Second Pool. Torn on this. I think I can splash blue, or splash red, i went with red since it went closer with my strategy and I was worried as a splash getting double blue for a bomb like thousand winds would not be a good gameplan.
Blue:
Quiet Contemplation
Mystic of the Hidden Way
Scaldkin
Set Adrift
Wetland Sambar
Waterwhirl
Glacial Stalker
Crippling Chill
Embodiment of Spring
Mistfire Weaver
Cancel
Thousand Winds
Green:
Temur Charger
Highland Game
Archer's Parapet
Tuskgard Captain
Dragonscale Boon
Dragonscale Boon
Seek the Horizon
Awaken the Bear
Awaken the Bear
Smoke Teller
Smoke Teller
Naturalize
Sagu Archer
Tusked Colossodon
Multicolor:
Chief of the Scale
Mardu Charm
Abzan Guide
Surrak Dragonclaw
Mindswipe
Winterflame
Efreet Weaponmaster
Efreet Weaponmaster
Deck 1: Savage Knuckleblade is your bomb, long with Necropolis Fiend. Your manabase wants you to run Sultai, so I'd splash the Knuckleblade in there. That leaves you a couple of playables shy so some random white morphs get you over the edge.
Deck #2: Your gold cards say UR, your manabase has no clear preferences, but isn't adqeuate to run 5 colour. Let's start with the UR base and see what splashes seem good:
So while white is clearly the third best colour in terms of depth, your manabase makes it easier to splash both green and black, rather than white (it helps that Murderour Cut and Surrak are better than any of the white cards).
That deck is a little light on 2-drops, and the only way to rectify this is by making green the base colour. Here's the deck with green instead of red as a main colour:
First pool, which i think was really good, but is it good enough?
1 Abzan Falconer
1 Abzan Guide
1 Ainok Bond-Kin
1 Alabaster Kirin
1 Chief of the Edge
1 Debilitating Injury
1 Disowned Ancestor
1 Gurmag Swiftwing
1 Herald of Anafenza
1 Highland Game
1 Hooting Mandrills
1 Icefeather Aven
1 Kill Shot
1 Kin-Tree Warden
2 Longshot Squad
1 Necropolis Fiend
1 Sage-Eye Harrier
1 Salt Road Patrol
1 Timely Hordemate
1 Dismal Backwater
2 Jungle Hollow
1 Opulet Palace
1 Tranquil Cove
6 Plains
4 Forest
3 Swamp
---
Second Pool. Torn on this. I think I can splash blue, or splash red, i went with red since it went closer with my strategy and I was worried as a splash getting double blue for a bomb like thousand winds would not be a good gameplan.
White:
Abzan Falconer
Ainok Bond-Kin
Erase
Feat of Resistance
Feat of Resistance
Kill Shot
Kill Shot
Mardu Hateblade
Mardu Hateblade
Mardu Hordechief
Mardu Hordechief
Black:
Bellowing Saddlebrute
Bellowing Saddlebrute
Bitter Revelation
Grim Haruspex
Kheru Bloodsucker
Kheru Dreadmaw
Mardu SKullhunter
Mardu Skullhunter
Murderous Cut
Mer-Ek Nightblade
Rite of the Serpent
Sidisi's Pet
Sidisi's Pet
Sultai Scavenger
Shambling Attendants
Throttle
Throttle
Red:
Ainok Tracker
Ainok Tracker
Ainok Tracker
Arrow Storm
Canyon Lurkers
Dragon Style Twins
Mardu Heart-Piercer
Mardu Warshrieker
Swift Kick
Valley Dasher
War-Name Aspirint
Blue:
Quiet Contemplation
Mystic of the Hidden Way
Scaldkin
Set Adrift
Wetland Sambar
Waterwhirl
Glacial Stalker
Crippling Chill
Embodiment of Spring
Mistfire Weaver
Cancel
Thousand Winds
Green:
Temur Charger
Highland Game
Archer's Parapet
Tuskgard Captain
Dragonscale Boon
Dragonscale Boon
Seek the Horizon
Awaken the Bear
Awaken the Bear
Smoke Teller
Smoke Teller
Naturalize
Sagu Archer
Tusked Colossodon
Multicolor:
Chief of the Scale
Mardu Charm
Abzan Guide
Surrak Dragonclaw
Mindswipe
Winterflame
Efreet Weaponmaster
Efreet Weaponmaster
Lands/Artifacts:
Dismal Backwater
Swiftwater Cliffs
Blossoming Sands
Thornwood Falls
Jungle Hollow
Bloodfell Caves
Polluted Delta
Abzan Banner
Abzan Banner
Mardu Banner
Cranial Archive
1 Ainok Bond Kin
2 Bellowing Saddlebrute
1 Chief of the Scale
1 Grim Haruspex
1 Kheru Bloodsucker
2 Kill Shot
1 Mardu Charm
2 Mardu Hateblade
1 Mardu Heart-Piercer
2 Mardu Hordechief
1 Mardu Skullhunter
1 Mardu Warshrieker
1 Mer-Ek Nightblade
1 Murderous Cut
1 Sultai Scevenger
2 Throttle
1 Bloodfell Caves
8 Plains
7 Swamp
2 Mountain
All thoughts appreciated. Thanks!
