Tri-lands are in my view very good and very tough to get in MtGO swiss drafts. I would rather not first pick one but I would if the other uncommons and rare were not good and there was no particularly good common. I like a tri-land even if I could only use two of its colors.
Lands seem metagame dependent in KTK. In the Swiss queues, you rarely see them beyond pick 2 or 3 from a pack and if you do, it's usually a decent signal. I think taking them early is correct for a reason that I learned from Cube Draft. (I don't Cube Draft, but I do try to stay aware of it for learning purposes.) I recall reading somewhere about why lands are considered good early picks in Cube -- they let you play more of your draft picks. If you never take any non-basic lands, then you get to play 22 of your draft picks. If you take let's say 4 non-basic lands, now you're playing 26 of your draft picks. Every pick theoretically adds value to your deck, so as long as you're not taking lands over top spells, you're making progress. It's a balancing act of course, but if you think non-basic lands are superfluous, you're probably missing the point.
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My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
I thought I liked this card when the set first came out, but it quickly showed itself to be a very narrow card... good when you're aggro and need to close out, but worse than Trumpet Blast in that situation. Poor everywhere else. This isn't Theros, neutralizing one threat for a few rounds is not worth a card.
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My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
Briber's Purse -- I've never seen it in play which confirms the general perception that it's hot garbage.
Bottom line is that it's too expensive to do anything relevant. You don't want to be using it to stop an attacker because 1) you're buying time with a limited number of counters meaning you're delaying the inevitable and 2) it doesn't even tap the attacker so it can still block, leading you back to #1. Stopping a blocker is more relevant because it lets you end the game faster, preferably before you run out of counters. But then the problem is curve. If you're playing Aggro, you almost certainly want to go 2, 3, 4 drop to even have a shot at executing your strategy. That means you're playing Purse pretty late. If you play it on Turn 5 you can get 4 counters and an activation but you haven't developed your board and you can't threaten a big Morph trigger. Plus you've invested in counters that you would need until at least Turn 8 to use up. What aggro deck wants to get to Turn 8?
The math just never works for Briber's Purse. It has so many different configurations, but none are any good. If your aggro deck needs ways to break through, go with combat tricks. If you don't have any...I don't know what to tell you, you drafted a bad deck and Briber's Purse isn't going to save it.
It wins the coveted 'Card that Actinium Most Overrated During Spoilers' award. If briber's purse would like to collect its trophy it needs only check the dumpster behind arby's.
I thought it would be like a pacifism you can move around but it was more like a less versatile twiddle.
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My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
Briber's Purse is a bad card in my view, and I would never want to play it. I would rather have a 19th land than this. I might even rather have a 20th land than this, but probably not.
Yeah, this card offers half the effect of Tumble Magnet for twice the overall mana investment. Can't say I ever thought this was good. Save it for your janky Gwafa Hazid, Profiteer EDH bribery themed deck. This card has no place in limited.
Well I like to test niche cards at the opeing period. Call it cards' rite of initiation if you will. Because specific niche cards like these work differently in different sets. And Briber's Purse was one of them.
All I needed was just one draft to confirm that it's true garbage. Flavorful, but a disfunctional disaster.
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My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
Cruise is pretty nuts in Sealed, I would always play the card if I'm in blue, and usually splash for it if I have fixing.
In Draft, it's definitely good, but the question is how high to pick it. Without knowing what colors I'm in, I think I take it over most commons in the set, though there are a handful of better commons and a good number of better uncommons.
It is not a real gem in Limited like it is Constructed formats, but 8 mana (sometimes a lot cheaper) is never a bad deal. People sometimes play Weave Fate...
If I am going Delve or Jeskai Prowess, I want it, but rarely outside that.
I find that I'm sideboarding it out often to add more early creatures against aggro. There is a lot of aggro in my FNM meta. One guy always draft Mardu if he can and Jeskai aggro/tempo is also somewhat popular.
(Personally, I try to grab all the delve instants and sorceries that I can reasonably can, money-wise. I expect them to be the future ponder of the sets, the money commons / uncommons in a few years.)
