So with the new set there are a lot of new Eldrazi. I thought it might be fun to make a Pauper Eldrazi deck kind of like the ones in Modern. They are missing a lot of the cards that make those lists good, I realize that, but it was more of just an expirament for fun. I started out in Mono-B and couldn't win a game. Then I tried B/R for Lightning Bolt. I got a lot closer but the problem I am running into is that its WAY too easy to disrupt what the deck wants to do which is try and play a Hedron Crawler to ramp out a Kozilek's Channeler to ramp out a Ruin Processor or Ulamog's Crusher.
I think the deck could win a game or two every now and again if I could get to a Ruin Processor or a Crusher but the problem I'm running into is that Kozilek's Channeler dies WAY to easy in a format that is, apparently, ripe with Flame Slash and Metalcrafted Glavanic Blasts. I'm not looking to crush the format or even build a Tier 1 deck, just the best version of this one that I can. I'm considering W/B for things like Gods Willing and Journey to Nowhere. Here's the basic core of the deck:
Having some way of protecting the, shockingly, fragile ramp creatures would certainly help the deck propel its ramp engine. I considered using Tron lands but Tron is so focused on assembling Tron as fast as possible that it doesn't have time for other early plays. I really kind of want to use some of these other creatures. As I said, I realize it may never be competitive but it would be nice to not just get completely trounced every game either.
I'm wondering if adding green for Swell of Growth for ramp and protection even protection against burn based removal and Ranger's Guile might be worth it? I like White for the exile to process with Journey to Nowhere and it still offers protection in the form of Gods Willing that also provides a little bit of draw filtering.
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Shouldn't you be playing Urzatron? Otherwise, why bother? There is no real eldrazi synergy at common.
Honestly? Just for funzies. And with Urza Tron you are just trying to assemble Tron as fast as possible and dedicate like half the deck just to the synergy of building Tron. I wanted to do something that was more like a "Mid-Range" esque deck list that plays a more "fair" game and drops a host of other creatures along the way.
One of the things I'm going to try out now is running Generator Servant to ramp into a hastey Ruin Processor or Ulamog's Crusher. Its better than Hedron Crawler in a lot of ways because its a 2cmc 2/1 and provides more ramp the turn you activate it and gives the creature ramp but its not colorless for Dominator Drone.
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I'm working on a colorless version with Tron lands so I'll just share the list I came up with and perhaps post an update later after some more testing.
Personally, I'd try to move away from the processor theme; I'm not a huge fan of wasting time or resources for the possibility of one card paying off. Maybe you can try a build that focuses more on Eldrazi tokens and using them either to ramp into something big or just overwhelm them. Eldrazi Skyspawner seems to be showing up everywhere; maybe it could do some work, along with Sky Scourer and Dominator Drone. Or maybe you could find a way to get Hand of Emrakul into play early. That actually sounds like a deck I want to make . . .
Ruin Processor and Relic have been fine so far in testing, because either one can win a game on its own without the combination. I'm playing paper pauper and probably half the format is using it's 'yard for Anglers or whatever else, and a 7/8 for 7 is just good times generally. I have changed the list a bit though I will update soon on here.
I think focusing on small eldrazi and winning with a resolved Swarm Surge is the way to go. Pilgrim's Eye was a common in Worldwake and gets the benefit from Surge, so your black splash could be on the light side if other colors like U/R turned out to be better as main colors.
I think the deck could win a game or two every now and again if I could get to a Ruin Processor or a Crusher but the problem I'm running into is that Kozilek's Channeler dies WAY to easy in a format that is, apparently, ripe with Flame Slash and Metalcrafted Glavanic Blasts. I'm not looking to crush the format or even build a Tier 1 deck, just the best version of this one that I can. I'm considering W/B for things like Gods Willing and Journey to Nowhere. Here's the basic core of the deck:
4x Hedron Crawler
4x Sky Scourer
4x Dominator Drone
4x Kozilek's Channeler
3x Ruin Processor
2x Ulamog's Crusher
4x Chainer's Edict
4x Relic of Progenitus
3x Pristine Talisman
19x Swamp
2x Bojuka Bog
Having some way of protecting the, shockingly, fragile ramp creatures would certainly help the deck propel its ramp engine. I considered using Tron lands but Tron is so focused on assembling Tron as fast as possible that it doesn't have time for other early plays. I really kind of want to use some of these other creatures. As I said, I realize it may never be competitive but it would be nice to not just get completely trounced every game either.
I'm wondering if adding green for Swell of Growth for ramp and protection even protection against burn based removal and Ranger's Guile might be worth it? I like White for the exile to process with Journey to Nowhere and it still offers protection in the form of Gods Willing that also provides a little bit of draw filtering.
https://pucatrade.com/invite/gift/86097
Honestly? Just for funzies. And with Urza Tron you are just trying to assemble Tron as fast as possible and dedicate like half the deck just to the synergy of building Tron. I wanted to do something that was more like a "Mid-Range" esque deck list that plays a more "fair" game and drops a host of other creatures along the way.
One of the things I'm going to try out now is running Generator Servant to ramp into a hastey Ruin Processor or Ulamog's Crusher. Its better than Hedron Crawler in a lot of ways because its a 2cmc 2/1 and provides more ramp the turn you activate it and gives the creature ramp but its not colorless for Dominator Drone.
https://pucatrade.com/invite/gift/86097
3x Desert
4x Haunted Fengraf
2x Quicksand
4x Radiant Fountain
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
Artifact
2x Darksteel Pendant
4x Expedition Map
4x Mind Stone
4x Relic of Progenitus
4x Serrated Arrows
3x Tumble Magnet
4x Bottle Gnomes
4x Kozilek's Channeler
4x Ruin Processor
2x Ulamog's Crusher
1x Desert
4x One-Eyed Scarecrow
4x Perilous Myr
2x Quicksand
4x Scour from Existence
Pauper: Burn
Modern: Burn
Legacy: Burn
EDH: Marath, Will of the Wild - Ramp/Combo | Anafenza the Foremost - French | Uril, the Miststalker - Voltron | Freyalise, Llanowar's Fury - Goodstuff
Ghost Council of Orzhov - Tokens | Lazav, Dimir Mastermind - Control | Isamaru, Hound of Konda - Tiny Leaders