white was good;
blue and black were okay;
red had bombs (avacyn's judgment and nahiri) and removal but otherwise, it was just meh;
green was lackluster.
Mad prophet is there only to enable madness, but is a pretty bad body oviously. Howlpack wolf is definitely not optimal here, and Ulrich's kindered will be a vanilla 3/2. I think I prefer blue. It gives you a deck with good fliyers and good blockers, which is something that's hard to stop in the format.
Both tenacity and ethereal guidance are actually playable in this deck. Which you play depends on the speed of your opponent's deck. But I favor tenacity for it's ability to swing games with fliyers, and because it's an instant, so it lets furtive homunculus join in. It turns nibilis of dusk into a 4/3 lifelink, while E. guidance would make it a 5/4. Almost every creature will trigger bygone bishop, and you could splash for nahiri if you wanted to. But I don't think it's needed. Even open the armory would be playable here.
Also, most of your spells cost 3 mana or less, so you'd consistently be faster than your opponents.
Well, I was 2-4 before posting my pool here and I decided to finish the league on saturday, before you posted. So I did my three last matches with the same WR deck. I finished 3-6.
I would have tried your WU deck if I still had games to play (I still might if the occasion presents itself in the constructed open play section). I'm not sure I would play humble the brute in the main board though. From my small match samples, I find it expensive and also conditional.
Even though I had completed my matches, I still like to get the feedback to learn, improve and see things differently.
Also, I have completed another league since and I will post about it in ~3 days to get some feedback about it too.
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I didn't play during the last three sets, but it looks like SOI and the friendly leagues pulled me back in.
Here's the pool I opened. I would appreciate to have your input on it. What would you have built?
1 Thraben Inspector
1 Town Gossipmonger
1 Stern Constable
1 Gryff's Boon
1 Open the Armory
1 Puncturing Light
2 Unruly Mob
2 Vessel of Ephemera
1 Ethereal Guidance
1 Bygone Bishop
1 Dauntless Cathar
1 Militant Inquisitor
1 Avacynian Missionaries
1 Tenacity
1 Emissary of the Sleepless
1 Humble the Brute
Blue
1 Erdwal Illuminator
1 Furtive Homunculus
1 Ghostly Wings
1 Seagraf Skaab
1 Nagging Thoughts
2 Niblis of Dusk
1 Pieces of the Puzzle
1 Stitched Mangler
2 Sleep Paralysis
1 Drownyard Explorers
1 Lamplighter of Selhoff
1 Ghoulcaller's Accomplice
1 Murderous Compulsion
1 Olivia's Bloodsworn
1 Rancid Rats
1 Behind the Scenes
1 Farbog Revenant
1 Tooth Collector
2 Rottenheart Ghoul
1 Stromkirk Mentor
1 Throttle
3 Twins of Maurer Estate
Red
1 Village Messenger
1 Vessel of Volatility
1 Avacyn's Judgment
1 Magmatic Chasm
1 Tormenting Voice
1 Senseless Rage
1 Fiery Temper
1 Geistblast
1 Howlpack Wolf
1 Ulrich's Kindred
1 Uncaged Fury
1 Structural Distortion
1 Inner Struggle
1 Mad Prophet
1 Malevolent Whispers
1 Incorrigible Youths
1 Confront the Unknown
1 Vessel of Nascency
1 Loam Dryad
1 Aim High
1 Moldgraf Scavenger
2 Root Out
1 Hermit of the Natterknolls
1 Stoic Builder
1 Tireless Tracker
1 Equestrian Skill
1 Intrepid Provisioner
1 Solitary Hunter
1 Watcher in the Web
Gold
1 Fevered Visions
1 Prized Amalgam
1 Nahiri, the Harbinger
Artifact
1 Explosive Apparatus
1 Neglected Heirloom
2 Haunted Cloak
1 Murderer's Axe
Lands
1 Stone Quarry
2 Plains
2 Island
1 Swamp
1 Forest
My first impression of my pool was :
white was good;
blue and black were okay;
red had bombs (avacyn's judgment and nahiri) and removal but otherwise, it was just meh;
green was lackluster.
