Heirloom CMS was attempted in Season 1. Players didn't like how you it's very hard to guess what will become legal every time a set got released. Some players showed up with a regular deck 5 mins before only to realize a quarter of their deck is illegal.
Maybe a format where every rare and mythic that has ever appeared in a Masters set is banned (All cards from MMA MM15 MM17 VMA EMA Iconic Masters & Masters 25)?
That was my initial thought as well, I've competed in one PD tourney, where I essentially stole someone's MBC deck, revamped the board because I didn't like how they'd made it, changed out about 3-4 cards main, and then jammed it (took 2nd too, sick brags ). Not because I was daunted by building a deck, but the level of unknowns was difficult, so I just jammed something I knew I'd enjoy playing but was unlikely to get me DQ'd. But, I actually just made my first PD 100CS deck, I utilized this resource to reference cards: PD Cardlist. It's shockingly well maintained. The deck runs actually quite well, and it's 3 colors (given this is on 4 fishing attempts), not saying it's a grand prix crusher, but it can definitely get the job done and has a shocking number of redundant, flexible, and powerful (relative) effects to win games. The real upside is that this deck costs under a dollar (alright I chromed out the basics, but that's for intimidation factor). Plus PD has a shockingly high following, might be a way to get new folks around. Definitely not saying I want to replace any event of the CSM with this, I love casting the nastiest cards made for the most part, but if there's interest I'd like to set up an alternate league based event. Let me know who'd play guys.
The ideas with 'Penny Dreadful' and ' No Master - cards' sound interesting. But while I don't fear to create new decks, that is fun for me, I do fear the actual process without a filter. I wanted to test PD myself, but I gave up, because the search for legal cards is annoying, if not painful. While in a 'normal' PD deck with 4 copies, you only need 9 cards minimally, you will have to search for 60-70 cards in a S100 PD deck.. and that without counting none-basic lands.
At the moment we have 9 or 10 players per event, so everybodody who is missing for any reason is hurting. What Sensei said account for all sub-types of the S100 environment that change the card pool, so I'm very sceptic to integrate that in the regular Saturday events.
This was the charm of the German Highlander format for me: It is a different game experience from the regular S100 format to play without a sideboard, but if somebody comes with his 'normal' S100 deck unaware of the special format this week, it will be 99.9999% legal at least, because the banned card lists differ in roughly 10-15 cards only, so he only would have to remove his sideboard usally. Which could be easily done in 2 min.
While players who had time to prepare for the German Highlander special may puzzle over how to include important sideboard cards in their main deck without hurting their gameplan 'A' too much.
I'm glad, that we still have enough players for a small but decent event. VintageSwiss and Battle of the Border have been cancelled due low attendance, for example. But I don't feel like we are in a position, to ask our sponsor for additional prize support, so we could only keep door prize in and collect those tix for a once per month extra event.
OK I'm building an un-Mastered* deck for funsies. Feel free to play your P.D. or regular deck against it.
Un-Mastered= No cards that have ever been printed at mythic or rare in MMA MM15 MM17 VMA or EMA as follows
Crucible of Worlds
Demonic Consultation
Dig Through Time
Flash
Imperial Seal
Intuition
Library of Alexandria
Merchant Scroll
Mind Twist
Stoneforge Mystic
Tinker
Treasure Cruise
Trinisphere
Umezawa's Jitte
Windfall
Abrupt Decay
Academy Elite
Academy Ruins
Adarkar Valkyrie
Advent of the Wurm
Aether Vial
Aethermage's Touch
All Is Dust
All Suns' Dawn
Ancestral Recall
Ancient Tomb
Angel's Grace
Ankh of Mishra
Ant Queen
Apocalypse Hydra
Arcanis the Omnipotent
Arcbound Ravager
Argent Sphinx
Argothian Enchantress
Arid Mesa
Armageddon
Auriok Salvagers
Badlands
Balance
Balance
Baleful Force
Baleful Strix
Baleful Strix
Banefire
Basandra, Battle Seraph
Basilisk Collar
Battlegrace Angel
Bayou
Bazaar of Baghdad
Berserk
Bitterblossom
Black Lotus
Blade Splicer
Blinkmoth Nexus
Blinkmoth Nexus
Blood Moon
Blood Moon
Bonfire of the Damned
Boros Reckoner
Brago, King Eternal
Brago, King Eternal
Braids, Cabal Minion
Bridge from Below
Broodmate Dragon
Burning of Xinye
