Where's the Add Kozilek button on MTGO Sealed leagues? It's obviously there, I just can't seem to find it...
Nevermind, found it.
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My helpy helpdesk of helpfulness.
My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
Just met a WotC_XXXX in the limited Leagues, lost 0-2 to him/her. But as I lose the the sideboard pops up and I ask "sideboard/bug ?". To this he/she replied "I thought it would be nice with a 3d game =)." To which I replied "yea =)".
...spend time computing stuff that isnt useful for mtgo when there are so many other things that should be computed (better).
Also you wonder what else a WotC_XXXX can do from home on a Sunday.
Ofc this can be random but:
Just put card X on top of my library, then cast Conduit of Ruin and used its' ability to find a Deceiver of Form and put that on top of my lib. Two turns later I drew card X...
i'm tired of R&D making straight lifegain egregiously bad.
i can't see a reason that Chaplain's Blessing could not have been an instant. especially important if you want to surprise de-transform some opponent's werewolves on their turn! having a surprise "gain five life" would be really fun (but by no means powerful) trick, like Fog, to mess up alpha strikes from your opponent.
i feel like i've had this complaint -- about sorcery speed straight-lifegain -- at least two other times in recent years. they took a fringe playable card that had griefy potential, and made it more or less unplayable, and that makes my bad-card-loving heart sad.
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Goblins have poor impulse control. Don't click this link!!
some of my favourite flavour text:
Wayward Soul "no home no heart no hope"
—Stronghold graffito
Raging Goblin He raged at the world, at his family, at his life. But mostly he just raged.
I'm beyond tired of white-black allies decks almost never losing any OGW draft matches I play in. It's mostly commons and easy to assemble as long as you are not fighting both of your neighbors for it, and it's just too powerful in my view. With such imbalance it is not fun to have in the environment, and I wish I had recognized this source of un-fun a few weeks ago so I could have played something else instead like ORI or FRF.
First turn plains, second turn swamp and Ondu War Cleric, might as well scoop. I can't wait until MtGO updates with some other format ... oh good, SOI will be here very soon.
Playing a small draft with my two brothers. One sitting to my right starts opening other packs that he bought beyond what we were drafting with while me and the other brother play, and he pops a Westvale Abbey and a Archangel Avacyn in the same pack. I'm like... Why couldn't you pop that in the draft instead of his packs being garbo....
Venting is required for this one. So yesterday, I ended up going to a LGS near my area to play the new set at least once. We get a great turnout and the draft is okay; however, the packs heavily favored blue so signals were there but not "truly" there. Ended up making an average U/W Spirits build, which personally I felt should've won once maybe even twice. Ended up losing match 1 to a fairly solid player; however, in match 2 the tables turned. Game 1 was a piece of cake smashed him; however, the guy played the MOST UNPLAYABLE DECK with the likes of Altered Ego, From Underneath the Floorboards, Cryptolith Rite, Second Harvest, and 4 Alms of the Vein (Seriously?). So game grinds down he plays an Alms and gets Harvest out. I had enough blockers to riddle an attack down to 6 and lethal through the air next turn; however, with the shear luck I have in this game, he draws 2 Alms in the past 2 turns... So Game 3. I'm already somewhat heated by the bad beat and the Magic Gods decide hey why not punish me more? Mulligans me down to 5 with 1 land and I never see a land ever again... The guy turns to me and says hey man good game with a smile... Seriously? That's what you say to me after what happened?
Seriously, this is a joke. Worst Draft I've experienced in a long time, and the guy had the outright to say "good game" when clearly game 3 wasn't a "good game" I lost by turn 4 and he played his most aggressive hand he could've had possible. I gave the 3rd guy the win because I just didn't want to play and rather than drop give him a better win and just do some trades/hang with friends.
Game 1 was a piece of cake smashed him; however, the guy played the MOST UNPLAYABLE DECK with the likes of Altered Ego, From Underneath the Floorboards, Cryptolith Rite, Second Harvest, and 4 Alms of the Vein (Seriously?).
