Pack 1 pick 4:
Aerial Maneuver
Basilica Screecher
Disciple of the Old Ways
Gruul Guildgate
Naturalize
--> Armored Transport
Totally Lost
Mortus Strider
Shambleshark
Crackling Perimeter
Enter the Infinite
Island
Pack 3 pick 6:
Smite
Slaughterhorn
Structural Collapse
Millennial Gargoyle
Act of Treason
--> Balustrade Spy
Purge the Profane
Mark for Death
Unexpected Results
Island
Pack 3 pick 7:
--> Hands of Binding
Shielded Passage
Riot Gear
Forced Adaptation
Keymaster Rogue
Horror of the Dim
Boros Keyrune
Tower Defense
Mountain
Pack 3 pick 8:
Towering Thunderfist
Way of the Thief
Zarichi Tiger
Skygames
--> Corpse Blockade
Burst of Strength
Illness in the Ranks
Swamp
Pack 3 pick 9:
Disciple of the Old Ways
Act of Treason
Forced Adaptation
Nav Squad Commandos
--> Executioner's Swing
Serene Remembrance
Swamp
Pack 3 pick 10:
Predator's Rapport
Syndicate Enforcer
Purge the Profane
Merfolk of the Depths
--> Realmwright
Mountain
Pack 3 pick 11:
Scatter Arc
--> Orzhov Guildgate
Totally Lost
Purge the Profane
Forest
Didn't screen shot my deck but it ended up being B/U with about 3-4 white cards in it. I beat a similiar deck then hit a Gruuls deck that I couldn't handle (if I had gotten the least bit lucky with draws I may have stood a chance).
The main thing that bothers me with this draft is why you decided to randomly move into black p1p5 for a death cult rogue. There was a perfectly fine pick in wasteland viper, and you weren't completely cut off from gruul later in the pack since charger and transport came later.
I won't get too far into it, but it looks like you ignored a pretty good Gruul/Simic deck that was being passed your way, especially by taking two marginal creatures over two Madcap Skills (p1p3 and p2p1).
The incoming signals in pack one were pretty crazy in this draft, so I'm not surprised you had trouble.
P1P2: Slaughterhorn - There's no need to switch guild when there's such a strong card in your own colours.
P1P3: Madcap Skills - Shanktail is a great card, certainly, but not good enough to pass Madcap Skills. If you're in Red you take it over almost anything.
P1P4: Disciple of the Old Ways. This pick isn't close - it's way ahead of Armoured Transport.
Then it all goes a bit crazy, so I don't know whether or not you were right to move out of Gruul...
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(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
agree with Everwake. there was no reason for you to switch into Black. Gruul was open for you in packs 1 and 2, and probably would have been more open in pack 3 if you had stuck with it.
We can all agree the Madcap was the choice over the Transport. In the next couple packs I would have taken the two simic fixers. You could have had a pretty lovely Simic splash Red deck for Madcap and a bunch of solid removal from pack 2.
If you look at the number of late Slaughterhorns, it is realllllly clear that green was open. Also, there was an opening for Simic here. You had a Frilled Occulus you could have taken.
Then, another thing. No matter what your color scheme is, Gateway Shade will NEVER be the first card in a pack that you take. The better pick there would have been Ballustrade Spy.
The incoming signals in pack one were pretty crazy in this draft, so I'm not surprised you had trouble.
P1P2: Slaughterhorn - There's no need to switch guild when there's such a strong card in your own colours.
P1P3: Madcap Skills - Shanktail is a great card, certainly, but not good enough to pass Madcap Skills. If you're in Red you take it over almost anything.
P1P4: Disciple of the Old Ways. This pick isn't close - it's way ahead of Armoured Transport.
Then it all goes a bit crazy, so I don't know whether or not you were right to move out of Gruul...
Boy, I agree with everything you say here. I probably still would have taken Shanktail p3, but that's because I'd already be solidly gruul, and imo Gruul lives or dies on bloodrush tricks.
So, the biggest things I see are the strange pick of Armoured transport, and then out of nowhere the Deathcult rogue, I wonder what the thought process was?
I'm truly curious if I'm overlooking something.