I tried a few things and decided to go with WR
1 Thraben Inspector
1 Town Gossipmonger
2 Unruly Mob
2 Vessel of Ephemera
1 Bygone Bishop
1 Dauntless Cathar
1 Militant Inquisitor
1 Ulrich's Kindred
1 Howlpack Wolf
1 Mad Prophet
1 Incorrigible Youths
1 Emissary of the Sleepless
1 Gryff's Boon
1 Tormenting Voice
1 Avacyn's Judgment
1 Puncturing Light
1 Geistblast
1 Fiery Temper
1 Nahiri, the Harbinger
1 Malevolent Whispers
1 Inner Struggle
1 Stone Quarry
9 Plains
7 Mountain
The league isn't going well however. I'm currently 2-4, but I would say the games are close.
While writing this post, I took another look at green and it appears to be better than I thought. WG seems reasonable, but lacking removal.
1 Thraben Inspector
1 Town Gossipmonger
2 Unruly Mob
2 Vessel of Ephemera
1 Tireless Tracker
1 Bygone Bishop
1 Stoic Builder
1 Hermit of the Natterknolls
1 Dauntless Cathar
1 Avacynian Missionaries
1 Solitary Hunter
1 Intrepid Provisioner
1 Watcher in the Web
1 Emissary of the Sleepless
1 Gryff's Boon
1 Vessel of Nascency
1 Neglected Heirloom
1 Confront the Unknown
1 Puncturing Light
1 Equestrian Skill
1 Nahiri, the Harbinger
Lands
8 Plains
7 Forest
1 Stone Quarry
1 Mountain
Stern constable, bygone bishop, dauntless cathar, militant inquisitor,avacynian missionaries, emissary of the sleepless, incorrigible youths,mad prohpet,howlpack wolf, ulrich's kindred. I'm not sure I'd play village messenger.
Mad prophet is there only to enable madness, but is a pretty bad body oviously. Howlpack wolf is definitely not optimal here, and Ulrich's kindered will be a vanilla 3/2. I think I prefer blue. It gives you a deck with good fliyers and good blockers, which is something that's hard to stop in the format.
1 Erdwal Illuminator
1 Furtive Homunculus
1 Seagraf Skaab
2 Niblis of Dusk
1 Bygone Bishop
1 Dauntless Cathar
1 Militant Inquisitor
1 Avacynian Missionaries
1 Stitched Mangler
1 Drownyard Explorers
1 Lamplighter of Selhoff
1 Emissary of the Sleepless
1 Neglected Heirloom
1 Nagging Thoughts
1 Puncturing Light
2 Vessel of Ephemera
1 Gryff's Boon
2 Sleep Paralysis
1 Humble the Brute
1 Tenacity
Both tenacity and ethereal guidance are actually playable in this deck. Which you play depends on the speed of your opponent's deck. But I favor tenacity for it's ability to swing games with fliyers, and because it's an instant, so it lets furtive homunculus join in. It turns nibilis of dusk into a 4/3 lifelink, while E. guidance would make it a 5/4. Almost every creature will trigger bygone bishop, and you could splash for nahiri if you wanted to. But I don't think it's needed. Even open the armory would be playable here.
Also, most of your spells cost 3 mana or less, so you'd consistently be faster than your opponents.
You're welcome. Let me know how it went.
I would have tried your WU deck if I still had games to play (I still might if the occasion presents itself in the constructed open play section). I'm not sure I would play humble the brute in the main board though. From my small match samples, I find it expensive and also conditional.
Even though I had completed my matches, I still like to get the feedback to learn, improve and see things differently.
Also, I have completed another league since and I will post about it in ~3 days to get some feedback about it too.