Lapse of Certainty - 2W
Instant (Uncommon)
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Esperzoa - 2U
Artifact Creature - Jellyfish (Uncommon)
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
4/3
Good card. Borderline broken with Sanctum Gargoyle. With a Mana Cylix it has an upkeep cost of one. Luckily its not another 4 toughness pain.
Extractor Demon - 4BB
Creature - Demon (Rare)
Flying
Whenever another creature is put into a graveyard from play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B}
5/5
Tweaked Memory Erosion on a fat flier in a color/shard that loves to chow down on its own creatures. Makes for a real nice finisher as well, 5/5 flying haste is scary time. Corpse Connoisseur has a new best friend. Take it high.
Noble Hierarch - G
Creature - Human Druid? (Rare)
Exalted
{T}: Add {G}, {W} or {U} to your mana pool.
0/1
Sexy fixing. A must have for Bant decks, 5C with green primary as well. Exalted is great early or late game. Much more relevant than flying (BoP) Maybe not 1st pick, but early pick for sure.
Giltspire Avenger - GWU
Creature - Human Soldier (Rare)
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
2/2
Blazing Archon Jr.? Well maybe not, but still, what a stall. Hit me and I'll kill you. Now that's an ultimatum. Plus, more exalted. First pick.
Malfegor - 2RRBB
Legendary Creature - Demon Dragon (Mythic Rare)
Flying
When Malfegor comes into play, discard your hand. Target opponent sacrifices a creature for each card discarded this way.
6/6
Game over.
Rupture Spire
Land (Common)
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
Um, does that say common? Miles ahead of the Panoramas. Worth the loss of turn two spell? Probably, especially if it gives you clerance to play your tri-colored monster.
Unstable Frontier
Land (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
I think they got the rarities for this and Spire mixed up. Aside from domain, (which probably won't even branch out into an archtype.) it doesn't seem to be that good a fixer.
The type of fixing in CON will probably push 5-color as the dominant archetype. I think most players will just pick all the good cards and try to play them. Efficient tempo/beatdown will be a rogue strategy.
EDIT:
Miles ahead of the Panoramas.
Only if you're playing 4 or 5 color. Otherwise the panoramas are much better:
*You can play them as your first land
*You can use them for colorless on turn 2
*They thin your deck
Lapse of Certainty is kinda like Excommunicate, so I'll take it and play with and won't complain about it in my tempo deck. Oh wait, it's an uncommon? Why Wizards why?
Otherwise, all of these cards are rares and uncommons, there is really no point discussing these. The Rupture Spire looks cool, but I'm not sure it's necessarily better than a Panorama, because you are giving up 2 mana immediately, as opposed to 2 mana whenever you feel like it to fix your mana slightly better.
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In my opinion, Lapse of Certainty is on the level of Remand. You're paying 1 more and giving up the cantrip to possibly Time Walk your opponent (in Wrath of God or bomb dropping situations). I think it will be great in limited and constructed potential.
Don't forget to add another very playable blue card: Courier's Capsule. Alchemist [as spoiled] is looking only for blue permanents, not just creatures.
As for Fiery Fall, I think the best thing to do is look at it as an instant speed mana fixer/deck thinner for :1mana::symr:. As a secondary option, it burns the hell out of a creature for more.
Path to Exile.....quite solid removal, and honestly I did not think about using it on my own creatures with damage on the stack/tokens. Instant speed EOT fixing/accel early is just so strong.
Maniacal Rage might find a home. Creatures with 2/3 toughness would like to the boost past that rather vulnerable 3 butt. I think I'd like Lightening Talons more, as it can turn any dinky goblin token into a fierce combatant.
Unsummon....ugh. I'm not excited about having to be wary about that island they have untapped. Fortunately it's only in the one pack of Conflux so someone getting more than 1 isn't all that likely. I feel as though it's a high pick in a blue deck, as that one mana instant can foil so many plans.
