I think this is right. Shriekamw is in a better color and gets value immediately/entity is much more vulnerable to removal, but entity usually wins you the game if you untap with it. also being a changeling/fetchable with harbingers.
a clear mistake in retrospect. my thinking was something along the lines of - I don't want to take 3 different colors in the 1st 3rd picks, the most successful decks in LLM are ones that are very focused and "all-in" on a tribe, and the harbinger is basically a 2nd copy of mirror entity. However, incremental growth is clearly the best card in a vacuum and the strongest signal, white is very shallow and unlikely to be open, and topping is not the same as tutoring, especially given the 1/3 body is pretty terrible. I basically thought of it as "2nd copy of mirror entity vs. incremental growth" but in reality that's an oversimplification and ignores the most relevant factor (signals).
Pack 1 pick 14:
--> Spring Cleaning
Exiled Boggart
Pack 1 pick 15:
--> Soaring Hope
------ LRW ------
Pack 2 pick 1:
Boggart Loggers
--> Lys Alana Huntmaster
Runed Stalactite
Inner-Flame Acolyte
Neck Snap
Pestermite
Ringskipper
Black Poplar Shaman
Shimmering Grotto
Elvish Eulogist
Giant's Ire
Sentry Oak
Tar Pitcher
Hoarder's Greed
Brigid, Hero of Kinsbaile
I feel like I successfully dodged a bullet here. white had been pretty cut the 1st pack, and is just a shallow color in general. the most important pack for white is morningtide, and given that it was cut pack 1, I can't really expect to get much pack 3. it's certainly very tempting to take brigid, given that I have entity and kithkin harbinger.
not 100% sure about this vs. moonglove. I figured it wouldn't be too hard to find a 2nd piece of fixing, and my deck was kind of mediocre at the time, so I could use the extra power.
Pack 2 pick 3:
Footbottom Feast
Lowland Oaf
Lignify
Weed Strangle
Kithkin Healer
Shields of Velis Vel
Fire-Belly Changeling
Kithkin Mourncaller
Amoeboid Changeling
Kinsbaile Skirmisher
Prowess of the Fair
Merrow Harbinger
--> Inner-Flame Igniter
considered fire-belly for the changling interactions, but I think igniter will be a better card for me overall.
I'd probably want the weak answer to douser/tappers/bombs rather than a random large guy (though at this point i wouldn't mind picking one up.) this might have been a mistake, given that axegrinder is a potential maindeck card, whereas lignify is only a weak potential sideboard card.
Pack 2 pick 5:
Lowland Oaf
Fistful of Force
Quill-Slinger Boggart
Surge of Thoughtweft
Protective Bubble
Fire-Belly Changeling
Skeletal Changeling
Aquitect's Will
Kinsbaile Skirmisher
Merrow Harbinger
--> Briarhorn
Pack 2 pick 6:
Paperfin Rascal
Runed Stalactite
--> Nath's Elite
Hunt Down
Giant's Ire
Dawnfluke
Ponder
Black Poplar Shaman
Squeaking Pie Sneak
Thorn of Amethyst
I have one battle-wand, and they do make each other better, but they're not that great given how unfocused my deck is, and I'm currently lacking in removal. hurly burly is a great answer to douser/harrier/pestermite/latchkey which could be problematic for me. I'm think maindecking one is fine in this format.
Pack 2 pick 8:
--> Hurly-Burly
Plover Knights
Broken Ambitions
Boggart Forager
Facevaulter
Hunt Down
Squeaking Pie Sneak
Guardian of Cloverdell
obviously regret the last pick now. I think taking the 2nd hurly burly for the board for the deck with multiple dousers/1 toughness guys is better between hating the plover knights, but I'm not sure. As it turns out, I lost a game to plover knights and never played a matched where I wanted a 2nd hurly burly, but that could just be results oriented.
Pack 3 pick 8:
Changeling Sentinel
Mudbutton Clanger
--> Winnower Patrol
Ink Dissolver
Mothdust Changeling
Blightsoil Druid
Forfend
Research the Deep
Pack 3 pick 9:
Stream of Unconsciousness
Burrenton Shield-Bearers
Stingmoggie
--> Lys Alana Bowmaster
Negate
Prickly Boggart
Orchard Warden
a close pick. I would definitely want a solid 6 drop for the midrange/control matchups, but bowmaster can be insane vs. faeries, makes my kinship guys better, and is just good to have as a reach guy, since I am somewhat short on removal to spend on flying threats.
this fills the slot that axegrinder giant would've, so I don't feel bad for passing them earlier. orchard warden would be much better as a big guy though.
not 100% sure on the mana. Would you go 8-8-1 or 9-7-1? or not splash the shriekmaw and play the weaker on color creatures (blind spot giant and battlewand)
1-2 vs. GW kithkin with incremental growth
misclicked twice ftl in game 1. 3rd game misplayed slightly - board was stalled but he had a 4/4 order of the golden cricket and was hitting me, the turn before I died I suicided my battlewand oak so I could thin my deck with everbark shaman (needed shriekmaw or earthbrawn/briarhorn to go with the rival's duel in my hard), but I probably should've made the play a few turns earlier. justice for passing the incremental growth.
