New World Order was something to make the commons simpler and keep the complicated cards at uncommon and rare.
New New World Order takes New World Order to uncommons and set new requirement for common cards.
The goal is to make the game as accessible as possible for a beginner player who would mostly play with common cards.
The new boundaries for common cards include that creatures at common will mostly have square power and toughness. (1/1, 2/2, 3/3 ...)
No more shuffling during the game (fetchlands...) at common rarity, no more equipment, no more tokens, no more activated abilities, most of the cards having 10 words or less and even down to how hard the name of the common cards is to pronounce... aka magic for the dummies.
Last but not the least, they want to stop printing instants at common.
Playing stuff in your opponent's turn is indeed complicated for new players, they end up playing them during their main phase.
The idea is that since the new players mostly have common cards, it will make most of the cards they have/play easier to understand and interact... This has no effect on constructed play because we still end up playing with the 20-30$ staples.
But I'm writing this here because I'm scared it might affect the drafts, making the cards played in the format even simpler. Drafting seems to be more and more about which cards you pick and in which order you draw them in the games than actually thinking about what you play and when you play it. Personally I don't draft much but this article seems like bad news for the format.
MaRo did have me going for a while. I think it's likely he's added in quite a few actual observations about complexity of common mechanics, but R&D nonetheless elects to keep them anyway. If nothing else tips you off though it should be Knight Errant.
their using April Fool's as a cover for them to see how the community reacts to these ideas.
Nice conspiracy theory. I really doubt that though.
As others have pointed out, some of these ideas are perfectly feasible -- no shuffle cards at common, no equipment at common (they're confusing), no tokens at common (they create complexity on the board), etc. I'm not saying these are good ideas, just that there's no real reason they're impossible.
Other ideas are obviously laughable like nothing but square P/T, no activated abilities, no instants, etc. Those would seriously dumb down the game.
But the most obvious Magic-related hoax came out of /tg/, where it was April 1, with the "troll" creature type, and from 4cfhan.
I spent the day at the mall, shopping for clothes, eating at a Chinese place with Pai in the name, and pondering why my meal didn't cost $3.14, so I didn't get the round of hoaxes.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/241c
New World Order was something to make the commons simpler and keep the complicated cards at uncommon and rare.
New New World Order takes New World Order to uncommons and set new requirement for common cards.
The goal is to make the game as accessible as possible for a beginner player who would mostly play with common cards.
The new boundaries for common cards include that creatures at common will mostly have square power and toughness. (1/1, 2/2, 3/3 ...)
No more shuffling during the game (fetchlands...) at common rarity, no more equipment, no more tokens, no more activated abilities, most of the cards having 10 words or less and even down to how hard the name of the common cards is to pronounce... aka magic for the dummies.
Last but not the least, they want to stop printing instants at common.
Playing stuff in your opponent's turn is indeed complicated for new players, they end up playing them during their main phase.
The idea is that since the new players mostly have common cards, it will make most of the cards they have/play easier to understand and interact... This has no effect on constructed play because we still end up playing with the 20-30$ staples.
But I'm writing this here because I'm scared it might affect the drafts, making the cards played in the format even simpler. Drafting seems to be more and more about which cards you pick and in which order you draw them in the games than actually thinking about what you play and when you play it. Personally I don't draft much but this article seems like bad news for the format.
At least we're on April's 1st. There's hope.
Not to mention TWO images of literal fools.
Yeah. I suppose they figured that using the Jester's Cap/Jester's Mask art wouldn't be obvious enough to people.
Casual EDH Player
In all seriousness, I wouldn't be surprised if 30-40% of these actually get implemented on the basis of being legitimately reasonable policy.
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
Nice conspiracy theory. I really doubt that though.
As others have pointed out, some of these ideas are perfectly feasible -- no shuffle cards at common, no equipment at common (they're confusing), no tokens at common (they create complexity on the board), etc. I'm not saying these are good ideas, just that there's no real reason they're impossible.
Other ideas are obviously laughable like nothing but square P/T, no activated abilities, no instants, etc. Those would seriously dumb down the game.
lol
Spam infraction.
-Sene
Skepchick had this one:
Dinosaur conspiracy theory
But the most obvious Magic-related hoax came out of /tg/, where it was April 1, with the "troll" creature type, and from 4cfhan.
I spent the day at the mall, shopping for clothes, eating at a Chinese place with Pai in the name, and pondering why my meal didn't cost $3.14, so I didn't get the round of hoaxes.
On phasing: