Just curious how everyone did? Things that worked for you, things that didn't? Dominant or weak caeds/colors? Going to a 10pm-er tonight and looking for a heads up on what to expect
Not so good (2:2) but extremely funny. Gonti, Lord of Luxury was my prerelease promo and all-star of my WB deck. He even stealed Chandra for me and it was awesome. Also combo with Wispweaver Angel(also Marionette Master worked well with angel, too).
Definitely will play Kaladesh Limited again.
Didn't played Aradara Express but my Ovalchase Dragster did work very well.
One thing i noticed which most people made that vast mistake of playing too many vehicles. They are not creatures, they are a variant on equipment. As equipment only a few should be played in a deck.
Seems like one person pulls Chandra out of each prerelease. I pulled one as well and went R/G Energy Aggro. Lost to a misplay allowing Oviya to live and to take over the game by herself. Went 2-1.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
84 people at our shop for the mifnight pre-re, meaning 7 rounds. went BW servo spam with Marionette Master and Fumigate as my primary win combo. also splashed blue for Paradoxical Outcome and Dovin Baan. Went 5-2 once I had figured out what the deck was supposed to be doing.
2 inventions were pulled during the pre-re (Crucible, sword of light and shadow) while two more were pulled in the prizes (torrential gearhulk and my mana vault). The guy who went 7-0 and won a box had 2 chandra and the RW pilot heading his deck
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Had a sealed pool which was in the bottom 0.01%. No rare creatures in a format where bombs win games, no uncommon creatures bigger than a 4/3. But despite having literally no big creatures, I also somehow managed to not get 2-drops. Literally 6 in the entire pool between every color, two of those 2C. So I will never beat any opponent based on the quality of my bombs, and I also will never curve out. I could choose between having 3 early drops in RW with zero rares and maybe 2 uncommons, or play UR with literally zero 2-Drops but better uncommons/rares. I believe I would have been justified in dropping before Match 1.
Also had the pleasure of spending $20 for a combined pull worth about $7.
Dubious Challenge, Padeem, Inventors' Fair, Fateful Showdown, Confiscation Coup, Aetherstorm Roc were my rares. For promo, I had Botanical Sanctum.
From vehicles, I had Aradara Express, Renegade Freighter, Sky Skiff and Ballista Charger, one apiece. In the end I played all of them, though the Express was a last minute addition. My main color was white, with the Roc, and other things like Vampire Whitehawk, Gearshift Ace etc. For the second color, I picked blue because the Coup and a couple of good cards (three counters, and Malfunction) The other colors did not have any bomb,and red was not deep enough. The decks was a little bit top-heavy, with the business starting around 3 and especially 4 mana.
And that happened to be the decisive factor. I ended up 2-3, usually losing to T2 Copter or T3 Freighter in the decider. Once, my good friend beat me by just sticking 2 Syndicate Traffickers and killing all my stuff (frankly, Make Obsolete is BRUTAL against fabricate :(, and a pretty game-breaker anyway mid-combat). The games I won were usually thanks to the vehicles, or something stolen by Coup.
Nobody out of 35 people pulled a Masterpiece (that was kinda strange, because there were 4+ expeditions in 40 player prerelease of BFZ). One guy pulled a promo Chandra. Yes, it s as beautiful as expensive.
Overall, totally different experience than anything in recent history. I am looking forward to drafting, as that will, hopefully, grant me more control over what I got. This time, the curse of bad pool was in action.
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Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
The major problem was that the colours in my pool were spread thin, due to opening an absurd number of artifacts. Managed to scrounge up a UR artifacts deck, but it was lacking in interaction to really do a lot...
Went 4-1, lost my last match and finished 4th overall out of 35-isch players. Played a nice little GW deck that managed to pull through. Notable cards was Smugglers Copter, Oviya, Aerial Responder, Aethertorm Roc and Arborback Stomper (Amazing little dude. 5/4 is huge and gaining 5 life is massive)
Most memorable match was when my opponent got me down to one with the red dude that pings when it's tapped. I then managed to remove it and stabilize through Oviya (the G 1/2 that makes servos and constructs). We managed to stall the board to the point that I managed to make a 15/15 with her before being able to smash through.
