My opponent was at 15 I was at 24, I had a Triskaidekaphobia out and a flipped Accursed Witch. Was going to drain for 1 on my turn and an additional 1 on his next turn to put him exactly to 13. My opponent top decks Startled Awake and pops a clue token with Fleeting Memories on the board to mill me for exactly my 16 remaining cards. Had he top decked it a turn later I would have been able to get the triska kill before dying to drawing with no cards in deck.
My opponent is playing a poorly put together, swingy GB deck that relies on putting creature enchantments on his Heir of Falkenraths that he flipped without even triggering madness. I have a somewhat slow start but stabilize at 4. I have a 4/4 in play and he has no creatures and 1 card in hand. I need to start attacking to close it out since I'm at a low life total so I send in my 4/4...and his last card is Pack Guardian, literally the only card in the format that makes that the wrong play and kills me.
I don't mind the topdecks so much (I assuredly benefit from them, too), but it's the mana screw/flood that makes me grind my teeth. I'm talking about the Magic Online shuffler. How many times have you guys started with 1 land in 7 cards, mulled to 6 with no lands, then mulled to five with 4 lands? It happens at least once per draft, for me. Meanwhile, your opponent is just picking away at you with that Thraben Inspector that should have chump-blocked ages ago.
Missing a land drop versus a werewolf. In other words, every second game. Great ******* format design wizards. They should give the boot to whoever thought bringing back werewolves was going to be a good idea for a limited format. I had more fun playing against miracles.
My opponent is playing a poorly put together, swingy GB deck that relies on putting creature enchantments on his Heir of Falkenraths that he flipped without even triggering madness. I have a somewhat slow start but stabilize at 4. I have a 4/4 in play and he has no creatures and 1 card in hand. I need to start attacking to close it out since I'm at a low life total so I send in my 4/4...and his last card is Pack Guardian, literally the only card in the format that makes that the wrong play and kills me.
Transforming Heir of Falkenrath without getting a madness off its back seems fine...a 3/2 flier on turn 2/3 is just dandy.
I don't mind the topdecks so much (I assuredly benefit from them, too), but it's the mana screw/flood that makes me grind my teeth. I'm talking about the Magic Online shuffler. How many times have you guys started with 1 land in 7 cards, mulled to 6 with no lands, then mulled to five with 4 lands? It happens at least once per draft, for me. Meanwhile, your opponent is just picking away at you with that Thraben Inspector that should have chump-blocked ages ago.
Gotta love when people complain about having to play with decks that are actually shuffled.
I don't mind the topdecks so much (I assuredly benefit from them, too), but it's the mana screw/flood that makes me grind my teeth. I'm talking about the Magic Online shuffler. How many times have you guys started with 1 land in 7 cards, mulled to 6 with no lands, then mulled to five with 4 lands? It happens at least once per draft, for me. Meanwhile, your opponent is just picking away at you with that Thraben Inspector that should have chump-blocked ages ago.
Gotta love when people complain about having to play with decks that are actually shuffled.
I don't mind the topdecks so much (I assuredly benefit from them, too), but it's the mana screw/flood that makes me grind my teeth. I'm talking about the Magic Online shuffler. How many times have you guys started with 1 land in 7 cards, mulled to 6 with no lands, then mulled to five with 4 lands? It happens at least once per draft, for me. Meanwhile, your opponent is just picking away at you with that Thraben Inspector that should have chump-blocked ages ago.
Gotta love when people complain about having to play with decks that are actually shuffled.
Yeah, don't you?
Personally I love the fact that on MTGO I don't have to worry about opponents knowingly or unknowingly cheating via poor shuffling (or adding cards to their pools, a huge problem in local events, but that's another can of worms).
My opponent is playing a poorly put together, swingy GB deck that relies on putting creature enchantments on his Heir of Falkenraths that he flipped without even triggering madness. I have a somewhat slow start but stabilize at 4. I have a 4/4 in play and he has no creatures and 1 card in hand. I need to start attacking to close it out since I'm at a low life total so I send in my 4/4...and his last card is Pack Guardian, literally the only card in the format that makes that the wrong play and kills me.
Transforming Heir of Falkenrath without getting a madness off its back seems fine...a 3/2 flier on turn 2/3 is just dandy.
If they have any removal spell you get 2 for 1'd though. If you don't think you can win a normal game against the deck you might as well go for the swingy play, but 2 mana 3/2 flier, discard a card is not a card you should usually play.
I lost to a deck with 2 Elusive Tormentor. We had a board stall and he beat me with his unblockable / hexproof /indestructible monstrocity. How are we supposed to beat this card? He can flip it when I try to use removal...
It's just unreal when your best line of play is to pass on T2 because it forces the Hinterland Logger to flip before he can equip it. What a world we live in.
