Blue/Black jumped out at me as being the strongest colors here with the most evasion and removal. I really wanted to play White because it had quite a few cards I liked such as the Oreskos Swiftclaw, Raise the Alarm and Triplicate Spirits. But I also really wanted to play Blue and didn't feel White had enough playable creatures. I was a bit more unsure of my Red and Green pools, but they felt like they wouldn't go the distance that the options in Blue and Black would.
[g]The Deck:[/b]
1 Crippling Blight
1 Shield of the Avatar
1 Void Snare
//2CC
1 Research Assistant
1 Welkin Tern
1 Black Cat
1 Child of Night
1 Sign in Blood
1 Coral Barrier
1 Dissipate
1 Feast on the Fallen
2 Jorubai Murk Lurker
1 Witch's Familiar
//4CC
1 Accursed Spirit
1 Statute of Denial
1 Zof Shade
1 Liliana Vess
2 Nimbus of the Isles
1 Shadowcloak Vampire
//6CC
1 Will-Forged Golem
//7CC
1 Covenant of Blood
Blue/Black jumped out at me as being the strongest colors here with the most evasion and removal. I really wanted to play White because it had quite a few cards I liked such as the Oreskos Swiftclaw, Raise the Alarm and Triplicate Spirits. But I also really wanted to play Blue and didn't feel White had enough playable creatures. I was a bit more unsure of my Red and Green pools, but they felt like they wouldn't go the distance that the options in Blue and Black would.
[b]The Card Pool:[/b]
1 Tormod's Crypt
//1 CC
1 Crippling Blight
2 Foundry Street Denizen
1 Hammerhand
1 Profane Memento
2 Selfless Cathar
1 Shield of the Avatar
1 Soulmender
1 Void Snare
//2CC
1 Altac Bloodseeker
1 Black Cat
1 Child of Night
1 Diffusion Sliver
1 Divine Favor
2 Ephemeral Shield
1 Goblin Kaboomist
1 Invisibility
1 Kinballe Skirmisher
1 Naturalize
1 Oreskos Swiftclaw
1 Phyrexian Revoker
1 Plummet
1 Raise the Alarm
2 Runeclaw Bear
2 Sungrace Pegasus
1 Research Alchemist
1 Satyr Wayfinder
1 Sign in Blood
1 Titanic Growth
2 Wall of Mulch
1 Welkin Tern
1 Belligerent Sliver
1 Coral Barrier
1 Dissipate
2 Feast on the Fallen
1 Heliod's Pilgrim
2 Jorubal Murk Lurker
1 Krenko's Enforcer
1 Mind Rot
1 Necromancer's Assistant
1 Rummaging Goblin
1 Staff of the Death Magus
1 Verdant Haven
2 Wall of Fire
1 Warden of the Beyond
1 Witch's Familiar
//4CC
1 Accursed Spirit
1 Living Totem
1 Paragon of Gathering Mists
1 Paragon of New Dawns
1 Razorfoot Griffin
1 Shaman of Spring
1 Statute of Denial
1 Zof Shade
1 Charging Rhino
1 Liliana Vess
1 Nightfire Giant
2 Nimbus of the Isles
1 Sanctified Charge
1 Shadowcloak Vampire
1 Stain the Mind
//6CC
1 Blastfire Bolt
2 Carnivorous Moss-Beast
2 Glacial Crasher
1 Might Makes Right
3 Miner's Bane
1 Triplicate Spirits
1 Will-Forged Golem
//7CC
1 Covenant of Blood
(Also known as Xenphire)
Black Cat is pretty bad
Statute of Denial is borderline, more of a SB card
Not sure if Shield of the Avatar does enough
Paragon of Gathering Mists seems good, should definitely be in here
Phyrexian Revoker, Mind Rot are possible adds
2 Selfless Cathar
1 Child of Night
1 Kinsbale Skirmisher
1 Phyrexian Revoker
1 Oreskos Swiftclaw
2 Sungrace Pegasus
1 Raise the Alarm
1 Necromancer's Assistant
1 Accursed Spirit
1 Zof Shade
1 Paragon of New Dawns
1 Razorfoot Griffin
1 Triplicate Spirits
1 Will-Forged Golem
1 Crippling Blight
1 Sign in Blood
2 Ephemeral Shields
1 Sanctified Charge
1 Liliana Vess
1 Covenant of Blood
//Lands:
9 Swamp
8 Plains
Revoker may be relevant with stuff like Souls or equipment floating around. At worst its Bronze Sable.