I have an amazing hatred for Delver and any counter magic. So, I looked to see what pauper had in any way of uncounterable effects and spells. Not many cards to pick from, but what I have put together is fun to play and gives delver decks and others a big fat wedgie. There are a number of decks that use Tilling Treefolk to gain card advantage and it is the core of this deck. This is similar to "Thunder Trees", "Thunder Jund" and other decks out there but with focus on combating counter spells/delver and now the ever present Gurmag Angler.
Playing it: get one of each color as soon as possible, cycle to get 2+ lands in the graveyard so you can get them back with Tilling Treefolk. Strip opponent's hand as soon as possible while killing threats. Once your ahead, lay down beaters for the kill and or finish with burn spells. I almost always have a full hand and can dig fast for what I need. Try to get to 8 mana then keep extra land in hand for Raven's Crime or Flame Jab. 8 mana allows you to cycle Resounding Thunder for 6 damage and draw a card that can't be countered.
Creatures: 16
4 Tilling Treefolk - core advantage card: return 2 cycle or other lands to reuse Flame jab or Raven's Crime or just draw.
1 Twisted Abomination
3 Jund Sojourners - uncounterable 1 damage and draw - fun creature
2 Krosan Tusker - uncounterable draw 2 cards (land fetch) or just a fatty
2 Nantuko Vigilante - advantage: fatty and destroy enchantment/artifact
4 Brindle Boar or Grazing Gladehart - life gain vs burn, MBC, etc.
Weakness: slow deck (deck plays like control), anti-graveyard hurts my advantage, 3 colors, weenie decks can overrun me.
Strength: Card Advantage, Good vs control and even some creature heavy decks.
Let me know your ideas to kill delver and annoy counterspell decks that fit this deck.
So far it is fun and works well vs many types of decks.
Playing it: get one of each color as soon as possible, cycle to get 2+ lands in the graveyard so you can get them back with Tilling Treefolk. Strip opponent's hand as soon as possible while killing threats. Once your ahead, lay down beaters for the kill and or finish with burn spells. I almost always have a full hand and can dig fast for what I need. Try to get to 8 mana then keep extra land in hand for Raven's Crime or Flame Jab. 8 mana allows you to cycle Resounding Thunder for 6 damage and draw a card that can't be countered.
Anti-Counter Advantage Deck (aka Jund Thunder) List:
Spells: 19
2 Raven's Crime - key to deck vs control - make sure they don't have cards in hand
1 Flame Jab - excellent in pauper as many creatures only have 1 toughness
3 Chainer's Edict - advantage removal
3 Resounding Thunder - uncounterable draw + 6 damage
1 Kaervek's Torch - hard to counter damage
3 Terminate - kill fatties
2 Swirling Sandstorm - sweeper
2 Grim Harvest - reuse your creatures, pain in butt for heavy counter/kill decks
2 Crop Rotation or Expedition Map -- 3 color is tough to run, fetch Bojuka Bog or cycle land etc.
Creatures: 16
4 Tilling Treefolk - core advantage card: return 2 cycle or other lands to reuse Flame jab or Raven's Crime or just draw.
1 Twisted Abomination
3 Jund Sojourners - uncounterable 1 damage and draw - fun creature
2 Krosan Tusker - uncounterable draw 2 cards (land fetch) or just a fatty
2 Nantuko Vigilante - advantage: fatty and destroy enchantment/artifact
4 Brindle Boar or Grazing Gladehart - life gain vs burn, MBC, etc.
Land: 25
1 Bojuka Bog -- best vs Delve or MBC
1 Mortuary Mire - put Tilling Treefolk back
1 Haunted Fengraf
1 Quicksand
1 Golgari Rot Farm - return Bog or Cycle Land to hand
1 Gruul Turf - return Bog or Cycle Land to hand
1 Barren Moor
3 Forgotten Cave
3 Tranquil Thicket
3 Terramorphic Expanse
4 Forest
3 Mountain
2 Swamps
Sideboard:
1 Raven's Crime - extra vs control
1 Flame Jab - extra vs weenies
1 Swirling Sandstorm - extra ground sweeper
1 Grim Harvest - extra vs heavy removal
1 Wickerbough Elder
2 Ancient Grudge - anti artifact
1 Battlefield Scrounger - anti milling
2 Moment's Peace - great vs all the double strike, infect out there.
1 Chainer's Edict
1 Electrickery - anti-swarm
1 Night Terrors - vs combo or control
1 Hush - anti-hexproof and white control
1 Claws of Wirewood - anti-flying
Other ideas:
Blightning - vs control
Staggershock - 2 for 1
Complete Disregard or Magma Spray or Touch of the Void - exile creature
Icefall - anti-artifact/urza lands
Solar Blast - cycle for 1 damage and draw but not as good as Jund Sojourners
Needle Drop
Sylvok Lifestaff - lifegain
Gleeful Sabotage - anti-enchantment/artifact
Viscera Dragger - might be worth main decking
Rolling Thunder -- double red mana iffy
Harrow - not many basic lands to grab
Strangling Soot or Lightning Bolt
Weakness: slow deck (deck plays like control), anti-graveyard hurts my advantage, 3 colors, weenie decks can overrun me.
Strength: Card Advantage, Good vs control and even some creature heavy decks.
Let me know your ideas to kill delver and annoy counterspell decks that fit this deck.
So far it is fun and works well vs many types of decks.