Game 3 of match 4 in a draft where you need 3-1 to get packs. We were the last match of the night still playing.
Opponent: 13 life, two Ringskippers (I know, but he had superhuman clash luck), one of them tapped, and a Goblin Rogue token (from Marsh Flitter) w/ Soaring Hope and Triclopean Sight. He had W up so the clashing probably would have gone well.
I played it and it gave itself haste. I swung for 8, and, unfortunately for my opponent's subsequent self-esteem, he made no blocks.
Then I played Torchrunner and hit him for 5. Match.
I think he forgot Soaring Hope wouldn't give him life until AFTER he
This isn't the most spectacular play, and I didn't literally say "PWND!"; I felt bad that he got screwed out of packs for his simple mistake, but it was a crazy move nonetheless.
I hear of this play. So this guy attacks with a Knucklebone Witch with 3 counters on it and a Skeletal Changeling, his opponent had a Lairwatch Giant that he blocked both of them with; the attacking guy also had a Boggart Loggers out. He had seven mana, three of them swamps, there were no other treefolks or forests in play. His opponent assigned 4 damage to the Witch and 2 to the Changeling, it's on the stack. So what is the play?
...
...
...
Sacrifice the Boggart Logger targeting the Skeletal Changeling, regenerate it twice, and add a counter to the Witch for the Loggers. Damage on, Witch doesn't take lethal damage and the Changeling regenerates; Lairwatch Giant dies.
Also. This happened to my opponent
2nd: Kithkin Greatheart
3rd: Blindspot Giant. Attack(17)
4th: Changeling Berserker on Kithkin (8)
5th: Cloudgoat Ranger, concede in Response
Don't get my contribution to the game wrong, I played some blockers in between his turns, but it really didn't matter. It was pretty amazing how he curved out perfectly with each creature far above the power-level curve for draft; he was pretty apologetic.
A pretty simple, yet effective play happened to blow me out at the PTQ yesterday. My friend played a Cloudgoat Ranger and followed it up with Ajani in both games 2 and 3. Like I said, it's not complicated, but it is pretty good.
If it isn't clear: Ajani gives everything vigilance so the kithkin tokens can attack and still pump the Ranger; 12 damage, six of it in the air. Yeah.
lol. ok. to settle I couldn't remember which of the encarnations it was so I just chose one at random not thinking of the abilities beyond evasion. lol. most likely it was dread.
This isn't a lor one, but it was a nice play none the less. I had Crovax, Ascendant Hero, and Triskevalus in play with my opponent on 8, and an active rathi trapper out among his guys. I'm at 5, and flashback a marshaling cry before I declare attackers. He takes his time thinking over options, and taps my crovax in response. I attack with trike, and before damage goes on the stack bounce my crovax, hit for 5, and remove the counters afterwards to kill my opponent.
Online sealed in a 2x release event with both of us in top 8 with a win. he plays a turn 4 packmaster (championing a elvish harbinger i think) against my empty board. Next turn he foolishly attacks and i have a neck snap:D. he follows up with turn 5 changeling hero which i block into pieces with my 4/3 elemental flying guy:cool:. He's still not out of gas and just plays purity, in my turn i play cairn wanders (flying, lifelink, nice guy). He attacks me to 13 or so and passes the turn, i leave mana up for my sentinels, he attacks and i play sentinels and double block since i know he has no tricks and i will lose the damage race if i dont start blocking. At this point i'm like: ok, i got rid of packmaster, changeling hero and purity with the board stabalized with his 2 dudes looking up against my sentinels....must be nice:). Then the guy crushes my dreams by playing masked admirers:-/, shriekmaw:mad:, nameless inversion and oblivion ring:o on consecutive turns...NICE DECK!
Ridiculous deck... but doesn't seem to be a very good player :X
Last friday, I was on the third game with this guy; I had a r/w kithkin deck, he had merrow. I mulligan to 6 on the draw. He goes island, I go plains, he goes plains, deeptread merrow, I go plains, kithkin skirmisher, he goes island, drowner of secrets, I go avian changeling, he goes 2 SILVERGILL DOUSERS I cry as I proceed to play thoughtweft trio, then watch him lay 2 judge of currents and a tideshaper mystic next turn.