2-0 vs. esper merfolk/faeries
hurly burly killed 2 ink dissolvers and a douser. the casual 2 mana 3 for 1.
2-0 vs. grixis elementals
misplayed slightly by not trading my bowmaster for his mulldrifter on the 1st opportunity when my hand was 2 non-elves and he had shown me aethersnipe in g1. was hoping to draw an elf, but I already had 2 winnower patrols in play so the odds were very low, basically took 2 extra damage and risked him drawing aethersnipe for a very low chance of reward.
P1p1 was correct. I don't pass Shriekmaw often, but I don't pass Mirror Entity ever.
P1p7 Harbinger is better than the very mediocre Daggerdare regardless of how good the spell is that you're tutoring up. Since you are clearly at least splashing the Entity this pick is wrong.
P2p2 Since the guy passing this pack to you already has a Shriekmaw from your p1p1 I can only assume he was too busy drooling on his keyboard to pick. Regardless, you have a splash card already which is better than Shriekmaw. Just take the gloveslap and tilt a little inside.
P2p3 I'm sure this should have been fire-belly changeling. You need elves for Lys Alana.
P2p8 Guardian of Cloverdell is playable if unexciting. You'll never need the second Hurly-Burly.
P3p3 Bowmaster. I recognize that you don't have many Elves at this point, but how do you beat a flier with the cards you have?
P1p1 was correct. I don't pass Shriekmaw often, but I don't pass Mirror Entity ever.
P1p7 Harbinger is better than the very mediocre Daggerdare regardless of how good the spell is that you're tutoring up. Since you are clearly at least splashing the Entity this pick is wrong.
P2p2 Since the guy passing this pack to you already has a Shriekmaw from your p1p1 I can only assume he was too busy drooling on his keyboard to pick. Regardless, you have a splash card already which is better than Shriekmaw. Just take the gloveslap and tilt a little inside.
P2p3 I'm sure this should have been fire-belly changeling. You need elves for Lys Alana.
P2p8 Guardian of Cloverdell is playable if unexciting. You'll never need the second Hurly-Burly.
P3p3 Bowmaster. I recognize that you don't have many Elves at this point, but how do you beat a flier with the cards you have?
p1p1 that's what I figured, yeah.
P1p7 now that you point it out, yes, elvish harbinger is definitely the pick. Do you agree with p1p3 being a mistake though?
However, I strongly disagree with calling daggerdare mediocre. To me, he's one of the top green commons (Lys Alana Huntmaster, Cloudcrown Oak, Leaf Gilder, Kithkin Daggerdare) and all my experiences with him have been excellent. He's basically the green silvergill douser (worse ofc) in that it's very hard for your opponent to win when he's in play; he's another must-kill utility creature.
p2p2 agree. I think if I end up splashing the entity I should probably take the shard volley p3p5 to have more removal. I'm not sure why I didn't consider splashing it in the final build, though it seems very clear now - I even have giant harbinger to find it.
p2p3 I definitely considered fire belly for the changeling interactions. He also turns on the blind spot giant and trigger battlewand oak. I still kind of like taking the igniter here though - it's just a much more powerful card. You could make the argument that since the deck is so scattered at this point, I'm going to need the "tribal glue" of changelings to hold everything together (support all my disconnected tribal cards), but I think when I'm already on the plan of "generally good cards with a side of synergy", I should just take the generally good card. Making 1 more elf off of huntmaster isn't going to help that much, given that huntmaster and making tokens aren't key parts of the deck's plan anyway.
p2p8 agree, though I don't like playing 7 drops that aren't oakgnarl warrior. guardian is a potential maindeck card though, whereas the 2nd hurly burly would definitely be sb.
p3p3 you beat fliers by racing with mediocre beats, and earthbrawn helps that plan. If I'm not playing against fliers earthbrawn is the better card by a huge margin, and if I do face fliers it's only slightly worse than bowmaster, given that I can't reliably trigger the elf. I definitely like the earthbrawn here.
P1p3 I think is quite close depending on whether you like white or not. However I might actually take the Woodland Changeling over Incremental Growth if I was taking a green card. When Growth is bad it's really a giant old turd, and Changeling scales really well with everything.
P1p7 Daggerdare is mediocre. It has no relevant creature type and no abilities when you're behind. If you're ahead it's fantastic but as far as I'm concerned it doesn't belong in the same sentence as Douser. I try not to play it unless I'm GW, and if I'm GW I have bigger problems than whether I'm playing a Daggerdare or not.
P3p3 I'm not really convinced given the makeup of your deck to the point, but I don't disagree that on pure power the pick is Earthbrawn because you have like two Elves at that point. I just think you'll lose fewer games with a Bowmaster in your deck even with no triggers - people play around that card super hard so they may well just die with faeries in hand even if you couldn't ever have blown them up.
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------ LRW ------
Pack 1 pick 1:
Wanderer's Twig
Hornet Harasser
Axegrinder Giant
Woodland Changeling
Kithkin Greatheart
Mulldrifter
Exiled Boggart
Ponder
Heal the Scars
Skeletal Changeling
Shields of Velis Vel
Ego Erasure
Crib Swap
Shriekmaw
--> Mirror Entity
Pack 1 pick 2:
Smokebraider
Gilt-Leaf Ambush
Moonglove Winnower
Kinsbaile Balloonist
Inner-Flame Acolyte
Peppersmoke
Caterwauling Boggart
Goldmeadow Dodger
Faerie Trickery
Nightshade Stinger
Guardian of Cloverdell
Glarewielder
Vivid Crag
--> Ashling the Pilgrim
Pack 1 pick 3:
Wanderer's Twig
Hornet Harasser
Axegrinder Giant
Woodland Changeling
Kithkin Greatheart
Blind-Spot Giant
Exiled Boggart
Ponder
Heal the Scars
Skeletal Changeling
--> Kithkin Harbinger
Sylvan Echoes
Incremental Growth
Pack 1 pick 4:
--> Woodland Changeling
Springleaf Drum
Kithkin Healer
Footbottom Feast
Axegrinder Giant
Zephyr Net
Scarred Vinebreeder
Gilt-Leaf Seer
Protective Bubble
Ingot Chewer
Vivid Meadow
Battle Mastery
Pack 1 pick 5:
--> Battlewand Oak
Oaken Brawler
Springjack Knight
Hurly-Burly
Faerie Trickery
Warren-Scourge Elf
Lairwatch Giant
Spiderwig Boggart
Boggart Forager
Sentry Oak
Wild Ricochet
Pack 1 pick 6:
Quill-Slinger Boggart
--> Bog-Strider Ash
Amoeboid Changeling
Spring Cleaning
Exiled Boggart
Shields of Velis Vel
Mournwhelk
Crush Underfoot
Lys Alana Scarblade
Thorntooth Witch
Pack 1 pick 7:
Soulbright Flamekin
--> Kithkin Daggerdare
Soaring Hope
Elvish Branchbender
Wellgabber Apothecary
Aquitect's Will
Mournwhelk
Elvish Harbinger
Inner-Flame Igniter
Pack 1 pick 8:
Hillcomber Giant
Rootgrapple
Triclopean Sight
Nightshade Stinger
Faultgrinder
Ceaseless Searblades
--> Giant Harbinger
Howltooth Hollow
Pack 1 pick 9:
--> Wanderer's Twig
Axegrinder Giant
Exiled Boggart
Heal the Scars
Skeletal Changeling
Shields of Velis Vel
Ego Erasure
Pack 1 pick 10:
Moonglove Winnower
--> Inner-Flame Acolyte
Peppersmoke
Goldmeadow Dodger
Nightshade Stinger
Guardian of Cloverdell
Pack 1 pick 11:
Axegrinder Giant
--> Blind-Spot Giant
Exiled Boggart
Heal the Scars
Sylvan Echoes
Pack 1 pick 12:
Kithkin Healer
Zephyr Net
Gilt-Leaf Seer
--> Ingot Chewer
Pack 1 pick 13:
Springjack Knight
Boggart Forager
--> Sentry Oak
Pack 1 pick 14:
--> Spring Cleaning
Exiled Boggart
Pack 1 pick 15:
--> Soaring Hope
------ LRW ------
Pack 2 pick 1:
Boggart Loggers
--> Lys Alana Huntmaster
Runed Stalactite
Inner-Flame Acolyte
Neck Snap
Pestermite
Ringskipper
Black Poplar Shaman
Shimmering Grotto
Elvish Eulogist
Giant's Ire
Sentry Oak
Tar Pitcher
Hoarder's Greed
Brigid, Hero of Kinsbaile
Pack 2 pick 2:
Peppersmoke
Paperfin Rascal
Nath's Elite
Moonglove Extract
Bog Hoodlums
Oaken Brawler
Nightshade Stinger
Blades of Velis Vel
Elvish Handservant
Dawnfluke
Broken Ambitions
--> Shriekmaw
Familiar's Ruse
Boggart Mob
Pack 2 pick 3:
Footbottom Feast
Lowland Oaf
Lignify
Weed Strangle
Kithkin Healer
Shields of Velis Vel
Fire-Belly Changeling
Kithkin Mourncaller
Amoeboid Changeling
Kinsbaile Skirmisher
Prowess of the Fair
Merrow Harbinger
--> Inner-Flame Igniter
Pack 2 pick 4:
Kithkin Healer
Footbottom Feast
Axegrinder Giant
--> Lignify
Silvergill Douser
Scarred Vinebreeder
Gilt-Leaf Seer
Protective Bubble
Ingot Chewer
Amoeboid Changeling
Boggart Shenanigans
Ego Erasure
Pack 2 pick 5:
Lowland Oaf
Fistful of Force
Quill-Slinger Boggart
Surge of Thoughtweft
Protective Bubble
Fire-Belly Changeling
Skeletal Changeling
Aquitect's Will
Kinsbaile Skirmisher