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Event #: 5095202
Time: 2/28/2013 9:34:20 PM
Players:
Inez
PeTeRuNsMaGiC2
FancyCats
Soujiro_69
SickPulls
zhongyun98
--> Ferdy30
akatookey
------ GTC ------
Pack 1 pick 1:
Massive Raid
Metropolis Sprite
Angelic Edict
Furious Resistance
Riot Gear
Ivy Lane Denizen
Clinging Anemones
Horror of the Dim
Primal Visitation
Wojek Halberdiers
--> Ground Assault
Bane Alley Broker
Gateway Shade
Stolen Identity
Swamp
Pack 1 pick 2:
Slaughterhorn
Structural Collapse
Gutter Skulk
Ivy Lane Denizen
Clinging Anemones
Horror of the Dim
Shielded Passage
Razortip Whip
Mortus Strider
--> Skyknight Legionnaire
Fortress Cyclops
Incursion Specialist
Merciless Eviction
Island
Pack 1 pick 3:
Metropolis Sprite
Devour Flesh
Predator's Rapport
Scorchwalker
Razortip Whip
Madcap Skills
Death's Approach
Primal Visitation
Deathcult Rogue
Frenzied Tilling
--> Viashino Shanktail
Undercity Plague
Mountain
Pack 1 pick 4:
Aerial Maneuver
Basilica Screecher
Disciple of the Old Ways
Gruul Guildgate
Naturalize
--> Armored Transport
Totally Lost
Mortus Strider
Shambleshark
Crackling Perimeter
Enter the Infinite
Island
Pack 1 pick 5:
Scatter Arc
Midnight Recovery
Last Thoughts
Dimir Guildgate
Naturalize
Spell Rupture
Beckon Apparition
--> Deathcult Rogue
Coerced Confession
Wasteland Viper
Island
Pack 1 pick 6:
Knight Watch
Contaminated Ground
--> Syndicate Enforcer
Burst of Strength
Spell Rupture
Simic Guildgate
Psychic Strike
Primal Visitation
Murder Investigation
Mountain
Pack 1 pick 7:
Frilled Oculus
Scab-Clan Charger
--> Syndicate Enforcer
Simic Guildgate
Basilica Guards
Bioshift
Simic Keyrune
Alpha Authority
Swamp
Pack 1 pick 8:
Tin Street Market
Predator's Rapport
Contaminated Ground
Foundry Street Denizen
Armored Transport
--> Mortus Strider
Hindervines
Forest
Pack 1 pick 9:
Furious Resistance
Riot Gear
Clinging Anemones
Horror of the Dim
Primal Visitation
--> Gateway Shade
Swamp
Pack 1 pick 10:
Structural Collapse
Clinging Anemones
Shielded Passage
Razortip Whip
--> Mortus Strider
Island
Pack 1 pick 11:
Predator's Rapport
--> Razortip Whip
Primal Visitation
Frenzied Tilling
Mountain
Pack 1 pick 12:
Naturalize
--> Mortus Strider
Crackling Perimeter
Island
Pack 1 pick 13:
--> Scatter Arc
Naturalize
Island
Pack 1 pick 14:
--> Primal Visitation
Mountain
Pack 1 pick 15:
--> Swamp
------ GTC ------
Pack 2 pick 1:
Shadow Slice
Slaughterhorn
Dutiful Thrull
Keymaster Rogue
Nav Squad Commandos
Madcap Skills
Balustrade Spy
Ivy Lane Denizen
Zhur-Taa Swine
Mugging
Ordruun Veteran
Urban Evolution
--> Gateway Shade
Skarrg Goliath
Island
Pack 2 pick 2:
--> Devour Flesh
Tin Street Market
Cloudfin Raptor
Skygames
Slate Street Ruffian
Orzhov Guildgate
Adaptive Snapjaw
Bomber Corps
Paranoid Delusions
Drakewing Krasis
Arrows of Justice
Holy Mantle
Cinder Elemental
Forest
Pack 2 pick 3:
Aerial Maneuver
Spire Tracer
Guildscorn Ward
Razortip Whip
--> Clinging Anemones
Furious Resistance
Forced Adaptation
Wojek Halberdiers
Mortus Strider
Urban Evolution
Hold the Gates
Crowned Ceratok
Plains
Pack 2 pick 4:
Smite
Crocanura
Millennial Gargoyle
Bomber Corps (FOIL)
Act of Treason
Riot Gear
Drakewing Krasis
Martial Glory
Homing Lightning
Firefist Striker
--> Knight of Obligation
Swamp
Pack 2 pick 5:
Structural Collapse
--> Angelic Edict
Shadow Alley Denizen
Horror of the Dim
Mental Vapors (FOIL)
Clinging Anemones
Ruination Wurm
Paranoid Delusions
Crackling Perimeter
Skullcrack
Plains
Pack 2 pick 6:
Leyline Phantom
Shadow Alley Denizen
Crocanura
--> Balustrade Spy
Guildscorn Ward
Furious Resistance
Riot Gear
Martial Glory
Molten Primordial
Forest
Pack 2 pick 7:
Forced Adaptation
Horror of the Dim
Guildscorn Ward
Razortip Whip
Hydroform
Skyblinder Staff (FOIL)
--> Rapid Hybridization
Ripscale Predator
Swamp
Pack 2 pick 8:
--> Aerial Maneuver
Spire Tracer
Shadow Slice
Sage's Row Denizen
Act of Treason
Shielded Passage
Riot Gear
Plains
Pack 2 pick 9:
Shadow Slice
--> Keymaster Rogue
Nav Squad Commandos
Ivy Lane Denizen
Ordruun Veteran
Skarrg Goliath
Island
Pack 2 pick 10:
Tin Street Market
Skygames
--> Slate Street Ruffian
Adaptive Snapjaw
Paranoid Delusions
Forest
Pack 2 pick 11:
Guildscorn Ward