Turn 1: land, 2: land,Silvergill adept, draw card, (he makes ashling) 3: land,Paperfin Rascal win clash (hes taken 2) 4: land, swing for 5, Dauntless dourback ( I had secluded glen+3 foress) 5: Swamp, swing for 9 (hes on 4), Nath, (his turn-kills nath with elemental fire thing) 6: miss land drop, swing, his ashling blocks dourback, nameless inverion dourback, trample over for leathel!
How does it have trample oO
play galepowder mage. play shriekmaw. attack with mage removing shriekmaw for the next 4 turns.
garruk with 1 counter. remove counter for a 3/3. play 2nd garruk. untap 2 lands and play shriekmaw.
My friend did that first one at the prerelease. The second one is just ridiculous- doesn't even matter if you won, you got 2 Garruks!!
Turn 1: land, 2: land,Silvergill adept, draw card, (he makes ashling) 3: land,Paperfin Rascal win clash (hes taken 2) 4: land, swing for 5, Dauntless dourback ( I had secluded glen+3 foress) 5: Swamp, swing for 9 (hes on 4), Nath, (his turn-kills nath with elemental fire thing) 6: miss land drop, swing, his ashling blocks dourback, nameless inverion dourback, trample over for leathel!
I call Shenanigans here!
Why is it when people start "Yet Another What's The Best Play You Have Experienced [Or Can Fabricate] Thread", people come in with either incomplete details or stories that must simply be untrue?
So on your 'winning' turn you have:
3 Forest, Secluded Glen, Swamp
Adept [2/1], Rascal [3/3], Dourbark [*/*]
The Dourbark is a 4/4 [3 Forest + 1 Treefolk]. You control no other Treefolk, so he doesn't have trample.
You cast Nameless Inversion on Dauntless Dourbark, eh? +3/-3 and lose all creature types? My friend, you just killed your own Dourbark!
The ONLY way this works is if you have a Treefolk other than Dourbark in play. However, given your description of those 6 turns you never played one. So the BEST recovery for the story needs to be 'Oh yeah, it was turn 7 and I cast Battlewand Oak so Dourbark was a 5/5 with trample, and nameless inversion made him a 7/1.....it was a turn 7 win!'.
You're welcome.
As to a real story:
In a draft I faced off against a very well drafted Faerie deck. Seemed to get all the goods and the counter spells. Familiar's Ruse + Faeries = really annoying.
Anyway, after countering my first 3 spells of Fertile Ground, Daggerdare, and Imerpious Perfect [with scattering stroke and winning the clash], in the following turns he set up Pranksters, Theiving Sprite, Pestermite, Spellstutter Sprite into a soft lock that ended the game. Other than a Cloudcrown Oak, nothing resolved.
I've also come to understand that in a faerie focused decks, that turn one Nightshade Stinger has a lot more value than one would think. A pest for 1 a turn and helps hit that turn two spell stutter and turn 3 blackmail.
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He attacks with Leaf Gilder, then during second main taps all three of his Forests, adds White from the Fertile Ground, and plays Wispmare.
He took one point of mana burn and destroyed his own Fertile Ground to get a 1/3 Flying blocker.
For those playing the home game, he effectively played this card:
Super Wispare - 3W
Flying
When this comes into play, sacrifice a land and you lose 1 life.
1/3
I hope for the sake of the intelligence of the human race that he misclicked and got the wrong card in his hand. But he didn't say that...More likely he's playing over his head without enough understanding of the rules and didn't see that 1) If you control the only enchantment on the board, Wispmare destroys it even if you don't want him to and 2) Tapping a land with Fertile Ground adds one mana of any color IN ADDITION TO the mana it adds just for tapping normally. But hey, that card's only been around since Urza's Saga...
Just remembered something like that, I'm on 5, my opponent has a dominating board, with lots of goblins, changelings, and an ashling the pilgrim which he just put two counters on (it's my turn). I ask if he has any effects before I end the turn, and he puts the third counter on ashling, wiping his entire board, and eventually giving me the win thanks to me holding back guys since I had such a bleak position. Man did he kick himself for that one.
I have a funny one in Winston Draft. This kid and I did a 1-on-1 draft, and I got a retarded U/B/r Faerie deck.
I hold him off with a couple of Pestermites and Sentinels, then I finally drop Mistbind Clique on his upkeep. On the previous turn I Lash'd Out his only blocker by the way.
Him: Tap out. Pass turn.
Me: Swing for 6. You go 8.
Him: Untap. Hamletblack Goliath.
Me: Familiar's Ruse returning the Clique.
Him: Scoop phase
Game two-Similar board position, except I only have a Skeletal Changeling and he has nothing.
