Greenhorn player here having attended my 2nd pre-release event. I'd appreciate feedback on my deck building as it's a weak point and I'm slow with it getting squeezed by th 45 minute time limit to build. I chose Dromoka clan hoping for a good bolster/aggro push. I made mistakes in my build most notably, a miscount which made me do a rush put in. The mistake was I forgot to put one of my plains cards in from my boosters and I played with only 16 land cards. For the rush add in I added the Enduring Victory. I experienced a few mana stalls and ended up taking mulligans three times because I only had one land card in my initial pull.
All that said, I did manage 2 - 2 across the four rounds.
Here's the deck I built and the full card assortment.
A little rough without mana fixing. And the added mistake of shorting myself a land card or two did not help. I won the first match 2-0 but got ccrushed 0-2 in the second match. I almost rebuilt to a black/green deck removing the white and putting in all the black except Sibsig Host, Sibsig Icebreaker, and Tasigur's Cruelty along with adding in the green Assault Formation but I decided to play through with my original build. Would the switch out have been a lot worse, better or about the same?
IMO you should have definitely played your Guardian Shield-Bearers and your Ainok Artillerist. I would suggest replacing the situational Naturalize, the Shieldhide Dragon, the Segmented Krotiq with those three cards in an effort to lower your curve to add a more aggro/weenie approach. Additionally, Dragonloft Idol is unplayable as it is a card that is only good if you have a dragon, of which you only run two. That card could be replaced by your other Herald of Dromoka. All together, that would let you be aggressive and try to beat decks before they can deploy huge expensive bombs. As for the additional land, I would suggest replacing the Glade Watcher with a Plains as you want to be attacking early and often, and a defender doesn't help in that regard unless you have formidable.
you have too many tricks and too few creatures, at the end you want to be the "i´m bigger, i win combat" while keeping a few cheap combat tricks, post SB Pinion Feast seems great against Ux flyers
and when the board is stall...you go for formidable tactics
My biggest difference is that I think, in the G/W deck, the Inspiring Call is actually good. You have 12+ creatures/effects that play with +1/+1 counters, and the card draw + ability to win combat/blank removal is very relevant.
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Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
My biggest difference is that I think, in the G/W deck, the Inspiring Call is actually good. You have 12+ creatures/effects that play with +1/+1 counters, and the card draw + ability to win combat/blank removal is very relevant.
I think that it *can* be good, but at the pre-release specifically, you are much more likely to be facing a bomb dragon or two. So Pinion Feast I like as a decent removal spell as a one-off time.
My biggest difference is that I think, in the G/W deck, the Inspiring Call is actually good. You have 12+ creatures/effects that play with +1/+1 counters, and the card draw + ability to win combat/blank removal is very relevant.
I think that it *can* be good, but at the pre-release specifically, you are much more likely to be facing a bomb dragon or two. So Pinion Feast I like as a decent removal spell as a one-off time.
Maybe, but if I was going to cut a card maindeck vs. sideboard to make room for the Pinion Feast (which I might not, given you have Sandblast and Enduring Victory already for that effect) it would probably be the Press the Advantage, which I also had at the pre-release, and which was fine, but the mana and/or boardstate often made it less than optimal. Whereas the Inspiring Call was virtually never bad.
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Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
Thanks for the feedback all. I need to work on recognizing that the morph creatures should be treated as a 3 mana 2/2 with upside of potentially turning into something much bigger latter on when I have the mana to use.
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All that said, I did manage 2 - 2 across the four rounds.
Here's the deck I built and the full card assortment.