I'm probably misunderstanding you, but are you implying that Altered Ego and From Underneath the Floorboards are in the same league as the rest of the cards you mentioned? I'd happily first pick the latter, and the first is excellent too if you can make the colours.
What I'm saying is those cards are not cards you utilize together to create a deck. First picking an Altered Ego? Seriously? from Underneath the Floorboards is understandable pack 3 when you are majority Black; however, 1st picking an Altered Ego then going Black tossing in some Red to create a 4 color deck with 4 Alms of the Vein? That's an unplayable card. The guy was contemplating playing Fevered Visions... Seriously?
I'm sure this has been said thousands of times (IRL and this thread), but I hate, hate HATE people who hit four different types of lands in four turns without fixing when I can't hit two colors in the same number of turns.
Last time I played Oath, Oath, Battle my opponent dropped Island, Swamp, Plains, and colorless and on turn four dropped Thought-Knot Seer while I played four swamps without seeing a forest. I'll admit I didn't have the strongest deck, but it would have been nice to have a fighting chance. He did basically the same thing in both games while I stalled early on colors... Did I mention my deck was only two colors with a splash of colorless?
Eff the shuffler sometimes.
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The artist formerly known as Dimir Impersonator.
Follow me on Twitter @VapidPodcast and listen to my podcast "Vapid Existentialism" on iTunes!
I call those luckers with natural way of getting all types of lands - Ruel. I played online twice with Oli Ruel during triple Alara draft format. I always drafted 5cc deck prioritizing mana fixing. And that 'pro' also played 5cc in both drafts. And got 5 different basic lands on turn 5 in 4 of 6 games. I never saw a single mana fixing card from him. And to add insult to injury he utilized his mana every turn perfectly as if he built his deck in that way. I mean playing multicolor cards each turn and turn 5 both Naya charm and Agony warp.
I'm getting a little disenchanted with this format as it evolves, because it's getting too swingy. The level of performance a person can expect from their deck is so hugely wide that there's just a very small number of games that are actually games.
Don't get me wrong, I really like the way a lot of the decks in the format play; you can do a ton of hilarious stuff. But between cards like Dead weight and cards like Lambholt Pacifist and Duskwatch Recruiter, it feels like most of the cool stuff you can do is just kind of a formality, and 90% of games are just decided by who has the tempo advantage by turn 3.
I just went 2-1 in a draft, the total playing time was 21 minutes, across 6 games, including four early concessions where either the opponent or I had basically no shot. This is not what I signed up for.
I wonder if it is the decks you are drafting or assembling in sealed? SOI games which I play and watch on many streams vary wildly between quick games and slow or very slow games. There are games in which someone curves out against a stumble and it's game over, probably a bit more so than most recent formats due primarily to flip cards (Hinterland Logger and Heir of Falkenrath seem to be the 2-drops for taking advantage of a stumble), but if that does not occur then I am finding that many games go very long and it often depends upon who can assemble whatever is needed to get their deck to function well (such as delirium, blue-green mill, etc.).
Well, that's actually my point. The decks in the format have a tendency to vary wildly and match up very badly with each other as a result.
And I'm not even talking about stumbling. A reasonable draw in most formats has game against every kind of draw an opponent can realistically have, but its very common (and when I say very common, I mean more often than not) in this format to have two decks with opening hands that look just fine, but which still will almost always fail to produce a real game, because one just utterly dismantles the other.
Another thing: you know how when you play constructed, and your opponent lays his first spell and you realize you're playing your nightmare match-up and you slump in your seat? That's one of things I enjoy being able to dodge in limited, but for some reason this format makes it happen even more often than constructed does. It feels like every match is like that in this format, for one side or the other. There's no "hmm, I wonder what he has" moment. It's more "well, he played a Loam Dryad/Ravenous Bloodseeker/Ongoing Investigation/Thraben Inspector so I can guess half his deck or more, and I've already pretty much won/lost".
I guess that you and I are just playing and seeing the format very differently. I see mostly very good games when one player does not stumble. It is infrequent for me see non-interactive games unless someone significantly stumbles.