Me: Beginning of your upkeep, Clique.
Him: Pass turn.
Me: Swing you to 12.
Him: Random bomb.
Me: Familiar's Ruse.
Him: Pass turn.
Me: On your upkeep Clique. On my turn, swing to 8.
Him: Bonfire the Clique.
Me: On your upkeep, Clique #2.
He wasn't too thrilled about that play.
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I had a Hamletback with 5 counters on it, and a random 2/2 (I think Inner Flame Acolyte). I'm at 2 and facing 3 fliers with no flying blockers. He's at 18 with a ton of creatures. I draw, realize I might have a chance of winning, and swing in with both. He blocks the Hamletback with only I creature. I Crib Swap it, adding 1 more counter to my Goliath to make it 12/12 now. I play Fistful of Force (the card I drew) on it, clash and win, and trample over for 16 and 2 more with my 2/2 to kill him exactly.
Me: Plains, go
He: Land, dude, go
Me: Plains, Knight of Meadowgrain, go
He: Land, dude, go
Me: Mountain, Militia's Pride, Swing for 3
He: Land, Swing for 2
Me: Mountain, Swing for 4
He: Land, dude.
Me: Plains, Swing for 3, Cenn's Heir,
He: Land
Me: Land, Surge of Thoughtweft, swing for 16, win.
I had one like that
Me: Land, goldmeadow stalwart revealing militia's pride.
Him: Land
Me: Land, attack, play pride (he's at 18).
Him: Land
Me: Land, attack, make token (he's at 15), play Soulbright Flamekin
Him: Land
Me: Land, attack, make two tokens (he's at 9), play flamekin brawler.
Him: Land, huntmaster
Me: Attack with tokens, and all but brawler he blocks stalwart and goes to four.
Him: Land, second huntmaster
Me: Land, give brawler, and two guys trample, pump brawler 8 times, and swing in with everything.
Him: Scoop.
1- flame kin brawler
2- smokebraider
3- smokebraider, soulbright
4- make 8, searblades, inner flame igniter, extra mana into brawler
6- attack for infinity first strike/trample
1- flame kin brawler
2- smokebraider
3- smokebraider, soulbright
4- make 8, searblades, inner flame igniter, extra mana into brawler
6- attack for infinity first strike/trample
I had a fun game against an opponent who was playing with Ajani. He got him out in a game where I couldn't do any damage to him because of a clogged board. I was able to stay alive, but he got Ajani up to full strength. He even gave him an extra turn so he could use him again.
Well out popped a 26/26 elemental. Luckily I had Weed Strangle in hand. So on my turn I cast it, won the clash. All of a sudden at 38 life, the tone of the game really changed and I was able to come back ftw. That was good times.
Ultimately I got lucky with the clash, but the big guy would have died anyway.
I had a fun game against an opponent who was playing with Ajani. He got him out in a game where I couldn't do any damage to him because of a clogged board. I was able to stay alive, but he got Ajani up to full strength. He even gave him an extra turn so he could use him again.
Well out popped a 26/26 elemental. Luckily I had Weed Strangle in hand. So on my turn I cast it, won the clash. All of a sudden at 38 life, the tone of the game really changed and I was able to come back ftw. That was good times.
Ultimately I got lucky with the clash, but the big guy would have died anyway.
I don't know the situation of the clogged board, but generally the best way to use ajani is to pump out +1/+1 counters on your creatures and keep pounding at your opponent's face. In a clogged board, a 26/26 elemental is probably just going to get chumped for a while anyhow. I think people get caught up with the idea of getting out the avatar.
Ya seriously if he could bring ajani to 7 he could have made his army way beyond the clog barring something retarded like 5 silvergill dousers starring down 5 oakgnarl warriors..
Only time I have brought ajani to 7 I only had 1 creature in play.
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Opponent: 13 life, two Ringskippers (I know, but he had superhuman clash luck), one of them tapped, and a Goblin Rogue token (from Marsh Flitter) w/ Soaring Hope and Triclopean Sight. He had W up so the clashing probably would have gone well.
I was at 2, so I was probably going to die next turn.
I had active Tar Pitcher, Wort, Boggart Auntie, Skeletal Changeling, and quite a few lands, with Boggart Harbinger and Mudbutton Torchrunner in hand. I can't remember which of them I returned with Wort, (probably and hopefully the Torchrunner), but I still didn't feel too good about my chances.
