improve it. One thing that I have seen is that the lands were problematic. I changed it to what you can see here, but I still feel that there is room for improvement.
What do you think of the deck? Suggestions will be welcomed!
If I were doing a splash, I'd consider Red for Impact Tremors so you have a win con that doesn't force you to untap, or maybe black for Harsh Sustenance.
Outside of that, I don't thing forcing a third color for brainstorm and counterspell is a good idea.
So I created this deck. Is a take of the Midnight Guard + Presence of Gond combo that already exists, but with Blue. I'm pretty new to MTGO and Pauper, so I'm not sure how to improve it. One thing that I have seen is that the lands were problematic. I changed it to what you can see here, but I still feel that there is room for improvement.
What do you think of the deck? Suggestions will be welcomed!
I see where you are going with this, but translating twin into pauper has some issues that I don't think your deck resolves.
1. It was a UR combo, which is the control colors. It was natural to simply add the combo to a control deck, whereas GW is aggro colors and takes unnatural backbending to fit it in.
2. Midnight Guard doesn't have flash. What made twin so effective a combo was being able to drop Exarch or Pestermite at the end of the opponent's turn, then win by untapping. Here your combo is open to removal for a full round before it goes off.
3. Dispel and Turn Aside are critical for protecting your combo, since you are all in on it and not just a control deck with a clock.
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Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
Yeah, you are right. I have tested some more and I don't really like the result. Well, it did'nt even cost me 2 TIX, so it wasn't a huge loss and it was fun.
What do you think of the deck? Suggestions will be welcomed!
4 Heliod's Pilgrim
4 Midnight Guard
4 Soul Warden
4 Soul's Attendant
4 Brainstorm
2 Counterspell
2 Mana Leak
4 Presence of Gond
4 Raise the Alarm
2 Spell Pierce
2 Spreading Seas
2 Forest
3 Island
4 Ponder
3 Plains
2 Terramorphic Expanse
2 Thornwood Falls
4 Tranquil Cove
2 Counterspell
4 Disenchant
2 Dispel
3 Oblivion Ring
2 Relic of Progenitus
2 Sunlance
Outside of that, I don't thing forcing a third color for brainstorm and counterspell is a good idea.
I see where you are going with this, but translating twin into pauper has some issues that I don't think your deck resolves.
1. It was a UR combo, which is the control colors. It was natural to simply add the combo to a control deck, whereas GW is aggro colors and takes unnatural backbending to fit it in.
2. Midnight Guard doesn't have flash. What made twin so effective a combo was being able to drop Exarch or Pestermite at the end of the opponent's turn, then win by untapping. Here your combo is open to removal for a full round before it goes off.
3. Dispel and Turn Aside are critical for protecting your combo, since you are all in on it and not just a control deck with a clock.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post