I am trying to figure out, last minute (like one does), synergies that can be achieved in OGW*4/BFZ*2 Sealed between 2 decks, in 2-Headed Giant.*
One thought that I had offhand was if one player who has a decent W/B lifegain pool (and maybe room for a splash of another color/less) whilst the other player has decent cards to capitalize on the gaining of life (B has a lot of that in BFZ at least), but room enough for 1-2 more colors, what would supplement their decks properly given the right ratios of the good stuff?
Are there other scenarios like the W/B/x : B/X/x scenario I posted above that seem to be viable? What can you tell me about coordination to the degree that one could use to dominate the matches a team has?
Thank you.
~Lil Kalki
*: Yes, I know people can play to their liking or their strength, but please consider two people of equal prowess in the individual fields of this game, and open interests regarding roles.
Preface: I have never actually played 2HG, so all of what I am about to say is based off of what I have heard and my own conjecture. I hope I don't end up sounding foolish.
To begin, your proposed scenario sounds rather like you don't know partners share pools, so the hypothetical W/B lifegain deck could run the other persons payoff cards while the second does something else with the other powerful cards. 2HG decks tend to be of higher power levels than normal sealed because of this.
As for specific deck combinations, the most obvious is a U/R Surge deck combined with one to trigger it; I'm thinking either a hyper-aggressive R/W deck perhaps or a more control-y U/B type. Another is a W/G support deck to go with a go-wide deck with Scions etc., though this combo looks lacking in interaction with the opposing side. Basically, an idea in 2HG is that one deck "supports" the other to make is function more like a single deck, rather than two individually powerful decks each doing their own thing. For instance, LSV was with Paul Cheon for the OGW 2HG World Premiere, and his deck apparently had no way to win on it's own, but was rather focused on helping Cheon do the dirty work (I don't know the deck specifics or the results of that event, so I can't say how well that worked).
One synergy that I think would be especially fun is an Eldrazi-ramp deck combined with a U-based control deck, the idea being that the control player covers for the ramp player until they can start landing the bombs, and then counter the removal that goes towards said bombs.
Again, I don't play the format, so take my comments with a grain of salt, but I hope you get something from them!
Your reply does make sense to me - do you know if prereleases will also definitely allow players to share card pools? That event is primarily why I am asking at all.
Your reply does make sense to me - do you know if prereleases will also definitely allow players to share card pools? That event is primarily why I am asking at all.
~Lil Kalki
2HG Sealed always involves a shared card pool. The teammates open packs together and build two decks out of the entire pool of cards they open together.
I am trying to figure out, last minute (like one does), synergies that can be achieved in OGW*4/BFZ*2 Sealed between 2 decks, in 2-Headed Giant.*
One thought that I had offhand was if one player who has a decent W/B lifegain pool (and maybe room for a splash of another color/less) whilst the other player has decent cards to capitalize on the gaining of life (B has a lot of that in BFZ at least), but room enough for 1-2 more colors, what would supplement their decks properly given the right ratios of the good stuff?
Are there other scenarios like the W/B/x : B/X/x scenario I posted above that seem to be viable? What can you tell me about coordination to the degree that one could use to dominate the matches a team has?
Thank you.
~Lil Kalki
*: Yes, I know people can play to their liking or their strength, but please consider two people of equal prowess in the individual fields of this game, and open interests regarding roles.
Proud Disciple of the Church of the Wary
To begin, your proposed scenario sounds rather like you don't know partners share pools, so the hypothetical W/B lifegain deck could run the other persons payoff cards while the second does something else with the other powerful cards. 2HG decks tend to be of higher power levels than normal sealed because of this.
As for specific deck combinations, the most obvious is a U/R Surge deck combined with one to trigger it; I'm thinking either a hyper-aggressive R/W deck perhaps or a more control-y U/B type. Another is a W/G support deck to go with a go-wide deck with Scions etc., though this combo looks lacking in interaction with the opposing side. Basically, an idea in 2HG is that one deck "supports" the other to make is function more like a single deck, rather than two individually powerful decks each doing their own thing. For instance, LSV was with Paul Cheon for the OGW 2HG World Premiere, and his deck apparently had no way to win on it's own, but was rather focused on helping Cheon do the dirty work (I don't know the deck specifics or the results of that event, so I can't say how well that worked).
One synergy that I think would be especially fun is an Eldrazi-ramp deck combined with a U-based control deck, the idea being that the control player covers for the ramp player until they can start landing the bombs, and then counter the removal that goes towards said bombs.
Again, I don't play the format, so take my comments with a grain of salt, but I hope you get something from them!
~Lil Kalki
Proud Disciple of the Church of the Wary
2HG Sealed always involves a shared card pool. The teammates open packs together and build two decks out of the entire pool of cards they open together.