Merrow Harbinger
--> Briarhorn
Pack 2 pick 6:
Paperfin Rascal
Runed Stalactite
--> Nath's Elite
Hunt Down
Giant's Ire
Dawnfluke
Ponder
Black Poplar Shaman
Squeaking Pie Sneak
Thorn of Amethyst
Pack 2 pick 7:
Hillcomber Giant
Streambed Aquitects
Stinkdrinker Daredevil
Battlewand Oak
--> Hurly-Burly
Broken Ambitions
Cenn's Heir
Boggart Forager
Facevaulter
Pack 2 pick 8:
--> Hurly-Burly
Plover Knights
Broken Ambitions
Boggart Forager
Facevaulter
Hunt Down
Squeaking Pie Sneak
Guardian of Cloverdell
Pack 2 pick 9:
Boggart Loggers
--> Runed Stalactite
Ringskipper
Shimmering Grotto
Giant's Ire
Sentry Oak
Hoarder's Greed
Pack 2 pick 10:
Bog Hoodlums
Oaken Brawler
Nightshade Stinger
Dawnfluke
--> Broken Ambitions
Familiar's Ruse
Pack 2 pick 11:
--> Lowland Oaf
Lignify
Kithkin Healer
Shields of Velis Vel
Kinsbaile Skirmisher
Pack 2 pick 12:
--> Kithkin Healer
Scarred Vinebreeder
Protective Bubble
Boggart Shenanigans
Pack 2 pick 13:
--> Quill-Slinger Boggart
Protective Bubble
Aquitect's Will
Pack 2 pick 14:
Hunt Down
--> Black Poplar Shaman
Pack 2 pick 15:
--> Boggart Forager
------ MOR ------
Pack 3 pick 1:
Order of the Golden Cricket
Sunflare Shaman
Weed-Pruner Poplar
Stream of Unconsciousness
Violet Pall
Burrenton Shield-Bearers
Stingmoggie
Lys Alana Bowmaster
Stonybrook Schoolmaster
Negate
Prickly Boggart
Stinkdrinker Bandit
Orchard Warden
Sage's Dousing
--> Chameleon Colossus
Pack 3 pick 2:
Brighthearth Banneret
Squeaking Pie Grubfellows
Reins of the Vinesteed
Burrenton Bombardier
Distant Melody
Pulling Teeth
Roar of the Crowd
Everbark Shaman
Shinewend
Merrow Witsniper
--> Hunting Triad
Stinkdrinker Bandit
Cloak and Dagger
Murmuring Bosk
Pack 3 pick 3:
Seething Pathblazer
Final-Sting Faerie
Latchkey Faerie
--> Earthbrawn
Order of the Golden Cricket
Floodchaser
Kindled Fury
Lys Alana Bowmaster
Frogtosser Banneret
Stonybrook Banneret
Pyroclast Consul
Thornbite Staff
Slithermuse
Pack 3 pick 4:
Squeaking Pie Grubfellows
Ambassador Oak
Fencer Clique
Dewdrop Spy
Reins of the Vinesteed
Mudbutton Clanger
Shinewend
Festercreep
Hostile Realm
--> Wolf-Skull Shaman
Stomping Slabs
Battletide Alchemist
Pack 3 pick 5:
Shard Volley
--> Winnower Patrol
Pack's Disdain
Seething Pathblazer
Frogtosser Banneret
Mothdust Changeling
Blightsoil Druid
Forfend
Mudbutton Clanger
Inspired Sprite
Stomping Slabs
Pack 3 pick 6:
Elvish Warrior
Earthbrawn
Kithkin Zephyrnaut
Deglamer
Coordinated Barrage
Merrow Witsniper
Blightsoil Druid
--> Rivals' Duel
Thornbite Staff
Supreme Exemplar
Pack 3 pick 7:
--> Brighthearth Banneret
Final-Sting Faerie
Festercreep
Deglamer
Forfend
Floodchaser
Kindled Fury
Waterspout Weavers
Veteran's Armaments
Pack 3 pick 8:
Changeling Sentinel
Mudbutton Clanger
--> Winnower Patrol
Ink Dissolver
Mothdust Changeling
Blightsoil Druid
Forfend
Research the Deep
Pack 3 pick 9:
Stream of Unconsciousness
Burrenton Shield-Bearers
Stingmoggie
--> Lys Alana Bowmaster
Negate
Prickly Boggart
Orchard Warden
Pack 3 pick 10:
Distant Melody
Pulling Teeth
--> Everbark Shaman
Shinewend
Merrow Witsniper
Cloak and Dagger
Pack 3 pick 11:
--> Final-Sting Faerie
Floodchaser
Frogtosser Banneret
Stonybrook Banneret
Pyroclast Consul
Pack 3 pick 12:
--> Squeaking Pie Grubfellows
Shinewend
Hostile Realm
Stomping Slabs
Pack 3 pick 13:
Forfend
--> Mudbutton Clanger
Stomping Slabs
Pack 3 pick 14:
--> Deglamer
Merrow Witsniper
Pack 3 pick 15:
--> Final-Sting Faerie
------ LRW ------
Pack 1 pick 1:
Wanderer's Twig
Hornet Harasser
Axegrinder Giant
Woodland Changeling
Kithkin Greatheart
Mulldrifter
Exiled Boggart
Ponder
Heal the Scars
Skeletal Changeling
Shields of Velis Vel
Ego Erasure
Crib Swap
Shriekmaw
--> Mirror Entity
I think this is right. Shriekamw is in a better color and gets value immediately/entity is much more vulnerable to removal, but entity usually wins you the game if you untap with it. also being a changeling/fetchable with harbingers.