I lost to a deck with 2 Elusive Tormentor. We had a board stall and he beat me with his unblockable / hexproof /indestructible monstrocity. How are we supposed to beat this card? He can flip it when I try to use removal...
Somehow Elusive Tormentor is the rare that I've gotten the chance to play with the most. Seemed like one almost every draft for me for a while. It is the stone cold nuts. The aforementioned Biting Rain is uncommon and a pretty niche card, but it is an answer. As for racing, I think that would be very difficult. I have usually had it in B/G delirium decks (where it also plays the role of enabler very well) and the Tormentor added a high degree of inevitability. It might not be impossible to race early, but if the board is stalled with Moldgraf Scavenger, Silent Observer, or other such big butts, Tormentor just lets its controller trade lands/superfluous cards for 4 damage every turn. Tormentor is practically a 5-drop, but 4/4 hexproof, unblockable is well worth it.
My worst loss, was keeping a four land hand with a throne inspector, Rattlechains, and a niblis of dusk. A great curve on the play. I lost on turn 12 and those three playables were still the only non lands I had drawn. Drew 12 lands in a row(on the play so drew on turn two and then the clue pop). Worst part is on turn three he played a Manic Scribe and milled three awesome playables, skipping the only pocket of playables in the giant land pocket :(.
Of course I won in an annoying way once. Had to mull to 6, then I accidentally drew seven out of habit, caught myself, milled again to 5 and kept a 4 land hand with Village Messenger. I was on the play so I played it and it flipped. I then top decked all in a row immediately, Senseless Rage, Uncaged Fury and Voldaren Duelist.
Best part was my opponent played a really good two drop creature and then three drop creature.
I will admit that this left him at 1 health and it was a few more draws before I could peck for the last two. lol.
My most memorable game of the SOI format, I had drafted what I thought was a really synergistic G/B deck, but didn't end up winning any. The last game of the night, I was about to win by him running out of cards across a stalled board. I was able to turn all my extra lands into two tokens, via a couple of enchantments (the vampire one, and the green insect one). But he had a tooth collector out, and could defang my chumps every turn. Still, it looked like I was about to win if I just held on. But I drew my built-around but so far unseen Gitrog Monster, played it, and equiped it with the Haunted Cloak, giving it trample. But didn't bother to attack. His turn, he casts the red Act of Treason type card, steals the Gitrog Monster, swings with all, and punches through exactly leathal damage, 21 I think it was. I was cursing myself for giving him the chance for no real reason.
G3M1, opponent mulls to 5, I poke him down to 9 life. He plays Gastov Arsonists (first spell). I play Sleep Paralysis. He follows up with 2nd Arsonist and 2 Watcher in the Web, puts Heirloom on Arsonists, it flips GG. He told me after the match that he mulled to 5 LANDS.
then the opposite side
G1M2 Opponent goes T4 Jace T5 Watcher in the Web. Uh oh. We stall out, he ultimates Jace, saccing it. I never cast another spell. I win because he can't kill me and has drawn too many cards (note: this wasn't a misplay for him to trade his Jace for the Emblem, there was a brief window when I had an active topplegeist, active obsessive skinner, and a couple spirits and he had only 1 Watcher. He did play a 2nd watcher in the web and a 6/6 shortly after the ulitmate, closing my window down)
Last week's FNM draft I have a decent R/U spells deck and go up against a player with 3x Thraben Inspector, 2x Thalia's Lieutenant, 3x Angelic Purge, and Hanweir Militia Captain. I dare anyone to beat a T1 Inspector, T2 Lieutenant, T3 Lieutenant, T4 Angelic Purge, T5 Inspiring Captain. I wasn't even upset at that loss...how could I win against such reckless hate?
I had an amazing RG werewolves deck, and lost to a UR tempo deck with no creatures that I saw aside from a couple 2/1's and similar.
Every turn I would play a creature, sometimes two, and every turn without fail they would have either a burn spell to kill it or a bounce spell. This went on for about 15 turns before I finally died.
It's just unreal when your best line of play is to pass on T2 because it forces the Hinterland Logger to flip before he can equip it. What a world we live in.
Ignore this if it's already been said: Neglected Heirloom will still transform if it's equipped to a Hinterland Logger that transorms back into a human.
I just played with Asylum Visitor for the first time. You know how frustrating it is when you've just hit a key moment in the game, the balance is going to shift, you have already drawn more lands than spells, and you rip a land? Well, it's infinitely more frustrating when you have asylum visitor in play and a land in hand, so that literally any spell in your deck empties your and and becomes a cantrip.
But my most memorable loss was with a rise from the tides deck. I had finally resolved a fairly big rise. Untap. Opponent has no cards. If I can remove a blocker I can attack for exactly lethal. I have compelling deterrence in hand. Unfortunately both of his blockers are twins of maru estate and he has 3 lands up. So if I bounce one of his blockers, it will go to his hand, then he will discard it, then he can madness it right back into play. But that's OK, I just attack with a bunch of guys, get him super-dead next turn, still have blockers back. He draws. Casts thraben inspector. Cracks the clue. Casts... biting rain. Got me.
