The only card in this pack that isn't stone embarrassing in more than half of decks is Farseek, and we're obviously not taking it here. Speculative War Falcon or Duress for the board if we end up black?
In before someone suggests Jace's Phantasm is a real card.
Safest pick is Jace's Phantasm, we could easily be a vedalken entrancer deck (not likely that we're a mind sculpt deck though). Most likely it won't be played though.
Next would be War Falcon, it's still reasonably early and we can probably pick up enough of the relevant creature types.
I'm tempted to go with Touch of the Eternal though. We're not doing anything fast at this point, and it could end up being a pretty big bomb.
I actually like the idea of Touch of the Eternal here. I've never played it, but it seems like it's the kind of card that makes it so you basically can't lose. That could be worth 7 mana.
Jace's Phantasm is completely respectable as Flying Men. And War Falcon is a much better Razorgrass Screen, which was okay in its day...although I guess that had a lot to do with affinity for artifacts being amazing, so maybe not very comparable. Neither card is awful, in any case.
I do think Touch is the strongest effect available and is a powerful late game brick wall against lots of stuff. The question is if we're likely to be able to draft a deck that can support that kind of card. I think it's reasonable, but I don't really know.
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
I actually like the idea of Touch of the Eternal here. I've never played it, but it seems like it's the kind of card that makes it so you basically can't lose. That could be worth 7 mana.
Jace's Phantasm is completely respectable as Flying Men. And War Falcon is a much better Razorgrass Screen, which was okay in its day...although I guess that had a lot to do with affinity for artifacts being amazing, so maybe not very comparable. Neither card is awful, in any case.
I do think Touch is the strongest effect available and is a powerful late game brick wall against lots of stuff. The question is if we're likely to be able to draft a deck that can support that kind of card. I think it's reasonable, but I don't really know.
I've lost to Touch before. It's not unreasonable in very slow decks - I would ideally like my "finishers" to actually finish the game rather than wait 10 turns and hope like hell they don't kill my Vedalken Entrancer - but given the cards we've taken I don't think it's the kind of card we want right now.
Flying Men would definitely not be the best card in this pack, but it was fine in TSP. I don't see why it gets so much hate in this format. Ornithopter has been maindeckable in the past; why not Phantasm?
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
Zephyr Sprite is unplayable. It was regularly a last pick. Even ignoring that, we are probably BWu, meaning that we wouldn't even be dropping him on turn one.
Duress would be OK, I guess, but I think War Falcon if the pick. I'm not excited about Touch of the Eternal; it costs seven and doesn't actually win the game.
Pretty bad pack overall. I would agree that Farseek is the best card and that we shouldn't be taking it at this point.
LSV durdled around with Touch in one of his draft videos (though I believe it was a swiss queue so that probably doesn't mean a lot). It's certainly not unplayable but I don't know if we're well suited to use it based on what we've taken thus far.
I'd say it's a coinflip between War Falcon and Duress. War Falcon has more potential to be a solid maindeck card depending how things fall but Duress will always be a solid sideboard card at worst should we end up in black. I'm torn either way.
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
I think I like duress. We haven't seen a good white card since p1p1, and the falcon requires a lot of highly valued knights and soldiers to even be playable.
Touch of the Eternal can be really good but you have to build around it completely. Disciple of Bolas is awful in that deck, plus we'd have to cut at least one of Arctic Aven and Cower in Fear. I think it's too late to go that route.
War Falcon is the pick that keeps us on the 3-color Aggro Control trainwreck plan.
I'll say War falcon has a higher upside than duress. The duress is more of a sideboard card while the falcon is quite good if we end up aggro with enough knights/soldiers. Unlikely, but still the better pick. Duress will be around late anyway if we really want one later in this draft.
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I was playing a draft the second week up avacyn being out and i was constructing my deck when the guy across from me spilled his cherry kool-aid all over mine and his cards, he had a griselbrand and I had a cavern of souls.
I don't like the Falcon, and not a big fan of Duress. Rain has the occasional blowout potential (few and far between) and can sometimes screw with combat math. If it can get a few goblin tokens off the map, I'm fine with it as a 23rd.
If I were drafting at an FNM, I'd slam the foil island for funsies.