Burning Wish
Cackling Counterpart
Call of the Herd
Call the Skybreaker
Cavern of Souls
Chalice of the Void
Channel
Chaos Warp
Chimeric Mass
Chrome Mox
City in a Bottle
City of Brass
Clickslither
Coercive Portal
Cold-Eyed Selkie
Comet Storm
Control Magic
Control Magic
Council's Judgment
Countryside Crusher
Crater Hellion
Crater Hellion
Craterhoof Behemoth
Creakwood Liege
Crescendo of War
Crovax the Cursed
Cruel Bargain
Cruel Ultimatum
Cryptic Command
Cryptic Command
Cursed Scroll
Cyclonic Rift
Dack Fayden
Dack Fayden
Dack's Duplicate
Damnation
Damping Matrix
Dark Confidant
Dark Confidant
Daybreak Coronet
Deadeye Navigator
Death Cloud
Deathrite Shaman
Death's Shadow
Decree of Justice
Demigod of Revenge
Demonic Tutor
Deranged Hermit
Desecration Demon
Diminishing Returns
Divinity of Pride
Domri Rade
Doubling Season
Dragonstorm
Drakestown Forgotten
Dualcaster Mage
Duplicant
Earwig Squad
Edric, Spymaster of Trest
Eight-and-a-Half-Tails
Elesh Norn, Grand Cenobite
Elspeth, Knight-Errant
Emrakul, the Aeons Torn
Endrek Sahr, Master Breeder
Engineered Explosives
Enlightened Tutor
Entomb
Entreat the Angels
Ephemeron
Etched Champion
Etched Monstrosity
Eternal Dragon
Ethersworn Canonist
Eureka
Evil Twin
Extirpate
Extractor Demon
Eye of Ugin
Falkenrath Aristocrat
Fastbond
Fiery Justice
Figure of Destiny
Flowstone Sculpture
Flusterstorm
Force of Will
Force of Will
Fulminator Mage
Future Sight
Future Sight
Gamble
Gamble
Genesis
Gerrard's Battle Cry
Ghost Council of Orzhova
Giant Solifuge
Gifts Ungiven
Gifts Ungiven
Gigapede
Glare of Subdual
Glen Elendra Archmage
Glimmervoid
Goblin Charbelcher
Goblin Guide
Goblin Lackey
Goblin Piledriver
Goblin Trenches
Grafdigger's Cage
Grand Arbiter Augustin IV
Grand Coliseum
Greater Gargadon
Green Sun's Zenith
Grenzo, Dungeon Warden
Griselbrand
Guile
Hellkite Charger
Hellrider
Heritage Druid
Hermit Druid
Horde of Notions
Hurkyl's Recall
Ichorid
Ichorid
Imperious Perfect
Indomitable Archangel
Inexorable Tide
Inkwell Leviathan
Iona, Shield of Emeria
Isochron Scepter
Jace, the Mind Sculptor
Jace, the Mind Sculptor
Jareth, Leonine Titan
Jareth, Leonine Titan
Jhoira of the Ghitu
Jugan, the Rising Star
Karakas
Karmic Guide
Karmic Guide
Karn Liberated
Karn, Silver Golem
Kataki, War's Wage
Keiga, the Tide Star
Keldon Necropolis
Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror Breaker
Kira, Great Glass-Spinner
Kjeldoran Outpost
Knight of the Reliquary
Kokusho, the Evening Star
Kongming, "Sleeping Dragon"
Kozilek, Butcher of Truth
Lake of the Dead
Laquatus's Champion
Leyline of Sanctity
Library of Alexandria
Life from the Loam
Lightning Dragon
Liliana of the Veil
Linvala, Keeper of Silence
Lion's Eye Diamond
Living Death
Lodestone Golem
Lodestone Myr
Long-Forgotten Gohei
Lotus Bloom
Maelstrom Pulse
Maelstrom Wanderer
Magister of Worth
Malicious Affliction
Mana Crypt
Mana Crypt
Mana Drain
Mana Vault
Marchesa, the Black Rose
Marsh Flats
Masticore
Maze of Ith
Meloku the Clouded Mirror
Memory Jar
Midnight Banshee
Mind Shatter
Mind's Desire
Mirran Crusader
Mirror Entity
Mishra's Workshop
Misty Rainforest
Mizzium Mortars
Molten Disaster
Morphling
Mother of Runes
Mox Emerald
Mox Jet
Mox Opal
Mox Pearl
Mox Ruby
Mox Sapphire
Muzzio, Visionary Architect
Mystic Snake
Mystical Tutor
Natural Order
Nature's Ruin
Necropotence
Necropotence
Necroskitter
Nevinyrral's Disk
Nevinyrral's Disk
Niv-Mizzet, Dracogenius
Niv-Mizzet, the Firemind
Nobilis of War
Noble Hierarch
Norwood Priestess
Null Rod
Oath of Druids
Obzedat, Ghost Council
Olivia Voldaren
Oona, Queen of the Fae
Overwhelming Stampede
Pact of Negation
Palinchron
Parallax Wave
Past in Flames
Phantasmal Image
Plateau
Plea for Power
Precursor Golem
Predator, Flagship
Primal Command
Primeval Titan
Profane Command
Progenitus
Puppeteer Clique
Pyrokinesis
Pyromancer Ascension
Pyromancer's Swath
Ranger of Eos
Realm Seekers
Recurring Nightmare
Regal Force
Regrowth
Reign of the Pit
Restoration Angel
Reveillark
Ring of Gix
Rofellos, Llanowar Emissary
Rorix Bladewing
Rorix Bladewing
Rude Awakening
Ryusei, the Falling Star
Saproling Burst
Sarkhan Vol
Savannah
Scalding Tarn
Scavenging Ooze
Scion of Oona
Scourge of the Throne
Scrubland
Scute Mob
Sea Drake
Séance
Selvala, Explorer Returned
Sensei's Divining Top
Serendib Efreet
Sever the Bloodline
Shadowmage Infiltrator
Shardless Agent
Shivan Wurm
Siege-Gang Commander
Silvos, Rogue Elemental
Silvos, Rogue Elemental
Simic Sky Swallower
Sinkhole
Skeletal Vampire
Skullclamp
Slaughter Pact
Smokestack
Snapcaster Mage
Sneak Attack
Sol Ring
Spellskite
Sphere of Resistance
Sphinx of the Steel Wind
Sphinx's Revelation