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My first round was against B/W. The first game took ages, as we entered a big board stall. He had Panharmonicon to double his ETB affects of his Fabricate to get plenty of Servo tokens. But I had Master Trinketeer, and enough mana to make two Servos a turn, so after many turns of stare down, I was able to swarm the board and swing in for victory.
In the next couple of rounds, my deck did more what I wanted it to. Namely being aggressive and finishing with the one of my dragons or Snare Thopter, flying in for victory.
Ended the day with 8 packs for prizes, nothing amazing in them, but did get a Angel of Invention and Gonti, Lord of Luxury.
There was one Masterpiece opened up today by one of the other players, a Mana Vault.
All in all a very good day. Had a lot of fun, met some new really fun players, and my deck did what I wanted. Couldn't have asked for more.
Went 3-1-1 (would've been 4-1 were it not for the clock in the very last game) and came in 9th out of 50. Only match loss was to the guy who came in #1.
Had some good black and white rares but no support for them so I ended up blue/green with a slow aggro build.
I did, however, do some pretty insane combo shenanigans with animation module, era of innovation, and fabrication module.
Edit: worth mentioning, first time I had played Magic in years and had a lot of fun.
Learned something new here. Always thought protection meant can't be targeted/damaged/blocked by and any auras of that colour on the permanent with protection are destroyed. I see that they must have updated the rules for protection later on to include both equipment and fortification... I wonder if they'll go on and add crew (so that if your vehicle gets protection from red, it can't be crewed by red creatures!)
For now looks like crew is the outlier. But they made sure to get fortifications with the equipments ;p
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Went 2-1 in our prerelease and won two packs, not a terrible result. Opened Kambal, Consul of Allocation and Metallurgic Summonings, but I didn't have enough decent blue or black to make Esper work. Ended up running Mardu aggro, boros splashing black for Kambal. Vehicles, when played right, are an absolute HOUSE. Aradara Express won me every game it hit the battlefield, just absolutely unstoppable. Another standout was Veteran Motorist - between the scry, the p/t for his cost, and his ability to enhance vehicles, the guy is almost never a bad draw and I was happy to see it every time. Probably could have gone 3-0 if not for one opponent wrecking my manabase with Demolish two games in a row.
Best moments? Knocking an opponent down to 2 life and playing Kambal, the watching him realize he couldn't use any of the removal he was holding on him. Or living the dream of crewing Sky Skiff to crew Renegade Freighter to crew Aradara Express. It's a plane driving a car driving a train, people... What a time to be alive...
Went 4-0, opening Chandra as my promo helped a lot. Even got to ultimate her once.
Chief of the Foundry is an all-star. Fabricate creatures go from good to nuts if you control one of those. Plus with vehicles its body can remain relevant without you needing to actually risk it in combat (and the vehicles get bigger, to boot)
0-3 drop. Bleah. The big takeaway: Chandra's Pyrohelix isn't that good in sealed. I opened 3, and paired red with my bomby black and artifacts (Demon of Dark Schemes and Noxious Gearhulk), but 2 damage isn't enough when all your opponent's creatures have 3 or more toughness, and my red creatures were pretty much crap. I should have switched out to white/black, but my first two rounds ran long and I didn't have time.
In spite of that, I had a blast, and want to hit a release event next weekend if I can.
Went 3-0-1 at my prerelease, with my tied round being the first one, which ended up going to turns. This time around, I did some color switching from UB to BW based on whether the opponents' deck had enough targets for Fragmentize, as the UB deck did not have anything to deal with artifacts, not even counterspells.
Other rares included a Pia Nalaar, Fateful Showdown, and a promo Architect of the Untamed. I didn't have enough playable red creatures, and I didn't have enough mana fixing to justify splashing Architect.
Brief report:
Match 1: Ended up playing against a very good Green/Blue deck with energy that utilized Animation Module and several Decoction Modules to power up his several energy creatures. He also had Rashmi, Eternities Crafter and Confiscation Coup. His consulate skygate was able to deal with my flyers until he was able to steal my Multiform Wonder and lead a game winning assault with it and Cowl Prowler. I also made a mistake game 1 by doing an alpha assault and not realizing that Highspire Artisan had reach. This was definitely the hardest deck I faced all day, and a prime candidate to switch to the BW deck so I could not get blown out by Confiscation Coup and actually be able to answer artifacts. Won the second game with the BW deck with Servo Swarming. I got him down to 3 life in the third game, but time was called and we ended up drawing. Oh, and he also had a Multiform Wonder that never saw play on his side.
Match 2: Was up against a R/W deck that had Metalwork Colossus, Chief of the Foundry, and Andara Express. Chief of the Foundry caused a lot of hassle for me, since his powered-up creatures could push through for a lot of damage and crew Andara Express with Weldfast Monitor. He got me to 4 thanks to Colossus and Express and had a Chandra's Pyrohelix to take me down to 2, but I pulled through thanks to the Aethersquall Ancient. This was yet another candidate for switching to BW in game 2. My opponent, however, ended up getting mana screwed in game 2.
Match 3: Another R/W deck, that was very aggressive with fast cards such as Veteran Motorist and Smuggler's Copter. Game 1 was a similar story with him getting me down to 4 before I could stabilize and win the game. Decided to switch to BW since I saw enough targets in Weldfast Monitor, Revoke Privileges, and a couple more artifact creatures. Game 2 was rather straightforward with creatures trading with each other before outlasting my opponent with some Restoration Gearsmiths in the late game.
Match 4: I think it was a W/U or a W/G deck, as my memory was fuzzy at this point. I did decide to keep my UB deck after game 1, as Torrential Gearhulk and Aethersquall Ancient were enough to win me the games.
Overall, this was a rather fun experience as usual.
Yeah, Mana Crypt doesn't have much place in limited.
Haven't played yet, will be playing in 2HG tonight for my first exposure to the set. Looking forward to it.
If your deck isnt fast enough mana crypt will kill you.
A dude in our PR had it in a white/black deck and it completly destroyed anyone by turn 4.
My problem wasn't that I was particularly slow, I had about 8 3-drops which I could easily churn out. I was racing until the board got gummed up with fat stuff and servos, without really protecting my life total beforehand.
I went 3-0 in the midnight flight. I started out playing RBw, with the white for Veteran Motorist, Aetherstorm Roc, and Angel of Invention. However, after losing game 1, I quickly realized that the white was doing more harm than good, so I cut the white spells and the more midrangey cards to build a low to the ground, aggressive RB deck.
The deck performed exceptionally well, winning my matches in under 10 minutes. It also had late-game value through Fabrication Module, turning seven of my spells into permanent pump spells.
I went 1-2 in a later flight with Bant Badstuff. I didn't have enough playables across two colors, so I had to go into a third. My games were lost due to a combination of color screw, lack of removal, and just low quality in general.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Really badly, clearly the worst sealed format I have played, I just couldn't piece anything together.
The first one, I managed to coble together a temur thing.. won games with Saheeli or Oviya Pashiri. I had 2 x Incendiary Sabotage which would be better if my artifacts weren't mostly medicore and all my creatures didn't die to the card.
2-1-1
Match one vs UW flyiers opponent played Dukhara Peafowl leaving the sabotage useless. Game 2 I set up appearly poor blocks to put thier creatures in range of Sabotage.. then they had the counterspell.
Match two vs UW energy control. They durdled hard and fogged with Consulate Surveillance infinitely and went to time when they were very clearly going to win with aetherswirl ancient
Match three vs RW vechicals. my good red burn and aether meltdown prevented him getting through damage. he didn't really get his deck to work.
Match four vs RW tokens. Turn three sarheeli both games and sabotage is basically unbeatable for him.
Second flight.
This was super frustrating. I opened Nissa, Rashmi, 2 x cloudblazer aand no good creatures in green and about 5 playable blue cards. I ended up trying to play RW aggro with Depala, whille I had plenty of good white cards and my red was pretty good. I soon found out that since I couldn't kill or attack past anything with 4+ toughness and so I lost 3 matches, although I lost those 1-2 which kind of gave me false hope.
Then I went back at my cards and rebuilt my deck... aaaand as the last placed player I got the bye as the other play had dropped after I rebuilt my deck :/ and I never got to play it.
That is basically all of my blue and green cards and it requires the multi coloured creatures and a three way mana base, which is why I couldn't see/wasn't going to risk trying it at prerelease.... but I'll never know if it would of been better.
- Went 4-1* and finished in 3rd place in a field of 37*.
(*technically 3-1 plus a first round bye, but to kill time during the first round I played against another player whose opponent never showed, and won that match)
- Played BW Control (Fabricate-Artificers, blink, removal). The tournament champion, who I lost to in round 4, also played BW control.
- Prerelease promo was a Fumigate. I feel naturally compelled to actually play my promo, and this was no exception. It was without question my all-star card of the day.
- I also tend to play bomb mythics, but the Verdurous Gearhulk I opened in a pool where the rest of the green was garbage and I didn't have nearly enough fixing to splash for it, sucked.
- I had more vehicles-matter cards in my pool (3) than actual vehicles (2). Had I opened two more vehicles I probably would have played RW vehicles.
- I had one match where I won 2-0, where I played my Fumigate in both games, and so did my opponent. 4 Fumigates cast in a 2 game match.
- I had two rare 'sweepers' in my deck, but while the Fumigate made numerous appearances throughout the day, I never even drew my Eliminate the Competition until my twelfth and final game of the day, when its casting (I sac Weaponcraft Enthusiast and two servos to take out all three possible blockers for my two relevant creatures) immediately led to a swing-for-the-win.
- Won 7 packs as prizes. The most valuable card in any of my 7 prize packs was worth $1.75.
- Between pool and prizing, I wound up with three rares in duplicate - two copies each of Midnight Oil, Ghirapur Orrery, and Kambal, Consul of Allocation. The two Kambals were in consecutive prize packs, the others each appeared once in pool and unplayed, and once in prizes.
- I saw no trains but lots of Sky Skiffs, some Ovalchase Dragsters, and a Smuggler's Copter.
- My 15th sealed event.
- My 15th consecutive sealed pool without a planeswalker.
- One opponent had a Solemn Simulacrum. Didn't draw it against me though.
- Killed a Chandra with a Servo.
- Pool rares: Saheeli's Artistry, Verdurous Gearhulk, Ghirapur Orrery, Midnight Oil, Fumigate, Eliminate the Competition, and Inspiring Vantage (the latter of which I traded for a Blooming Marsh immediately post-event).
I played 2HG with my buddy, our pool was pretty good.
he had two of the fabricate angels, a fumigate, and I pulled Eliminate the competition and the demon (in foil)
so he went black white board wipe
I had an acceptable green red energy deck with peema outriders, grubs, dynavolt tower and multiform wonder, as well as combustible gear hulk. We came in third and had a blast.
Favourite play of the day was eliminating the competition with servo's to swing in and destroy a prebuilt Chandra.
There were some crazy planes walker pulls (one young man pulled a saheeli and chandra, and then got saheeli in his prize pack)
I think the only invention pulled at our store throughout the entire day was a pair of lightning greaves
My playgroup wasn't able to get to a PR, so we grabbed our 2 kits and did our own thing last night.
I went 3-1, counting our faux championship, with a RW aggro thingy. Eddytrail Hawk is really good, which is probably not a surprise.
But that's not why I'm here. I'm here to share the statistical improbabilities of what we opened last night.
2 of us opened a Rashmi, Eternities Crafter (1 promo)
1 of us got 2 planeswalkers: Chandra & Nissa (foil, promo)
1 of us got a Masterpiece (Simulacrum)
All in all, we opened 48 packs with 8 promos and managed 12 mythics, 2 foil PWs, multiple duplicates, and a Masterpiece.
The foil Chandra came in a pack with a Skysovereign for the super fun double-mythic pack.
Statistically speaking, last night was bonkers for our little group.
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Gonti, Lord of Luxury was my prerelease promo and all-star of my WB deck. He even stealed Chandra for me and it was awesome. Also combo with Wispweaver Angel(also Marionette Master worked well with angel, too).
Definitely will play Kaladesh Limited again.
Didn't played Aradara Express but my Ovalchase Dragster did work very well.
Realistically i won the night before it even started with a foil Chandra, Torch of Defiance and a foil Skysovereign, Consul Flagship. Additionally i pulled 2 Fairgrounds Warden, 1 Veteran Motorist, 1 Master Trinketeer, 1 Lathnu Hellion, 1 Multiform Wonder, 2 Inventor's Apprentice, 1 Gearshift Ace and a few other vehicles.
One thing i noticed which most people made that vast mistake of playing too many vehicles. They are not creatures, they are a variant on equipment. As equipment only a few should be played in a deck.
2 inventions were pulled during the pre-re (Crucible, sword of light and shadow) while two more were pulled in the prizes (torrential gearhulk and my mana vault). The guy who went 7-0 and won a box had 2 chandra and the RW pilot heading his deck
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Also had the pleasure of spending $20 for a combined pull worth about $7.
Dubious Challenge, Padeem, Inventors' Fair, Fateful Showdown, Confiscation Coup, Aetherstorm Roc were my rares. For promo, I had Botanical Sanctum.
From vehicles, I had Aradara Express, Renegade Freighter, Sky Skiff and Ballista Charger, one apiece. In the end I played all of them, though the Express was a last minute addition. My main color was white, with the Roc, and other things like Vampire Whitehawk, Gearshift Ace etc. For the second color, I picked blue because the Coup and a couple of good cards (three counters, and Malfunction) The other colors did not have any bomb,and red was not deep enough. The decks was a little bit top-heavy, with the business starting around 3 and especially 4 mana.
And that happened to be the decisive factor. I ended up 2-3, usually losing to T2 Copter or T3 Freighter in the decider. Once, my good friend beat me by just sticking 2 Syndicate Traffickers and killing all my stuff (frankly, Make Obsolete is BRUTAL against fabricate :(, and a pretty game-breaker anyway mid-combat). The games I won were usually thanks to the vehicles, or something stolen by Coup.
Nobody out of 35 people pulled a Masterpiece (that was kinda strange, because there were 4+ expeditions in 40 player prerelease of BFZ). One guy pulled a promo Chandra. Yes, it s as beautiful as expensive.
Overall, totally different experience than anything in recent history. I am looking forward to drafting, as that will, hopefully, grant me more control over what I got. This time, the curse of bad pool was in action.
Let this great clan rest in peace (2001-2011)
Opened a Masterpiece Mana Crypt, Skysovereign, Consul Flagship and Rashmi, Eternities Crafter and Fleetwheel Cruiser.
Promo was Depala, Pilot Exemplar.
The major problem was that the colours in my pool were spread thin, due to opening an absurd number of artifacts. Managed to scrounge up a UR artifacts deck, but it was lacking in interaction to really do a lot...
...and I died to my Mana Crypt 3 times.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Haven't played yet, will be playing in 2HG tonight for my first exposure to the set. Looking forward to it.
Most memorable match was when my opponent got me down to one with the red dude that pings when it's tapped. I then managed to remove it and stabilize through Oviya (the G 1/2 that makes servos and constructs). We managed to stall the board to the point that I managed to make a 15/15 with her before being able to smash through.
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If your deck isnt fast enough mana crypt will kill you.
A dude in our PR had it in a white/black deck and it completly destroyed anyone by turn 4.
----
Highlight was a player that used Painter's Servant calling red to switch of an opponents Sword of Fire and Ice.
WUBRG#BlackLotusMatterWUBRG
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My deck was pretty good, it was a W/R aggressive deck, with a a few good pieces of removal (Harnessed Lightning, Welding Sparks, Revoke Privileges).
For bombs I had two Skyship Stalkers and Master Trinketeer.
My promo was Metalwork Colossus. Would have liked to try running it, but I didn't end up playing that many artifacts, and my deck wanted to be far more aggressive than that.
I went 3-0.
My first round was against B/W. The first game took ages, as we entered a big board stall. He had Panharmonicon to double his ETB affects of his Fabricate to get plenty of Servo tokens. But I had Master Trinketeer, and enough mana to make two Servos a turn, so after many turns of stare down, I was able to swarm the board and swing in for victory.
In the next couple of rounds, my deck did more what I wanted it to. Namely being aggressive and finishing with the one of my dragons or Snare Thopter, flying in for victory.
Ended the day with 8 packs for prizes, nothing amazing in them, but did get a Angel of Invention and Gonti, Lord of Luxury.
There was one Masterpiece opened up today by one of the other players, a Mana Vault.
All in all a very good day. Had a lot of fun, met some new really fun players, and my deck did what I wanted. Couldn't have asked for more.
Had some good black and white rares but no support for them so I ended up blue/green with a slow aggro build.
I did, however, do some pretty insane combo shenanigans with animation module, era of innovation, and fabrication module.
Edit: worth mentioning, first time I had played Magic in years and had a lot of fun.
Learned something new here. Always thought protection meant can't be targeted/damaged/blocked by and any auras of that colour on the permanent with protection are destroyed. I see that they must have updated the rules for protection later on to include both equipment and fortification... I wonder if they'll go on and add crew (so that if your vehicle gets protection from red, it can't be crewed by red creatures!)
For now looks like crew is the outlier. But they made sure to get fortifications with the equipments ;p
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Best moments? Knocking an opponent down to 2 life and playing Kambal, the watching him realize he couldn't use any of the removal he was holding on him. Or living the dream of crewing Sky Skiff to crew Renegade Freighter to crew Aradara Express. It's a plane driving a car driving a train, people... What a time to be alive...
Chief of the Foundry is an all-star. Fabricate creatures go from good to nuts if you control one of those. Plus with vehicles its body can remain relevant without you needing to actually risk it in combat (and the vehicles get bigger, to boot)
In spite of that, I had a blast, and want to hit a release event next weekend if I can.
What I initially started out (UB):
1 Thriving Rats
1 Syndicate Trafficker
1 Glint-Nest Crane
1 Contraband Kingpin
2 Lawless Broker
1 Weaponcraft Enthusiast
1 Prakhata Pillar-Bug
1 Wind Drake
1 Prakhata Club Security
2 Nimble Innovator
1 Aethersquall Ancient
1 Torrential Gearhulk
1 Multiform Wonder
1 Subtle Strike
2 Malfunction
1 Tidy Conclusion
1 Live Fast
1 Ballista Charger
1 Sky Skiff
1 Bomat Bazaar Barge
9 Swamp
8 Island
What I played after color switching (BW):
1 Thriving Rats
1 Syndicate Trafficker
1 Gearshift Ace
1 Aviary Mechanic
2 Lawless Broker
1 Weaponcraft Enthusiast
1 Prakhata Pillar-Bug
1 Aerial Responder
1 Prakhata Club Security
2 Restoration Gearsmith (with one of them being foil)
1 Dukhara Scavenger
1 Skywhirl Harrier
1 Multiform Wonder
1 Subtle Strike
1 Fragmentize
1 Revoke Privileges
1 Tidy Conclusion
1 Live Fast
1 Ballista Charger
1 Sky Skiff
1 Bomat Bazaar Barge
9 Swamp
8 Plains
Other rares included a Pia Nalaar, Fateful Showdown, and a promo Architect of the Untamed. I didn't have enough playable red creatures, and I didn't have enough mana fixing to justify splashing Architect.
Brief report:
Match 1: Ended up playing against a very good Green/Blue deck with energy that utilized Animation Module and several Decoction Modules to power up his several energy creatures. He also had Rashmi, Eternities Crafter and Confiscation Coup. His consulate skygate was able to deal with my flyers until he was able to steal my Multiform Wonder and lead a game winning assault with it and Cowl Prowler. I also made a mistake game 1 by doing an alpha assault and not realizing that Highspire Artisan had reach. This was definitely the hardest deck I faced all day, and a prime candidate to switch to the BW deck so I could not get blown out by Confiscation Coup and actually be able to answer artifacts. Won the second game with the BW deck with Servo Swarming. I got him down to 3 life in the third game, but time was called and we ended up drawing. Oh, and he also had a Multiform Wonder that never saw play on his side.
