I got owned by an opponent who had four timely top decks in a row. Not just one, not just two, not just three, but FOUR. They needed every single one of them to win.
The board state around turn 8 or so was:
Them: Centaur token, knight token, a bunch of plains and forests, 17 life, no cards in hand
Me: Sluiceway Scorpion, Centaur token (with Stab Wound), Centaur Token (with Knightly Valor), knight token, a bunch of plains, forests, and swamps, 14 life, 2 creatures in hand + Collective Blessing
I played the Collective Blessing and attacked with my 5/5 scorpion, which they let through. Now they're at 12 life.
Their top deck #1: Grove of the Guardians
I attack with Sluiceway Scorpion for 5, they let it through (now they're at 7 life) and make an 8/8 vigilant token. I play a dude.
Their top deck #2: Swift Justice
I attack with my scorpion again, not knowing what they top decked, and it gets killed by their 9/8 first strike lifelink token. Now they're at 16 life. I play Rubbleback Rhino.
Their top deck #3: Druid's Deliverance
Scavenge onto the Rhino, which is now an 8/9, and attack with it. Their play: Druid's Deliverance for another token. I play another dude. I still have more creatures on the board and more in hand so I just need to build up a fatal mass of dudes.
Their top deck #4: Rogue's Passage.
Game over. They have the mana to make one of their tokens unblockable and I'm at 8 life so I die.
I've never seen an opponent top deck 4 timely cards in a row, each being exactly what they needed at that moment.
I have video proof and will post it to Youtube at some point ...
Let me get this straight... You had two 5/5's, a 4/4 and an 8/8 to his two chump blockers and you attacked with... ONE CREATURE??? If you had attacked with the team he would have been forced to chump block at least the 8/8, which would have made his topdecked Grove useless. Sorry chief, you got owned by your own misplay.
Let me get this straight... You had two 5/5's, a 4/4 and an 8/8 to his two chump blockers and you attacked with... ONE CREATURE??? If you had attacked with the team he would have been forced to chump block at least the 8/8, which would have made his topdecked Grove useless. Sorry chief, you got owned by your own misplay.
Well, I'm recalling from memory. If I recall I had to keep blockers back because otherwise I was dead to his counterattack. I may have attacked with more than one creature in some of those combat steps too, once again this is from memory.
Well, I'm recalling from memory. If I recall I had to keep blockers back because otherwise I was dead to his counterattack. I may have attacked with more than one creature in some of those combat steps too, once again this is from memory.
Fair enough... Definitely seems like you would at least want to attack with your vigilant guys there, unless there's something pertinent you're leaving out.
You mention above that you have video of this game, so presumably that will clear up any gaps in your recollection?
Whenever my opponent has a Stab Wound on one of my guys my default preference is just to attack with everything else since if nothing else their counterattack will get rid of their own source of damage.
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<Limited Clan>
Game one he stomps me flat with turn 2 Academy, a few Moxen, a Baleful Strix, and a turn 3 Tinker into Blightsteel Colossus and The Abyss on the same turn.
Game 2, I start with a turn 2 Vinelasher Kudzu. He plays a turn 2 Mox and Tinkers it away into a Blightsteel. I'm in trouble. I drop my third land and play a morph. He swings with Blightsteel, I chump with the plant to go to 9 poison. He plays his Workshop and passes turn.
I quickly flip my Vesuvan Shapeshifter, copy his Blightsteel, and kill him in one swing on turn 4.
Earlier in the draft, I was playing against a Junk ramp type of deck, and I used Tangle Wire to slow him down a bit as I ate away at his life total with a Mystic Snake enchanted with Rancor and a Thragtusk. He hit 6 mana and passed with nothing but green mana available, so I swung in and brought him to 5.
For good measure, I then tapped 6 mana, cast Upheaval, leaving him with nothing and me with a 3/3 beast. I played my Savannah, enchanted the Beast with the Rancor, and passed the turn. Yeah, I won that one too.
