(There is a foil uncommon there, one of the Bloodflies, if you're counting uncommons).
How would you build this? I started of well, but had a bad misplay in Round 3 (not attacking during extra turns) that turned a W into a D, and after losing in Round 5 and pretty much ensuring no Top 8 I just dropped so I could attend a dinner. I will post my decklist later when I recall it, but I built Abzan splashing the 2 other colors for Zurgo and Icy Blast.
For curve considerations, morphs are CMC 3 and Delve cards are -1 or -2 their original CMC.
Last cuts being Despise, Mardu Skullhunter, and Alpine Grizzly.
I just don't think you have the mana to justify going 5 color, as much as I like Icy Blast. You're not going to run anybody over with bombs out of this deck, but you can hold the fort down until your creatures just become significantly bigger than your opponent's. I like playing the Banner and 18 land because you have lots of stuff to do with extra mana. I heard somebody suggest that this is an 18-land, 41-card format, and I'm intrigued by that. I think if I put in another spell it would probably be the Salt Road Patrol.
Your fixing and gold cards don't give you clear directions and aren't amazing enough to pull you into 5-colour, but your coloured cards demand you go Azban. I like Rakasha's Secret here since it's a solid Delve enabler.
Last cuts: Rite of the Serpent, Mardu Skullhunter, Alpine Grizzly, Mardu Hordechief
Over the weekend I took place in a GPT for one of the upcoming Grand Prixs in the region (January). The pool was this:
1 Erase
2 Firehoof Cavalry
1 High Sentinels of Arashin
1 Mardu Hordechief
1 Salt Road Patrol
1 Siegecraft
1 Smite the Monstrous
2 War Behemoth
1 Dig Through Time
1 Disdainful Stroke
1 Embodiment of Spring
2 Glacial Stalker
1 Icy Blast
1 Jeskai Elder
1 Jeskai Windscout
1 Mystic of the Hidden Way
1 Scaldkin
1 Stubborn Denial
1 Treasure Cruise
2 Wetland Sambar
1 Debilitating Injury
1 Despise
1 Dutiful Return
1 Kheru Bloodsucker
1 Mardu Skullhunter
1 Murderous Cut
1 Rakshasa’s Secret
1 Rite of the Serpent
1 Shambling Attendants
2 Sultai Scavenger
2 Swarm of Bloodflies
2 Unyielding Krumar
1 Arrow Storm
1 Bloodfire Expert
1 Canyon Lurkers
1 Dragon Grip
1 Goblinslide
1 Shatter
1 Tormenting Voice
1 Trumpet Blast
2 Valley Dasher
1 Alpine Grizzly
1 Archer’s Parapet
2 Highland Game
1 Hooting Mandrills
1 Incremental Growth
1 Pinewalker
1 Sagu Archer
1 Smoke Teller
1 Tusked Colossodon
1 Tuskguard Captain
1 Windstorm
1 Abzan Guide
1 Armament Corps
1 Duneblast
2 Efreet Weaponmaster
1 Mardu Roughrider
1 Master the Way
1 Sultai Soothsayer
1 Trap Essence
1 Winterflame
1 Zurgo Helmsmasher
1 Lens of Clarity
1 Mardu Banner
1 Bloodfell Caves
1 Sandsteppe Citadel
1 Scoured Barrens
2 Swiftwater Cliffs
1 Thornwood Falls
1 Tranquil Cove
(There is a foil uncommon there, one of the Bloodflies, if you're counting uncommons).
How would you build this? I started of well, but had a bad misplay in Round 3 (not attacking during extra turns) that turned a W into a D, and after losing in Round 5 and pretty much ensuring no Top 8 I just dropped so I could attend a dinner. I will post my decklist later when I recall it, but I built Abzan splashing the 2 other colors for Zurgo and Icy Blast.
1 Smite the Monstrous
1 Debilitating Injury
1 Kheru Bloodsucker
1 Murderous Cut
1 Shambling Attendants
2 Sultai Scavenger
1 Swarm of Bloodflies
2 Highland Game
1 Hooting Mandrills
1 Incremental Growth
1 Pine Walker
1 Sagu Archer
1 Smoke Teller
1 Tuskguard Captain
1 Abzan Guide
1 Armament Corps
1 Duneblast
1 Sandsteppe Citadel
1 Scoured Barrens
3 Plains
5 Swamp
8 Forest
Curve:
1:
2:ccccs
3:cccccss
4:ccs
5:ccccs
6:c
7:s
For curve considerations, morphs are CMC 3 and Delve cards are -1 or -2 their original CMC.
Last cuts being Despise, Mardu Skullhunter, and Alpine Grizzly.
I just don't think you have the mana to justify going 5 color, as much as I like Icy Blast. You're not going to run anybody over with bombs out of this deck, but you can hold the fort down until your creatures just become significantly bigger than your opponent's. I like playing the Banner and 18 land because you have lots of stuff to do with extra mana. I heard somebody suggest that this is an 18-land, 41-card format, and I'm intrigued by that. I think if I put in another spell it would probably be the Salt Road Patrol.
Last cuts: Rite of the Serpent, Mardu Skullhunter, Alpine Grizzly, Mardu Hordechief
Making this
1 Archer’s Parapet
2 Highland Game
1 Pinewalker
1 Sagu Archer
1 Abzan Guide
2 War Behemoth
1 Tuskguard Captain
1 Kheru Bloodsucker
1 Salt Road Patrol
1 High Sentinels of Arashin
1 Armament Corps
2 Sultai Scavenger
1 Swarm of Bloodflies
1 Rakshasa’s Secret
1 Smite the Monstrous
1 Murderous Cut
1 Incremental Growth
1 Duneblast
1 Sandsteppe Citadel
1 Scoured Barrens
8 Forest
3 Plains
5 Swamp
G 1+8 sources for 8/3 green cards/morphs
B 2+5 sources for 8/1 black cards/morphs
W 2+3 sources for 5/3 white cards/morphs
Curve
1
2 ccccs
3 cccccccs
4 ccss
5 ccccs
6+s