I need your help/suggestions/opinion to complete my on-going construction pauper deck.
the meta in our LGS is more on MBC, and black doesn't have a card to interact with enchantments that's why i came up with the idea to use impact tremors for them. the deck utilized the synergy between glitterfang and impact tremor to have a recurrable creature spell.
early aggro with goblins/token are the initial pressure to opponent then eventually shift to a midrange plan of using burns and impact tremors, with MBC as the major deck in our meta, i'm pretty sure that my goblins/tokens will easily fall down due to shrivel/crypt rats/coumbajj witches.
here's the deck list, currently i'm missing 2pcs to complete the deck and no side board yet except for the auto 4 of pyroblast vs blue.
Without any synergy to go with the Great Furnace (like Galvanic Blast) they are a liability against decks that sideboard artifact hate to deal with Affinity. You might try Thermo-Alchemist as well since token makers are usually instants or sorceries and he plays well with those as Impact Tremors 5-8. I think I would probably try going R/W for things like Cenn's Enlistment, Rally the Peasants, and Raise the Alarm. If you can make/keep enough tokens on board you can just swing them in and make them huge. It let's you attack on multiple axis. I still think Mogg War Marshal and Bushwhacker would be fine in such a list but would probably drop Denizen and Arsonist. I would also consider moving Reckless Abandon to the side. There aren't many decks in the format that run main deck fogs unless there just happens to be a lot of that in your local meta.
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I haven't yet ported my standard pauper Impact Tremors deck into a classic pauper shell yet, but, after playing it I can tell you there are a couple of approaches you can take.
If Impact Tremors is going to be your main win condition you want to have ways to search or draw into it quicker. If you're not doing this then you're going to have a good number of games where you just play creatures and they don't do much for you. Green has some of the best ways to get you to your Impact Tremors quickly. Vessel of Nascency and Commune with the Gods are terrific when you're using mostly creature spells that produce multiple creatures. Not so great if you're using non-creature spells that produce creatures. A g/r shell also gives you more options in the board to combat various decks in the meta.
The other approach, and your list seems to be geared towards this is to have a mono-red "go wide" deck and use Impact Tremors (and Raid Bombardment)out of the sideboard as ways to combat control decks and/or decks that don't have a lot of answers for enchantments.
Personally I'm of the opinion that Impact Tremors is a little slow for classic pauper, but, I haven't really done a lot of testing with it yet. I prefer the cards that generate the most number of creatures per spell, as they give you the most bang for your buck. I think glitterfang is a stretch, but I like HNT's suggestion of Thermo-Alchemist. Dragon Fodder and Krenko's command look great, and don't forget about Giantbaiting two pings with tremors and 8 power on the board. I don't think we're done exploring all the good things Thermo-Alchemist can do, and I'd love to see a fresh take on mono-red.
Great Furnace makes sense in a MBC heavy meta as tech against Wrench Mind, though OTOH it's not likely they'd bring such a card in against an aggro deck. I do agree that white makes sense for more token makers. It also gives you Veteran Armorer which is great against Pestilence, Crypt Rats, and Shrivel.
thanks a lot for all the suggestion, i'd like the idea of adding thermo-alchemist.
for the great furnace, i use it as protection against wrench mind as my LGS have 4-MBC players. Our LGS is really heavy in MBC and other black variant decks.
i'm also thinking about adding kuldotha rebirth, more sorcery spells for thermo-alchemist
thanks a lot for all the suggestion, i'd like the idea of adding thermo-alchemist.
for the great furnace, i use it as protection against wrench mind as my LGS have 4-MBC players. Our LGS is really heavy in MBC and other black variant decks.
i'm also thinking about adding kuldotha rebirth, more sorcery spells for thermo-alchemist
Actually Kuldotha Rebirth could be an awesome addition with the right build.
Private Mod Note
():
Rollback Post to RevisionRollBack
The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! https://pucatrade.com/invite/gift/86097
I need your help/suggestions/opinion to complete my on-going construction pauper deck.
the meta in our LGS is more on MBC, and black doesn't have a card to interact with enchantments that's why i came up with the idea to use impact tremors for them. the deck utilized the synergy between glitterfang and impact tremor to have a recurrable creature spell.
early aggro with goblins/token are the initial pressure to opponent then eventually shift to a midrange plan of using burns and impact tremors, with MBC as the major deck in our meta, i'm pretty sure that my goblins/tokens will easily fall down due to shrivel/crypt rats/coumbajj witches.
here's the deck list, currently i'm missing 2pcs to complete the deck and no side board yet except for the auto 4 of pyroblast vs blue.
4 Great Furnace
14 Mountain
Creatures
4 Foundry Street Denizen
4 Glitterfang
4 Goblin Arsonist
4 Goblin Bushwhacker
4 Mogg War Marshal
4 Lightning Bolt
4 Dragon Fodder
4 Krenko's Command
2 Reckless Abandon
4 Impact Tremors
2 Furious Assault
looking forward for your feedbacks, thanks in advance!
https://pucatrade.com/invite/gift/86097
If Impact Tremors is going to be your main win condition you want to have ways to search or draw into it quicker. If you're not doing this then you're going to have a good number of games where you just play creatures and they don't do much for you. Green has some of the best ways to get you to your Impact Tremors quickly. Vessel of Nascency and Commune with the Gods are terrific when you're using mostly creature spells that produce multiple creatures. Not so great if you're using non-creature spells that produce creatures. A g/r shell also gives you more options in the board to combat various decks in the meta.
The other approach, and your list seems to be geared towards this is to have a mono-red "go wide" deck and use Impact Tremors (and Raid Bombardment)out of the sideboard as ways to combat control decks and/or decks that don't have a lot of answers for enchantments.
Personally I'm of the opinion that Impact Tremors is a little slow for classic pauper, but, I haven't really done a lot of testing with it yet. I prefer the cards that generate the most number of creatures per spell, as they give you the most bang for your buck. I think glitterfang is a stretch, but I like HNT's suggestion of Thermo-Alchemist. Dragon Fodder and Krenko's command look great, and don't forget about Giantbaiting two pings with tremors and 8 power on the board. I don't think we're done exploring all the good things Thermo-Alchemist can do, and I'd love to see a fresh take on mono-red.
for the great furnace, i use it as protection against wrench mind as my LGS have 4-MBC players. Our LGS is really heavy in MBC and other black variant decks.
i'm also thinking about adding kuldotha rebirth, more sorcery spells for thermo-alchemist
Actually Kuldotha Rebirth could be an awesome addition with the right build.
https://pucatrade.com/invite/gift/86097
i use great furnace, ornithopter and bonded construct for kuldotha rebirth. against non-mbc deck i won in a flash but vs mbc, i normally lack fuel to finish the game. coumbajj witches, gurmag angler, gary are big walls to manuever.