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:dance:Fact or Fiction of the [Limited] Clan:dance:
Signalling is like farting: it's a natural thing that helps people avoid being where you are, and if you try to do it deliberately, things turn to crap fast.
Quote from Hardened »
I hereby found the American Chapter of the Zealots of Semantics. All glory to The Curmudgeon.
You mention above that you have video of this game, so presumably that will clear up any gaps in your recollection?
Whenever my opponent has a Stab Wound on one of my guys my default preference is just to attack with everything else since if nothing else their counterattack will get rid of their own source of damage.
Sorry for the confusion; I now have the screen capture of the event up. You can watch the round in question at:
Indeed I didn't attack quite like I probably should have, there is no doubt that I made some play mistakes. However, it's not clear to me that I would have won even if I had.
The turn you drew the Terrus Wurm I'd definitely have cast the Knightly Valor on the Dreg Mangler. After all, he either blocks with the two things which aren't the Griffin, giving you a 2-for-1 and setting up your Scavenge (so more like 3-for-1), or he lets you kill his bird (his only threat right now) and you still get Scavenge, or he lets you hit him for 5, which given that you have a token by that point sets him up for a huuuge blowout when you cast Rootborn Defences on some future turn.
Your opponent is stuck on monowhite at that point, so you want to attack, attack, attack. Who cares if he has a trick? You have to draw it out eventually! With Guildmage in play you definitely have inevitability.
The turn after he kills your Guildmage you really ought to drop the Rhino. Threatening to Scavenge Scorpion onto the Rhino may well hold him off. Then you can drop Decoy and threaten a second Scavenge onto the Rhino and then attack with it and BAM! Rootborn Defences. Instead of which you pass with so much mana up that he must know you have a trick.
The turn you draw Blessing, just cast it and swing! You have plenty of time to cast your other stuff. Stab Wound stops him swinging back, so just get your free five damage in! If you absolutely must cast something else, at least make sure it's Golgari Decoy so you can wreck him with Blessing the following turn.
The turn which begins with him on 7, just make Decoy and Herald and pass. This obliges him to find an answer (or win) in one turn.
His second from last turn he doesn't even need Deliverance as you claim, because you have only 5 damage.
However, it's not clear to me that I would have won even if I had.
I think the early plays were more critical in this respect. Rogue's Passage is very hard for you to answer, whatever you do but it does seem like you had multiple chances to win this.
Also, whilst this is just a matter of opinion, I consider it very poor style to comment on your opponent's "nice topdecks" after losing a game. That he topdecked the Passage is mutual knowledge at that point, so all you're doing is being grumpy at him. Personally I feel a long, highly interactive game like that is worth a "gg", but if you really don't feel that way at least stay quiet.
Bonus Cube Pwnage: Turn two I play Dimir Aqueduct discarding Griselbrand. Turn three is Necromancy. Turn four I untap with Forbid ready!
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<Limited Clan>
The turn you drew the Terrus Wurm I'd definitely have cast the Knightly Valor on the Dreg Mangler. After all, he either blocks with the two things which aren't the Griffin, giving you a 2-for-1 and setting up your Scavenge (so more like 3-for-1), or he lets you kill his bird (his only threat right now) and you still get Scavenge, or he lets you hit him for 5, which given that you have a token by that point sets him up for a huuuge blowout when you cast Rootborn Defences on some future turn.
You are 100% right. Re-watching it I am kinda disappointed in myself for not making that play. I recall that I was trying so hard to set up a blowout with the Rootborn Defenses - I didn't want to lose any guys, I wanted to build up an army that he had to block and then decimate him with defenses. But that was such the wrong strategy. If I had made the 2.5-for-1 play that you mentioned I would have been in a better position. I was being incredibly mana inefficient by leaving all my mana up for at least a turn or two while I 'waited' for another land to let me use my guildmage and kept rootborn defenses up so that I could protect my guys. But that was just so wrong. I think this game was a classic example of how you can't just assume that because you have what looks like a strong board to set up, that it will work out the way you want, and you need to win earlier rather than just assuming your win will be inevitable later. I need to learn from this.