Also, I do not see the issue you mention about matchups. For example, a blue-green clue-mill deck has a good chance to beat a red-black aggressive madness deck or an aggressive green-white humans deck if the blue-green is able to put up enough defense, and vice-versa if not ... which is true of most any limited format which has decent balance. I'm not talking about nut draws, though; fortunately, those are rare.
Origins and 3x Theros seemed to me to have very bad matchup problems in which a good aggressive deck could beat a good controlling build too often from my point of view. SOI seems relatively balanced from that standpoint, in my view.
Last FNM I drafted a sweet GW deck. My curve was insane: a lot of quality 1-2 drops, combat trick, typical good mid werewolves, top off with Sigarda.
Went 1-2.
Fiest match I win an easy first game. Then keep a two-lander with a good two-drop, combat tricks and 2 three-drop, playing 2nd. Didn't see a third land, did no draw a single one or two drop. Following game? Mull to six, similar hand, no land, one-drop nor two-drop. Following match I win easily 2-0. Third match? More of the same. Except this time, I had to double-mull to 5 in the last game. I actually valiantly fought that one, almost stabilized at 5 life, but *then* hit a pocket of 3 lands while my opp drew enough to deal the final 5.
Say what you will about mana making the game more "interesting", in reality, it truly sucks.
PS: oh, and as usual I opened no value (even Sigarda is almost worthless) while people opened Avacyn, Sorin, Thing in Ice, Abbey... !#$!$%$^^!#!#!
Last FNM I drafted a sweet GW deck. My curve was insane: a lot of quality 1-2 drops, combat trick, typical good mid werewolves, top off with Sigarda.
Went 1-2.
Fiest match I win an easy first game. Then keep a two-lander with a good two-drop, combat tricks and 2 three-drop, playing 2nd. Didn't see a third land, did no draw a single one or two drop. Following game? Mull to six, similar hand, no land, one-drop nor two-drop. Following match I win easily 2-0. Third match? More of the same. Except this time, I had to double-mull to 5 in the last game. I actually valiantly fought that one, almost stabilized at 5 life, but *then* hit a pocket of 3 lands while my opp drew enough to deal the final 5.
Say what you will about mana making the game more "interesting", in reality, it truly sucks.
PS: oh, and as usual I opened no value (even Sigarda is almost worthless) while people opened Avacyn, Sorin, Thing in Ice, Abbey... !#$!$%$^^!#!#!
Agreed about the mana thing, virtually all of my feel bads come from some kind of mana issue (i.e. flood, screw, having to mulligan to 5). Just SO many games decided by a player getting stuck on 2-3 lands or drawing 4 in a row while the opponent draws gas late. My last 2 drafts have ended that way in one form or another, especially frustrating when it appears to be a very winnable matchup.
I've given up on limited due to this block. I just don't get it. First time round ISD ISD ISD was an incredible draft experience. This time I can't seem to make the right evaluation on the cards, many requiring a lot of synergy or effort to make worthwhile. I've found it too difficult to read whilst drafting and often end up with a total pile at the end with no hope. Even watching LSV and MArshall on CFB seem to struggle with frequent losses in early rounds. What I'd like to know is what works in this format?
Too bad you feel that way, personally I'm liking this format more than any since at least Khans.
It sounds as if you might just be getting too caught up in the synergy oriented cards, to the point that you are straying from the fundamentals that still matter most. In my experience the synergy stuff is mostly gravy in this set, not the meat of the deck (although a few archetypes are exceptions). Synergy matters, but for the most part you are still going to win/lose based on the typical limited factors. Most decks seem to be something like Rx aggro with a hint of synergy X, or Gx goodstuff with a hint of synergy Y.
You might want to post one of your drafts on the deck and draft evaluation sub-forum to this forum. I think it's difficult to draft a pile of garbage in this format unless you go hard for an archetype (drafting cards which are only good in an archetype) but just don't get the cards at all, so it may be helpful to receive some advice.
