Here is the final deck that I built with this pool. It was constructed to take on a token deck, therefore there are cards like Brave the Sands and Death Frenzy:
Green is hands down your best colour, followed by blue. You gold cards are all a bit meh, although Azban Guide wants BGW. Your manafixing doesn't support that though (it wants a red splash for not very much). I ee a base UG deck possibly splashing black and or red.
Your deck is running some really terrible cards like Kin-Tree Warden, BRave the Sands and Hardened Scales, and even then it has questionable mana as well.
Hey magicmerl, thanks for the suggestions. Can you explain to me why Kin-Tree Warden is bad and why Zurgo Helmsmasher isn't exciting?
Maybe this card is bad too but I had a lot of good experiences with Asphodel Wanderer, so the Warden seemed to be a strictly better version of this card when hard-cast.
Hey magicmerl, thanks for the suggestions. Can you explain to me why Kin-Tree Warden is bad and why Zurgo Helmsmasher isn't exciting?
A 2/2 for 3 mana is underpowered and essentially unplayable. Kin-Tree Warden doesn't really have situations where he offers much more than that (I guess he is good facing a massive Kin-Tree Invocation but that's about it). There are so many good morphs that I would basically always want a morph with upside instead. In your list something like Krumar Bond-Kin is approximately one million times better, yet you still didn't include it in your mardu list.
Zurgo Helmsmasher is a decent card, and I'll always play it if I'm mardu. But it's not as good as it looks, and falls below the level of a bomb. All it really does is make the opponent sacrifice their weakest creature for a few turns (assuming they don't have a removal spell for it). Five-drops in this format need to be really special. In a normal format you might want 3-4 creatures that cost more than 4 mana, but you don't need that many in Khans because ideally your deck will be stuffed with 'big morphs' so you already have a lot of things to do on curve at 5 mana. I am perfectly happy to run no actual 5-drops at all in my deck, since unmorphing is my thing.
Maybe this card is bad too but I had a lot of good experiences with Asphodel Wanderer, so the Warden seemed to be a strictly better version of this card when hard-cast.
Yeah, I'd put it in the same class as the wanderer. It's not a card that actively wins you the game. It just stops you from losing as quickly as you would. 1 power just isn't enough to be worth a card without some other sort of mitigating ability.
1 Abzan Battle Priest
2 Alabaster Kirin
1 Brave the Sands
1 Dazzling Ramparts
2 Defiant Strike
1 Erase
1 Feat of Resistance
1 Herald of Anafenza
1 Jeskai Student
2 Mardu Hateblade
1 Siegecraft
1 Smite the Monstrous
Blue
1 Cancel
1 Crippling Chill
1 Embodiment of Spring
1 Force Away
1 Glacial Stalker
1 Jeskai Elder
1 Jeskai Windscout
1 Mistfire Weaver
1 Mystic of the Hidden Way
1 Singing Bell Strike
1 Stubborn Denial
1 Treasure Cruise
1 Waterwhirl
2 Wetland Sambar
1 Bloodsoaked Champion
1 Dutiful Return
1 Krumar Bond-Kin
1 Rakshasa's Secret
1 Sultai Scavenger
Red
1 Act of treason
1 Barrage of Boulders
1 Canyon Lurkers
1 Goblinslide
1 Mardu Warshrieker
1 Shatter
1 Trumpet Blast
1 Valley Dasher
Green
1 Archers' Parapet
1 Awaken the Bear
1 Feed the Clan
1 Hardened Scales
1 Heir of the Wilds
1 Highland Game
1 Hooded Hydra
1 Incremental Growth
1 Kin-Tree Warden
2 Longshot Squad
2 Naturalize
1 Savage Punch
1 Smoke Teller
1 Tusked Colossodon
1 Tuskguard Captain
1 Abomination of Gudul
3 Abzan Guide
1 Chief of the Edge
1 Death Frenzy
1 Rakshasa Vizier
