So I decided to get back into Magic and went to my first sealed event the other night. It's a league and I'm joining late, so I received a total of 9 boosters, as opposed to 6.
So, that was the entire pool and I had a few ideas decks that could work.
1st Idea - GW Big Creature Control: Basically, I have a ton of removal in green/white (2 caught in brite/1 thopter arrest/captured by consulate etc.) and so basically just use that to slow down my opponent enough until I can start dropping big ass creatures in his face and get long-term value from Lifecrafter's Bestiary. In the end, my personal opinion is that this deck looks just a little too slow. I think it can def. win but might be a tad slow to be consistently winning.
2nd Idea - RB Beatdown: In general, I felt like my red was super strong with some awesome early, aggressive drops and some solid removal, so I was looking at what other colors in my pool could support that the best. My black pool also had some solid removal, as well as some solid beatdown evaders (2x maulfist squad/gifted aetherborn/weaponcraft enthusiast)
3rd Idea - UR Energy/Tokens: Same general idea as the RB deck but I felt like my blue pool had not as great removal but more evasion and was a little faster onto the board than my black creatures. Also, it looked like there was a lot more synergy between my Red/Blue cards than my Black/Red cards and last but not least, the curve for my UR cards looked pretty much perfect, not really needing any filler. The goal of this deck really would be to just super fast, early beatdown with flyers/tokens/powerful red guys and then finish off final points of dmg with welder automation/embraal gear-smasher or potentially even release the gremlins. This was the deck idea that I think is best and have been running with.
Here are the lists for the 3 decks I put together:
Would love to hear your thoughts on my current deck ideas and also if you think there's a color combo that I'm just totally missing, I'd love to hear that as well. Really appreciate any help you guys can provide.
Unfortunately both green and white lack 2-drops. But the deck doesn't have to be slow. There are cheap artifacts to fill the curve. You don't have to run so many big creatures (cut Cowl Prowler and maybe Skyswirl Harrier). And don't play Aether Inspector because that card is terrible. Because of Fairgrounds Trumpeter and Animation Module and the odd Revolt card, you want to play the green Implements.
The BR beatdown deck looks pretty good too. There are some premium 2-drops and 3-drops and great removal. I'd make some adjustments to your list to increase the aggressive power. Instead of playing the slower energy stuff, you can add more aggro.
The pool was as follows:
1 Night Market Aeronaut
1 Daring Demolition
1 Tidy Conclusion
1 Cruel Finality
1 Gifted Aetherborn
2 Maulfist Squad
1 Weaponcraft Enthusiast
1 Live Fast
1 Night Market Lookout
3 Renegade's Gateway
2 Defiant Salvager
Green:
1 Appetite for the Unnatural
3 Prey Upon
2 Silkweaver Elite
1 Commencement of Festivities
1 Take Down
1 Unbridled Growth
1 Ornamental Courage
1 Ridgescale Tusker
1 Nature's Way
1 Cowl Prowler
1 Aether Herder
1 Rishkar, Peema Renegade
1 Fairgrounds Trumpeter
1 Lifecraft Cavalry
Red:
1 Cathartic Reunion
2 Precise Strike
1 Lathnu Sailback
1 Siege Modification
1 Start your engines
1 Embraal Gear-Smasher
1 Reckless Racer
1 Thriving Grubs
1 Aether Chaser
1 Release the Gremlins
1 Aethertorch Renegade
1 Brazen Scourge
2 Chandra's Revolution
1 Brazen Scourge
1 Welding Sparks
1 Inspired Charge
1 Alley Evasion
2 Decommission
1 Deadeye Harpooner
1 Felidar Guardian
1 Aether Inspector
1 Bastion Enforcer
2 Aether Inspector
1 Restoration Specialist
1 Skyswirl Harrier
1 Fragmentize
2 Caught in the Brights
1 Countless Gears Renegade
1 Captured by the Consulate
1 Thopter Arrest
1 Propeller Pioneer
Blue:
1 Dramatic Reversal
1 Negate
1 Failed Inspection
1 Minister of Inquiries
1 Select for Inspection
1 Efficient Construction
1 Revolutionary Rebuff
1 Salvage Scuttler
1 Leave in the dust
3 Aether Swooper
1 Experimental Aviator
