Jeskai prowess is powerful, I drafted UR in FRF, first picked Alesha, decided on Jeskai after my frist 3 good W pick in first KTK booster. Never sideboarded, never had too. Played vs Sultai control, Temur Midrange and Sultai Midrange. (might be off, but from what I saw...)
Played list:
Abzan Falconer
Ainok Bon-Kin
Canyon Lurkers
Efreet Weaponmaster
Frost Walker
Goblin Heelcutter
Master of Pearls
Mistfire Adept
Monastery Swiftspear
Mystic of the Hidden Way
Seeker of the Way
Valley Dasher
Warden of the Eye
Bring Low
x2 Crippling Chill
Cunning Strike
Feat of Resistance
Flying Crane Techinique
Swift Kick
Waterwhirl
Bathe in Dragonfire
???
x1 Wind-Scarred Crag
x5 Island
x7 Mountain
x5 Plain
Valley Dasher, in my first match, both time turn 2 drop was the start of my fast victory.
Swift Kick: used 2 times in my 6 games, both time cleared the problematic blocker.
Bring Low + Mystic of the Hidden Way make for a nice trade to bring down a big green monster. Not the most efficient (2-1) but get a 6/4 out of the way with 3 lifegain, is fair trade in my book.
Flying Crane Techinique: Gave me 2 game I would have lost the next turn, once for 14 the other for 20.
Master of Pearls: transformed a lost into a 16 damage beatdown for the win.
Ok I actually post this because my concern is my land, no sure if I made the good call in my proportion (never had a problem else than once I didn't have my second plain to unmorph Master of Pearls). I'm pretty sure I drafted close to the best deck I could (11 players draft, the 2 on each side of me drafted some kind of blue).
Not sure if I got lucky with my mana base to be able to play what I had to play each turns, mulliganed once and decided to run with 18mana, only one dual.
Oh yeah, forgot, first time I was playing with morph and manifest (Yeah just starting to play magic again) and it was fun, so many cool option they give (especially with 3 morph and 6 untap mana on board)
Sin #1: no draft cap.
Sin #2: incomplete deck list.
Sin #3: no card tag. [ c ] ... [ /c ]
Sin #4: no deck tag. [ deck ] ... [ /deck ]
Sin #5: very incomplete game report.
Since you're just getting started at 19 posts, I'll absolve you. If you're playing on MTGO, you should turn on the draft capture option in thge preferences.
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Played list:
Abzan Falconer
Ainok Bon-Kin
Canyon Lurkers
Efreet Weaponmaster
Frost Walker
Goblin Heelcutter
Master of Pearls
Mistfire Adept
Monastery Swiftspear
Mystic of the Hidden Way
Seeker of the Way
Valley Dasher
Warden of the Eye
Bring Low
x2 Crippling Chill
Cunning Strike
Feat of Resistance
Flying Crane Techinique
Swift Kick
Waterwhirl
Bathe in Dragonfire
???
x1 Wind-Scarred Crag
x5 Island
x7 Mountain
x5 Plain
Valley Dasher, in my first match, both time turn 2 drop was the start of my fast victory.
Swift Kick: used 2 times in my 6 games, both time cleared the problematic blocker.
Bring Low + Mystic of the Hidden Way make for a nice trade to bring down a big green monster. Not the most efficient (2-1) but get a 6/4 out of the way with 3 lifegain, is fair trade in my book.
Flying Crane Techinique: Gave me 2 game I would have lost the next turn, once for 14 the other for 20.
Master of Pearls: transformed a lost into a 16 damage beatdown for the win.
Ok I actually post this because my concern is my land, no sure if I made the good call in my proportion (never had a problem else than once I didn't have my second plain to unmorph Master of Pearls). I'm pretty sure I drafted close to the best deck I could (11 players draft, the 2 on each side of me drafted some kind of blue).
Not sure if I got lucky with my mana base to be able to play what I had to play each turns, mulliganed once and decided to run with 18mana, only one dual.
Tx
Sin #2: incomplete deck list.
Sin #3: no card tag. [ c ] ... [ /c ]
Sin #4: no deck tag. [ deck ] ... [ /deck ]
Sin #5: very incomplete game report.
Since you're just getting started at 19 posts, I'll absolve you. If you're playing on MTGO, you should turn on the draft capture option in thge preferences.