Spikeshot Elder
Spirit Cairn
Spirit Mirror
Spiritmonger
Splinter Twin
Squee, Goblin Nabob
Starstorm
Stoic Angel
Stonehewer Giant
Stony Silence
Strip Mine
Stroke of Genius
Sulfuric Vortex
Sulfuric Vortex
Summoner's Pact
Summoning Trap
Sunforger
Surgical Extraction
Surrakar Spellblade
Survival of the Fittest
Swans of Bryn Argoll
Sword of Fire and Ice
Sword of Light and Shadow
Sylvan Library
Sylvan Library
Taiga
Tarmogoyf
Tarmogoyf
Tarmogoyf
Temporal Mastery
Terminus
Tezzeret the Seeker
Thawing Glaciers
Thragtusk
Thunderblust
Time Vault
Time Walk
Timetwister
Tolarian Academy
Tombstalker
Tooth and Nail
Toxic Deluge
Tradewind Rider
Tropical Island
Tundra
Ulamog, the Infinite Gyre
Ulvenwald Tracker
Underground Sea
Unexpectedly Absent
Upheaval
Vampiric Tutor
Vampiric Tutor
Vedalken Shackles
Vendilion Clique
Vendilion Clique
Venser, Shaper Savant
Verdant Catacombs
Verdeloth the Ancient
Vindicate
Visara the Dreadful
Visara the Dreadful
Voice of Resurgence
Void
Volcanic Island
Volrath's Shapeshifter
Wasteland
Wheel of Fortune
Wildfire
Wilt-Leaf Liege
Winds of Rath
Winter Orb
Wolfbriar Elemental
Woodfall Primus
Worldgorger Dragon
Worldgorger Dragon
Wort, the Raidmother
Wrath of God
Xantid Swarm
Yavimaya Hollow
Yawgmoth's Bargain
Yawgmoth's Will
Yosei, the Morning Star
Zealous Conscripts
Zhalfirin Crusader
Zur the Enchanter
The way I did it, is said hey this is what I want to play, and then went through the card listing and referenced each that would support my framework (then took away what was least optimal and supportive of my game plan), most of the cards I own, the mana base took significantly longer to purchase as most of the fixing isn't in general a thing in 100CS or other eternal formats. It was a lengthy but enjoyable process, took about 45 min to build the core of the deck (ie within 6-10 cards accuracy), about 4 hours over two days to ponder those last 6-10 cards and finalize the board with given options. Likely about 6-7 hours accumulated over three total days play testing it and making moderate tuning revisions (3-4 cards and 1-2 board). I at least enjoyed the process if it was a bit daunting, it certainly wasn't as difficult as I found storm to be in 100CS, but it was a rewarding experience for me.
Acknowledge on prize support.
If anyone's down to try out PD 100CS, let me know and reach out to folks for me if you have the time or see them on mtgo. If I get 16 players interested then I'll host the challonge. I'll put a prize pool of a TNN I got in a grudge match down for first place and 4xModernMasters packs for second place, obviously entry is free.
Thanks for the cool trophy, yeah not as much blightsteel love, more so emrakul and jin-gitaxias love...didn't see the old one-shot robot this tourney, but the deck ran well. I was glad to pickup Sugar_Daddy's original framework and adjust it to a deck I felt a bit stronger; not to mention, and yeah I'm shamelessly taking credit, I think I provided a lot of input into changing that deck's original design and making it largely more coherent in it's approach to winning games by providing more flexible options for finding the most insurmountable threat given different matchups, as well as making the board doubly hateful toward strategies that just stop this sort of deck. This sort of deck is interesting to me, because while it is narrow in it's approach to winning games, it can be made very redundant and resilient...the most interesting thing about it is the fact that I've found generally you need to decide very early the specific approach that you intend on taking in any given matchup (and this can vary greatly depending on matchup), the issue with it is, and why I call it a narrow deck, is once you choose a certain path, it's very difficult to find the flexibility to shift gears into a different one based upon the raw number of cards (options) you dump very early on pursuing your strategic goal.
I know builds like this tend toward being controversial, but I'm truly glad that decks like this can exist, because they represent a cool and unique subset of magic the gathering and should be viable to players who enjoy intricate but generally insular game plans (not my typical cup of tea, but I'll engineer or tinker any deck to a point I consider it great because that's my love of this game and format). Definitely recommend it to new and old players alike, but make sure you put a few repetitions in playing it, because some hands are very easy to play and some require fairly intricate sequencing and forward planning to mitigate blow-out potential from your opponent.
