Getting a Goblin Piker one turn and a Spark Elemental the next feels really good. This card is not the best, as it's so easy to remove at 1 toughness, but it's good nonetheless. A repeatable Spark Elemental is really good, even at 3 mana.
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Seems slow to me, because since the token is exiled, you don't advance your board and get timewalked. Also, seems awful against Scions.
I'd be much happier with a Makindi Sliderunner, Tunneling Geopede or Valakut Predator.
I might be wrong, but I didn't play already with or against that card.
Just slightly below Makindi Sliderunner for me. Mana sinks are always better than they look, and it's not like you have many great options for red 2 drops to begin with.
I played this card once, in BR devoid aggro. It was decent there, allowed for extra reach or making Touch of the Void kill even bigger things. Depending of the machup, it was in my flex spot to swap for Retreat to Valakut, but wasn't disapointed with the card.
It's not bad with some colored spells, but you NEED to have quite a few colorless spells for this to be useful. In the Mono-Colorless deck, however, this is the best card in your deck. (You know, the deck that plays Forerunner of Slaughter into another hasty Forerunner of Slaughter?*)
*Note: I had a good prerelease pool.
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Molten Nursery is my pet card of this set. The UR colorless-matters archetype is so consistent and strong and this card is godly in that deck.
You don't need 20 colorless spells to get value out of this. I don't have a number, but I've played it with between 10-15 and I'm still getting exceptional value out of it. Love it.
Granted, it isn't appropriate in all decks, but the one that wants it loves it.
If you have the critical mass of colorless spells, this card is insane. I splashed red in BU Devoid just for this and Nettle Drone and Touch of the Void and never regretted it. So much reach, so much pinging.
If you don't have much colorless, this card probably doesn't make up for a card slot and the tempo, especially if opponent isn't dependant on Scions or other X/1s. This is a perfect example of one of the many cards in the set that does not have a power level in a vacuum but has different power levels depending on the synergy in your deck.
This is much closer to Furnace Celebration or Burning Vengeance than the multicolored one in RTR or the scry one in JOU, and you can even accidentally want one of these if you're just taking good cards, especially in U/R. A high pick in packs 2 or 3 and one to hope wheels in pack 1.
This card is really not as good as some people here seem to think it is. Yes, it's playable in a deck with a large number of devoid cards (read: only 0-4 coloured spells) but it really isn't the payoff that a card like Burning Vengeance was or Nettle Drone is in this set.
This card is really not as good as some people here seem to think it is. Yes, it's playable in a deck with a large number of devoid cards (read: only 0-4 coloured spells) but it really isn't the payoff that a card like Burning Vengeance was or Nettle Drone is in this set.
Except that Nursery dodges a ton of removal in this set, has more versatility, and kills so many X/1's and X/2's. I'm not saying Nettle Drone is bad, but Nursery is realistically more of a payoff for the deck than Nettle Drone. Drone is good in most decks, but this card is INSANE in the RB and RU strategies.
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Murk Strider has been generally not been great for me. The problem is that if this would be a good card in your deck, you'd need to have an unusually focused Ingest/Processor engine already. Usually those cards are fought over enough that Murk Strider just doesn't have a place. I do think this is good when you get the perfect draft and have 4-5 cheap Ingesters with evasion and multiple uncommon/rare Processor effects. But uh...good luck with that.
I've been impressed by this, definitely something I want a couple of it I'm the Ingest deck, and probably one of if I have a few ways to enable it (and little other competition for the food). Obviously fantastic if you curve into it, but it's also fine later when it can help punch through damage, reset one of the lifegain pumpers, or best of all bounce a fatty that they sacrificed Scions to cast.
The nice thing is that the downside just isn't that low, as the 3/2 body hits hard enough to be a decent blocker/threat. Yeah, you are overpaying for it by one, but that isn't the end of the world.
This card has nearly always been a vanilla 3/2 for 4 when I've played it--which isn't horrible. I'd rate a vanilla 3/2 for 4 slight-below-average filler for any given deck...its playable but only if you absolutely must. However, in the dedicated processor deck (?) this card is bumped to slightly-better-than-average filler. The ceiling is pretty low on this guy, so I suppose if I was already drafting a processor deck by the middle of pack 2, I would be happy to pick one of these up and way less happy to have to use 2. I guess I give it bonus points for being colorless, so it has a little more value in the colorless-matters deck and it activates Titan's Presence and maybe has some other low-impact synergies. When it comes to processors, I think I'd rather have activated abilities than EtB triggers--so much wasted potential.
All things considered, I give this card a solid C.
Murk Strider is good even if you don't cast it on curve, as long as at some point you can rely on having a card to process for its ability. I think of it as a Clutch of Currents with the benefits of costing one less and actually creating a new body (instead of turning a land into a body which is not as good in my view) with the disadvantage of one less toughness and the important requirement of having a card to process.
That last part is no small matter, though. I find it hard to get into the processor deck, simply because there are few ingesters that stand up on their own, and many of the processors (like Murk Strider) are subpar outside of a dedicated ingest/processor deck. UB ingest feels let a deck that you primarily get into by forcing it or by first picking one of the good rare processors. Murk Strider doesn't put me in the deck, and isn't a card I want to play if I'm not in that deck.
