I have recently come up with a really good 2 man draft format called Infinity Draft. It creates very coherent and focused decks and adds a whole new level of game play that hasn't existed in a two person context. I've drafted a tonne and it has been a huge hit!
It has been mainly played with cube but I can see it helping with current draft formats a tonne if your don't have a large play group to practice drafting with all the time
Basically, you draft 2 decks a person and create a mini meta game revolving around those 4 decks. (There's more to this than meets the eye
It is a bit confusing at first but i have it very clearly laid out on my squidoo page with pictures and everything.
Let me know what you all think and I'd love to discuss it here with everyone.
I have recently come up with a really good 2 man draft format called Infinity Draft. It creates very coherent and focused decks and adds a whole new level of game play that hasn't existed in a two person context. I've drafted a tonne and it has been a huge hit!
It has been mainly played with cube but I can see it helping with current draft formats a tonne if your don't have a large play group to practice drafting with all the time
Basically, you draft 2 decks a person and create a mini meta game revolving around those 4 decks. (There's more to this than meets the eye
It is a bit confusing at first but i have it very clearly laid out on my squidoo page with pictures and everything.
Let me know what you all think and I'd love to discuss it here with everyone.
Sounds like alot of fun. The only problem I see is that each person has to put 6 boosters in which would make for very expensive events if you were doing this with unopened boosters.
Why not call it 'double draft'? Since you're drafting two decks at once.
Here's how I understand it working. Divide the table area into 4 quarters, holding 3 booster packs each. Each drafter is drafting two decks (one for each of the two quarters on their half of the table). Drafting means what it usually means (taking a card from the current booster in a quarter, and putting it on the drafted pile for that quarter, then passing the booster).
All of the complexity comes in where the booster gets passed to.
After odd numbered picks, pass directly to the adjacent enemy quadrant
After even numbered picks, pass accross to the diagonal enemy quadrant
Sounds like alot of fun. The only problem I see is that each person has to put 6 boosters in which would make for very expensive events if you were doing this with unopened boosters.
Aha, that's where the magic of cube comes in (or re-useing boosters...)
It seems confusing at first but once you go through the motions a couple of times it is really simple.
As for being expensive, i have sat across from people just tearing through a case of boosters only to be disappointed by how few shocks and how many limited bombs they pull.
My thought is that if people are doing this anyways why not get a real grip on the format while doing it.
And I do know some people who like to draft as a means of pack diving 6 or 8 at a time. This again offers a much more economical (fun for your money... isn't that what magic is about??) that just standing there and busting opening packs.
My buddy and I have been doing this for years. We would always play pretty casually but did wanna get into each new set a bit, so we started drafting a box in this manner. 3 games like this per box. Lots of play value even for garbage cards.
I should add, we have a different way of doing the second deck. We only Draft a main deck each at a time. The second set of packs are in the rotation and we have a left hand side that grabs the first rare and a random card from each passed pack. After we complete the first rotation we have 3 effectively shuffled packs with rares neither of us has seen. We do an open Draft where alternating between one another's packs, we make our second deck's Draft picks for the other to see.
A friend and I have devised a two-man format which works fairly well with 6 packs.
* Take out land and token, shuffle the pool together.
* Deal two 8-card "Packs" from the top of the pool
* Each draft a card from the packs, and pass to the other
* Repeat until 4 cards remain in pack
* Put the four cards in a discard pile
* Deal another set of packs and repeat until the pool has been exhausted
* Now re-draft the discard pile: 8 cards per pack, but now each player picks two cards at once.
* Make 40-card decks from your picks.
Hate-drafting is effective, but not a slam dunk all the time. In the spirit of practice and fun we try to generally pick as if there was a whole table, though hate-drafting is important.
You end up having a lot but not all information about your opponent's deck, and the maneuvering for colors is pretty fun.
It tends to work okay with 6 packs, but 7 is often better especially if you're in a cruft-heavy format (AVR)
An update. This drafting model was fun. We cracked a third of an M13 box like this. It was great because we played 4 different types of decks and didn't feel like anyone was being locked out of colors. We fought over a few primary colors and definitely knew what the other was playing pretty early on but it was very fun and a good way to get familiar with a set. Neither of us had played M13 yet.