To answer your question from email in regards to the deck concept, start from this shell:
4 Dark Confidant
3 Fatal Push
4 Thoughtseize
3 Inquisition of Kozilek
1 Dismember
4 Path to Exile
4 Tidehollow Sculler
3 Aether Vial
2 Thalia, Guardian of Thraben
1 Spirit of the Labyrinth
2 Liliana of the Veil
4 Marsh Flats
4 Godless Shrine
3 Ghost Quarter
3 Leonin Arbiter
4 Concealed Courtyard
1 Urborg, Tomb of Yawgmoth
2 Swamp
2 Plains
1 Thalia, Heretic Cathar
1 Elspeth, Knight-Errant
1 Lingering Souls
3 Phyrexian Revoker
1 Inquisition of Kozilek
3 Stony Silence
3 Rest in Peace
1 Surgical Extraction
1 Dismember
1 Mirran Crusader
1 Spirit of the Labyrinth
3 Kor Firewalker
1 Zealous Persecution
The board is highly mutable dependent upon expected meta; I could see either the artifact or gyard hate increasing depending upon what you expect. What I've built here is designed to optimize matchups against combo (storm [1xspirit of the lab, 2xthalia, tons of discard] or gyard recursion decks [discard, plus 3xRIP]), red based decks [discard+korfirewalker board], or control (revoker for PWs or other vial decks, or oblivion stone [plus land hate via g quarter and leonine arb]). This deck is designed to be low to the ground while grinding out card advantage with dark confidant (on 2 CMC cards or less [generally] which also inhibit opponent plays while filtering through discard in the late game which tends to be bad then) which is very crucial to the deck's plan, or else you'll start to lose the top deck war. It may be worth considering Sword of Light and Shadow for the board, as this deck will tend to hurt itself with both bob and thoughtseize and Bob is really central to the plan of the deck and combo's nicely with the 3 main vials to enable mana efficiency while gaining card advantage (ie higher percentage of playing 2 spells each turn). I could see doing drazi with this too, but right now it's more of a grindy agro/control (board and hand) deck, much like modern D&T. Tell me more about your expected meta and I can tune it, right now it's optimized to play several matchups at the loss of being truly tuned to the expected. Hope this helps.
Thanks Lowman for your Modern deck advice, your points are all kindly noted. I'm pondering these ideas you present. I am concerned that the aggressive folks will blow out your deck's strategy, but I will test it with proxies to see if your deck can cope against Naya Burn, Naya Zoo, 8 Whack, Green-White Aggro Humans and the hybrid-mirror Mono White Death & Taxes.
Michelle, not being intimately familiar with this format, I would assume that the basis of most aggro decks in this format is the first 4-6 damage from critters, if they're death's shadow, the first 4-6 with regular aggro critters and then this card, otherwise haste critters or burn. Try innocent blood board if this is your concern, it's cheap enough to increase redundancy early, but forces you to rethink how you play the deck in this matchup, as you'll be the control (I think this card is also decent vs Eldrazi, which is why I put a dismember main, and well also you need an answer to gurmag anger and tasigur main if they top deck the card late and you can't force them to discard it. Lingering souls could be upped in the SB as well if this is a matchup you fear as I think it's a decce card as well. Under current configuration, board plan for most aggro decks would be 2-3 Bob's out, against red aggro, 3 FWs in, or another combination of the mirran crusader, spirit of the lab, for non-red aggro decks. Zealous persecution would go in over the last Bob, inquisition over one thougthseize. This is a rough board plan, but it was at least planned for, but I certainly haven't tested it. The D&T matchp is intended to be won by going over the top with Elspeth (or don't go big enough as well), she's your outer against decks that go bigger than this build, and allows you to evasively jump the last 4-6 damage you need in there. But, like I said the board is mutable, and I thought this deck build fell into the initial concept you were proposing. I couldn't find a place for small pox, but I think pox will tend to lose to RDW regardless if the aggro player knows what they're doing. Just some further thoughts.
Again no door prize this time. Players keep dropping if they lost early. Even with 12 or 13 players usually just 2 or 3 are eligible,I think 5 was a rare maximum. This time, the only eligible one for not dropping had won the door prize this month before...
Maybe, we should raise the winners prize to 5 instead, and cancel the door prize ? There are 2 events, that pay out regularly 10 tix to the winners, some others 7 tix, 5 was definitely the lowest main prize before our prize reform to 4 tix for the winner. So, it may be rather cosmetically, but it could be better to have 5 tix for the winner,too, to attract more players and be on the same level as Heirloom and other smaller events. What do you think?
Couldn't play this week due to "flexible" obligations during the CSM timeframe. However, I was able to catch a decent number of matches and provide what is either banal, insightful, or C+ commentary...you choose. We also got to challenge the champ with our own BUG list that we intended on running, post finals, so there's at least some play from our end. Unfortunately, this tourney structure was weird and I had to leave in the middle of the recording so, it's a fairly chopped series, enjoy regardless:
CSM Part I CSM Part II CSM Part III
Again no door prize this time. Players keep dropping if they lost early. Even with 12 or 13 players usually just 2 or 3 are eligible,I think 5 was a rare maximum. This time, the only eligible one for not dropping had won the door prize this month before...
Maybe, we should raise the winners prize to 5 instead, and cancel the door prize ? There are 2 events, that pay out regularly 10 tix to the winners, some others 7 tix, 5 was definitely the lowest main prize before our prize reform to 4 tix for the winner. So, it may be rather cosmetically, but it could be better to have 5 tix for the winner,too, to attract more players and be on the same level as Heirloom and other smaller events. What do you think?
Can we keep the door prize and decrease the X-1's prize pool by 1 to make the winner 5 tix?
It's just a suggestion. We can keep the doorprize, that's why I'm asking for your opinion, here, but reducing all X-1 players to a possible pool of 3 tix (if there are finals) looks worse for me. The original intention of the door prize, preventing that players drop, when they lost and won't reach the area of 'regular' prizes seems not to be fulfilled and therefore the doorprize seems rather obsolete for me.
Besides, we had now the 2nd event without any player being eligible for the door prize and those tix are just lost.
But let's see what the others have to say!?
http://gatherling.com/eventreport.php?event=Chainsaw Massacre S100 1.23
http://gatherling.com/eventreport.php?event=Chainsaw Massacre S100 1.27
http://gatherling.com/eventreport.php?event=Chainsaw Massacre S100 1.31
http://gatherling.com/eventreport.php?event=Chainsaw Massacre S100 1.35
http://gatherling.com/eventreport.php?event=Chainsaw Massacre S100 1.39
http://gatherling.com/eventreport.php?event=Chainsaw Massacre S100 1.44
http://gatherling.com/eventreport.php?event=Chainsaw Massacre S100 1.48
http://gatherling.com/eventreport.php?event=Chainsaw Massacre S100 1.52
Maybe a format where every rare and mythic that has ever appeared in a Masters set is banned (All cards from MMA MM15 MM17 VMA EMA Iconic Masters & Masters 25)?
That was my initial thought as well, I've competed in one PD tourney, where I essentially stole someone's MBC deck, revamped the board because I didn't like how they'd made it, changed out about 3-4 cards main, and then jammed it (took 2nd too, sick brags ). Not because I was daunted by building a deck, but the level of unknowns was difficult, so I just jammed something I knew I'd enjoy playing but was unlikely to get me DQ'd. But, I actually just made my first PD 100CS deck, I utilized this resource to reference cards: PD Cardlist. It's shockingly well maintained. The deck runs actually quite well, and it's 3 colors (given this is on 4 fishing attempts), not saying it's a grand prix crusher, but it can definitely get the job done and has a shocking number of redundant, flexible, and powerful (relative) effects to win games. The real upside is that this deck costs under a dollar (alright I chromed out the basics, but that's for intimidation factor). Plus PD has a shockingly high following, might be a way to get new folks around. Definitely not saying I want to replace any event of the CSM with this, I love casting the nastiest cards made for the most part, but if there's interest I'd like to set up an alternate league based event. Let me know who'd play guys.
--KB
At the moment we have 9 or 10 players per event, so everybodody who is missing for any reason is hurting. What Sensei said account for all sub-types of the S100 environment that change the card pool, so I'm very sceptic to integrate that in the regular Saturday events.
This was the charm of the German Highlander format for me: It is a different game experience from the regular S100 format to play without a sideboard, but if somebody comes with his 'normal' S100 deck unaware of the special format this week, it will be 99.9999% legal at least, because the banned card lists differ in roughly 10-15 cards only, so he only would have to remove his sideboard usally. Which could be easily done in 2 min.
While players who had time to prepare for the German Highlander special may puzzle over how to include important sideboard cards in their main deck without hurting their gameplan 'A' too much.
I'm glad, that we still have enough players for a small but decent event. VintageSwiss and Battle of the Border have been cancelled due low attendance, for example. But I don't feel like we are in a position, to ask our sponsor for additional prize support, so we could only keep door prize in and collect those tix for a once per month extra event.