I've given up on limited due to this block. I just don't get it. First time round ISD ISD ISD was an incredible draft experience. This time I can't seem to make the right evaluation on the cards, many requiring a lot of synergy or effort to make worthwhile. I've found it too difficult to read whilst drafting and often end up with a total pile at the end with no hope. Even watching LSV and MArshall on CFB seem to struggle with frequent losses in early rounds. What I'd like to know is what works in this format?
Anything but blue? And if you don't hit the right cards in other colors early...you're screwed. Same with green in BFZ. Wizards can't seem to balance colors properly.
Got a pretty nice RG werewolves deck. Nothing broken, but very solid.
Losing in the first round to a beginner player who I had to keep correcting about some gameplay errors (it was a FNM in traditionally very friendly environment). His deck is basically nothing else than 3-4 Stern Constables, 3-4 Devilthorn Foxes, 3-4 Unruly Mobs, two Vessels of Ephemera, three Ethereal Guidances, two Hope Against Hope and some Not Forgotten. I have not seen anything else. Somehow, he managed to spam the board every game with enough little critters, stick Hope Against Hope and run me eventually over with the small critters + Ethereal Guidance.
To add insult to injury, his firstpick was Nahiri, the Harbinger, and he left her unprotected in his sideboard, that he had casually tossed on the table. He of course played without sleeves.
Second round the deck worked like clockwork. Third round I lost to amazing UB mill with Startled Awake, Fleeting Memories, Manic Scribes etc. At least that was fun to watch it work. Not like the first round.
Opponent had 4 life left. I have the Palesteed Rider with DeadWeight on it. And the DFC Curse Witch has been flipped and attached to my opponent, draining his life away the past turn or two.
"Alright, this is exactly where I want him. I haven't seen him deploy any anti-enchantment removals, and he ****ed up by playing deadweight on my Rider; now I can skulk under for free damage. Barring any bs, I should be able to win this game in exactly two turns. *shifts glasses*"
My opponent proceeds to cast Sorin and kills my rider, gaining life. From there he proceeds to kill my entire field and gain so much life that my curse was only tickling him. Bomb rare FTL Feelsbadman
Reprints the one card that people point to when saying that art objectifies women.
Well done Wizards.
Liliana does not objectify women in any way at all. We have gotten to a point in our society that every single picture of a women must be objectifying a women in some negative way......blah blah blah.. That is not the case. (((Sarcasm)))Picture of a girl drinking a milk shake, must be sex related and putting women down, picture of girl sitting on a beach, picture of a girl driving a car, picture of a girl on the moon at a new space station.)))
You have a picture of an attractive strong power women who girls dress up as for anime conventions. What more do you want? The picture is fine, happy to see a reprint. Sick of of seeing people claim that everything in existence must be putting women down. Then all I have to do is replace the word "women" with anything else to get the same mentality; fish, cats, arabs, blacks, jews, men, environment, whites, chinese, old people, etc. It doesn't matter what word I put in. Stop sucking life out of everything man. That artwork of her is awesome. Stop putting stuff down man. Just stop. If the picture was really as negative as you claim she would totally nude, in a kitchen, making sandwiches and giving blow jobs. Her abilities would be horrible as well. +1 do nothing -2 do nothing -6 do nothing. Instead liliana of the veil is an amazing planeswalker comparable to jace, the mind sculpter with great art to appreciate.
My suggestion listen to some comedy radio for a while, pandora is free, youtube is free there is something out there for you. ***** go make fun of somebody. The whole world is so serious and campaigning for some cause, or someones rights, everything is a hate crime, racist, sexist. blah blah blah.
"O no mcdonalds must be slandering a hate crime against skinny people every time they make a big mac." hahaha jeeze You're just someone perpetuating another groups negative perspective that they've made you believe is correct. Look at the picture for a hour and tell me what's wrong with it? I don't see anything.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Planeswalkers warp constructed a ridiculous amount and are essentially a free win in any limited boardstate. I just lost a G2 with one of the sweetest decks I have ever drafted to an opponent who later told me he opened Nahiri and Sorin in his packs. G1 neither showed up and he got trounced, G2 i narrowly lost to sorin and though it would be doable to win, G3 he played T4 Nahiri, T6 or 7 sorin and the game was just over. I can't believe the luck of some people in limited.
