Curve:
1 - ss
2 - cccvvsss
3 - cccccsss
4 - cccs
5 - c
6 - c
Flyers: 5 (1 more in SB)
Removal: 5 + 3 conditional removal with Revolt
Revolt Enablers: 7
Revolt Payoff: 6
Arguably Cruel Finality should be in the main over something borderline like Implement of Awful, but the curve is already packed with so many 3cc kill spells (3 spells + 3 revolt creatures) and the deck gets big payoff if I have more cheap Revolt enablers.
It seems wrong not to play 2 Quicksmith Rebel and all that burn, though it would force me to play some weak artifacts in place of better creatures or spells.
I played the WB Servos deck and found it was by far the best.
I tried one round with RG, but it was a mistake. It was too easy to remove my threats or run out of blockers. The WB deck had infinite Servos to hold the line and so many 2-for-1s that I could just grind through the game until opponent ran out of resources. Apparently 3 Nekrataals with recursion is good.
4-1.
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Here are the relevant cards.
The blue is so bad it's not even worth looking at.
1 Aviary Mechanic
1 Eddytrail Hawk
1 Restoration Specialist
2 Deadeye Harpooner
1 Ghirapur Osprey
1 Visionary Augmenter
1 Dawnfeather Eagle
//White Spells: 6
1 Alley Evasion
1 Implement of Improvement
2 Thopter Arrest
1 Caught in the Brights
1 Decommision
//Black Creatures: 8
1 Gifted Aetherborn
1 Alley Strangler
1 Defiant Salvager
1 Vengeful Rebel
1 Weaponcraft Enthusiast
2 Night Market Aeronaut
1 Marionette Master
1 Implement of Malice
1 Subtle Strike
1 Cruel Finality
1 Daring Demolition
//Green Creatures: 8
2 Scrounging Bandar
1 Servant of the Conduit
2 Aetherstream Leopard
1 Lifecraft Cavalry
1 Arborback Stomper
1 Cowl Prowler
//Green Spells: 4
1 Implement of Ferocity
2 Lifecrafter's Gift
1 Hunt the Weak
//Red Creatures: 7
1 Aether Chaser
1 Embraal Gear-Smasher
1 Weldfast Monitor
2 Quicksmith Rebel
1 Sweatworks Brawler
1 Wayward Giant
1 Implement of Combustion
1 Shock
1 Built to Smash
1 Harnessed Lightning
1 Chandra's Pyrohelix
1 Destructive Tampering
1 Welding Sparks
1 Chandra's Revolution
//Colorless Artifacts: 7
1 Renegade Map
1 Universal Solvent
1 Heart of Kiran
1 Sky Skiff
1 Night Market Guard
1 Mobile Garrison
1 Irontread Crusher
//Gold: 1
1 Hidden Stockpile
Artifacts with colored abilities are listed with the colors. I included filler Implements because of the Revolt triggers and Quicksmiths.
I see playable decks in WB (Servos/Revolt), WG (Revolt), BG (+1/+1 counters), WR (removal.dec), and RG (aggro).
I like this WB Revolt deck.
1 Aviary Mechanic
1 Restoration Specialist
1 Gifted Aetherborn
1 Defiant Salvager
1 Weaponcraft Enthusiast
1 Vengeful Rebel
2 Deadeye Harpooner
2 Night Market Aeronaut
1 Visionary Augmenter
1 Dawnfeather Eagle
1 Marionette Master
1 Heart of Kiran
1 Sky Skiff
//Spells: 9
1 Renegade Map
1 Implement of Improvement
1 Implement of Malice
1 Hidden Stockpile
1 Subtle Strike
2 Thopter Arrest
1 Caught in the Brights
1 Daring Demolition
//Lands: 16
8 Swamp
8 Plains
1 Alley Evasion
1 Cruel Finality
1 Decommision
1 Ghirapur Osprey
1 Irontread Crusher
Curve:
1 - ss
2 - cccvvsss
3 - cccccsss
4 - cccs
5 - c
6 - c
Flyers: 5 (1 more in SB)
Removal: 5 + 3 conditional removal with Revolt
Revolt Enablers: 7
Revolt Payoff: 6
Arguably Cruel Finality should be in the main over something borderline like Implement of Awful, but the curve is already packed with so many 3cc kill spells (3 spells + 3 revolt creatures) and the deck gets big payoff if I have more cheap Revolt enablers.
It seems wrong not to play 2 Quicksmith Rebel and all that burn, though it would force me to play some weak artifacts in place of better creatures or spells.
1 Aviary Mechanic
1 Restoration Specialist
1 Aether Chaser
1 Weldfast Monitor
1 Night Market Guard
2 Deadeye Harpooner
2 Quicksmith Rebel
1 Sweatworks Brawler
1 Dawnfeather Eagle
1 Wayward Giant
//Vehicles: 1
1 Heart of Kiran
1 Renegade Map
1 Implement of Combustion
1 Implement of Improvement
1 Shock
1 Harnessed Lightning
1 Chandra's Pyrohelix
2 Thopter Arrest
1 Caught in the Brights
1 Welding Sparks
1 Chandra's Revolution
//Lands: 16
8 Mountain
8 Plains
1 Sky Skiff
1 Ghirapur Osprey
1 Decommision
1 Built to Smash
1 Alley Evasion
1 Destructive Tampering
1 Irontread Crusher
Curve:
1 - ssss
2 - cccvss
3 - ccccssss
4 - cccs
5 - cc
Removal: 8 + 2 conditional on revolt + 2 conditional on artifacts
Artifacts: 6 + 1 servo
Revolt Enablers: 5
This deck has a ton of removal and some synergy but is low on good low-cost creatures.
Green fixes the creature quality and curve issues of WR, but at the expense of those white kill spells that handle threats of any size.
2 Scrounging Bandar
1 Servant of the Conduit
1 Aether Chaser
2 Aetherstream Leopard
1 Weldfast Monitor
1 Night Market Guard
2 Quicksmith Rebel
1 Sweatworks Brawler
1 Lifecraft Cavalry
1 Arborback Stomper
//Vehicles: 2
1 Heart of Kiran
1 Sky Skiff
1 Implement of Ferocity
1 Implement of Combustion
1 Renegade Map
1 Shock
1 Harnessed Lightning
1 Chandra's Pyrohelix
1 Welding Sparks
1 Chandra's Revolution
1 Hunt the Weak
//Lands: 16
8 Mountain
8 Forest
1 Destructive Tampering
2 Lifecrafter's Gift
1 Wayward Giant
1 Irontread Crusher
Curve:
1 - ssss
2 - ccccvvss
3 - ccccs
4 - cccss
5 - cc
Removal: 6 + 2 conditional on artifacts
Artifacts: 7 + 1 servo
What colors would you play? What do you think is most consistent?
I tried one round with RG, but it was a mistake. It was too easy to remove my threats or run out of blockers. The WB deck had infinite Servos to hold the line and so many 2-for-1s that I could just grind through the game until opponent ran out of resources. Apparently 3 Nekrataals with recursion is good.
4-1.