1 Wetland Sambar
1 Icefeather Aven
1 Savage Knuckleblade
1 Jeskai Windscout
1 Abominiation of Gudul
1 Krumar Bond-Kin
1 Sagu Archer
1 Glacial Stalker
1 Monastery Flock
1 Efreet Weaponmaster
1 Abzan Guide
1 Mystic of the Hidden Way
2 Scion of Glaciers
2 Longshot Squad
1 Necropolis Fiend
1 Force Away
1 Weave Fate
1 Dragonscale Boon
1 Rite of the Serpent
1 Become Immense
1 Dismal Backwater
2 Jungle Hollow
1 Opulent Palace
1 Swiftwater Cliffs
1 Tranquil Cove
1 Wind-Scarred Crag
3 Swamp
1 Mountain
3 Island
4 Forest
Deck #2: Your gold cards say UR, your manabase has no clear preferences, but isn't adqeuate to run 5 colour. Let's start with the UR base and see what splashes seem good:
1 Wetland Sambar
3 Ainok Tracker
1 Mistfire Weaver
1 Thousand Winds
1 Glacial Stalker
1 Mystic of the Hidden Way
1 Canyon Lurkers
1 Mardu Heart-Piercer
1 Mardu Warshrieker
1 Scaldkin
1 Dragon Style Twins
1 Crippling Chill
1 Swift Kick
1 Arrow Storm
1 Mindswipe
1 Waterwhirl
1 Swiftwater Cliffs
Splash options
1 Surrak Dragonclaw
1 Sagu Archer
2 Efreet Weaponmaster
2 Feat of Resistance
2 Kill Shot
1 Abzan Falconer
1 Murderous Cut
1 Sultai Scavenger
1 Bitter Revelation
1 Bloodfell Caves
1 Polluted Delta
1 Blossoming Sands
1 Thornwood Falls
1 Jungle Hollow
So while white is clearly the third best colour in terms of depth, your manabase makes it easier to splash both green and black, rather than white (it helps that Murderour Cut and Surrak are better than any of the white cards).
Here's the URgb deck:
3 Ainok Tracker
1 Mistfire Weaver
1 Thousand Winds
1 Glacial Stalker
1 Mystic of the Hidden Way
1 Canyon Lurkers
1 Mardu Heart-Piercer
1 Mardu Warshrieker
1 Scaldkin
1 Dragon Style Twins
1 Surrak Dragonclaw
1 Sultai Scavenger
1 Crippling Chill
1 Swift Kick
1 Arrow Storm
1 Murderous Cut
1 Mindswipe
1 Waterwhirl
1 Swiftwater Cliffs
1 Dismal Backwater
1 Bloodfell Caves
1 Polluted Delta
1 Thornwood Falls
1 Jungle Hollow
1 Swamp
2 Forest
5 Mountain
4 Island
That deck is a little light on 2-drops, and the only way to rectify this is by making green the base colour. Here's the deck with green instead of red as a main colour:
1 Temur Charger
1 Highland Game
1 Archer's Parapet
2 Smoke Teller
1 Tuskgard Captain
1 Sagu Archer
1 Mistfire Weaver
1 Thousand Winds
1 Glacial Stalker
1 Mystic of the Hidden Way
1 Mardu Heart-Piercer
1 Mardu Warshrieker
1 Surrak Dragonclaw
1 Sultai Scavenger
1 Crippling Chill
2 Dragonscale Boon
1 Swift Kick
1 Murderous Cut
1 Swiftwater Cliffs
1 Dismal Backwater
1 Bloodfell Caves
1 Polluted Delta
1 Thornwood Falls
1 Jungle Hollow
1 Swamp
6 Forest
3 Island
2 Mountain
I think I like the base UG deck better, even if it's splashing for all of its good cards.