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Nevermind, found it.
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
...spend time computing stuff that isnt useful for mtgo when there are so many other things that should be computed (better).
Also you wonder what else a WotC_XXXX can do from home on a Sunday.
Just put card X on top of my library, then cast Conduit of Ruin and used its' ability to find a Deceiver of Form and put that on top of my lib. Two turns later I drew card X...
i can't see a reason that Chaplain's Blessing could not have been an instant. especially important if you want to surprise de-transform some opponent's werewolves on their turn! having a surprise "gain five life" would be really fun (but by no means powerful) trick, like Fog, to mess up alpha strikes from your opponent.
i feel like i've had this complaint -- about sorcery speed straight-lifegain -- at least two other times in recent years. they took a fringe playable card that had griefy potential, and made it more or less unplayable, and that makes my bad-card-loving heart sad.
Goblins have poor impulse control. Don't click this link!!
some of my favourite flavour text:
Wayward Soul
"no home no heart no hope"
—Stronghold graffito
Raging Goblin
He raged at the world, at his family, at his life. But mostly he just raged.
First turn plains, second turn swamp and Ondu War Cleric, might as well scoop. I can't wait until MtGO updates with some other format ... oh good, SOI will be here very soon.
Seriously, this is a joke. Worst Draft I've experienced in a long time, and the guy had the outright to say "good game" when clearly game 3 wasn't a "good game" I lost by turn 4 and he played his most aggressive hand he could've had possible. I gave the 3rd guy the win because I just didn't want to play and rather than drop give him a better win and just do some trades/hang with friends.
King Macar, the Gold-Cursed
What I'm saying is those cards are not cards you utilize together to create a deck. First picking an Altered Ego? Seriously? from Underneath the Floorboards is understandable pack 3 when you are majority Black; however, 1st picking an Altered Ego then going Black tossing in some Red to create a 4 color deck with 4 Alms of the Vein? That's an unplayable card. The guy was contemplating playing Fevered Visions... Seriously?
King Macar, the Gold-Cursed
Alms is not *unplayable*. It works wonders in BR Madness aggro. In that deck you describe - yeah, probably no business being there.
Let this great clan rest in peace (2001-2011)
Last time I played Oath, Oath, Battle my opponent dropped Island, Swamp, Plains, and colorless and on turn four dropped Thought-Knot Seer while I played four swamps without seeing a forest. I'll admit I didn't have the strongest deck, but it would have been nice to have a fighting chance. He did basically the same thing in both games while I stalled early on colors... Did I mention my deck was only two colors with a splash of colorless?
Eff the shuffler sometimes.
Follow me on Twitter @VapidPodcast and listen to my podcast "Vapid Existentialism" on iTunes!
Surely, you mean the easy way. He mulliganed to 4.
Don't get me wrong, I really like the way a lot of the decks in the format play; you can do a ton of hilarious stuff. But between cards like Dead weight and cards like Lambholt Pacifist and Duskwatch Recruiter, it feels like most of the cool stuff you can do is just kind of a formality, and 90% of games are just decided by who has the tempo advantage by turn 3.
I just went 2-1 in a draft, the total playing time was 21 minutes, across 6 games, including four early concessions where either the opponent or I had basically no shot. This is not what I signed up for.
And I'm not even talking about stumbling. A reasonable draw in most formats has game against every kind of draw an opponent can realistically have, but its very common (and when I say very common, I mean more often than not) in this format to have two decks with opening hands that look just fine, but which still will almost always fail to produce a real game, because one just utterly dismantles the other.
Another thing: you know how when you play constructed, and your opponent lays his first spell and you realize you're playing your nightmare match-up and you slump in your seat? That's one of things I enjoy being able to dodge in limited, but for some reason this format makes it happen even more often than constructed does. It feels like every match is like that in this format, for one side or the other. There's no "hmm, I wonder what he has" moment. It's more "well, he played a Loam Dryad/Ravenous Bloodseeker/Ongoing Investigation/Thraben Inspector so I can guess half his deck or more, and I've already pretty much won/lost".