Also, whilst this is just a matter of opinion, I consider it very poor style to comment on your opponent's "nice topdecks" after losing a game. That he topdecked the Passage is mutual knowledge at that point, so all you're doing is being grumpy at him. Personally I feel a long, highly interactive game like that is worth a "gg", but if you really don't feel that way at least stay quiet.
You're probably right; but I don't mind if people say the same things to me that I said to him. I understand how deflating it can be to lose to top decks (although in this case we can agree that my play contributed to my loss, but that's not my point). I like to vent and I don't mind if people vent to me, I try to be supportive. On the other hand, like you said, it's almost certainly better to not need to vent.
From a friend:
Best no-land-keep ever: Attack for 14 on turn 2.
Lotus into Eternal Witness, lotus + Mana Crypt into Restoration Angel, lotus into Hero of Bladehold.
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Original quote byTacosnape "All ideas that give me knowledge without any effort involved on my part are good ideas. Chop chop, my dear fellow."
DCI L2 Judge GP:Madrid 2010 45th GP:Amsterdam 2011 74th GP:London 2013 67th Bazaar of Moxen 2013 32nd
From a friend:
Best no-land-keep ever: Attack for 14 on turn 2.
Lotus into Eternal Witness, lotus + Mana Crypt into Restoration Angel, lotus into Hero of Bladehold.
That is, without a doubt, the most insane thing I've ever heard of happening in a limited game.
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Providing a plethora of pompous and pedantic postings here since 2009.
:dance:Fact or Fiction of the [Limited] Clan:dance:
Signalling is like farting: it's a natural thing that helps people avoid being where you are, and if you try to do it deliberately, things turn to crap fast.
Quote from Hardened »
I hereby found the American Chapter of the Zealots of Semantics. All glory to The Curmudgeon.
I'm starting to stabilize on a board of Vitu-Ghazi Guildmage and some Centaurs. Then he drops his Pack Rat and I moan. I have a sort-of answer in the form of Blustersquall, but it won't get through for enough on its own. I let him swing at me, blocking enough to go to 1 after he makes more Pack Rats, then I tap his guys and swing all out. Next he goes for the lethal crackback.
Opponent is on the play and casts Eureka on turn 3. Puts a Blightsteel Colossus and a few lands into play. I put a Mulldrifter, Disk, Frost Titan, 2 land, Mox and Treachery into play.
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Original quote byTacosnape "All ideas that give me knowledge without any effort involved on my part are good ideas. Chop chop, my dear fellow."
DCI L2 Judge GP:Madrid 2010 45th GP:Amsterdam 2011 74th GP:London 2013 67th Bazaar of Moxen 2013 32nd
Playing round 1 of a Swiss MTGO Cube draft. I'm screwed on mana with only two plains and a Mox Jet in play while my opponent has been making all their land drops for 5 turns.
It's his turn 5 and he drops his land and plays Hymn To Tourach, which confused me because I was holding Reanimate, Sheoldred, Whispering One, Baneslayer Angel and a freshly drawn Grave Titan.
He KNEW about Sheoldred, Reanimate and Baneslayer because they were in my opening hand and he played a first turn Inquisition of Kozilek.
His Hymn hits Sheloldred and Grave Titan.
His next action was to Scoop ;-)
His Hymn hits Sheloldred and Grave Titan.
His next action was to Scoop ;-)
That is a truly spectacular self-pwn, but I have to wonder what the opponent kept that he or she could hit five land drops and be capable of no better play than turn five Hymn! Many Cube games are over by that point!
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<Limited Clan>
You are 100% right. Re-watching it I am kinda disappointed in myself for not making that play. I recall that I was trying so hard to set up a blowout with the Rootborn Defenses - I didn't want to lose any guys, I wanted to build up an army that he had to block and then decimate him with defenses. But that was such the wrong strategy. If I had made the 2.5-for-1 play that you mentioned I would have been in a better position. I was being incredibly mana inefficient by leaving all my mana up for at least a turn or two while I 'waited' for another land to let me use my guildmage and kept rootborn defenses up so that I could protect my guys. But that was just so wrong. I think this game was a classic example of how you can't just assume that because you have what looks like a strong board to set up, that it will work out the way you want, and you need to win earlier rather than just assuming your win will be inevitable later. I need to learn from this.