1 Shipwreck Moray
1 Hinterland Drake
1 Malfunction
1 Salvage Scuttler
Artifacts:
1 Untethered Express
1 Animation Module
1 Aradara Express
1 Universal Solvent
2 Night Market Guard
1 Servo Schematic
1 Merchant's Dockhand
1 Welder Automation
1 Torch Gauntlet
1 Mobile Garrison
1 Eager Construct
1 Lifecrafter's Bestiary
1 Consulate Turret
1 Inventor's Goggles
1 Foundry Assembler
1 Irontread Crusher
1 Cogwork Assembler
1 Scrapheap Scrounger
1 Daredevil Dragster
1 Implement of Malice
2 Augmenting Automation
1 Glassblower's Puzzleknot
3 Implement of Examination
1 Watchful Automation
2 Implement of Ferocity
1 Bastion Mastodon
1 Aegis Automation
1 Coworker's Puzzleknot
1 Peacewalker Colossus
1 Implement of Ferocity
2 Tezzeret's Touch
1 Weldfast Engineer
1 Whirler Virtuoso
1 Oath of Ajani
So, that was the entire pool and I had a few ideas decks that could work.
1st Idea - GW Big Creature Control: Basically, I have a ton of removal in green/white (2 caught in brite/1 thopter arrest/captured by consulate etc.) and so basically just use that to slow down my opponent enough until I can start dropping big ass creatures in his face and get long-term value from Lifecrafter's Bestiary. In the end, my personal opinion is that this deck looks just a little too slow. I think it can def. win but might be a tad slow to be consistently winning.
2nd Idea - RB Beatdown: In general, I felt like my red was super strong with some awesome early, aggressive drops and some solid removal, so I was looking at what other colors in my pool could support that the best. My black pool also had some solid removal, as well as some solid beatdown evaders (2x maulfist squad/gifted aetherborn/weaponcraft enthusiast)
3rd Idea - UR Energy/Tokens: Same general idea as the RB deck but I felt like my blue pool had not as great removal but more evasion and was a little faster onto the board than my black creatures. Also, it looked like there was a lot more synergy between my Red/Blue cards than my Black/Red cards and last but not least, the curve for my UR cards looked pretty much perfect, not really needing any filler. The goal of this deck really would be to just super fast, early beatdown with flyers/tokens/powerful red guys and then finish off final points of dmg with welder automation/embraal gear-smasher or potentially even release the gremlins. This was the deck idea that I think is best and have been running with.
Here are the lists for the 3 decks I put together:
UR Energy/Tokens:
1 Hinterland Drake
1 Shipwreck Moray
1 Salvage Scuttler
1 Experimental Aviator
1 Aether Chaser
1 Thriving Grubs
1 Reckless Racer
1 Brazen Scourge
1 Embraal Gear-Smasher
1 Aethertorch Renegade
1 Whirler Virtuoso
1 Welder Automation
1 Malfunction
Instants:
1 Leave in the dust
1 Welding Sparks
Sorceries:
2 Chandra's Revolution
1 Release the Gremlins
Artifacts:
1 Daredevil Dragster
1 Merchant's Dockhand
1 Untethered Express
8 Island
8 Mountain
GW Big Creature Control:
1 Skyswirl Harrier
1 Deadeye Harpooner
1 Propeller Pioneer
2 Aether Inspector
1 Countless Gears Renegade
1 Rishkar, Peema Renegade
1 Ridgescale Tusker
1 Fairgrounds Trumpeter
1 Lifecraft Calvery
1 Aether Herder
1 Cowl Prowler
1 Captured by the consulate
1 Thopter Arrest
2 Caught in the brights
1 Oath of Ajani
Sorceries:
2 Prey Upon
1 Nature's Way
Artifacts:
1 Lifecrafter's Bestiary
1 Untethered Express
1 Daredevil Dragster
8 Forest
9 Plains
BR Beatdown:
1 Night Market Aeronaut
1 Gifted Aetherborn
1 Weaponcraft Enthusiast
2 Maulfist Squad
1 Aether Chaser
1 Thriving Grubs
1 Reckless Racer
1 Brazen Scourge
1 Aethertorch Renegade
1 Weldfast Engineer
1 Daredevil Dragster
1 Live Fast
1 Daring Demolition
2 Chandra's Revolution
1 Release the Gremlins
Instants:
1 Cruel Finality
1 Welding Sparks
1 Tidy Conclusion
1 Untethered Express
1 Scrapheap Scrounger
1 Implement of Malice
Land:
8 Mountain
9 Swamp
Would love to hear your thoughts on my current deck ideas and also if you think there's a color combo that I'm just totally missing, I'd love to hear that as well. Really appreciate any help you guys can provide.