Exploding Borders looks pretty nice. I'd be happy dealing 3+ damage with it. We'll have to see how the 4-slot is filled in Conflux, as it's somewhat empty as it is in green and red. What makes this card somewhat invaluable in some decks is the reach it provides.
Um, does that say common? Miles ahead of the Panoramas.
Very good news for budget Casual players!
But actually I'm not convinced Rupture Spire is miles ahead of a Panorama, because the two don't really do the same thing.
Panoramas are great when your deck is an XYz mix and the Panorama fetches z plus at least one of X or Y. Their advantage lies not on turn two, but in the fact that you can topdeck them on turn six for an immediate +1 mana. Rupture Spire is nuts on turn two, but becomes dramatically weaker in the midgame and remains less than ideal even in the late game. However, where an XYz deck won't care much about Rupture Spire it will be a fine card for decks running 4+ colours.
Panoramas are better compared to Unstable Frontier. That looks like an interesting way to make small splashes easier for a basically two coloured deck. I'm really unsure how to evaluate it...
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Esperzoa really pushes Esper as an archetype, since it's useless to anyone in Pack 3 except the artifact drafter. The other Blue players can't play it and no one can even try to splash it. At least it has only 3 toughness, so most common removal kills it, and it has an inherent drawback that could potentially backfire (though unlikely).
Rupture Spire is a 5-color Panorama that you MUST crack immediately. I think it's just OK. There will be situations where it's better than a Panorama (like Turn 2 when you didn't have a 2-drop anyway) and situations where you wish it could just come into play untapped and generate 1 right away.
Unstable Frontier is really bad fixing, unless you have some weird Domain-focused deck.
I really think people are underestimating Lapse of Certainty. It's a very strong card and when played at the right time in the game, can win the game. Otherwise, it could just be a semi Time Walk if they cast a fatty. You're giving up a card, but they "lose" a card also (lose their draw). Am I overrating it? Is it a win-more card? Or is it perfectly costed for it's effect?
If you hit with it, it's a tempo card. It will be incredibly rare that what you countered won't still be just as relevant the following turn. This means the card is at its best when:
* You're ahead on tempo.
* The spell you delay is >3 CMC.
But even when both of those apply the advantage is hardly gamebreaking.
When you're behind, Lapse of Certainty is just weak.
And that's assuming you can cast it at all! Some of the time you'll "win" a topdecking race only to see the Lapse and have to wait for your opponent to draw a spell too. Then after you counter it, he'll draw it again next turn and you're back to praying you don't draw a land.
The best comparison is with Excommunicate. Lapse cannot deal with Devour creatures or auras, must be cast at the same time as the card you want to bounce and cannot be used to strategically remove blockers (you have to get lucky and have the opponent rely on a potential blocker they have not yet cast).
On the plus side Lapse can target non-creature spells. But then those tend to be cheap so that doesn't seem good anyway (it will often be a tempo loss).
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Lotus Noir just confirmed that the Sedraxis Alchemist is a common. That's actually pretty good news. Though the problem of having a blue permanent in play still exists, but now that it's a common, should make it more integral to certain archetypes.
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Isn't Martial Coup so powerful you should always splash it? You (usually) won't cast it without the board clearing effect tacked on, so double white shouldn't be a problem. Or at least hatepick it, as it looks compeletely bonkers.
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So let me see if I'm understanding this elf thing. It gives itself, and any doubles ect +3/+3. So for example it, and if I had two elvish visionaries in play would get the buff?
No unless you force the sunsinger to go back in time and change it's name to elvish visionary It gives itself and each creature with the same name as himself +3/+3
Ahhh I was assuming it meant each creature with the same name would get the bonus as well. If that's the case wouldn't it make sense to simply have it be each creature named "so and so" gets +3/+3?
conflux could be broken depending on ur pool like search cruel search a whole crapload of removal and dont get me started on its standard ramifications i mean seriously search 3 cruel ultimatums a white removal
and the white spell just made kithkin more dangerous inb standard seriously wrath and get 5+creatures to go with your light from within and i expect it to be game ending in limited
the new bant stuff looks like it just pushed bant ahead of naya playability wise in limited
The wording on that spoiler is bizarre and unnecessarily long.