I love casting this card (duh) but don't love picking it... I find it's rarely in a pack without some removal or effecient/evasive creatures. KTK has enough to spend your mana on; I rarely find myself out of cards.
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My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
I think my experience with Treasure Cruise is similar to what's been mentioned above. I always play it if I'm Blue (at least the first copy, usually the 2nd too) but I don't draft it highly. I hope to pick one up late. You don't need Treasure Cruises. You never need draw spells of the potentially inefficient variety (see: Weave Fate). But they also tend to work just fine when you do play them judiciously. Even Weave Fate isn't the worst because it's an Instant, you can bluff a Morph trigger and then draw cards if your opponent plays around it.
I do tend to get Treasure Cruises pretty late, like 5th-8th pick out of a pack. The card seems properly rated.
I like to play one Treasure Cruise as long as I have some use for the extra land(s) it is likely to get, which is most of the time because I like to play some more mana-expensive stuff. In a deck which has a decent number of incidental ways to fill my graveyard such as with Crippling Chills, Force Away, and removal, then I would prioritize drafting Treasure Cruise with more enthusiasm.
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My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
Generally unplayable... the corner case where I have seen it be very useful is an outlast heavy deck. Vigilance lets you attack with your outlast creatures, then Outlast them in 2nd Main Phase.
I've heard people saying this card is good, but I just assumed that they were suckers. I've never played this card and hopefully never will. I get that it has some synergy with outlast, but ehhhhh... You really don't need to be able to attack and outlast on the same turn as long as you are relatively good at making correct play decisions.
As opposed to those posters above who've never seen the card be played and are confident it's bad I've seen the card be played and am extremely confident it's bad. I've never seen a situation where I would be happy to play this over a Wetland Sambar or some other mediocre two drop. Even Tusked Colossodon and Venerable Lammasu are better, even in KTK.
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UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
Bottom line is that it's too expensive to do anything relevant. You don't want to be using it to stop an attacker because 1) you're buying time with a limited number of counters meaning you're delaying the inevitable and 2) it doesn't even tap the attacker so it can still block, leading you back to #1. Stopping a blocker is more relevant because it lets you end the game faster, preferably before you run out of counters. But then the problem is curve. If you're playing Aggro, you almost certainly want to go 2, 3, 4 drop to even have a shot at executing your strategy. That means you're playing Purse pretty late. If you play it on Turn 5 you can get 4 counters and an activation but you haven't developed your board and you can't threaten a big Morph trigger. Plus you've invested in counters that you would need until at least Turn 8 to use up. What aggro deck wants to get to Turn 8?
The math just never works for Briber's Purse. It has so many different configurations, but none are any good. If your aggro deck needs ways to break through, go with combat tricks. If you don't have any...I don't know what to tell you, you drafted a bad deck and Briber's Purse isn't going to save it.
I thought it would be like a pacifism you can move around but it was more like a less versatile twiddle.
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
Pauper: Burn
Modern: Burn
Legacy: Burn
EDH: Marath, Will of the Wild - Ramp/Combo | Anafenza the Foremost - French | Uril, the Miststalker - Voltron | Freyalise, Llanowar's Fury - Goodstuff
Ghost Council of Orzhov - Tokens | Lazav, Dimir Mastermind - Control | Isamaru, Hound of Konda - Tiny Leaders
All I needed was just one draft to confirm that it's true garbage. Flavorful, but a disfunctional disaster.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
In Draft, it's definitely good, but the question is how high to pick it. Without knowing what colors I'm in, I think I take it over most commons in the set, though there are a handful of better commons and a good number of better uncommons.
If I am going Delve or Jeskai Prowess, I want it, but rarely outside that.
(Personally, I try to grab all the delve instants and sorceries that I can reasonably can, money-wise. I expect them to be the future ponder of the sets, the money commons / uncommons in a few years.)
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
I do tend to get Treasure Cruises pretty late, like 5th-8th pick out of a pack. The card seems properly rated.
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
I've never drafted it intentionally, I've never seen it played.