8 Forest
Green
1 Shape the Sands
1 Naturalize
1 Epic Confrontation
1 Tread Upon
1 Inspiring Call
1 Press the Advantage
1 Glade Watcher
1 Aerie Bowmasters
1 Lurking Arynx
1 Segmented Krotiq
1 Dragonloft Idol
White
1 SandBlast
1 Artful Maneuver
1 Enduring Victory
1 Dragon Hunter
2 Herald of Dromoka
1 Territorial Roc
1 Misthoof Kirin
1 Dromoka Captain
1 Sandcrafter Mage
1 Daghatar the Adamant
1 Sunscorch Regent
1 Shieldhide Dragon
1 Swiftwater Cliffs
Multicolor
1 Ojutai's Command
Colorless
1 Silumgar Monument
1 Ancestral Statue
1 Goblin Boom Keg
White
1 Herald of Dromoka
1 Graceblade Artisan
2 Sandstorm Charger
1 Strongarm Monk
2 Resupply
Blue
1 Anticipate
1 Encase in Ice
1 Glint
1 Reduce in Stature
1 Mystic Meditation
1 Sultai Skullkeeper
1 Jeskai Sage
1 Elusive Spellfist
1 Updraft Elemental
1 Monastery Loremaster
1 Ojutai Interceptor
1 Duress
2 Defeat
1 Ultimate Price
1 Sultai Runemark
1 Gravepurge
1 Flatten
1 Tasigur's Cruelty
1 Quarsi High Priest
1 Marang River Skeleton
1 Silumgar Assassin
1 Hand of Silumgar
1 Sibsig Icebreakers
1 Sibsit Host
1 SidisiUndead Vizier
Red
1 Magmatic Charm
1 Sarkham's Triumph
2 Tail Slash
1 Lightning Berzerker
1 Hardened Berzerker
2 Screamreach Brawler
1 Mardu Scout
1 Shaman of the Great Hunt
1 Atarka Efreet
1 Warbringer
1 Lightning Shrieker
1 Assualt Formation
1 Revealing Wind
2 Pinion Feast
2 Guardian Shield-Bearer
1 Ainok Artillerist
2 Conifer Strider
1 Feral Krushok
1 Battlefront Krushok
1 Segmented Krotiq
A little rough without mana fixing. And the added mistake of shorting myself a land card or two did not help. I won the first match 2-0 but got ccrushed 0-2 in the second match. I almost rebuilt to a black/green deck removing the white and putting in all the black except Sibsig Host, Sibsig Icebreaker, and Tasigur's Cruelty along with adding in the green Assault Formation but I decided to play through with my original build. Would the switch out have been a lot worse, better or about the same?
Thanks in advance for any pointers and help.
Shape the Sands
Naturalize
Dragonloft Idol
Territorial Roc
Inspiring Call
Press the Advantage
in:
1 land
2 Guardian Shield-Bearer
1 Segmented Krotiq
2 Sandstorm Charger
you have too many tricks and too few creatures, at the end you want to be the "i´m bigger, i win combat" while keeping a few cheap combat tricks, post SB Pinion Feast seems great against Ux flyers
and when the board is stall...you go for formidable tactics
1 Inspiring Call
1 Shape the Sands
1 Naturalize
1 Lurking Arynx
1 Territorial Roc
1 Dragonloft Idol
1 Plains
2 Guardian Shield-Bearer
1 Segmented Krotiq
1 Herald of Dromoka
1 Pinion Feast
Making this deck:
3 Herald of Dromoka
1 Glade Watcher
2 Guardian Shield-Bearer
1 Misthoof Kirin
1 Dromoka Captain
1 Sandcrafter Mage
1 Shieldhide Dragon
2 Segmented Krotiq
1 Aerie Bowmasters
1 Daghatar the Adamant
1 Sunscorch Regent
1 Artful Maneuver
1 Epic Confrontation
1 SandBlast
1 Press the Advantage
1 Enduring Victory
1 Pinion Feast
8 Forest
Curve
1 c
2 ccccss
3 ccccccccs
4 ccs
5 css
Shape the Sands
Naturalize
Dragonloft Idol
Territorial Roc
Lurking Arynx
In favor of
1 Plains
2 Guardian Shield-Bearer
2 Sandstorm Charger (I like two of these better than the second Segmented Krotiq)
My biggest difference is that I think, in the G/W deck, the Inspiring Call is actually good. You have 12+ creatures/effects that play with +1/+1 counters, and the card draw + ability to win combat/blank removal is very relevant.
I think that it *can* be good, but at the pre-release specifically, you are much more likely to be facing a bomb dragon or two. So Pinion Feast I like as a decent removal spell as a one-off time.
Maybe, but if I was going to cut a card maindeck vs. sideboard to make room for the Pinion Feast (which I might not, given you have Sandblast and Enduring Victory already for that effect) it would probably be the Press the Advantage, which I also had at the pre-release, and which was fine, but the mana and/or boardstate often made it less than optimal. Whereas the Inspiring Call was virtually never bad.