Obviously Coup is incredible, and 1st pick all the way. Wrath + 5 creatures or more, for 7 mana is just too good.
As for conflux... It's strictly worse than a card that would just tutor 2 cards for a reasonable amount of mana. If you play 5 colors, you can get 5 cards, but frankly, if you are at 8 mana, and can tutor even any two spells you want, you should just win if you can survive a full turn in order to actually play the cards you tutor.
Winning with it is not so much about the cards you're getting, so much as the need to SURVIVE a full turn after tapping out for a sorcery, and doing nothing while in topdeck mode at 8 mana.
And lapse of certainty... completely, utterly wrecks devour... or makes them have to think hard about playing around it. Also hurts bone splinters a lot. Excommunicate becomes better.
And lapse of certainty... completely, utterly wrecks devour...
Devour doesn't trigger until the spell resolves and the creature comes into play; it's not an additional cost, so Lapse of Certainty won't have any more effect on it than it would any other spell without additional costs. Bone Splinters, yes, but devour stuff, no.
Martial Coup is maybe the best "Wrath" effect ever for Limited, since the usual drawback of Wrath is that you don't have creatures to strike with next turn. Another bomb to deal with, even at 5WW.
Cylian Sunsinger is really nothing special. I'd rather have Knight of the Skyward Eye any day. It's a rare, so don't expect to ever activate it and get two pumps. Could have been an interesting mechanic on a common creature...maybe it's the rare of a vertical cycle? Unless there's a mechanic that changes card names...the wording is really awkward. Poorly done, ttemplating team.
I wouldn't waste your time with Conflux (the card). 8 mana spells really should win the game immediately. Conflux probably wins the game next turn, but you also show your opponent exactly what you tutored for. Not optimal. And again, it's a mythic, so really who cares?
For every time that you can take advantage of having RRGGWW open for pumping, there will be times you can't activate Sunsinger early (when it's more relevant) because your mana is GGWW on Turn 4 or something similar.
It seems really strange to have two 2/2 creatures in similar colors that can give themselves an activated +3/+3...
I didn't play limited during Invasion, but this looks like a flimsy spell. I'm not a fan of putting anything on the bottom of my library willingly.
The odds are more likely that you will put cards on the bottom that you don't need. And one even goes into your hand. Worldly Counsel is 3rd - 6th pick for me. Multiples of this card wins games, as long as the rest of your deck is reasonably good.
Also, all of these domain cards are going to make the already fairly viable 4 or 5 color archetype even more excellent. Panoramas will be picked higher. Expect 2 decks in every 8 man draft go this way for sure in AAC draft.
White Memory Lapse for 1 more? No thanks.
Good card. Borderline broken with Sanctum Gargoyle. With a Mana Cylix it has an upkeep cost of one. Luckily its not another 4 toughness pain.
Tweaked Memory Erosion on a fat flier in a color/shard that loves to chow down on its own creatures. Makes for a real nice finisher as well, 5/5 flying haste is scary time. Corpse Connoisseur has a new best friend. Take it high.
Sexy fixing. A must have for Bant decks, 5C with green primary as well. Exalted is great early or late game. Much more relevant than flying (BoP) Maybe not 1st pick, but early pick for sure.
Blazing Archon Jr.? Well maybe not, but still, what a stall. Hit me and I'll kill you. Now that's an ultimatum. Plus, more exalted. First pick.
Game over.
Um, does that say common? Miles ahead of the Panoramas. Worth the loss of turn two spell? Probably, especially if it gives you clerance to play your tri-colored monster.
