My first thought would be W/R. Huatli is a major factor to draw me into that color combination, as are the four (!) solid removal spells, and simply the depth of those colors, especially the early creatures.
This deck may even be able to run well on only 16 lands, if you need another slot for something.
Alternatively, since green, while not being that deep, has quite the power to offer as well (especially that Thundering Spineback), you could go W/G/r, splashing red only for Huatli and the Unfriendly Fires
Well, this, too, looks quite nice. With two token generators, you can overwhelm the opponent pretty consistently, and with two mana accellerators you can also drop those big dinos quite a bit earlier and also quite consistently. That Fire Shrine Keeper may also be splashworthy if you need even more removal.
I think, both decks are viable. If you prefer being aggro, play W/R. If you rather build up to something big, W/G/r is for you. Maybe try both versions.
1 Ritual of Rejuvenation
1 Skyblade of the Legion
1 Emissary of Sunrise
1 Territorial Hammerskull
1 Shining Aerosaur
1 Sunrise Seeker
1 Imperial Lancer
1 Raptor Companion
1 Legion Conquistador
1 Vampire's Zeal
1 Legion's Judgment
1 Ixalan's Binding
1 Paladin of the Bloodstained
2 Cancel
2 Prosperous Pirates
1 Wind Strider
1 Shore Keeper
1 Spell Pierce
1 River Sneak
1 Storm Sculptor
1 Skittering Heartstopper
1 Deadeye Tormentor
1 Desperate Castaways
1 Dire Fleet Hoarder
1 Vicious Conquistador
1 Sanctum Seeker
1 Boneyard Parley
1 Duress
1 Contract Killing
2 Unfriendly Fire
2 Fathom Fleet Firebrand
1 Demolish
1 Makeshift Munitions
1 Wily Goblin
1 Rummaging Goblin
1 Fire Shrine Keeper
1 Tilonalli's Skinshifter
1 Tilonalli's knight
2 Blossom Dryad
1 Vineshaper Mystic
1 Thundering Spineback
1 Blinding Fog
1 Deeproot Warrior
1 Colossal Dreadmaw
1 Ixalli's Keeper
1 Huatli, Warrior Poet
1 Shapers of Nature
1 Belligerent Brontodon
1 Sentinel Totem
1 Cobbled Wings
1 Gilded Sentinel
3BB
Sorcery
You lose the game.
Something like this
8 Plains
9 Mountain
Creatures (15)
1 Fire Shrine Keeper
1 Raptor Companion
1 Skyblade of the Legion
2 Fathom Fleet Firebrand
1 Tilonalli's Knight
1 Wily Goblin
1 Tilonalli's Skinshifter
1 Rummaging Goblin
1 Territorial Hammerskull
1 Emissary of Sunrise
1 Gilded Sentinel
1 Paladin of the Bloodstained
1 Sunrise Seeker
1 Shining Aerosaur
1 Vampire's Zeal
1 Cobbled Wings
1 Ritual of Rejuvenation
1 Legion's Judgment
1 Ixalan's Binding
2 Unfriendly Fire
1 Huatli, Warrior Poet
This deck may even be able to run well on only 16 lands, if you need another slot for something.
Alternatively, since green, while not being that deep, has quite the power to offer as well (especially that Thundering Spineback), you could go W/G/r, splashing red only for Huatli and the Unfriendly Fires
7 Plains
7 Forest
3 Mountain
Creatures (16)
1 Ixalli's Keeper
1 Deeproot Warrior
1 Raptor Companion
1 Skyblade of the Legion
1 Territorial Hammerskull
1 Emissary of Sunrise
1 Vineshaper Mystic
2 Blossom Dryad
1 Gilded Sentinel
1 Paladin of the Bloodstained
1 Sunrise Seeker
1 Shining Aerosaur
1 Colossal Dreadmaw
1 Belligerent Brontodon
1 Thundering Spineback
1 Vampire's Zeal
1 Cobbled Wings
1 Ritual of Rejuvenation
1 Legion's Judgment
1 Ixalan's Binding
2 Unfriendly Fire
1 Huatli, Warrior Poet
Well, this, too, looks quite nice. With two token generators, you can overwhelm the opponent pretty consistently, and with two mana accellerators you can also drop those big dinos quite a bit earlier and also quite consistently. That Fire Shrine Keeper may also be splashworthy if you need even more removal.
I think, both decks are viable. If you prefer being aggro, play W/R. If you rather build up to something big, W/G/r is for you. Maybe try both versions.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Nevertheless, your input is very welcomed.
Thanks!!!!
3BB
Sorcery
You lose the game.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)