Normally I say you play the deck your manabase lets you play, but your mana fixing and powerful cards are completely displasced from one another.
I think you have to go Temur, since that's where your powerful cards are. Here's the Temur core. There's really nothing you want to plash in W or B. Last cut: 1x Wetland Sambar
I see you fell into the trap of playing the green amna fixers despite the fact that you aren't heavily enough green to be able to reliably fix yoru mana on curve. I went for more consistent 3 and 4-drop plays with my green reduced to the 'splash'.
Normally I say you play the deck your manabase lets you play, but your mana fixing and powerful cards are completely displasced from one another.
I think you have to go Temur, since that's where your powerful cards are. Here's the Temur core. There's really nothing you want to plash in W or B. Last cut: 1x Wetland Sambar
I see you fell into the trap of playing the green amna fixers despite the fact that you aren't heavily enough green to be able to reliably fix yoru mana on curve. I went for more consistent 3 and 4-drop plays with my green reduced to the 'splash'.
Thanks for the advice!
It seems like your version is a bit low on creatures though-- I've found Ainok Beastmaster to be amazing so far in limited. Gore Swine also seems like an iffy pick that dies to pretty much everything
It seems like your version is a bit low on creatures though-- I've found Ainok Beastmaster to be amazing so far in limited. Gore Swine also seems like an iffy pick that dies to pretty much everything
By all means run it over the swine then. I included the Swine just for Savage Punch shenannigans.
I don't think that the creature count is *too* low. It's 13 creatures, which is on the lowish end. But Sarkhan is kinda like a creature, and Weave Fate will probably draw you one as well.
Deck:
1x Aven Surveyor
1x Crippling Chill
1x Glacial Stalker
1x Lotus Path Djinn
1x Mindscour Dragon
1x Mistfire Weaver
1x Monastery Flock
Colorless (17)
7x Forest
4x Island
5x Mountain
1x Swiftwater Cliffs
1x Bear's Companion
1x Ethereal Ambush
1x Shu Yun, the Silent Tempest
1x Winterflame
1x Yasova Dragonclaw
Red (5)
1x Arrow Storm
1x Bathe in Dragonfire
1x Bloodfire Enforcers
1x Mardu Heart-Piercer
1x Sarkhan, the Dragonspeaker
1x Abzan Beastmaster
2x Ainok Guide
2x Savage Punch
1x Whisperer of the Wilds
Total pool:
1x Aven Surveyor
1x Crippling Chill
1x Embodiment of Spring
1x Glacial Stalker
1x Jeskai Elder
1x Jeskai Sage
1x Lotus Path Djinn
1x Mindscour Dragon
1x Mistfire Weaver
1x Monastery Flock
1x Quiet Contemplation
1x Weave Fate
1x Wetland Sambar
White (10)
1x Abzan Advantage
1x Aven Skirmisher
1x Defiant Strike
1x Dragon Bell Monk
1x End Hostilities
1x Firehoof Cavalry
1x Jeskai Student
1x Mardu Hordechief
1x Rush of Battle
1x Sage-Eye Harrier
Colorless (10)
1x Bloodstained Mire
1x Blossoming Sands
1x Dismal Backwater
1x Jungle Hollow
1x Lens of Clarity
1x Nomad Outpost
1x Scoured Barrens
1x Swiftwater Cliffs
2x Tranquil Cove
1x Alesha's Vanguard
1x Bellowing Saddlebrute
1x Dead Drop
1x Debilitating Injury
1x Despise
1x Dutiful Return
1x Grave Strength
1x Mer-Ek Nightblade
2x Shambling Attendants
3x Sidisi's Pet
1x Sultai Runemark
1x Throttle
1x Typhoid Rats
Green (12)
1x Abzan Beastmaster
2x Ainok Guide
1x Arashin War Beast
1x Archers' Parapet
1x Dragonscale Boon
1x Frontier Mastodon
2x Savage Punch
1x Scout the Borders
1x Tusked Colossodon
1x Whisperer of the Wilds
Red (13)
1x Ainok Tracker
1x Arrow Storm
1x Bathe in Dragonfire
1x Bloodfire Enforcers
2x Defiant Ogre
1x Friendly Fire
1x Gore Swine
1x Mardu Heart-Piercer
1x Sarkhan, the Dragonspeaker
1x Shatter
1x Trumpet Blast
1x Valley Dasher
1x Abzan Banner
1x Bear's Companion
1x Ethereal Ambush
1x Grim Contest
1x Jeskai Banner
1x Kin-Tree Invocation
1x Shu Yun, the Silent Tempest
1x Smoke Teller
1x Sultai Ascendancy
1x Winterflame
1x Yasova Dragonclaw
My other option was straight g/b but that felt weaker (though less prone to manascrew). Most of my color fixing lands were white. Thoughts?
A GB shell, with splash for bombs
I think you have to go Temur, since that's where your powerful cards are. Here's the Temur core. There's really nothing you want to plash in W or B. Last cut: 1x Wetland Sambar
1x Ainok Tracker
1x Glacial Stalker
1x Mistfire Weaver
1x Shu Yun, the Silent Tempest
1x Yasova Dragonclaw
1x Monastery Flock
1x Mardu Heart-Piercer
1x Lotus Path Djinn
1x Aven Surveyor
1x Bear's Companion
1x Ethereal Ambush
1x Mindscour Dragon
1x Bathe in Dragonfire
1x Crippling Chill
1x Winterflame
1x Dragonscale Boon
1x Weave Fate
1x Arrow Storm
1x Sarkhan, the Dragonspeaker
6 Mountain
6 Island
5 Forest
U 1+6 for 9 cards
R 1+6 for 7 cards
G 0+5 for 6 cards
Curve
1
2 ss
3 cccccccsss
4 ccss
5 ccss
6 c
That's about as good as you're going to get I'm sorry.
Differences from you:
1x Gore Swine
1x Ainok Tracker
1x Dragonscale Boon
1x Weave Fate
2 Island
1 Mountain
1x Abzan Beastmaster
2x Ainok Guide
1x Whisperer of the Wilds
1x Bloodfire Enforcers
2 Forest
I see you fell into the trap of playing the green amna fixers despite the fact that you aren't heavily enough green to be able to reliably fix yoru mana on curve. I went for more consistent 3 and 4-drop plays with my green reduced to the 'splash'.
Thanks for the advice!
It seems like your version is a bit low on creatures though-- I've found Ainok Beastmaster to be amazing so far in limited. Gore Swine also seems like an iffy pick that dies to pretty much everything
By all means run it over the swine then. I included the Swine just for Savage Punch shenannigans.
I don't think that the creature count is *too* low. It's 13 creatures, which is on the lowish end. But Sarkhan is kinda like a creature, and Weave Fate will probably draw you one as well.