I think they got the rarities for this and Spire mixed up. Aside from domain, (which probably won't even branch out into an archtype.) it doesn't seem to be that good a fixer.
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EDIT:
Only if you're playing 4 or 5 color. Otherwise the panoramas are much better:
*You can play them as your first land
*You can use them for colorless on turn 2
*They thin your deck
Also, the uncommon land seems pretty strong to me ... helps out the land-matters guys, which seem to be more abundant in Conflux.
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Otherwise, all of these cards are rares and uncommons, there is really no point discussing these. The Rupture Spire looks cool, but I'm not sure it's necessarily better than a Panorama, because you are giving up 2 mana immediately, as opposed to 2 mana whenever you feel like it to fix your mana slightly better.
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Don't forget to add another very playable blue card: Courier's Capsule. Alchemist [as spoiled] is looking only for blue permanents, not just creatures.
As for Fiery Fall, I think the best thing to do is look at it as an instant speed mana fixer/deck thinner for :1mana::symr:. As a secondary option, it burns the hell out of a creature for more.
Path to Exile.....quite solid removal, and honestly I did not think about using it on my own creatures with damage on the stack/tokens. Instant speed EOT fixing/accel early is just so strong.
Maniacal Rage might find a home. Creatures with 2/3 toughness would like to the boost past that rather vulnerable 3 butt. I think I'd like Lightening Talons more, as it can turn any dinky goblin token into a fierce combatant.
Unsummon....ugh. I'm not excited about having to be wary about that island they have untapped. Fortunately it's only in the one pack of Conflux so someone getting more than 1 isn't all that likely. I feel as though it's a high pick in a blue deck, as that one mana instant can foil so many plans.
Exploding Borders looks pretty nice. I'd be happy dealing 3+ damage with it. We'll have to see how the 4-slot is filled in Conflux, as it's somewhat empty as it is in green and red. What makes this card somewhat invaluable in some decks is the reach it provides.
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I'm especially excited about landcycling as an option because of my irrational love of cycling Resounding Thunder :D.
It'll be a while until we see just how much better the "good stuff" strategy gets... it looks like it will improve at least a little.
Very good news for budget Casual players!
But actually I'm not convinced Rupture Spire is miles ahead of a Panorama, because the two don't really do the same thing.
Panoramas are great when your deck is an XYz mix and the Panorama fetches z plus at least one of X or Y. Their advantage lies not on turn two, but in the fact that you can topdeck them on turn six for an immediate +1 mana. Rupture Spire is nuts on turn two, but becomes dramatically weaker in the midgame and remains less than ideal even in the late game. However, where an XYz deck won't care much about Rupture Spire it will be a fine card for decks running 4+ colours.
Panoramas are better compared to Unstable Frontier. That looks like an interesting way to make small splashes easier for a basically two coloured deck. I'm really unsure how to evaluate it...
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Rupture Spire is a 5-color Panorama that you MUST crack immediately. I think it's just OK. There will be situations where it's better than a Panorama (like Turn 2 when you didn't have a 2-drop anyway) and situations where you wish it could just come into play untapped and generate 1 right away.
Unstable Frontier is really bad fixing, unless you have some weird Domain-focused deck.
Ironically, I loved Skinthinner because it was a 2/1 for 2. The fact it could potentially have 2 toughness or being expensive removal was just extra.
I don't see how the fat wall is all that bombish. Yes, it's good. Yes, I would play it, but Battlegrace Angel Flameblast Dragon, or Predator Dragon are the type cards that you windmill slam.
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I think so. Looks profoundly awful to me.
If you hit with it, it's a tempo card. It will be incredibly rare that what you countered won't still be just as relevant the following turn. This means the card is at its best when:
* You're ahead on tempo.
* The spell you delay is >3 CMC.
But even when both of those apply the advantage is hardly gamebreaking.
When you're behind, Lapse of Certainty is just weak.