2 Warden of the Eye
1 Winterflame
1 Zurgo Helmsmasher
Artifact
1 Abzan Banner
1 Heart-Piercer Bow
2 Lens of Clarity
1 Sultai Banner
1 Witness of the Ages
Land
2 Bloodfell Caves
2 Rugged Highlands
1 Swiftwater Cliffs
1 Thornwood Falls
1 Tranquil Cove
Here is the final deck that I built with this pool. It was constructed to take on a token deck, therefore there are cards like Brave the Sands and Death Frenzy:
1 Abzan Battle Priest
3 Abzan Guide
1 Alabaster Kirin
1 Archers' Parapet
1 Chief of the Edge
1 Herald of Anafenza
1 Heir of the Wilds
1 Hooded Hydra
1 Jeskai Student
1 Mardu Hateblade
1 Kin-Tree Warden
1 Sultai Scavenger
1 Zurgo Helmsmasher
1 Brave the Sands
1 Death Frenzy
1 Feat of Resistance
1 Hardened Scales
1 Incremental Growth
1 Savage Punch
1 Smite the Monstrous
Land (18)
1 Bloodfell Caves
5 Forest
6 Plains
2 Rugged Highlands
4 Swamp
Curve:
1 CCCS
2 CCCSSS
3 CC
4 CCCS
5 CCSS
1 Smoke Teller
1 Heir of the Wilds
1 Jeskai Elder
1 Jeskai Windscout
1 Highland Game
1 Glacial Stalker
1 Mistfire Weaver
1 Mystic of the Hidden Way
1 Hooded Hydra
1 Tuskguard Captain
1 Witness of the Ages
2 Longshot Squad
1 Force Away
1 Singing Bell Strike
1 Crippling Chill
1 Awaken the Bear
1 Incremental Growth
1 Treasure Cruise
1 Waterwhirl
1 Thornwood Falls
1 Archers' Parapet
1 Embodiment of Spring
Red splash
1 Winterflame
2 Rugged Highlands
1 Swiftwater Cliffs
So all up I think that the red splash is much easier on the mana. Here's the final cuts: Jeskai Elder, WItness of the Ages.
1 Smoke Teller
1 Heir of the Wilds
1 Highland Game
1 Jeskai Windscout
1 Glacial Stalker
1 Mistfire Weaver
1 Mystic of the Hidden Way
1 Hooded Hydra
1 Tuskguard Captain
2 Longshot Squad
1 Force Away
1 Singing Bell Strike
1 Crippling Chill
1 Winterflame
1 Awaken the Bear
1 Incremental Growth
1 Waterwhirl
1 Treasure Cruise
2 Rugged Highlands
1 Swiftwater Cliffs
8 Island
6 Forest
Curve
1
2 cccccsss
3 ccccccss
4 cc
5 s
6+ss
Your deck is running some really terrible cards like Kin-Tree Warden, BRave the Sands and Hardened Scales, and even then it has questionable mana as well.
Maybe this card is bad too but I had a lot of good experiences with Asphodel Wanderer, so the Warden seemed to be a strictly better version of this card when hard-cast.
A 2/2 for 3 mana is underpowered and essentially unplayable. Kin-Tree Warden doesn't really have situations where he offers much more than that (I guess he is good facing a massive Kin-Tree Invocation but that's about it). There are so many good morphs that I would basically always want a morph with upside instead. In your list something like Krumar Bond-Kin is approximately one million times better, yet you still didn't include it in your mardu list.
Zurgo Helmsmasher is a decent card, and I'll always play it if I'm mardu. But it's not as good as it looks, and falls below the level of a bomb. All it really does is make the opponent sacrifice their weakest creature for a few turns (assuming they don't have a removal spell for it). Five-drops in this format need to be really special. In a normal format you might want 3-4 creatures that cost more than 4 mana, but you don't need that many in Khans because ideally your deck will be stuffed with 'big morphs' so you already have a lot of things to do on curve at 5 mana. I am perfectly happy to run no actual 5-drops at all in my deck, since unmorphing is my thing.
Yeah, I'd put it in the same class as the wanderer. It's not a card that actively wins you the game. It just stops you from losing as quickly as you would. 1 power just isn't enough to be worth a card without some other sort of mitigating ability.