I loved this card when I opened a Sealed pool with strong early Ingest enablers. It was basically always a better version of Separatist Voidmage. I would be very hesitant to try to draft such a deck though, since the early enablers are either good in general (and therefore hot grabs, hard to get) or godawful (and therefore unappealing to draft unless you get dumped a whole bunch near the end of pack 1 without someone else seeing the signal first). This is the sort of card I'd probably never grab in pack 1 but would start thinking about in pack 2/3 as my number of Ingest/exile increases.
I'm wondering how many Ingest guys you can reasonably expect to get without forcing them super hard. Vile Aggregate is the only one I'd happily first pick, and it's red, which doesn't really put you in the Processor deck.
If I'm in UB, that puts me on 7 total Ingest guys (not including Fathom Feeder because it's rare and will almost always get rare-drafted before it deserves to be anyway). In order of pickable-ness, I'd rate them 1) Benthic Infiltrator (as a reasonable 2nd pick), 2) Sludge Crawler (as a reasonable 5th pick), 3) Ruination Guide (also a reasonable 5th pick), 4) Dominator Drone (8th), 5) Mist Intruder(9th-10th), 6) Salvage Drone(13th-14th, 7) Culling Drone (ragequit the draft when you're forced it :p). This gets me around 4-5 Ingest guys when I want them. Should I be taking these higher than I am? Is that when Murk Strider becomes actively good?
I'm wondering how many Ingest guys you can reasonably expect to get without forcing them super hard. Vile Aggregate is the only one I'd happily first pick, and it's red, which doesn't really put you in the Processor deck.
If I'm in UB, that puts me on 7 total Ingest guys (not including Fathom Feeder because it's rare and will almost always get rare-drafted before it deserves to be anyway). In order of pickable-ness, I'd rate them 1) Benthic Infiltrator (as a reasonable 2nd pick), 2) Sludge Crawler (as a reasonable 5th pick), 3) Ruination Guide (also a reasonable 5th pick), 4) Dominator Drone (8th), 5) Mist Intruder(9th-10th), 6) Salvage Drone(13th-14th, 7) Culling Drone (ragequit the draft when you're forced it :p). This gets me around 4-5 Ingest guys when I want them. Should I be taking these higher than I am? Is that when Murk Strider becomes actively good?
1. You are really underrating the Ruination Guide. That thing is NASTY, one of the best uncommons in the set. Buffing all of your scions (and often most of your other creatures) is big game, and on top of that he has fine stats. The ingest there is just a bonus.
2. You are ignoring the critical role that non-ingest exile effects play as enablers.
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Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
I'd be much happier with a Makindi Sliderunner, Tunneling Geopede or Valakut Predator.
I might be wrong, but I didn't play already with or against that card.
*Note: I had a good prerelease pool.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
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Rules Advisor before they were eradicated
You don't need 20 colorless spells to get value out of this. I don't have a number, but I've played it with between 10-15 and I'm still getting exceptional value out of it. Love it.
Granted, it isn't appropriate in all decks, but the one that wants it loves it.
If you don't have much colorless, this card probably doesn't make up for a card slot and the tempo, especially if opponent isn't dependant on Scions or other X/1s. This is a perfect example of one of the many cards in the set that does not have a power level in a vacuum but has different power levels depending on the synergy in your deck.
Draft it on Cubetutor!
Except that Nursery dodges a ton of removal in this set, has more versatility, and kills so many X/1's and X/2's. I'm not saying Nettle Drone is bad, but Nursery is realistically more of a payoff for the deck than Nettle Drone. Drone is good in most decks, but this card is INSANE in the RB and RU strategies.
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Rules Advisor before they were eradicated
The nice thing is that the downside just isn't that low, as the 3/2 body hits hard enough to be a decent blocker/threat. Yeah, you are overpaying for it by one, but that isn't the end of the world.
I'd give it a C+ on the LSV scale.
All things considered, I give this card a solid C.
If I'm in UB, that puts me on 7 total Ingest guys (not including Fathom Feeder because it's rare and will almost always get rare-drafted before it deserves to be anyway). In order of pickable-ness, I'd rate them 1) Benthic Infiltrator (as a reasonable 2nd pick), 2) Sludge Crawler (as a reasonable 5th pick), 3) Ruination Guide (also a reasonable 5th pick), 4) Dominator Drone (8th), 5) Mist Intruder(9th-10th), 6) Salvage Drone(13th-14th, 7) Culling Drone (ragequit the draft when you're forced it :p). This gets me around 4-5 Ingest guys when I want them. Should I be taking these higher than I am? Is that when Murk Strider becomes actively good?
1. You are really underrating the Ruination Guide. That thing is NASTY, one of the best uncommons in the set. Buffing all of your scions (and often most of your other creatures) is big game, and on top of that he has fine stats. The ingest there is just a bonus.
2. You are ignoring the critical role that non-ingest exile effects play as enablers.