Regarding the way we played before, the second deck we made was kind of forced. Lots of good stuff would be nabbed by the main decks. Both of some agreed this made for a good replacement of our Draft style.
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I have recently come up with a really good 2 man draft format called Infinity Draft. It creates very coherent and focused decks and adds a whole new level of game play that hasn't existed in a two person context. I've drafted a tonne and it has been a huge hit!
It has been mainly played with cube but I can see it helping with current draft formats a tonne if your don't have a large play group to practice drafting with all the time
Basically, you draft 2 decks a person and create a mini meta game revolving around those 4 decks. (There's more to this than meets the eye
It is a bit confusing at first but i have it very clearly laid out on my squidoo page with pictures and everything.
Let me know what you all think and I'd love to discuss it here with everyone.
http://www.squidoo.com/two-person-mtg-cube-draft-format
Sounds like alot of fun. The only problem I see is that each person has to put 6 boosters in which would make for very expensive events if you were doing this with unopened boosters.
Here's how I understand it working. Divide the table area into 4 quarters, holding 3 booster packs each. Each drafter is drafting two decks (one for each of the two quarters on their half of the table). Drafting means what it usually means (taking a card from the current booster in a quarter, and putting it on the drafted pile for that quarter, then passing the booster).
All of the complexity comes in where the booster gets passed to.
After odd numbered picks, pass directly to the adjacent enemy quadrant
After even numbered picks, pass accross to the diagonal enemy quadrant
Yes?
Aha, that's where the magic of cube comes in (or re-useing boosters...)
It seems confusing at first but once you go through the motions a couple of times it is really simple.
As for being expensive, i have sat across from people just tearing through a case of boosters only to be disappointed by how few shocks and how many limited bombs they pull.
My thought is that if people are doing this anyways why not get a real grip on the format while doing it.
And I do know some people who like to draft as a means of pack diving 6 or 8 at a time. This again offers a much more economical (fun for your money... isn't that what magic is about??) that just standing there and busting opening packs.
I should add, we have a different way of doing the second deck. We only Draft a main deck each at a time. The second set of packs are in the rotation and we have a left hand side that grabs the first rare and a random card from each passed pack. After we complete the first rotation we have 3 effectively shuffled packs with rares neither of us has seen. We do an open Draft where alternating between one another's packs, we make our second deck's Draft picks for the other to see.
Wanted Card List: (PM me)
1 Avacyn, Angel of Hope
1 Ravages of War
1 Swords to Plowshares (Judge)
1 Land Tax (Judge)
U
1 Mana Vortex
B
1 Desolation Angel (Foil)
1 Guardian Beast
1 Contamination
R
1 Kiki-Jiki, Mirror Breaker
G
1 Food Chain
WUBRG
1 Rohgahh of Kher Keep
X
1 Charcoal Diamond (Foil)
1 Fellwar Stone (Foil)
T
1 Temple Garden (Foil)
3 Mutavault
1 Kor Haven
A friend and I have devised a two-man format which works fairly well with 6 packs.
* Take out land and token, shuffle the pool together.
* Deal two 8-card "Packs" from the top of the pool
* Each draft a card from the packs, and pass to the other
* Repeat until 4 cards remain in pack
* Put the four cards in a discard pile
* Deal another set of packs and repeat until the pool has been exhausted
* Now re-draft the discard pile: 8 cards per pack, but now each player picks two cards at once.
* Make 40-card decks from your picks.
Hate-drafting is effective, but not a slam dunk all the time. In the spirit of practice and fun we try to generally pick as if there was a whole table, though hate-drafting is important.
You end up having a lot but not all information about your opponent's deck, and the maneuvering for colors is pretty fun.
It tends to work okay with 6 packs, but 7 is often better especially if you're in a cruft-heavy format (AVR)
We will have to try Infinity Draft.
Regarding the way we played before, the second deck we made was kind of forced. Lots of good stuff would be nabbed by the main decks. Both of some agreed this made for a good replacement of our Draft style.