Thanks!
Unfortunately both green and white lack 2-drops. But the deck doesn't have to be slow. There are cheap artifacts to fill the curve. You don't have to run so many big creatures (cut Cowl Prowler and maybe Skyswirl Harrier). And don't play Aether Inspector because that card is terrible. Because of Fairgrounds Trumpeter and Animation Module and the odd Revolt card, you want to play the green Implements.
1 Eager Construct
1 Scrapheap Scrounger
1 Aegis Automaton
1 Restoration Specialist
1 Countless Gears Renegade
1 Fairgrounds Trumpeter
1 Rishkar, Peema Renegade
1 Deadeye Harpooner
1 Propeller Pioneer
1 Felidar Guardian
1 Aether Herder
1 Ridgescale Tusker
1 Lifecraft Cavalry
1 Untethered Express
//Spells: 9
2 Implement of Ferocity
1 Animation Module
1 Nature's Way
1 Lifecrafter's Bestiary
1 Thopter Arrest
2 Caught in the Brights
1 Captured by the Consulate
//Lands: 17
9 Forest
8 Plains
1 Unbridled Growth
2 Silkweaver Elite
1 Appetite for the Unnatural
2 Prey Upon
1 Fragmentize
1 Skyswirl Harrier
Curve:
1 - sss
2 - cccccs
3 - cccssss
4 - cccvs
5 - cc
Felidar Guardian is a house in this deck, synergizing with 9 ETB creatures and resetting enchantment-based removal.
Animation Module synergizes with engines to add +1/+1 counters and make an army of Servos to chump block.
Maybe Aegis Automaton should be boarded for Silkweaver Elite, Prey Upon or Unbridled Growth. It's a 5th 2-drop and has incredible lategame synergy with Deadeye Harpooner, Ridgescale Tusker, and Rishkar, Peema Renegade. But it's also very slow. Unbridled Growth is great for color fixing and triggering Revolt.
The BR beatdown deck looks pretty good too. There are some premium 2-drops and 3-drops and great removal. I'd make some adjustments to your list to increase the aggressive power. Instead of playing the slower energy stuff, you can add more aggro.
2 Augmenting Automaton
1 Thriving Grubs
1 Aether Chaser
1 Gifted Aetherborn
1 Scrapheap Scrounger
1 Eager Construct
1 Welder Automaton
1 Weldfast Engineer
1 Brazen Scourge
1 Reckless Racer
1 Weaponcraft Enthusiast
2 Maulfist Squad
1 Release the Gremlins
1 Cruel Finality
1 Welding Sparks
2 Chandra's Revolution
1 Daring Demolition
1 Tidy Conclusion
//Vehicles: 2
1 Untethered Express
1 Daredevil Dragster
9 Swamp
8 Mountain
Curve:
1 - ccs
2 - cccccc
3 - ccccvss
4 - ccvsss
5 - s
Thanks to the 3 automatons, you can afford to go very low to the ground. If you get manaflooded, you have mana sinks.