I don't think there's any choice but to play red/white. Blue is lacking playables, as is black. Green is a bit better, but has less tools than white, and pacifist is not very good here.
I don't think there's any choice but to play red/white. Blue is lacking playables, as is black. Green is a bit better, but has less tool sthan white, and pacifist is not very good here.
It's either you go R/W maybe splashing some Black for Unmaking, or go 3 colors with R/W/B and lack consistency.
I don't think there's any choice but to play red/white. Blue is lacking playables, as is black. Green is a bit better, but has less tool sthan white, and pacifist is not very good here.
It's either you go R/W maybe splashing some Black for Unmaking, or go 3 colors with R/W/B and lack consistency.
I don't know. unmaking isn't a card that I'd splash for unless I'm really desperate. With 2 truefaith censer and two wicker witch, splashing is not required. Since Nahiri provides reusable removal. I wouldn't splash for an off color one. You usually kill a creature the turn she arrives, then your opponent can either not attack or go for Nahiri, allowing you to force them into strength of arms, or activate Stern constable and see if they still commit, and then you're garanteed a kill no matter what.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Clearly the red is strong, what else would you play?
It's either you go R/W maybe splashing some Black for Unmaking, or go 3 colors with R/W/B and lack consistency.
King Macar, the Gold-Cursed