Match 2: Was up against a R/W deck that had Metalwork Colossus, Chief of the Foundry, and Andara Express. Chief of the Foundry caused a lot of hassle for me, since his powered-up creatures could push through for a lot of damage and crew Andara Express with Weldfast Monitor. He got me to 4 thanks to Colossus and Express and had a Chandra's Pyrohelix to take me down to 2, but I pulled through thanks to the Aethersquall Ancient. This was yet another candidate for switching to BW in game 2. My opponent, however, ended up getting mana screwed in game 2.
Match 3: Another R/W deck, that was very aggressive with fast cards such as Veteran Motorist and Smuggler's Copter. Game 1 was a similar story with him getting me down to 4 before I could stabilize and win the game. Decided to switch to BW since I saw enough targets in Weldfast Monitor, Revoke Privileges, and a couple more artifact creatures. Game 2 was rather straightforward with creatures trading with each other before outlasting my opponent with some Restoration Gearsmiths in the late game.
Match 4: I think it was a W/U or a W/G deck, as my memory was fuzzy at this point. I did decide to keep my UB deck after game 1, as Torrential Gearhulk and Aethersquall Ancient were enough to win me the games.
Overall, this was a rather fun experience as usual.
My problem wasn't that I was particularly slow, I had about 8 3-drops which I could easily churn out. I was racing until the board got gummed up with fat stuff and servos, without really protecting my life total beforehand.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
4 Thriving Grubs
1 Embraal Bruiser
1 Eager Construct
1 Spireside Infiltrator
2 Foundry Screecher
1 Prakhata Pillar-Bug
2 Prakhata Club Security
1 Chandra's Pyrohelix
1 Harnessed Lightning
2 Die Young
1 Subtle Strike
1 Rush of Vitality
1 Make Obsolete
1 Unlicensed Disintegration
1 Fabrication Module
1 Furious Reprisal
8 Swamp
The deck performed exceptionally well, winning my matches in under 10 minutes. It also had late-game value through Fabrication Module, turning seven of my spells into permanent pump spells.
I went 1-2 in a later flight with Bant Badstuff. I didn't have enough playables across two colors, so I had to go into a third. My games were lost due to a combination of color screw, lack of removal, and just low quality in general.
There were a few cool decks, though - one person used his Cloudstone Curio Masterpiece to loop Thriving Turtles and Tasseled Dromedarys to gain tons of life with Aetherflux Reservoir and dome his opponent for 50. That deck was sweet.
The first one, I managed to coble together a temur thing.. won games with Saheeli or Oviya Pashiri. I had 2 x Incendiary Sabotage which would be better if my artifacts weren't mostly medicore and all my creatures didn't die to the card.
2-1-1
Match one vs UW flyiers opponent played Dukhara Peafowl leaving the sabotage useless. Game 2 I set up appearly poor blocks to put thier creatures in range of Sabotage.. then they had the counterspell.
Match two vs UW energy control. They durdled hard and fogged with Consulate Surveillance infinitely and went to time when they were very clearly going to win with aetherswirl ancient
Match three vs RW vechicals. my good red burn and aether meltdown prevented him getting through damage. he didn't really get his deck to work.
Match four vs RW tokens. Turn three sarheeli both games and sabotage is basically unbeatable for him.
Second flight.
This was super frustrating. I opened Nissa, Rashmi, 2 x cloudblazer aand no good creatures in green and about 5 playable blue cards. I ended up trying to play RW aggro with Depala, whille I had plenty of good white cards and my red was pretty good. I soon found out that since I couldn't kill or attack past anything with 4+ toughness and so I lost 3 matches, although I lost those 1-2 which kind of gave me false hope.
Then I went back at my cards and rebuilt my deck... aaaand as the last placed player I got the bye as the other play had dropped after I rebuilt my deck :/ and I never got to play it.
