I am working on the M15 sealed pool generator. Obviously it's a little early to start developing strategies, but I figured I would link to it in case anyone wants to check it out.
Also, every set I try to add some new functionality. If you have any suggestions - now would be a great time to give them!
You've got the cards that are going to be in the intro decks but not the actual m15 packs in the simulation. Shivan Dragon and Cancel aren't actually going to be something you could open in limited.
You've got the cards that are going to be in the intro decks but not the actual m15 packs in the simulation. Shivan Dragon and Cancel aren't actually going to be something you could open in limited.
These are all deleted - thanks again for noticing.
OK I have added the complete list of cards now. I will work on the seeded packs sometime this weekend. Enjoy and please let me know if you find any bugs.
Wizards is also continuing to do a "seeded" booster in sealed, with the m15 promo's and such. Think you'll add those in?
That said, thanks as always! These have been a great way to get a feel for the m15 prereleases.
I am going to add them in today. With yesterday being a holiday I didn't have a lot of free time. I basically just got the cards added and then had family stuff to do.
Wizards is also continuing to do a "seeded" booster in sealed, with the m15 promo's and such. Think you'll add those in?
That said, thanks as always! These have been a great way to get a feel for the m15 prereleases.
I am going to add them in today. With yesterday being a holiday I didn't have a lot of free time. I basically just got the cards added and then had family stuff to do.
Really great to have such a Sealed Pool Generator.
Of course, having had it load a few pools, I think I have noticed a couple of things that need looking at.
For starters, you have Gravedigger listed as common, which he has been in the past. But in M15, he is actually an uncommon.
The other issue I seem to be noticing is the number of uncommons. Since baring any foils, there are three uncommons in each of the six packs, making a total of 18. But I keep seeming to get more than that. For example in the last Red Pool I opened 22 uncommons (with just 1 foil).
Really great to have such a Sealed Pool Generator.
Of course, having had it load a few pools, I think I have noticed a couple of things that need looking at.
For starters, you have Gravedigger listed as common, which he has been in the past. But in M15, he is actually an uncommon.
The other issue I seem to be noticing is the number of uncommons. Since baring any foils, there are three uncommons in each of the six packs, making a total of 18. But I keep seeming to get more than that. For example in the last Red Pool I opened 22 uncommons (with just 1 foil).
Hopefully this is easily fixable.
Thanks for the info. There were several uncommons that I had misclassified as commons or vice versa. The incorrect number of uncommons was due to me using older images when I was first working on adding the cards. I think they are all fixed now.
Ottomund, how are you generating seeded boosters ? if i remenber well it must have 5 commons 1 uncommon and 1 rare of the chosed color... they are not realy random at all... but those numbers wont change. the other cards are "random" as well, but cant be of the choosed color. are you doing this way ? thx for the generator anyway and keep on work.
Ottomund, how are you generating seeded boosters ? if i remenber well it must have 5 commons 1 uncommon and 1 rare of the chosed color... they are not realy random at all... but those numbers wont change. the other cards are "random" as well, but cant be of the choosed color. are you doing this way ? thx for the generator anyway and keep on work.
I know I am doing the 7 seeded cards you listed at the proper rarity. I will have to check if I am excluding the seed color from the rest of the cards in the pack.
I know this is probably a ton of work, but is there anyway to generate sample hands/solitaire your build after you make it? That would be super helpful.
My helpy helpdesk of helpfulness.
My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
thank you man, please after you check post here so i will train hard with a realy accurate pool...
I checked the other day and the other cards in the seeded pool were completely random. So, you could have additional seeded colors. I will fix this today.
I know this is probably a ton of work, but is there anyway to generate sample hands/solitaire your build after you make it? That would be super helpful.
This is on my "to do" list. The first thing I need to do is allow basic lands to be added to the pool. I am going to start working on it today but I can't promise that it will be done before pre-release.
Also, every set I try to add some new functionality. If you have any suggestions - now would be a great time to give them!
M15 Sealed Pool Simulator
These are all deleted - thanks again for noticing.
That said, thanks as always! These have been a great way to get a feel for the m15 prereleases.
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
I am going to add them in today. With yesterday being a holiday I didn't have a lot of free time. I basically just got the cards added and then had family stuff to do.
For sure, Happy post-4th!
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
Of course, having had it load a few pools, I think I have noticed a couple of things that need looking at.
For starters, you have Gravedigger listed as common, which he has been in the past. But in M15, he is actually an uncommon.
The other issue I seem to be noticing is the number of uncommons. Since baring any foils, there are three uncommons in each of the six packs, making a total of 18. But I keep seeming to get more than that. For example in the last Red Pool I opened 22 uncommons (with just 1 foil).
Hopefully this is easily fixable.
Thanks for the info. There were several uncommons that I had misclassified as commons or vice versa. The incorrect number of uncommons was due to me using older images when I was first working on adding the cards. I think they are all fixed now.
You are correct - it is fixed now. Thanks for catching it.
I know I am doing the 7 seeded cards you listed at the proper rarity. I will have to check if I am excluding the seed color from the rest of the cards in the pack.
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
I checked the other day and the other cards in the seeded pool were completely random. So, you could have additional seeded colors. I will fix this today.
I will try to add this in for the next set but it is a lot of work and there is not much time before pre-release to implement it for M15.
This is on my "to do" list. The first thing I need to do is allow basic lands to be added to the pool. I am going to start working on it today but I can't promise that it will be done before pre-release.