I top-decked Inner-Flame Acolyte.
I played it and it gave itself haste. I swung for 8, and, unfortunately for my opponent's subsequent self-esteem, he made no blocks.
Then I played Torchrunner and hit him for 5. Match.
I think he forgot Soaring Hope wouldn't give him life until AFTER he
This isn't the most spectacular play, and I didn't literally say "PWND!"; I felt bad that he got screwed out of packs for his simple mistake, but it was a crazy move nonetheless.
...
...
...
Sacrifice the Boggart Logger targeting the Skeletal Changeling, regenerate it twice, and add a counter to the Witch for the Loggers. Damage on, Witch doesn't take lethal damage and the Changeling regenerates; Lairwatch Giant dies.
Also. This happened to my opponent
2nd: Kithkin Greatheart
3rd: Blindspot Giant. Attack(17)
4th: Changeling Berserker on Kithkin (8)
5th: Cloudgoat Ranger, concede in Response
Don't get my contribution to the game wrong, I played some blockers in between his turns, but it really didn't matter. It was pretty amazing how he curved out perfectly with each creature far above the power-level curve for draft; he was pretty apologetic.
If it isn't clear: Ajani gives everything vigilance so the kithkin tokens can attack and still pump the Ranger; 12 damage, six of it in the air. Yeah.
Thanks to R&Doom at Ye Olde Sig and Avatar Shoppe for resizing a painting by Stanley Donwood
Ridiculous deck... but doesn't seem to be a very good player :X
Last friday, I was on the third game with this guy; I had a r/w kithkin deck, he had merrow. I mulligan to 6 on the draw. He goes island, I go plains, he goes plains, deeptread merrow, I go plains, kithkin skirmisher, he goes island, drowner of secrets, I go avian changeling, he goes 2 SILVERGILL DOUSERS I cry as I proceed to play thoughtweft trio, then watch him lay 2 judge of currents and a tideshaper mystic next turn.
MTGO account name: FSM
MTGO rating: 1795
play galepowder mage. play shriekmaw. attack with mage removing shriekmaw for the next 4 turns.
garruk with 1 counter. remove counter for a 3/3. play 2nd garruk. untap 2 lands and play shriekmaw.
him:essence warden
Me:turn 2 kavu predator 4/4
him:!@$@#) scoop
hahahaha. that's beautiful. I wouldn't ahve scooped off the bat. would've hoped and prayed for removal, but damn... that's pownage.
How does it have trample oO
My friend did that first one at the prerelease. The second one is just ridiculous- doesn't even matter if you won, you got 2 Garruks!!
MTGO account name: FSM
MTGO rating: 1795
I call Shenanigans here!
Why is it when people start "Yet Another What's The Best Play You Have Experienced [Or Can Fabricate] Thread", people come in with either incomplete details or stories that must simply be untrue?
So on your 'winning' turn you have:
3 Forest, Secluded Glen, Swamp
Adept [2/1], Rascal [3/3], Dourbark [*/*]
The Dourbark is a 4/4 [3 Forest + 1 Treefolk]. You control no other Treefolk, so he doesn't have trample.
You cast Nameless Inversion on Dauntless Dourbark, eh? +3/-3 and lose all creature types? My friend, you just killed your own Dourbark!
The ONLY way this works is if you have a Treefolk other than Dourbark in play. However, given your description of those 6 turns you never played one. So the BEST recovery for the story needs to be 'Oh yeah, it was turn 7 and I cast Battlewand Oak so Dourbark was a 5/5 with trample, and nameless inversion made him a 7/1.....it was a turn 7 win!'.
You're welcome.
As to a real story:
In a draft I faced off against a very well drafted Faerie deck. Seemed to get all the goods and the counter spells. Familiar's Ruse + Faeries = really annoying.
Anyway, after countering my first 3 spells of Fertile Ground, Daggerdare, and Imerpious Perfect [with scattering stroke and winning the clash], in the following turns he set up Pranksters, Theiving Sprite, Pestermite, Spellstutter Sprite into a soft lock that ended the game. Other than a Cloudcrown Oak, nothing resolved.
I've also come to understand that in a faerie focused decks, that turn one Nightshade Stinger has a lot more value than one would think. A pest for 1 a turn and helps hit that turn two spell stutter and turn 3 blackmail.
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It's Turn 4. His board consists of:
3x Forests, one of which is enchanted with Fertile Ground
1x Leaf Gilder
My board is nothing special. Only an Avian Changeling to note.