I don't like the Falcon, and not a big fan of Duress. Rain has the occasional blowout potential (few and far between) and can sometimes screw with combat math. If it can get a few goblin tokens off the map, I'm fine with it as a 23rd.
If I were drafting at an FNM, I'd slam the foil island for funsies.
If we're taking a sideboard card, I'm pretty sure we want Duress over Rain of Blades. Rain is not terrible, but I'd be really sad to maindeck it. I think duress will come in from the board much more often, to deal with noncreature bombs/controllish decks. Admittedly it's not as much of a blowout when it works, though.
??? That makes absolutely no sense.
1/ Disciple of bolas is never awful
2/ It's at its best in a control deck
I don't understand this. First of all, it's pretty easy to make Disciple awful. Any instant speed removal or bounce ruins that card's day pretty handily. If you're just sacrificing a 2/2 or something similarly small, you aren't getting a ton of value, certainly not enough to warrant a 4-mana investment, IMO.
The control deck comment surprises me the most. Control decks often don't generate a ton of board presence, so whatever creatures they stick need to either stay in play or trade with something in order for the deck to function. How often do you draft control decks in which you have expendable 3/3s lying around? It doesn't happen often for me.
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The only card in this pack that isn't stone embarrassing in more than half of decks is Farseek, and we're obviously not taking it here. Speculative War Falcon or Duress for the board if we end up black?
In before someone suggests Jace's Phantasm is a real card.
Next would be War Falcon, it's still reasonably early and we can probably pick up enough of the relevant creature types.
I'm tempted to go with Touch of the Eternal though. We're not doing anything fast at this point, and it could end up being a pretty big bomb.
Draft it on Cubetutor!
Jace's Phantasm is completely respectable as Flying Men. And War Falcon is a much better Razorgrass Screen, which was okay in its day...although I guess that had a lot to do with affinity for artifacts being amazing, so maybe not very comparable. Neither card is awful, in any case.
I do think Touch is the strongest effect available and is a powerful late game brick wall against lots of stuff. The question is if we're likely to be able to draft a deck that can support that kind of card. I think it's reasonable, but I don't really know.
I've lost to Touch before. It's not unreasonable in very slow decks - I would ideally like my "finishers" to actually finish the game rather than wait 10 turns and hope like hell they don't kill my Vedalken Entrancer - but given the cards we've taken I don't think it's the kind of card we want right now.
RE: Phantasm - Flying Men is not a card.
Duress would be OK, I guess, but I think War Falcon if the pick. I'm not excited about Touch of the Eternal; it costs seven and doesn't actually win the game.
LSV durdled around with Touch in one of his draft videos (though I believe it was a swiss queue so that probably doesn't mean a lot). It's certainly not unplayable but I don't know if we're well suited to use it based on what we've taken thus far.
I'd say it's a coinflip between War Falcon and Duress. War Falcon has more potential to be a solid maindeck card depending how things fall but Duress will always be a solid sideboard card at worst should we end up in black. I'm torn either way.
I could see picking Farseek too, since we're not locked in any colors yet.
duress is always O.K
War Falcon is the pick that keeps us on the 3-color Aggro Control trainwreck plan.
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I don't like the Falcon, and not a big fan of Duress. Rain has the occasional blowout potential (few and far between) and can sometimes screw with combat math. If it can get a few goblin tokens off the map, I'm fine with it as a 23rd.
If I were drafting at an FNM, I'd slam the foil island for funsies.
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If we're taking a sideboard card, I'm pretty sure we want Duress over Rain of Blades. Rain is not terrible, but I'd be really sad to maindeck it. I think duress will come in from the board much more often, to deal with noncreature bombs/controllish decks. Admittedly it's not as much of a blowout when it works, though.
Draft it on Cubetutor!
I don't understand this. First of all, it's pretty easy to make Disciple awful. Any instant speed removal or bounce ruins that card's day pretty handily. If you're just sacrificing a 2/2 or something similarly small, you aren't getting a ton of value, certainly not enough to warrant a 4-mana investment, IMO.
The control deck comment surprises me the most. Control decks often don't generate a ton of board presence, so whatever creatures they stick need to either stay in play or trade with something in order for the deck to function. How often do you draft control decks in which you have expendable 3/3s lying around? It doesn't happen often for me.
:dance:Fact or Fiction of the [Limited] Clan:dance: