Opening Bombs is usally useful! Red is usally rather weak and should not be used as a main color but is great as a splash. Also Grenn can be a good base color but you will need atleast two colrs to go with it so you have removal.
I recomend Green hard, splash black for removal and splash white for fast agro... but it all depends on what you open...
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Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Mainly praying to the gods of Magic. There's not much that you can do about a crappy deck. Opening two Melokus (one foil, of course) never hurt anyone. Well, except for your opponents.
You should be able to make use of most of your draft knowledge actually. Although your deck will be worse than a draft deck, the ability to evaluate cards is just as valuable in sealed.
Most sealed pools will not be able to support a pure two-colour build. The most common deck type is two colours plus a splash. Mana curve is harder to get right than draft because you can't bias your late picks towards the slots you need to fill. If in doubt, aim for early drops because often there is no late game in ChK Sealed !
A couple more ChK specific tips:
* If it's not obvious what colours to run, favour Black where possible. This is because without a Black component to your deck, Nezumi Cutthroats may steal wins from you.
* Just having a bunch of random creatures will seldom win as it might have done in Onslaught block. You need to think explicitly about win conditions, even if it means lowering your average card quality.
Lastly, ChK doesn't work quite as well for Sealed as it does for draft since a slow cardpool may be literally helpless against some decks.
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--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
I usaully do well by going bombs, removal, then evasion. Black is really good at this. Also look for the spirit/arcane theme or samuri theme. Make a deck that works well when all the parts are put together.
1) Set all unplayables aside in a stack.
2) Sort the remainder by color.
3) Decide which color is your best.
4) Decide if you have a secondary color deep enough for a two-color deck.
5) Pool your selected 2-3 colors together and lay them out by casting cost.
6) Make cuts based on mana-curve and/or synergy. I generally run 23 spells and 17 lands, tweaking those numbers if I have good green accelleration.
Things to consider for steps 3 and 4:
1) Depth. How many playables do you have in this color?
2) Bombs. How many game breakers do you have in this color?
3) Synergy. How well do the cards in this color play together (both with each other and with other colors)?
Most people look for bombs first, and most of those do look for depth as well. But a lot of people forget to look at synergy. Kami of the Waning Moon is a decent card in some decks, but if you run a total of 2 other spirits and 1 arcane spell, he's just an overcosted 1/1. With only a few spirits Devouring Greed is pretty weak, but in a deck with 9+ spirits it can win the game.
Don't forget mana-curve. If you have too many low drops, you'll end up losing in the mid/late game (Greed/Rage excluded). If you have too many high drops, you'll get run over in the early/mid game.
This is not the only strategy, but it's one I find to be very effective.
So, does anyone have any advice?
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Most sealed pools will not be able to support a pure two-colour build. The most common deck type is two colours plus a splash. Mana curve is harder to get right than draft because you can't bias your late picks towards the slots you need to fill. If in doubt, aim for early drops because often there is no late game in ChK Sealed !
A couple more ChK specific tips:
* If it's not obvious what colours to run, favour Black where possible. This is because without a Black component to your deck, Nezumi Cutthroats may steal wins from you.
* Just having a bunch of random creatures will seldom win as it might have done in Onslaught block. You need to think explicitly about win conditions, even if it means lowering your average card quality.
Lastly, ChK doesn't work quite as well for Sealed as it does for draft since a slow cardpool may be literally helpless against some decks.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
1) Set all unplayables aside in a stack.
2) Sort the remainder by color.
3) Decide which color is your best.
4) Decide if you have a secondary color deep enough for a two-color deck.
5) Pool your selected 2-3 colors together and lay them out by casting cost.
6) Make cuts based on mana-curve and/or synergy. I generally run 23 spells and 17 lands, tweaking those numbers if I have good green accelleration.
Things to consider for steps 3 and 4:
1) Depth. How many playables do you have in this color?
2) Bombs. How many game breakers do you have in this color?
3) Synergy. How well do the cards in this color play together (both with each other and with other colors)?
Most people look for bombs first, and most of those do look for depth as well. But a lot of people forget to look at synergy. Kami of the Waning Moon is a decent card in some decks, but if you run a total of 2 other spirits and 1 arcane spell, he's just an overcosted 1/1. With only a few spirits Devouring Greed is pretty weak, but in a deck with 9+ spirits it can win the game.
Don't forget mana-curve. If you have too many low drops, you'll end up losing in the mid/late game (Greed/Rage excluded). If you have too many high drops, you'll get run over in the early/mid game.
This is not the only strategy, but it's one I find to be very effective.
Record: 3-2
Simpsons Mafia (Newbie) - Vanilla Mafia - Win
The Fiasco Corporation - Town Reporter - Loss
Doomsday Mafia - Mafia Roleblocker - Win
Battle Royale Mafia - Serial Daykiller - Loss
Danger City Mafia - Vanilla Town - Win