He attacks with Leaf Gilder, then during second main taps all three of his Forests, adds White from the Fertile Ground, and plays Wispmare.
He took one point of mana burn and destroyed his own Fertile Ground to get a 1/3 Flying blocker.
For those playing the home game, he effectively played this card:
Super Wispare - 3W
Flying
When this comes into play, sacrifice a land and you lose 1 life.
1/3
I hope for the sake of the intelligence of the human race that he misclicked and got the wrong card in his hand. But he didn't say that...More likely he's playing over his head without enough understanding of the rules and didn't see that 1) If you control the only enchantment on the board, Wispmare destroys it even if you don't want him to and 2) Tapping a land with Fertile Ground adds one mana of any color IN ADDITION TO the mana it adds just for tapping normally. But hey, that card's only been around since Urza's Saga...
T1:
Me: land
Him: land
t2:
Me: land, greatheart
him: land
t3:
Me:land, skirmisher, swing for 3
Him: Land, stinkdrinker daredevil
t4:
me: land
him: land, blind-spot giant, lowland oaf, avian changeling....
me: ^(*!@%&
I hold him off with a couple of Pestermites and Sentinels, then I finally drop Mistbind Clique on his upkeep. On the previous turn I Lash'd Out his only blocker by the way.
Him: Tap out. Pass turn.
Me: Swing for 6. You go 8.
Him: Untap. Hamletblack Goliath.
Me: Familiar's Ruse returning the Clique.
Him: Scoop phase
Game two-Similar board position, except I only have a Skeletal Changeling and he has nothing.
Me: Beginning of your upkeep, Clique.
Him: Pass turn.
Me: Swing you to 12.
Him: Random bomb.
Me: Familiar's Ruse.
Him: Pass turn.
Me: On your upkeep Clique. On my turn, swing to 8.
Him: Bonfire the Clique.
Me: On your upkeep, Clique #2.
He wasn't too thrilled about that play.
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Member of the Syndicate
Syndicate Members:5
My AIM is Satriani744 (shocker, right?;))
It's a great way to get in touch with me for trades, or just chattin'. Just don't stalk me please.
I had a Hamletback with 5 counters on it, and a random 2/2 (I think Inner Flame Acolyte). I'm at 2 and facing 3 fliers with no flying blockers. He's at 18 with a ton of creatures. I draw, realize I might have a chance of winning, and swing in with both. He blocks the Hamletback with only I creature. I Crib Swap it, adding 1 more counter to my Goliath to make it 12/12 now. I play Fistful of Force (the card I drew) on it, clash and win, and trample over for 16 and 2 more with my 2/2 to kill him exactly.
I had one like that
Me: Land, goldmeadow stalwart revealing militia's pride.
Him: Land
Me: Land, attack, play pride (he's at 18).
Him: Land
Me: Land, attack, make token (he's at 15), play Soulbright Flamekin
Him: Land
Me: Land, attack, make two tokens (he's at 9), play flamekin brawler.
Him: Land, huntmaster
Me: Attack with tokens, and all but brawler he blocks stalwart and goes to four.
Him: Land, second huntmaster
Me: Land, give brawler, and two guys trample, pump brawler 8 times, and swing in with everything.
Him: Scoop.
2- smokebraider
3- smokebraider, soulbright
4- make 8, searblades, inner flame igniter, extra mana into brawler
6- attack for infinity first strike/trample
MTGO account name: FSM
MTGO rating: 1795
im confused how does this work again?
Yes i am the same guy who trades/sells on MOTL AND Wizards of the Coast and i trade on POJO.
I would assume he just meant "a lot" rather than "infinity".
Well out popped a 26/26 elemental. Luckily I had Weed Strangle in hand. So on my turn I cast it, won the clash. All of a sudden at 38 life, the tone of the game really changed and I was able to come back ftw. That was good times.
Ultimately I got lucky with the clash, but the big guy would have died anyway.
Yes I did, thank you ^_^. I now see how that could be misconstrued...
MTGO account name: FSM
MTGO rating: 1795
I don't know the situation of the clogged board, but generally the best way to use ajani is to pump out +1/+1 counters on your creatures and keep pounding at your opponent's face. In a clogged board, a 26/26 elemental is probably just going to get chumped for a while anyhow. I think people get caught up with the idea of getting out the avatar.
Only time I have brought ajani to 7 I only had 1 creature in play.