Rather than hold up defenses, I think you just play terrus wurm into valor. THEN you eventually use rootborn. If your opponent is on basically air, and in fact already used his pump spell on a somewhat irrelevant 1/4, I think you want to make your board as impressive as possible and avoid holding open tricks. You can always hold open combat tricks later. Heck, even terrus wurm has scavenge, so it wouldn't be the worst if it got ultimate priced or something.
Cube draft. I'm playing dimir control against my buddy's selesnya midrange. It had been a pretty drawn out game, but neither of us has really managed to put much damage out. I'm sitting at something like 20 or 18 life and feel like getting risky.
I cast reanimate bringing back frost titan from my graveyard. I then cast snapcaster mage and recast reanimate taking the sun titan from his grave, bringing back something irrelevant from my grave. I pass turn with bluffing mana up.
He plays oblivion ring on the sun titan, then bramblecrush on the oblivion ring. His sun Titan comes back under his control, which brings back oblivion ring, targetting my frost titan.
And so I lost 12 life, both titans, and then the game.
That is a truly spectacular self-pwn, but I have to wonder what the opponent kept that he or she could hit five land drops and be capable of no better play than turn five Hymn! Many Cube games are over by that point!
Turn 1 Thoughtseize
Turn 2 Land
Turn 3 Smallish flyer (Perhaps a blue drake or something like that)
Speaking of ways to dramatically self-pwn against a reanimator deck, an opponent in the draft I finished a few minutes ago played a T4 Eureka against me after I'd discarded Elesh Norn on turn one by deliberately missing a land drop. Possibly he felt that meant I had nothing big left in hand...
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<Limited Clan>
My opponent attacks with his guys, I block one with Rakdos (electromancer is tapped). I go to two. He then launch partys his last guy at Rakdos. In response, I cast Launch Party targeting Rakdos, lord of riots, paying the additional cost of sacrificing Rakdos, lord of riots so I take zero damage.
I'm U/B evasion creatures/talrand/removal heavy, He's Naya ramp with biggish creatures and burn.
I have Talrand out with a xathrid ring equipped to him. He has a 4/4 prized elephant out, and a 6/4 Yeva's forcemage with 2 +1+1 counters on it, rancor, and ring of valkas equipped. I'm at 1, he's at 8. I've been flooded most of the game, and he used all his burn up on my evasive creatures (bandits, tormented soul, etc) and has been hitting me for trample damage while I've been blocking and trading to stay alive.
My last draw phase I topdeck murder. He attacks with both during his turn, I cast murder on the forcemage after attackers are declared, and double block the elephant with the newly created drake token and talrand, regenerating talrand. He plays a land and ships.
I have 2 land in hand and draw the 0/2 skeleton with exalted, play him, swing for 3 with talrand, equip the ring to skelly. Me 1 - Him 5.
He draws and ships.
I draw a Dark Favor, nonchalantly cast it on Talrand (so I can alpha strike that turn), and promptly lose. I completely forgot it does a damage to you. I use it so much on evasive creatures in early games, I never even thought about the life effect late game.
I then realized I was way too tired to be playing magic and went to sleep.
Drafted a meh azorius deck on modo - match 2 game 1 I have nothing but a sunspire griffin out, his turns went:
Turn 1: land
Turn 2: Shred Freak
Turn 3: 2 deviant glees on the shred freak, swing
I Paralyzing Grasp the shred freak, he types "so f-ing sick" and concedes the MATCH. On turn 3 game 1.
And that's why you shouldn't draft angry, hahaha. That was very foolish of him though, to run 2 auras on his first creature if you have uw open. I would auto-assume dramatic rescue.
And that's why you shouldn't draft angry, hahaha. That was very foolish of him though, to run 2 auras on his first creature if you have uw open. I would auto-assume dramatic rescue.