Un-Mastered= No cards that have ever been printed at mythic or rare in MMA MM15 MM17 VMA or EMA as follows
Crucible of Worlds
Demonic Consultation
Dig Through Time
Flash
Imperial Seal
Intuition
Library of Alexandria
Merchant Scroll
Mind Twist
Stoneforge Mystic
Tinker
Treasure Cruise
Trinisphere
Umezawa's Jitte
Windfall
Abrupt Decay
Academy Elite
Academy Ruins
Adarkar Valkyrie
Advent of the Wurm
Aether Vial
Aethermage's Touch
All Is Dust
All Suns' Dawn
Ancestral Recall
Ancient Tomb
Angel's Grace
Ankh of Mishra
Ant Queen
Apocalypse Hydra
Arcanis the Omnipotent
Arcbound Ravager
Argent Sphinx
Argothian Enchantress
Arid Mesa
Armageddon
Auriok Salvagers
Badlands
Balance
Balance
Baleful Force
Baleful Strix
Baleful Strix
Banefire
Basandra, Battle Seraph
Basilisk Collar
Battlegrace Angel
Bayou
Bazaar of Baghdad
Berserk
Bitterblossom
Black Lotus
Blade Splicer
Blinkmoth Nexus
Blinkmoth Nexus
Blood Moon
Blood Moon
Bonfire of the Damned
Boros Reckoner
Brago, King Eternal
Brago, King Eternal
Braids, Cabal Minion
Bridge from Below
Broodmate Dragon
Burning of Xinye
Burning Wish
Cackling Counterpart
Call of the Herd
Call the Skybreaker
Cavern of Souls
Chalice of the Void
Channel
Chaos Warp
Chimeric Mass
Chrome Mox
City in a Bottle
City of Brass
Clickslither
Coercive Portal
Cold-Eyed Selkie
Comet Storm
Control Magic
Control Magic
Council's Judgment
Countryside Crusher
Crater Hellion
Crater Hellion
Craterhoof Behemoth
Creakwood Liege
Crescendo of War
Crovax the Cursed
Cruel Bargain
Cruel Ultimatum
Cryptic Command
Cryptic Command
Cursed Scroll
Cyclonic Rift
Dack Fayden
Dack Fayden
Dack's Duplicate
Damnation
Damping Matrix
Dark Confidant
Dark Confidant
Daybreak Coronet
Deadeye Navigator
Death Cloud
Deathrite Shaman
Death's Shadow
Decree of Justice
Demigod of Revenge
Demonic Tutor
Deranged Hermit
Desecration Demon
Diminishing Returns
Divinity of Pride
Domri Rade
Doubling Season
Dragonstorm
Drakestown Forgotten
Dualcaster Mage
Duplicant
Earwig Squad
Edric, Spymaster of Trest
Eight-and-a-Half-Tails
Elesh Norn, Grand Cenobite
Elspeth, Knight-Errant
Emrakul, the Aeons Torn
Endrek Sahr, Master Breeder
Engineered Explosives
Enlightened Tutor
Entomb
Entreat the Angels
Ephemeron
Etched Champion
Etched Monstrosity
Eternal Dragon
Ethersworn Canonist
Eureka
Evil Twin
Extirpate
Extractor Demon
Eye of Ugin
Falkenrath Aristocrat
Fastbond
Fiery Justice
Figure of Destiny
Flowstone Sculpture
Flusterstorm
Force of Will
Force of Will
Fulminator Mage
Future Sight
Future Sight
Gamble
Gamble
Genesis
Gerrard's Battle Cry
Ghost Council of Orzhova
Giant Solifuge
Gifts Ungiven
Gifts Ungiven
Gigapede
Glare of Subdual
Glen Elendra Archmage
Glimmervoid
Goblin Charbelcher
Goblin Guide
Goblin Lackey
Goblin Piledriver
Goblin Trenches
Grafdigger's Cage
Grand Arbiter Augustin IV
Grand Coliseum
Greater Gargadon
Green Sun's Zenith
Grenzo, Dungeon Warden
Griselbrand
Guile
Hellkite Charger
Hellrider
Heritage Druid
Hermit Druid
Horde of Notions
Hurkyl's Recall
Ichorid
Ichorid
Imperious Perfect
Indomitable Archangel
Inexorable Tide
Inkwell Leviathan
Iona, Shield of Emeria
Isochron Scepter
Jace, the Mind Sculptor
Jace, the Mind Sculptor
Jareth, Leonine Titan
Jareth, Leonine Titan
Jhoira of the Ghitu
Jugan, the Rising Star
Karakas
Karmic Guide
Karmic Guide
Karn Liberated
Karn, Silver Golem
Kataki, War's Wage
Keiga, the Tide Star
Keldon Necropolis
Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror Breaker
Kira, Great Glass-Spinner
Kjeldoran Outpost
Knight of the Reliquary
Kokusho, the Evening Star
Kongming, "Sleeping Dragon"
Kozilek, Butcher of Truth
Lake of the Dead
Laquatus's Champion
Leyline of Sanctity
Library of Alexandria
Life from the Loam
Lightning Dragon
Liliana of the Veil
Linvala, Keeper of Silence
Lion's Eye Diamond
Living Death
Lodestone Golem
Lodestone Myr
Long-Forgotten Gohei
Lotus Bloom
Maelstrom Pulse
Maelstrom Wanderer
Magister of Worth
Malicious Affliction
Mana Crypt
Mana Crypt
Mana Drain
Mana Vault
Marchesa, the Black Rose
Marsh Flats
Masticore
Maze of Ith
Meloku the Clouded Mirror
Memory Jar
Midnight Banshee
Mind Shatter
Mind's Desire
Mirran Crusader
Mirror Entity
Mishra's Workshop
Misty Rainforest
Mizzium Mortars
Molten Disaster
Morphling
Mother of Runes
Mox Emerald
Mox Jet
Mox Opal
Mox Pearl
Mox Ruby
Mox Sapphire
Muzzio, Visionary Architect
Mystic Snake
Mystical Tutor
Natural Order
Nature's Ruin
Necropotence
Necropotence
Necroskitter
Nevinyrral's Disk
Nevinyrral's Disk
Niv-Mizzet, Dracogenius
Niv-Mizzet, the Firemind
Nobilis of War
Noble Hierarch
Norwood Priestess
Null Rod
Oath of Druids
Obzedat, Ghost Council
Olivia Voldaren
Oona, Queen of the Fae
Overwhelming Stampede
Pact of Negation
Palinchron
Parallax Wave
Past in Flames
Phantasmal Image
Plateau
Plea for Power
Precursor Golem
Predator, Flagship
Primal Command
Primeval Titan
Profane Command
Progenitus
Puppeteer Clique
Pyrokinesis
Pyromancer Ascension
Pyromancer's Swath
Ranger of Eos