And that's assuming you can cast it at all! Some of the time you'll "win" a topdecking race only to see the Lapse and have to wait for your opponent to draw a spell too. Then after you counter it, he'll draw it again next turn and you're back to praying you don't draw a land.
The best comparison is with Excommunicate. Lapse cannot deal with Devour creatures or auras, must be cast at the same time as the card you want to bounce and cannot be used to strategically remove blockers (you have to get lucky and have the opponent rely on a potential blocker they have not yet cast).
On the plus side Lapse can target non-creature spells. But then those tend to be cheap so that doesn't seem good anyway (it will often be a tempo loss).
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Ahhh I was assuming it meant each creature with the same name would get the bonus as well. If that's the case wouldn't it make sense to simply have it be each creature named "so and so" gets +3/+3?
and the white spell just made kithkin more dangerous inb standard seriously wrath and get 5+creatures to go with your light from within and i expect it to be game ending in limited
the new bant stuff looks like it just pushed bant ahead of naya playability wise in limited
All creatures named Cylian sunslinger get +3/+3?
The wording on that spoiler is bizarre and unnecessarily long.
Obviously Coup is incredible, and 1st pick all the way. Wrath + 5 creatures or more, for 7 mana is just too good.
As for conflux... It's strictly worse than a card that would just tutor 2 cards for a reasonable amount of mana. If you play 5 colors, you can get 5 cards, but frankly, if you are at 8 mana, and can tutor even any two spells you want, you should just win if you can survive a full turn in order to actually play the cards you tutor.
Winning with it is not so much about the cards you're getting, so much as the need to SURVIVE a full turn after tapping out for a sorcery, and doing nothing while in topdeck mode at 8 mana.
And lapse of certainty... completely, utterly wrecks devour... or makes them have to think hard about playing around it. Also hurts bone splinters a lot. Excommunicate becomes better.
Devour doesn't trigger until the spell resolves and the creature comes into play; it's not an additional cost, so Lapse of Certainty won't have any more effect on it than it would any other spell without additional costs. Bone Splinters, yes, but devour stuff, no.
UBDragonlord Silumgar WGKarametra, God of Harvests
BRUNekusar, the Mindrazer BGMazirek, Kraul Death Priest
URMelek, Izzet Paragon UGPrime Speaker Zegana
WUHanna, Ship's Navigator BWUSydri, Galvanic Genius
WUBRGSliver Queen RBBladewing the Risen
WBKarlov of the Ghost Council RGXenagos, God of Revels
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WBGDoran, the Siege Tower CEmrakul, the Promised End
Makes sense, since you can respond to the spell by killing his other creatures...
Cylian Sunsinger is really nothing special. I'd rather have Knight of the Skyward Eye any day. It's a rare, so don't expect to ever activate it and get two pumps. Could have been an interesting mechanic on a common creature...maybe it's the rare of a vertical cycle? Unless there's a mechanic that changes card names...the wording is really awkward. Poorly done, ttemplating team.
I wouldn't waste your time with Conflux (the card). 8 mana spells really should win the game immediately. Conflux probably wins the game next turn, but you also show your opponent exactly what you tutored for. Not optimal. And again, it's a mythic, so really who cares?
It seems really strange to have two 2/2 creatures in similar colors that can give themselves an activated +3/+3...
The odds are more likely that you will put cards on the bottom that you don't need. And one even goes into your hand. Worldly Counsel is 3rd - 6th pick for me. Multiples of this card wins games, as long as the rest of your deck is reasonably good.
Also, all of these domain cards are going to make the already fairly viable 4 or 5 color archetype even more excellent. Panoramas will be picked higher. Expect 2 decks in every 8 man draft go this way for sure in AAC draft.
GWU Rafiq of the Many GWU (50% complete)
RG Wort, the Raidmother RG (40% complete)
WU Hanna, Ship's Navigator WU (20% complete)
Whereas the sunsinger is good late game (anything that pumps to an 8/8 is relevant, even if you have to invest mana).