Razortip Whip
Furious Resistance
--> Forced Adaptation
Plains
Pack 2 pick 12:
Act of Treason
--> Riot Gear
Martial Glory
Swamp
Pack 2 pick 13:
--> Shadow Alley Denizen
Crackling Perimeter
Plains
Pack 2 pick 14:
--> Guildscorn Ward
Forest
Pack 2 pick 15:
--> Swamp
------ GTC ------
Pack 3 pick 1:
Basilica Screecher
Disciple of the Old Ways
Massive Raid
Millennial Gargoyle
Act of Treason
Forced Adaptation
Nav Squad Commandos
Sage's Row Denizen
--> Grisly Spectacle
Executioner's Swing
Gruul Charm
Serene Remembrance
Thrull Parasite
Ogre Slumlord
Swamp
Pack 3 pick 2:
Devour Flesh
Predator's Rapport
Scorchwalker
Boros Guildgate
Assault Griffin
Adaptive Snapjaw
Skinbrand Goblin
Syndicate Enforcer
Purge the Profane
--> Dimir Charm
Merfolk of the Depths
Miming Slime
Realmwright
Mountain
Pack 3 pick 3:
--> Gutter Skulk
Disciple of the Old Ways
Scatter Arc
Orzhov Guildgate
Totally Lost
Undercity Plague (FOIL)
Skyblinder Staff
Drakewing Krasis
Purge the Profane
Skarrg Guildmage
Vizkopa Confessor
Mindeye Drake
Forest
Pack 3 pick 4:
Spire Tracer
Knight Watch
--> Death's Approach
Sage's Row Denizen
Skyblinder Staff
Nav Squad Commandos
Psychic Strike
Shattering Blow
Cartel Aristocrat
Alpha Authority
Sapphire Drake
Mountain
Pack 3 pick 5:
Leyline Phantom
Shadow Alley Denizen
Razortip Whip
Furious Resistance
Keymaster Rogue
Death's Approach
Psychic Strike
Bioshift
Alpha Authority
--> Ætherize
Forest
Pack 3 pick 6:
Smite
Slaughterhorn
Structural Collapse
Millennial Gargoyle
Act of Treason
--> Balustrade Spy
Purge the Profane
Mark for Death
Unexpected Results
Island
Pack 3 pick 7:
--> Hands of Binding
Shielded Passage
Riot Gear
Forced Adaptation
Keymaster Rogue
Horror of the Dim
Boros Keyrune
Tower Defense
Mountain
Pack 3 pick 8:
Towering Thunderfist
Way of the Thief
Zarichi Tiger
Skygames
--> Corpse Blockade
Burst of Strength
Illness in the Ranks
Swamp
Pack 3 pick 9:
Disciple of the Old Ways
Act of Treason
Forced Adaptation
Nav Squad Commandos
--> Executioner's Swing
Serene Remembrance
Swamp
Pack 3 pick 10:
Predator's Rapport
Syndicate Enforcer
Purge the Profane
Merfolk of the Depths
--> Realmwright
Mountain
Pack 3 pick 11:
Scatter Arc
--> Orzhov Guildgate
Totally Lost
Purge the Profane
Forest
Pack 3 pick 12:
--> Sage's Row Denizen
Skyblinder Staff
Shattering Blow
Mountain
Pack 3 pick 13:
Razortip Whip
--> Bioshift
Forest
Pack 3 pick 14:
--> Structural Collapse
Island
Pack 3 pick 15:
--> Mountain
P1P2: Slaughterhorn - There's no need to switch guild when there's such a strong card in your own colours.
P1P3: Madcap Skills - Shanktail is a great card, certainly, but not good enough to pass Madcap Skills. If you're in Red you take it over almost anything.
P1P4: Disciple of the Old Ways. This pick isn't close - it's way ahead of Armoured Transport.
Then it all goes a bit crazy, so I don't know whether or not you were right to move out of Gruul...
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
We can all agree the Madcap was the choice over the Transport. In the next couple packs I would have taken the two simic fixers. You could have had a pretty lovely Simic splash Red deck for Madcap and a bunch of solid removal from pack 2.
R Norin the Wary: I've Got a Bad Feeling About This
UG Thrasios & Kydele: Knowledge is Power
RG Borborygmos Enraged: The Breaking of the World
BG The Gitrog Monster: All Glory to the Hypnotoad
WUR Zedruu the Greathearted: Endless Possibilities, One Outcome
WBG Karador, Ghost Chieftain: What's Dead May Never Die
Turn your junk into something great with PucaTrade!
Then, another thing. No matter what your color scheme is, Gateway Shade will NEVER be the first card in a pack that you take. The better pick there would have been Ballustrade Spy.
New to Commander? Read the Above article.
Boy, I agree with everything you say here. I probably still would have taken Shanktail p3, but that's because I'd already be solidly gruul, and imo Gruul lives or dies on bloodrush tricks.
So, the biggest things I see are the strange pick of Armoured transport, and then out of nowhere the Deathcult rogue, I wonder what the thought process was?
I'm truly curious if I'm overlooking something.