My deck
2 Aviary mechanic
2 Thriving grubs
1 Eager construct
2 Glint-sleeve Artisan
1 Lathnu Helion
1 Brazen Scourge
1 Foundry inspector
1 Quicksmith Genius
1 Depala, Pilot exemplar
1 Territorial gorger
2 Sky spiff
1 Prophetic prism
Other
1 Fragmatize
1 chandra's pryohelix
1 Hijack
1 Furious Repisal
1 Welding sparks
1 Start your engines
1 Inspired charge
lands
9 Mountains
7 Plains
1 inventor's goggles
1 Reckless fireweaver
1 cathartic reunion
1 Acrobatic Maneuver
1 Sponatious artist
1 Consul's Shieldguard
1 Iron league steed
1 Demolish
2 Aviary mechanic
2 Glint-sleeve Artisan
1 Wind drake
1 Empyreal Voyager
1 Rashmi, Eternities crafter
1 Thriving Ibex
1 Consul's shieldgaurd
1 Dukhara Peafowl
2 Cloudblazer
1 Armorback stomper
1 prophet prism
other
1 Fragmatize
2 Attune with aether
1 Appetite for the unatural
1 Aether tradewinds
1 Acrobatic maneuver
1 Hunt the weak
1 Sarheeli's artistry
1 Nissa, vital force
6 Forest
6 Plain
5 Island
That is basically all of my blue and green cards and it requires the multi coloured creatures and a three way mana base, which is why I couldn't see/wasn't going to risk trying it at prerelease.... but I'll never know if it would of been better.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
(*technically 3-1 plus a first round bye, but to kill time during the first round I played against another player whose opponent never showed, and won that match)
- Played BW Control (Fabricate-Artificers, blink, removal). The tournament champion, who I lost to in round 4, also played BW control.
- Prerelease promo was a Fumigate. I feel naturally compelled to actually play my promo, and this was no exception. It was without question my all-star card of the day.
- I also tend to play bomb mythics, but the Verdurous Gearhulk I opened in a pool where the rest of the green was garbage and I didn't have nearly enough fixing to splash for it, sucked.
- I had more vehicles-matter cards in my pool (3) than actual vehicles (2). Had I opened two more vehicles I probably would have played RW vehicles.
- I had one match where I won 2-0, where I played my Fumigate in both games, and so did my opponent. 4 Fumigates cast in a 2 game match.
- I had two rare 'sweepers' in my deck, but while the Fumigate made numerous appearances throughout the day, I never even drew my Eliminate the Competition until my twelfth and final game of the day, when its casting (I sac Weaponcraft Enthusiast and two servos to take out all three possible blockers for my two relevant creatures) immediately led to a swing-for-the-win.
- Won 7 packs as prizes. The most valuable card in any of my 7 prize packs was worth $1.75.
- Between pool and prizing, I wound up with three rares in duplicate - two copies each of Midnight Oil, Ghirapur Orrery, and Kambal, Consul of Allocation. The two Kambals were in consecutive prize packs, the others each appeared once in pool and unplayed, and once in prizes.
- I saw no trains but lots of Sky Skiffs, some Ovalchase Dragsters, and a Smuggler's Copter.
- My 15th sealed event.
- My 15th consecutive sealed pool without a planeswalker.
- One opponent had a Solemn Simulacrum. Didn't draw it against me though.
- Killed a Chandra with a Servo.
- Pool rares: Saheeli's Artistry, Verdurous Gearhulk, Ghirapur Orrery, Midnight Oil, Fumigate, Eliminate the Competition, and Inspiring Vantage (the latter of which I traded for a Blooming Marsh immediately post-event).
he had two of the fabricate angels, a fumigate, and I pulled Eliminate the competition and the demon (in foil)
so he went black white board wipe
I had an acceptable green red energy deck with peema outriders, grubs, dynavolt tower and multiform wonder, as well as combustible gear hulk. We came in third and had a blast.
Favourite play of the day was eliminating the competition with servo's to swing in and destroy a prebuilt Chandra.
There were some crazy planes walker pulls (one young man pulled a saheeli and chandra, and then got saheeli in his prize pack)
I think the only invention pulled at our store throughout the entire day was a pair of lightning greaves
I went 3-1, counting our faux championship, with a RW aggro thingy. Eddytrail Hawk is really good, which is probably not a surprise.
But that's not why I'm here. I'm here to share the statistical improbabilities of what we opened last night.
4 people opening 2 PR kits (12 packs + 2x promo each):
The foil Chandra came in a pack with a Skysovereign for the super fun double-mythic pack.
Statistically speaking, last night was bonkers for our little group.