Pack 1 pick 2:
Smokebraider
Gilt-Leaf Ambush
Moonglove Winnower
Kinsbaile Balloonist
Inner-Flame Acolyte
Peppersmoke
Caterwauling Boggart
Goldmeadow Dodger
Faerie Trickery
Nightshade Stinger
Guardian of Cloverdell
Glarewielder
Vivid Crag
--> Ashling the Pilgrim
Pack 1 pick 3:
Wanderer's Twig
Hornet Harasser
Axegrinder Giant
Woodland Changeling
Kithkin Greatheart
Blind-Spot Giant
Exiled Boggart
Ponder
Heal the Scars
Skeletal Changeling
--> Kithkin Harbinger
Sylvan Echoes
Incremental Growth
a clear mistake in retrospect. my thinking was something along the lines of - I don't want to take 3 different colors in the 1st 3rd picks, the most successful decks in LLM are ones that are very focused and "all-in" on a tribe, and the harbinger is basically a 2nd copy of mirror entity. However, incremental growth is clearly the best card in a vacuum and the strongest signal, white is very shallow and unlikely to be open, and topping is not the same as tutoring, especially given the 1/3 body is pretty terrible. I basically thought of it as "2nd copy of mirror entity vs. incremental growth" but in reality that's an oversimplification and ignores the most relevant factor (signals).
Pack 1 pick 4:
--> Woodland Changeling
Springleaf Drum
Kithkin Healer
Footbottom Feast
Axegrinder Giant
Zephyr Net
Scarred Vinebreeder
Gilt-Leaf Seer
Protective Bubble
Ingot Chewer
Vivid Meadow
Battle Mastery
punished
Pack 1 pick 5:
--> Battlewand Oak
Oaken Brawler
Springjack Knight
Hurly-Burly
Faerie Trickery
Warren-Scourge Elf
Lairwatch Giant
Spiderwig Boggart
Boggart Forager
Sentry Oak
Wild Ricochet
everything is mediocre, no reason to stray from green
Pack 1 pick 6:
Quill-Slinger Boggart
--> Bog-Strider Ash
Amoeboid Changeling
Spring Cleaning
Exiled Boggart
Shields of Velis Vel
Mournwhelk
Crush Underfoot
Lys Alana Scarblade
Thorntooth Witch
same
Pack 1 pick 7:
Soulbright Flamekin
--> Kithkin Daggerdare
Soaring Hope
Elvish Branchbender
Wellgabber Apothecary
Aquitect's Will
Mournwhelk
Elvish Harbinger
Inner-Flame Igniter
I have the opportunity to make the same mistake again, but don't
Pack 1 pick 8:
Hillcomber Giant
Rootgrapple
Triclopean Sight
Nightshade Stinger
Faultgrinder
Ceaseless Searblades
--> Giant Harbinger
Howltooth Hollow
mediocre white cards vs. potentially very strong red card.
Pack 1 pick 9:
--> Wanderer's Twig
Axegrinder Giant
Exiled Boggart
Heal the Scars
Skeletal Changeling
Shields of Velis Vel
Ego Erasure
if I do end up in RG, i won't be at a loss for large guys (and won't want many of them, anyway). fixing is harder to come by.
Pack 1 pick 10:
Moonglove Winnower
--> Inner-Flame Acolyte
Peppersmoke
Goldmeadow Dodger
Nightshade Stinger
Guardian of Cloverdell
Pack 1 pick 11:
Axegrinder Giant
--> Blind-Spot Giant
Exiled Boggart
Heal the Scars
Sylvan Echoes
the more powerful card when you can turn it on. same point about big dudes being replaceable.