Realm Seekers
Recurring Nightmare
Regal Force
Regrowth
Reign of the Pit
Restoration Angel
Reveillark
Ring of Gix
Rofellos, Llanowar Emissary
Rorix Bladewing
Rorix Bladewing
Rude Awakening
Ryusei, the Falling Star
Saproling Burst
Sarkhan Vol
Savannah
Scalding Tarn
Scavenging Ooze
Scion of Oona
Scourge of the Throne
Scrubland
Scute Mob
Sea Drake
Séance
Selvala, Explorer Returned
Sensei's Divining Top
Serendib Efreet
Sever the Bloodline
Shadowmage Infiltrator
Shardless Agent
Shivan Wurm
Siege-Gang Commander
Silvos, Rogue Elemental
Silvos, Rogue Elemental
Simic Sky Swallower
Sinkhole
Skeletal Vampire
Skullclamp
Slaughter Pact
Smokestack
Snapcaster Mage
Sneak Attack
Sol Ring
Spellskite
Sphere of Resistance
Sphinx of the Steel Wind
Sphinx's Revelation
Spikeshot Elder
Spirit Cairn
Spirit Mirror
Spiritmonger
Splinter Twin
Squee, Goblin Nabob
Starstorm
Stoic Angel
Stonehewer Giant
Stony Silence
Strip Mine
Stroke of Genius
Sulfuric Vortex
Sulfuric Vortex
Summoner's Pact
Summoning Trap
Sunforger
Surgical Extraction
Surrakar Spellblade
Survival of the Fittest
Swans of Bryn Argoll
Sword of Fire and Ice
Sword of Light and Shadow
Sylvan Library
Sylvan Library
Taiga
Tarmogoyf
Tarmogoyf
Tarmogoyf
Temporal Mastery
Terminus
Tezzeret the Seeker
Thawing Glaciers
Thragtusk
Thunderblust
Time Vault
Time Walk
Timetwister
Tolarian Academy
Tombstalker
Tooth and Nail
Toxic Deluge
Tradewind Rider
Tropical Island
Tundra
Ulamog, the Infinite Gyre
Ulvenwald Tracker
Underground Sea
Unexpectedly Absent
Upheaval
Vampiric Tutor
Vampiric Tutor
Vedalken Shackles
Vendilion Clique
Vendilion Clique
Venser, Shaper Savant
Verdant Catacombs
Verdeloth the Ancient
Vindicate
Visara the Dreadful
Visara the Dreadful
Voice of Resurgence
Void
Volcanic Island
Volrath's Shapeshifter
Wasteland
Wheel of Fortune
Wildfire
Wilt-Leaf Liege
Winds of Rath
Winter Orb
Wolfbriar Elemental
Woodfall Primus
Worldgorger Dragon
Worldgorger Dragon
Wort, the Raidmother
Wrath of God
Xantid Swarm
Yavimaya Hollow
Yawgmoth's Bargain
Yawgmoth's Will
Yosei, the Morning Star
Zealous Conscripts
Zhalfirin Crusader
Zur the Enchanter
The way I did it, is said hey this is what I want to play, and then went through the card listing and referenced each that would support my framework (then took away what was least optimal and supportive of my game plan), most of the cards I own, the mana base took significantly longer to purchase as most of the fixing isn't in general a thing in 100CS or other eternal formats. It was a lengthy but enjoyable process, took about 45 min to build the core of the deck (ie within 6-10 cards accuracy), about 4 hours over two days to ponder those last 6-10 cards and finalize the board with given options. Likely about 6-7 hours accumulated over three total days play testing it and making moderate tuning revisions (3-4 cards and 1-2 board). I at least enjoyed the process if it was a bit daunting, it certainly wasn't as difficult as I found storm to be in 100CS, but it was a rewarding experience for me.
Acknowledge on prize support.
If anyone's down to try out PD 100CS, let me know and reach out to folks for me if you have the time or see them on mtgo. If I get 16 players interested then I'll host the challonge. I'll put a prize pool of a TNN I got in a grudge match down for first place and 4xModernMasters packs for second place, obviously entry is free.
Take it easy.
--KB
Ignore the links, I posted the complete "ban list"
I suspect that the Blightsteel Colossus now sees you as his new sugar daddy.
Welcome to New Phyrexia, the land flowing with milk, honey and sugar!
Thanks for the cool trophy, yeah not as much blightsteel love, more so emrakul and jin-gitaxias love...didn't see the old one-shot robot this tourney, but the deck ran well. I was glad to pickup Sugar_Daddy's original framework and adjust it to a deck I felt a bit stronger; not to mention, and yeah I'm shamelessly taking credit, I think I provided a lot of input into changing that deck's original design and making it largely more coherent in it's approach to winning games by providing more flexible options for finding the most insurmountable threat given different matchups, as well as making the board doubly hateful toward strategies that just stop this sort of deck. This sort of deck is interesting to me, because while it is narrow in it's approach to winning games, it can be made very redundant and resilient...the most interesting thing about it is the fact that I've found generally you need to decide very early the specific approach that you intend on taking in any given matchup (and this can vary greatly depending on matchup), the issue with it is, and why I call it a narrow deck, is once you choose a certain path, it's very difficult to find the flexibility to shift gears into a different one based upon the raw number of cards (options) you dump very early on pursuing your strategic goal.