Also, I do not see the issue you mention about matchups. For example, a blue-green clue-mill deck has a good chance to beat a red-black aggressive madness deck or an aggressive green-white humans deck if the blue-green is able to put up enough defense, and vice-versa if not ... which is true of most any limited format which has decent balance. I'm not talking about nut draws, though; fortunately, those are rare.
Origins and 3x Theros seemed to me to have very bad matchup problems in which a good aggressive deck could beat a good controlling build too often from my point of view. SOI seems relatively balanced from that standpoint, in my view.
Last FNM I drafted a sweet GW deck. My curve was insane: a lot of quality 1-2 drops, combat trick, typical good mid werewolves, top off with Sigarda.
Went 1-2.
Fiest match I win an easy first game. Then keep a two-lander with a good two-drop, combat tricks and 2 three-drop, playing 2nd. Didn't see a third land, did no draw a single one or two drop. Following game? Mull to six, similar hand, no land, one-drop nor two-drop. Following match I win easily 2-0. Third match? More of the same. Except this time, I had to double-mull to 5 in the last game. I actually valiantly fought that one, almost stabilized at 5 life, but *then* hit a pocket of 3 lands while my opp drew enough to deal the final 5.
Say what you will about mana making the game more "interesting", in reality, it truly sucks.
PS: oh, and as usual I opened no value (even Sigarda is almost worthless) while people opened Avacyn, Sorin, Thing in Ice, Abbey... !#$!$%$^^!#!#!
Agreed about the mana thing, virtually all of my feel bads come from some kind of mana issue (i.e. flood, screw, having to mulligan to 5). Just SO many games decided by a player getting stuck on 2-3 lands or drawing 4 in a row while the opponent draws gas late. My last 2 drafts have ended that way in one form or another, especially frustrating when it appears to be a very winnable matchup.
Too bad you feel that way, personally I'm liking this format more than any since at least Khans.
It sounds as if you might just be getting too caught up in the synergy oriented cards, to the point that you are straying from the fundamentals that still matter most. In my experience the synergy stuff is mostly gravy in this set, not the meat of the deck (although a few archetypes are exceptions). Synergy matters, but for the most part you are still going to win/lose based on the typical limited factors. Most decks seem to be something like Rx aggro with a hint of synergy X, or Gx goodstuff with a hint of synergy Y.
Anything but blue? And if you don't hit the right cards in other colors early...you're screwed. Same with green in BFZ. Wizards can't seem to balance colors properly.
Losing in the first round to a beginner player who I had to keep correcting about some gameplay errors (it was a FNM in traditionally very friendly environment). His deck is basically nothing else than 3-4 Stern Constables, 3-4 Devilthorn Foxes, 3-4 Unruly Mobs, two Vessels of Ephemera, three Ethereal Guidances, two Hope Against Hope and some Not Forgotten. I have not seen anything else. Somehow, he managed to spam the board every game with enough little critters, stick Hope Against Hope and run me eventually over with the small critters + Ethereal Guidance.
To add insult to injury, his firstpick was Nahiri, the Harbinger, and he left her unprotected in his sideboard, that he had casually tossed on the table. He of course played without sleeves.
Second round the deck worked like clockwork. Third round I lost to amazing UB mill with Startled Awake, Fleeting Memories, Manic Scribes etc. At least that was fun to watch it work. Not like the first round.
Let this great clan rest in peace (2001-2011)
"Alright, this is exactly where I want him. I haven't seen him deploy any anti-enchantment removals, and he ****ed up by playing deadweight on my Rider; now I can skulk under for free damage. Barring any bs, I should be able to win this game in exactly two turns. *shifts glasses*"
My opponent proceeds to cast Sorin and kills my rider, gaining life. From there he proceeds to kill my entire field and gain so much life that my curse was only tickling him. Bomb rare FTL Feelsbadman