Pack 1 pick 12:
Kithkin Healer
Zephyr Net
Gilt-Leaf Seer
--> Ingot Chewer
Pack 1 pick 13:
Springjack Knight
Boggart Forager
--> Sentry Oak
Pack 1 pick 14:
--> Spring Cleaning
Exiled Boggart
Pack 1 pick 15:
--> Soaring Hope
------ LRW ------
Pack 2 pick 1:
Boggart Loggers
--> Lys Alana Huntmaster
Runed Stalactite
Inner-Flame Acolyte
Neck Snap
Pestermite
Ringskipper
Black Poplar Shaman
Shimmering Grotto
Elvish Eulogist
Giant's Ire
Sentry Oak
Tar Pitcher
Hoarder's Greed
Brigid, Hero of Kinsbaile
I feel like I successfully dodged a bullet here. white had been pretty cut the 1st pack, and is just a shallow color in general. the most important pack for white is morningtide, and given that it was cut pack 1, I can't really expect to get much pack 3. it's certainly very tempting to take brigid, given that I have entity and kithkin harbinger.
Pack 2 pick 2:
Peppersmoke
Paperfin Rascal
Nath's Elite
Moonglove Extract
Bog Hoodlums
Oaken Brawler
Nightshade Stinger
Blades of Velis Vel
Elvish Handservant
Dawnfluke
Broken Ambitions
--> Shriekmaw
Familiar's Ruse
Boggart Mob
not 100% sure about this vs. moonglove. I figured it wouldn't be too hard to find a 2nd piece of fixing, and my deck was kind of mediocre at the time, so I could use the extra power.
Pack 2 pick 3:
Footbottom Feast
Lowland Oaf
Lignify
Weed Strangle
Kithkin Healer
Shields of Velis Vel
Fire-Belly Changeling
Kithkin Mourncaller
Amoeboid Changeling
Kinsbaile Skirmisher
Prowess of the Fair
Merrow Harbinger
--> Inner-Flame Igniter
considered fire-belly for the changling interactions, but I think igniter will be a better card for me overall.
Pack 2 pick 4:
Kithkin Healer
Footbottom Feast
Axegrinder Giant
--> Lignify
Silvergill Douser
Scarred Vinebreeder
Gilt-Leaf Seer
Protective Bubble
Ingot Chewer
Amoeboid Changeling
Boggart Shenanigans
Ego Erasure
I'd probably want the weak answer to douser/tappers/bombs rather than a random large guy (though at this point i wouldn't mind picking one up.) this might have been a mistake, given that axegrinder is a potential maindeck card, whereas lignify is only a weak potential sideboard card.
Pack 2 pick 5:
Lowland Oaf
Fistful of Force
Quill-Slinger Boggart
Surge of Thoughtweft
Protective Bubble
Fire-Belly Changeling
Skeletal Changeling
Aquitect's Will
Kinsbaile Skirmisher
Merrow Harbinger
--> Briarhorn
Pack 2 pick 6:
Paperfin Rascal
Runed Stalactite
--> Nath's Elite
Hunt Down
Giant's Ire
Dawnfluke
Ponder
Black Poplar Shaman
Squeaking Pie Sneak
Thorn of Amethyst
Pack 2 pick 7:
Hillcomber Giant
Streambed Aquitects
Stinkdrinker Daredevil
Battlewand Oak
--> Hurly-Burly
Broken Ambitions
Cenn's Heir
Boggart Forager
Facevaulter
I have one battle-wand, and they do make each other better, but they're not that great given how unfocused my deck is, and I'm currently lacking in removal. hurly burly is a great answer to douser/harrier/pestermite/latchkey which could be problematic for me. I'm think maindecking one is fine in this format.
Pack 2 pick 8:
--> Hurly-Burly
Plover Knights
Broken Ambitions
Boggart Forager
Facevaulter
Hunt Down
Squeaking Pie Sneak
Guardian of Cloverdell
obviously regret the last pick now. I think taking the 2nd hurly burly for the board for the deck with multiple dousers/1 toughness guys is better between hating the plover knights, but I'm not sure. As it turns out, I lost a game to plover knights and never played a matched where I wanted a 2nd hurly burly, but that could just be results oriented.