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I also lost a match to a guy playing the Manic Scribe, Fleeting Memories, Startled Awake deck.
Share in my pain. What's the worst ways you've lost in SOI so far?
Gotta love when people complain about having to play with decks that are actually shuffled.
Yeah, don't you?
Personally I love the fact that on MTGO I don't have to worry about opponents knowingly or unknowingly cheating via poor shuffling (or adding cards to their pools, a huge problem in local events, but that's another can of worms).
If they have any removal spell you get 2 for 1'd though. If you don't think you can win a normal game against the deck you might as well go for the swingy play, but 2 mana 3/2 flier, discard a card is not a card you should usually play.
Well, bends them really.
It's just unreal when your best line of play is to pass on T2 because it forces the Hinterland Logger to flip before he can equip it. What a world we live in.
Somehow Elusive Tormentor is the rare that I've gotten the chance to play with the most. Seemed like one almost every draft for me for a while. It is the stone cold nuts. The aforementioned Biting Rain is uncommon and a pretty niche card, but it is an answer. As for racing, I think that would be very difficult. I have usually had it in B/G delirium decks (where it also plays the role of enabler very well) and the Tormentor added a high degree of inevitability. It might not be impossible to race early, but if the board is stalled with Moldgraf Scavenger, Silent Observer, or other such big butts, Tormentor just lets its controller trade lands/superfluous cards for 4 damage every turn. Tormentor is practically a 5-drop, but 4/4 hexproof, unblockable is well worth it.
Of course I won in an annoying way once. Had to mull to 6, then I accidentally drew seven out of habit, caught myself, milled again to 5 and kept a 4 land hand with Village Messenger. I was on the play so I played it and it flipped. I then top decked all in a row immediately, Senseless Rage, Uncaged Fury and Voldaren Duelist.
Best part was my opponent played a really good two drop creature and then three drop creature.
I will admit that this left him at 1 health and it was a few more draws before I could peck for the last two. lol.
G3M1, opponent mulls to 5, I poke him down to 9 life. He plays Gastov Arsonists (first spell). I play Sleep Paralysis. He follows up with 2nd Arsonist and 2 Watcher in the Web, puts Heirloom on Arsonists, it flips GG. He told me after the match that he mulled to 5 LANDS.
then the opposite side
G1M2 Opponent goes T4 Jace T5 Watcher in the Web. Uh oh. We stall out, he ultimates Jace, saccing it. I never cast another spell. I win because he can't kill me and has drawn too many cards (note: this wasn't a misplay for him to trade his Jace for the Emblem, there was a brief window when I had an active topplegeist, active obsessive skinner, and a couple spirits and he had only 1 Watcher. He did play a 2nd watcher in the web and a 6/6 shortly after the ulitmate, closing my window down)
Finally match 3, I lose 2 quick games to random guy + ghostly wings + invocation of saint traft. Did not see a removal spell (I had 3 or 4).
Last week's FNM draft I have a decent R/U spells deck and go up against a player with 3x Thraben Inspector, 2x Thalia's Lieutenant, 3x Angelic Purge, and Hanweir Militia Captain. I dare anyone to beat a T1 Inspector, T2 Lieutenant, T3 Lieutenant, T4 Angelic Purge, T5 Inspiring Captain. I wasn't even upset at that loss...how could I win against such reckless hate?
Signature courtesy of Rivenor and Miraculous Recovery
EDH Altered Cards by Galspanic (Seriously, this guy's awesome.)
My Pauper Cube
Tapped-Out Simulator
My Trade Thread
-Decks-
Commander:
GWR Rith, the Awakener RWG
U Kami of the Crescent Moon U (Flagship Deck)
BW Teysa, Orzhov Scion WB
Under Construction:
UBR Crosis, the Purger RBU
Cube:
WUBRGX Pauper XGRBUW
Every turn I would play a creature, sometimes two, and every turn without fail they would have either a burn spell to kill it or a bounce spell. This went on for about 15 turns before I finally died.
Ignore this if it's already been said: Neglected Heirloom will still transform if it's equipped to a Hinterland Logger that transorms back into a human.
But my most memorable loss was with a rise from the tides deck. I had finally resolved a fairly big rise. Untap. Opponent has no cards. If I can remove a blocker I can attack for exactly lethal. I have compelling deterrence in hand. Unfortunately both of his blockers are twins of maru estate and he has 3 lands up. So if I bounce one of his blockers, it will go to his hand, then he will discard it, then he can madness it right back into play. But that's OK, I just attack with a bunch of guys, get him super-dead next turn, still have blockers back. He draws. Casts thraben inspector. Cracks the clue. Casts... biting rain. Got me.