Well, if your hand is that type of draw, sometimes you just have to go all in on it. It's not awesome, but you can't play around a card on turn two of game one all the time.
Let me get this straight... You had two 5/5's, a 4/4 and an 8/8 to his two chump blockers and you attacked with... ONE CREATURE??? If you had attacked with the team he would have been forced to chump block at least the 8/8, which would have made his topdecked Grove useless. Sorry chief, you got owned by your own misplay.
Well, I'm recalling from memory. If I recall I had to keep blockers back because otherwise I was dead to his counterattack. I may have attacked with more than one creature in some of those combat steps too, once again this is from memory.
Fair enough... Definitely seems like you would at least want to attack with your vigilant guys there, unless there's something pertinent you're leaving out.
You mention above that you have video of this game, so presumably that will clear up any gaps in your recollection?
Whenever my opponent has a Stab Wound on one of my guys my default preference is just to attack with everything else since if nothing else their counterattack will get rid of their own source of damage.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
In the final round, at 2-0, I'm playing against an absurdly strong artifact build with the likes of multiple Moxen, Tolarian Academy, Tinker, Blightsteel Colossus, The Abyss, Mishra's Workshop, and even Metalworker.
Game one he stomps me flat with turn 2 Academy, a few Moxen, a Baleful Strix, and a turn 3 Tinker into Blightsteel Colossus and The Abyss on the same turn.
Game 2, I start with a turn 2 Vinelasher Kudzu. He plays a turn 2 Mox and Tinkers it away into a Blightsteel. I'm in trouble. I drop my third land and play a morph. He swings with Blightsteel, I chump with the plant to go to 9 poison. He plays his Workshop and passes turn.
I quickly flip my Vesuvan Shapeshifter, copy his Blightsteel, and kill him in one swing on turn 4.
Earlier in the draft, I was playing against a Junk ramp type of deck, and I used Tangle Wire to slow him down a bit as I ate away at his life total with a Mystic Snake enchanted with Rancor and a Thragtusk. He hit 6 mana and passed with nothing but green mana available, so I swung in and brought him to 5.
For good measure, I then tapped 6 mana, cast Upheaval, leaving him with nothing and me with a 3/3 beast. I played my Savannah, enchanted the Beast with the Rancor, and passed the turn. Yeah, I won that one too.
:dance:Fact or Fiction of the [Limited] Clan:dance:
Sorry for the confusion; I now have the screen capture of the event up. You can watch the round in question at:
http://www.youtube.com/watch?v=Us9zr3X24TA&list=PLLctOOyA2B4SLLz7hrM-R0kMFuCEyqtNb&index=2
My opponents' top decks start at 11:28.
Indeed I didn't attack quite like I probably should have, there is no doubt that I made some play mistakes. However, it's not clear to me that I would have won even if I had.
The turn you drew the Terrus Wurm I'd definitely have cast the Knightly Valor on the Dreg Mangler. After all, he either blocks with the two things which aren't the Griffin, giving you a 2-for-1 and setting up your Scavenge (so more like 3-for-1), or he lets you kill his bird (his only threat right now) and you still get Scavenge, or he lets you hit him for 5, which given that you have a token by that point sets him up for a huuuge blowout when you cast Rootborn Defences on some future turn.
Your opponent is stuck on monowhite at that point, so you want to attack, attack, attack. Who cares if he has a trick? You have to draw it out eventually! With Guildmage in play you definitely have inevitability.
The turn after he kills your Guildmage you really ought to drop the Rhino. Threatening to Scavenge Scorpion onto the Rhino may well hold him off. Then you can drop Decoy and threaten a second Scavenge onto the Rhino and then attack with it and BAM! Rootborn Defences. Instead of which you pass with so much mana up that he must know you have a trick.
The turn you draw Blessing, just cast it and swing! You have plenty of time to cast your other stuff. Stab Wound stops him swinging back, so just get your free five damage in! If you absolutely must cast something else, at least make sure it's Golgari Decoy so you can wreck him with Blessing the following turn.