I know builds like this tend toward being controversial, but I'm truly glad that decks like this can exist, because they represent a cool and unique subset of magic the gathering and should be viable to players who enjoy intricate but generally insular game plans (not my typical cup of tea, but I'll engineer or tinker any deck to a point I consider it great because that's my love of this game and format). Definitely recommend it to new and old players alike, but make sure you put a few repetitions in playing it, because some hands are very easy to play and some require fairly intricate sequencing and forward planning to mitigate blow-out potential from your opponent.
Take it easy everyone
--KB
To answer your question from email in regards to the deck concept, start from this shell:
4 Dark Confidant
3 Fatal Push
4 Thoughtseize
3 Inquisition of Kozilek
1 Dismember
4 Path to Exile
4 Tidehollow Sculler
3 Aether Vial
2 Thalia, Guardian of Thraben
1 Spirit of the Labyrinth
2 Liliana of the Veil
4 Marsh Flats
4 Godless Shrine
3 Ghost Quarter
3 Leonin Arbiter
4 Concealed Courtyard
1 Urborg, Tomb of Yawgmoth
2 Swamp
2 Plains
1 Thalia, Heretic Cathar
1 Elspeth, Knight-Errant
1 Lingering Souls
3 Phyrexian Revoker
1 Inquisition of Kozilek
3 Stony Silence
3 Rest in Peace
1 Surgical Extraction
1 Dismember
1 Mirran Crusader
1 Spirit of the Labyrinth
3 Kor Firewalker
1 Zealous Persecution
The board is highly mutable dependent upon expected meta; I could see either the artifact or gyard hate increasing depending upon what you expect. What I've built here is designed to optimize matchups against combo (storm [1xspirit of the lab, 2xthalia, tons of discard] or gyard recursion decks [discard, plus 3xRIP]), red based decks [discard+korfirewalker board], or control (revoker for PWs or other vial decks, or oblivion stone [plus land hate via g quarter and leonine arb]). This deck is designed to be low to the ground while grinding out card advantage with dark confidant (on 2 CMC cards or less [generally] which also inhibit opponent plays while filtering through discard in the late game which tends to be bad then) which is very crucial to the deck's plan, or else you'll start to lose the top deck war. It may be worth considering Sword of Light and Shadow for the board, as this deck will tend to hurt itself with both bob and thoughtseize and Bob is really central to the plan of the deck and combo's nicely with the 3 main vials to enable mana efficiency while gaining card advantage (ie higher percentage of playing 2 spells each turn). I could see doing drazi with this too, but right now it's more of a grindy agro/control (board and hand) deck, much like modern D&T. Tell me more about your expected meta and I can tune it, right now it's optimized to play several matchups at the loss of being truly tuned to the expected. Hope this helps.
Take it easy
Undefeated : lowman02 -0 (lowman donated to me)
Lost once:
RobertZdar -1.5
BoozeMongoose -1.5
AEFabricio -1.5
totalhate -1.5
No Doorprize: A First
Event 3.38 ==== 1st of July
lowman donated to ScrybSprite
Undefeated : mathguy31415 -4
Lost once:
Golden_Lin -2
totalhate -2
SuGar_Daddy -2
Doorprize: lowman02 - 0
ScrybSprite -1
Undefeated: lowman02 -0 (lowman donated to RobertZdar)
Lost once:
RobertZdar -6
mathguy31415 -2
SuGar_Daddy -2
Doorprize:
BoozeMongoose -1
I would love to see the finals of Mardu Midrange vs Mono Green Ramp (Team Beijo Grego version)
Undefeated: C4R1S -4
Lost once:
Socanelas -2
SuGar_Daddy -2
ML_Berlin -2
Doorprize:
Golden_Lin -1
Maybe, we should raise the winners prize to 5 instead, and cancel the door prize ? There are 2 events, that pay out regularly 10 tix to the winners, some others 7 tix, 5 was definitely the lowest main prize before our prize reform to 4 tix for the winner. So, it may be rather cosmetically, but it could be better to have 5 tix for the winner,too, to attract more players and be on the same level as Heirloom and other smaller events. What do you think?
Couldn't play this week due to "flexible" obligations during the CSM timeframe. However, I was able to catch a decent number of matches and provide what is either banal, insightful, or C+ commentary...you choose. We also got to challenge the champ with our own BUG list that we intended on running, post finals, so there's at least some play from our end. Unfortunately, this tourney structure was weird and I had to leave in the middle of the recording so, it's a fairly chopped series, enjoy regardless:
CSM Part I
CSM Part II
CSM Part III
Enjoy folks and take it easy.
Can we keep the door prize and decrease the X-1's prize pool by 1 to make the winner 5 tix?
Besides, we had now the 2nd event without any player being eligible for the door prize and those tix are just lost.
But let's see what the others have to say!?
Final Winner: C4R1S -4
Runner-up: stsung -3
Lost once:
Golden_Lin -2
ML_Berlin -2
Doorprize:
No