So far I've playstested a few rounds with a W/R deck with all 3 vehicles and a G/W deck with a splash for Pia and sparks, though the results are not very good so far ( I'm just learning the format )
I've thought about going for some G/R with a small splash for the aetherborn marauder, focusing on energy counters and fabricate counters, but I'm not sure on which line to take.
I'd be very grateful for any advice you might have towards this pool.
I'm not really sold on the energy subtheme with the aggro plan, since aggro just wants to end the game whereas this sort of energy shenanigans wants to stall out the game. I'm tempted to just cut all of the cute but bad for aggro energy stuff (decoction module, puzzleknot, dynavolt tower), and just replace that with a land and two wayward giants. It's a lot less sweet, but it fits the plan far better.
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We are hosting a sealed league starting next week. First of all, this is my pool:
White
authority of the consuls
aviary mechanic
consulate surveillance
2 x eddytrail hawk
glint-sleeve artisan
herald of the fair
inspired charge
pressure point
revoke privileges
skyswirl harrier
2 x wispweaver angel
tasseled dromedary
visionary augmenter
Blue
2 x aerher tradewinds
ceremonious rejection
dramatic reversal
malfunction
minister of inquiries
revolutionary rebuff
tezzeret's ambition
thriving turtle
2 xweldfast wingsmith
shrewd negotiation
Black
aetherborn marauder
ambitious aetherborn
fortuitous find
dukhara scavenger
foundry screecher
fretwork colony
live fast
mind rot
thriving rats
Red
inventor's apprentice
pia nalaar
2 x reckless fireweaver
ruinous gremlin
skyship stalker
spark of creativity
spontaneous artist
thriving grubs
2 x wayward giant
2 x welding sparks
Green
armorcraft judge
commencement of festivities
creeping mold
highspire artisan
hunt the weak
larger than life
oviya pashiri, sage lifecrafter
peema outrider
2 x sage of shaila's claim
take down
wild wanderer
thriving rhino
Gold
cloudblazer
restoration gearsmith
Colorless
aetherworks marvel
aradara express
2 x bastion mastodon
cogworker's puzzleknot
decoction module
dukhara peafowl
dynavolt tower
3 xeager construct
glassblower's puzzleknot
metalspinner's puzzleknot
2x ovalchase dragster
renegade freighter
weldfast monitor
woodweaver's puzzleknot
workshop assistant
dynavolt tower
Land
inspiring vantage
So far I've playstested a few rounds with a W/R deck with all 3 vehicles and a G/W deck with a splash for Pia and sparks, though the results are not very good so far ( I'm just learning the format )
I've thought about going for some G/R with a small splash for the aetherborn marauder, focusing on energy counters and fabricate counters, but I'm not sure on which line to take.
I'd be very grateful for any advice you might have towards this pool.
Thanks!
White - offers 1 good removal, average creatures, but mana-fixing!
Black - offers infinite Renegade Freighter (well, OK, only 5... but 4x recursion is still good)
Blue - let's you play with Island. Islands are prettier, right?
Green - Energy aggro
1 Inventor's Apprentice
1 Oviya Pashiri, Sage Lifecrafter
1 Thriving Grubs
2 Sage of Shaila's Claim
2 Eager Construct
1 Weldfast Monitor
1 Thriving Rhino
1 Pia Nalaar
1 Highspire Artisan
1 Skyship Stalker
1 Peema Outrider
1 Armorcraft Judge
1 Renegade Freighter
//Other Vehicles: 2
2 Ovalchase Dragster
//Spells: 7
1 Woodweaver's Puzzleknot
1 Decoction Module
2 Welding Sparks
1 Dynavolt Tower
1 Hunt the Weak
1 Creeping Mold
//Lands: 16
8 Mountain
8 Forest
1 Take Down
1 Spark of Creativity
1 Ruinous Gremlin
1 Larger than Life
2 Wayward Giant
1 Mountain
Gameplan:
1) Win die roll. Renegade Freighter + crew.
2) Decoction Module + Sage of Shaila's Claim = 4 energy per cast. Use energy to fuel a Thriving Rhino and/or Grubs into Beast Mode.
3) Creeping Mold on opponent's Vehicle. Use energy to Dynavolt Tower away the rest of opponent's board.