The turn which begins with him on 7, just make Decoy and Herald and pass. This obliges him to find an answer (or win) in one turn.
His second from last turn he doesn't even need Deliverance as you claim, because you have only 5 damage.
I think the early plays were more critical in this respect. Rogue's Passage is very hard for you to answer, whatever you do but it does seem like you had multiple chances to win this.
Also, whilst this is just a matter of opinion, I consider it very poor style to comment on your opponent's "nice topdecks" after losing a game. That he topdecked the Passage is mutual knowledge at that point, so all you're doing is being grumpy at him. Personally I feel a long, highly interactive game like that is worth a "gg", but if you really don't feel that way at least stay quiet.
Bonus Cube Pwnage: Turn two I play Dimir Aqueduct discarding Griselbrand. Turn three is Necromancy. Turn four I untap with Forbid ready!
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
You are 100% right. Re-watching it I am kinda disappointed in myself for not making that play. I recall that I was trying so hard to set up a blowout with the Rootborn Defenses - I didn't want to lose any guys, I wanted to build up an army that he had to block and then decimate him with defenses. But that was such the wrong strategy. If I had made the 2.5-for-1 play that you mentioned I would have been in a better position. I was being incredibly mana inefficient by leaving all my mana up for at least a turn or two while I 'waited' for another land to let me use my guildmage and kept rootborn defenses up so that I could protect my guys. But that was just so wrong. I think this game was a classic example of how you can't just assume that because you have what looks like a strong board to set up, that it will work out the way you want, and you need to win earlier rather than just assuming your win will be inevitable later. I need to learn from this.
You're probably right; but I don't mind if people say the same things to me that I said to him. I understand how deflating it can be to lose to top decks (although in this case we can agree that my play contributed to my loss, but that's not my point). I like to vent and I don't mind if people vent to me, I try to be supportive. On the other hand, like you said, it's almost certainly better to not need to vent.
Best no-land-keep ever: Attack for 14 on turn 2.
Lotus into Eternal Witness, lotus + Mana Crypt into Restoration Angel, lotus into Hero of Bladehold.
DCI L2 Judge
GP:Madrid 2010 45th
GP:Amsterdam 2011 74th
GP:London 2013 67th
Bazaar of Moxen 2013 32nd
That is, without a doubt, the most insane thing I've ever heard of happening in a limited game.
:dance:Fact or Fiction of the [Limited] Clan:dance:
I'm starting to stabilize on a board of Vitu-Ghazi Guildmage and some Centaurs. Then he drops his Pack Rat and I moan. I have a sort-of answer in the form of Blustersquall, but it won't get through for enough on its own. I let him swing at me, blocking enough to go to 1 after he makes more Pack Rats, then I tap his guys and swing all out. Next he goes for the lethal crackback.
"Cyclonic Rift overloaded?"
Emille, Seven-Sting Dancer Shalin Nariya
Cyclonic Rift overloaded beats anything.
OK slight overstatement. It beats 95% of anything though.
Workshop -> Metalworker, go.
Turn Two:
Tolarian Academy -> reveal 5 artifacts -> Gilded Lotus -> Wurmcoil Engine -> Winter Orb -> Tangle Wire -> Lodestone Golem, go.
DCI L2 Judge
GP:Madrid 2010 45th
GP:Amsterdam 2011 74th
GP:London 2013 67th
Bazaar of Moxen 2013 32nd
It's his turn 5 and he drops his land and plays Hymn To Tourach, which confused me because I was holding Reanimate, Sheoldred, Whispering One, Baneslayer Angel and a freshly drawn Grave Titan.
He KNEW about Sheoldred, Reanimate and Baneslayer because they were in my opening hand and he played a first turn Inquisition of Kozilek.
His Hymn hits Sheloldred and Grave Titan.
His next action was to Scoop ;-)
That is a truly spectacular self-pwn, but I have to wonder what the opponent kept that he or she could hit five land drops and be capable of no better play than turn five Hymn! Many Cube games are over by that point!