Pack 2 pick 9:
Boggart Loggers
--> Runed Stalactite
Ringskipper
Shimmering Grotto
Giant's Ire
Sentry Oak
Hoarder's Greed
Pack 2 pick 10:
Bog Hoodlums
Oaken Brawler
Nightshade Stinger
Dawnfluke
--> Broken Ambitions
Familiar's Ruse
Pack 2 pick 11:
--> Lowland Oaf
Lignify
Kithkin Healer
Shields of Velis Vel
Kinsbaile Skirmisher
Pack 2 pick 12:
--> Kithkin Healer
Scarred Vinebreeder
Protective Bubble
Boggart Shenanigans
Pack 2 pick 13:
--> Quill-Slinger Boggart
Protective Bubble
Aquitect's Will
Pack 2 pick 14:
Hunt Down
--> Black Poplar Shaman
Pack 2 pick 15:
--> Boggart Forager
------ MOR ------
Pack 3 pick 1:
Order of the Golden Cricket
Sunflare Shaman
Weed-Pruner Poplar
Stream of Unconsciousness
Violet Pall
Burrenton Shield-Bearers
Stingmoggie
Lys Alana Bowmaster
Stonybrook Schoolmaster
Negate
Prickly Boggart
Stinkdrinker Bandit
Orchard Warden
Sage's Dousing
--> Chameleon Colossus
Pack 3 pick 2:
Brighthearth Banneret
Squeaking Pie Grubfellows
Reins of the Vinesteed
Burrenton Bombardier
Distant Melody
Pulling Teeth
Roar of the Crowd
Everbark Shaman
Shinewend
Merrow Witsniper
--> Hunting Triad
Stinkdrinker Bandit
Cloak and Dagger
Murmuring Bosk
Pack 3 pick 3:
Seething Pathblazer
Final-Sting Faerie
Latchkey Faerie
--> Earthbrawn
Order of the Golden Cricket
Floodchaser
Kindled Fury
Lys Alana Bowmaster
Frogtosser Banneret
Stonybrook Banneret
Pyroclast Consul
Thornbite Staff
Slithermuse
Pack 3 pick 4:
Squeaking Pie Grubfellows
Ambassador Oak
Fencer Clique
Dewdrop Spy
Reins of the Vinesteed
Mudbutton Clanger
Shinewend
Festercreep
Hostile Realm
--> Wolf-Skull Shaman
Stomping Slabs
Battletide Alchemist
I have a fair amount of stuff that triggers it and a lot of 4's already.
Pack 3 pick 5:
Shard Volley
--> Winnower Patrol
Pack's Disdain
Seething Pathblazer
Frogtosser Banneret
Mothdust Changeling
Blightsoil Druid
Forfend
Mudbutton Clanger
Inspired Sprite
Stomping Slabs
not really a fan of shard volley whereas patrol can be a great threat. it still is removal though, but I was fine with passing it.
Pack 3 pick 6:
Elvish Warrior
Earthbrawn
Kithkin Zephyrnaut
Deglamer
Coordinated Barrage
Merrow Witsniper
Blightsoil Druid
--> Rivals' Duel
Thornbite Staff
Supreme Exemplar
earthbrawn is the generally more powerful card, but LLM has a lot of must-kill utility/synergy creatures, so I think the removal is better.
Pack 3 pick 7:
--> Brighthearth Banneret
Final-Sting Faerie
Festercreep
Deglamer
Forfend
Floodchaser
Kindled Fury
Waterspout Weavers
Veteran's Armaments
Pack 3 pick 8:
Changeling Sentinel
Mudbutton Clanger
--> Winnower Patrol
Ink Dissolver
Mothdust Changeling
Blightsoil Druid
Forfend
Research the Deep
Pack 3 pick 9:
Stream of Unconsciousness
Burrenton Shield-Bearers
Stingmoggie
--> Lys Alana Bowmaster
Negate
Prickly Boggart
Orchard Warden
a close pick. I would definitely want a solid 6 drop for the midrange/control matchups, but bowmaster can be insane vs. faeries, makes my kinship guys better, and is just good to have as a reach guy, since I am somewhat short on removal to spend on flying threats.
Pack 3 pick 10:
Distant Melody
Pulling Teeth
--> Everbark Shaman
Shinewend
Merrow Witsniper
Cloak and Dagger
this fills the slot that axegrinder giant would've, so I don't feel bad for passing them earlier. orchard warden would be much better as a big guy though.
Pack 3 pick 11:
--> Final-Sting Faerie
Floodchaser
Frogtosser Banneret
Stonybrook Banneret
Pyroclast Consul
a hatedraft either way, the faerie is slightly better than consul so i take that.