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Rather than hold up defenses, I think you just play terrus wurm into valor. THEN you eventually use rootborn. If your opponent is on basically air, and in fact already used his pump spell on a somewhat irrelevant 1/4, I think you want to make your board as impressive as possible and avoid holding open tricks. You can always hold open combat tricks later. Heck, even terrus wurm has scavenge, so it wouldn't be the worst if it got ultimate priced or something.
*DCI Rules Advisor*
I cast reanimate bringing back frost titan from my graveyard. I then cast snapcaster mage and recast reanimate taking the sun titan from his grave, bringing back something irrelevant from my grave. I pass turn with bluffing mana up.
He plays oblivion ring on the sun titan, then bramblecrush on the oblivion ring. His sun Titan comes back under his control, which brings back oblivion ring, targetting my frost titan.
And so I lost 12 life, both titans, and then the game.
Cube list thread
Cubetutor
Turn 1 Thoughtseize
Turn 2 Land
Turn 3 Smallish flyer (Perhaps a blue drake or something like that)
Speaking of ways to dramatically self-pwn against a reanimator deck, an opponent in the draft I finished a few minutes ago played a T4 Eureka against me after I'd discarded Elesh Norn on turn one by deliberately missing a land drop. Possibly he felt that meant I had nothing big left in hand...
In reality I dropped Angel of Despair, Grave Titan and three lands including Volrath's Stronghold which gave me enough mana to untap and reanimate Elesh Norn with the Unburial Rites I'd had in my opener.
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<Limited Clan>
My board is Rakdos, lord of riots and goblin electromancer.
I am at 4 life.
My opponent attacks with his guys, I block one with Rakdos (electromancer is tapped). I go to two. He then launch partys his last guy at Rakdos. In response, I cast Launch Party targeting Rakdos, lord of riots, paying the additional cost of sacrificing Rakdos, lord of riots so I take zero damage.
I go on to win the game with essence backlash and explosive impact.
*DCI Rules Advisor*
I'm U/B evasion creatures/talrand/removal heavy, He's Naya ramp with biggish creatures and burn.
I have Talrand out with a xathrid ring equipped to him. He has a 4/4 prized elephant out, and a 6/4 Yeva's forcemage with 2 +1+1 counters on it, rancor, and ring of valkas equipped. I'm at 1, he's at 8. I've been flooded most of the game, and he used all his burn up on my evasive creatures (bandits, tormented soul, etc) and has been hitting me for trample damage while I've been blocking and trading to stay alive.
My last draw phase I topdeck murder. He attacks with both during his turn, I cast murder on the forcemage after attackers are declared, and double block the elephant with the newly created drake token and talrand, regenerating talrand. He plays a land and ships.
I have 2 land in hand and draw the 0/2 skeleton with exalted, play him, swing for 3 with talrand, equip the ring to skelly. Me 1 - Him 5.
He draws and ships.
I draw a Dark Favor, nonchalantly cast it on Talrand (so I can alpha strike that turn), and promptly lose. I completely forgot it does a damage to you. I use it so much on evasive creatures in early games, I never even thought about the life effect late game.
I then realized I was way too tired to be playing magic and went to sleep.
Standard:
RW Boros devotion/Purphoros combo
RGB Jund Midrange
Modern:
WB Martyr.proc
Turn 1: land
Turn 2: Shred Freak
Turn 3: 2 deviant glees on the shred freak, swing
I Paralyzing Grasp the shred freak, he types "so f-ing sick" and concedes the MATCH. On turn 3 game 1.
And that's why you shouldn't draft angry, hahaha. That was very foolish of him though, to run 2 auras on his first creature if you have uw open. I would auto-assume dramatic rescue.
Standard:
RW Boros devotion/Purphoros combo
RGB Jund Midrange
Modern:
WB Martyr.proc
Well, if your hand is that type of draw, sometimes you just have to go all in on it. It's not awesome, but you can't play around a card on turn two of game one all the time.
*DCI Rules Advisor*