Pack 3 pick 12:
--> Squeaking Pie Grubfellows
Shinewend
Hostile Realm
Stomping Slabs
Pack 3 pick 13:
Forfend
--> Mudbutton Clanger
Stomping Slabs
Pack 3 pick 14:
--> Deglamer
Merrow Witsniper
Pack 3 pick 15:
--> Final-Sting Faerie
1 Wolf-Skull Shaman
1 Kithkin Daggerdare
1 Ashling the Pilgrim
2 Winnower Patrol
1 Inner-Flame Igniter
1 Lys Alana Bowmaster
1 Briarhorn
1 Bog-Strider Ash
1 Lys Alana Huntmaster
1 Lowland Oaf
1 Chameleon Colossus
1 Nath's Elite
1 Everbark Shaman
1 Shriekmaw
1 Hunting Triad
1 Earthbrawn
1 Hurly-Burly
1 Rivals' Duel
1 Runed Stalactite
1 Wanderer's Twig
1 Swamp
7 Mountain
9 Forest
1 Mirror Entity
1 Ingot Chewer
1 Lignify
1 Hurly-Burly
1 Deglamer
1 Spring Cleaning
1 Brighthearth Banneret
1 Inner-Flame Acolyte
1 Blind-Spot Giant
1 Battlewand Oak
1 Mountain
not 100% sure on the mana. Would you go 8-8-1 or 9-7-1? or not splash the shriekmaw and play the weaker on color creatures (blind spot giant and battlewand)
1-2 vs. GW kithkin with incremental growth
misclicked twice ftl in game 1. 3rd game misplayed slightly - board was stalled but he had a 4/4 order of the golden cricket and was hitting me, the turn before I died I suicided my battlewand oak so I could thin my deck with everbark shaman (needed shriekmaw or earthbrawn/briarhorn to go with the rival's duel in my hard), but I probably should've made the play a few turns earlier. justice for passing the incremental growth.
2-0 vs. esper merfolk/faeries
hurly burly killed 2 ink dissolvers and a douser. the casual 2 mana 3 for 1.
2-0 vs. grixis elementals
misplayed slightly by not trading my bowmaster for his mulldrifter on the 1st opportunity when my hand was 2 non-elves and he had shown me aethersnipe in g1. was hoping to draw an elf, but I already had 2 winnower patrols in play so the odds were very low, basically took 2 extra damage and risked him drawing aethersnipe for a very low chance of reward.
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P1p7 Harbinger is better than the very mediocre Daggerdare regardless of how good the spell is that you're tutoring up. Since you are clearly at least splashing the Entity this pick is wrong.
P2p2 Since the guy passing this pack to you already has a Shriekmaw from your p1p1 I can only assume he was too busy drooling on his keyboard to pick. Regardless, you have a splash card already which is better than Shriekmaw. Just take the gloveslap and tilt a little inside.
P2p3 I'm sure this should have been fire-belly changeling. You need elves for Lys Alana.
P2p8 Guardian of Cloverdell is playable if unexciting. You'll never need the second Hurly-Burly.
P3p3 Bowmaster. I recognize that you don't have many Elves at this point, but how do you beat a flier with the cards you have?
p1p1 that's what I figured, yeah.
P1p7 now that you point it out, yes, elvish harbinger is definitely the pick. Do you agree with p1p3 being a mistake though?
However, I strongly disagree with calling daggerdare mediocre. To me, he's one of the top green commons (Lys Alana Huntmaster, Cloudcrown Oak, Leaf Gilder, Kithkin Daggerdare) and all my experiences with him have been excellent. He's basically the green silvergill douser (worse ofc) in that it's very hard for your opponent to win when he's in play; he's another must-kill utility creature.
p2p2 agree. I think if I end up splashing the entity I should probably take the shard volley p3p5 to have more removal. I'm not sure why I didn't consider splashing it in the final build, though it seems very clear now - I even have giant harbinger to find it.
p2p3 I definitely considered fire belly for the changeling interactions. He also turns on the blind spot giant and trigger battlewand oak. I still kind of like taking the igniter here though - it's just a much more powerful card. You could make the argument that since the deck is so scattered at this point, I'm going to need the "tribal glue" of changelings to hold everything together (support all my disconnected tribal cards), but I think when I'm already on the plan of "generally good cards with a side of synergy", I should just take the generally good card. Making 1 more elf off of huntmaster isn't going to help that much, given that huntmaster and making tokens aren't key parts of the deck's plan anyway.
p2p8 agree, though I don't like playing 7 drops that aren't oakgnarl warrior. guardian is a potential maindeck card though, whereas the 2nd hurly burly would definitely be sb.
p3p3 you beat fliers by racing with mediocre beats, and earthbrawn helps that plan. If I'm not playing against fliers earthbrawn is the better card by a huge margin, and if I do face fliers it's only slightly worse than bowmaster, given that I can't reliably trigger the elf. I definitely like the earthbrawn here.
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P1p7 Daggerdare is mediocre. It has no relevant creature type and no abilities when you're behind. If you're ahead it's fantastic but as far as I'm concerned it doesn't belong in the same sentence as Douser. I try not to play it unless I'm GW, and if I'm GW I have bigger problems than whether I'm playing a Daggerdare or not.
P3p3 I'm not really convinced given the makeup of your deck to the point, but I don't disagree that on pure power the pick is Earthbrawn because you have like two Elves at that point. I just think you'll lose fewer games with a Bowmaster in your deck even with no triggers - people play around that card super hard so they may well just die with faeries in hand even if you couldn't ever have blown them up.