Not quite sure it answers him. You do control the equipment, but this doesn't target. Not sure what's up, until a high level judge says so.
Protection only applies to targeting, damage, blocking, and attatching. It doesn't stop Godsend in the same way that it doesn't stop Golgari Charm or Innocent Blood.
I tried Dakra Mystic in Modern Merfolk, and when I'm stuck in a stalled board state, it's helped me win more often by breaking those stalls (by finding evasion) than it's lost by indirectly digging my opponents into answers or correct threats. The key is that if the board state isn't stalled, I'm probably swinging with Dakra instead.
I suspect Dakra will be weaker in Legacy because it has fewer stalled board states and more graveyard-happy stuff, but how much weaker?
Yeah, I'm a naysayer on Godsend right now. It's awesome, but I can't see a situation where I'd tutor for it over one of the other equipment already in the Stoneforge package. Stoneforge-friendly creatures like to evade, which means they won't be blocked often.
Pyrostatic Pillar was basically a joke card because it didn't come down before you could Duress it away, and it really couldn't come in against decks that weren't Storm. I think the card was too narrow for most Burn players to want it in their 75, but if the card actually resolves against a Storm opponent, they need the removal for it immediately (which is irksome because you don't play much removal and shocking yourself to use your cantrips to find it is less than ideal) or they're in for some trouble.
Party Monster here doesn't get hit by Duress, and actually being able to attack (and block/die) means that this card isn't the craziest choice against some non-combo matches.
I'm always glad about more non-blue ways to interact with combo, but I am certainly expecting my share of frowns and sadness from having this card come into play against me.
Spite of Mogis looks like an interesting semi-Skred or Burning Wish target. For only R at sorcery speed, you can Scry 1 and nail target creature for damage equal to the number of instant and sorcery cards in your graveyard combined! Now you too can nail Knight of the Reliquary, equipped Phyrexian Revoker, Ruric Thar, or maybe Griselbrand if you like pushing your luck and it's late!
Very impressed with Pyrostatic Pillar on a stick. That will be a real card for Burn to trump critical mass decks that's certainly a step up from Pillar. Dodging Duress is great, and it puts them on a clock regardless of whether or not they cast spells. It will still be fine against your two piece combo decks just for its damage to cost ratio being very high if they have to cast cantrips.
Not sure if it has a real good home elsewhere. The mana cost is prohibitive (this is a good thing though) and its creature type isn't relevant (just imagine if this was a Goblin).
Dagra Mystic, the Merfolk one drop, is playable just on the virtue of being a barely playable Merfolk one drop. I've seen a growing popularity in Cavern of Souls in Merfolk and running Cosi's Trickster. I think in general I would rather have Dakra's Mystic than Cosi's Trickster. The times Cosi's Trickster being a 2/2 or 3/3 for one mana seem less relevant than the times Dakra's Mystic can draw you cards. If whatever they would draw is better than what you would draw you just bin both cards, and that can still help dig you through a land clump towards threats. I feel like a lot of time you'll just be revealing a TNN while your opponent reveals a removal spell, or your opponent reveals dead countermagic thanks to Vial and Cavern, etc.
It won't be for every build of Merfolk, but I expect to see it here and there as we currently see Cosi's Trickster.
Could enchantress use the "reveal top 6, add 3 enchantments to your hand" card? It can play it turn 2 after a utopia sprawl
I don't know the deck that well, but I would think that diluting your enchantment count would hurt more than it would help. I see that as more playable in standard or modern.
While I have an interest in the deck, I've never played Nic Fit (Explorer Pod, or whatever else you'd like to call it), but it seems like Doomwake Giant could fit very well into a build running Recurring Nightmare.
I dunno. I'm not positive how the speed works but I believe you can use the mana on city of brass before the trigger it creates resolves. So you can tap city for mana and in response to the trigger play some awesome instant using that mana to win you the game.
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Modern: UWUW TronUW
Legacy: WDeath N TaxesW CEldrazi C
If you couldn't tell I hate greedy blue decks.
im pretty sure Confluence will see play in decks that want multiple sol lands. Dredge will definitely play it over tarnished citadel. Its good because of its redundancy with City of Brass. Perhaps even a five color deck could see play?
im pretty sure Confluence will see play in decks that want multiple sol lands. Dredge will definitely play it over tarnished citadel. Its good because of its redundancy with City of Brass. Perhaps even a five color deck could see play?
Mana Confluence is not a Sol land. Sol lands are lands that produce 2 mana like City of Traitors
The problem is that dredge I dont think wants to play more than 12 lands. This card is almost a strict upgrade over City of Brass however.
They won't substitute City of Brass, they will substitute Gemstone Mine or Tarnished Citadel.
For instance, a 12 land list will play City of Brass, Colosseum, and this new land. A list that plays say 14 lands will play City of Brass, Colosseum, the new land, and two Gemstone Mine.
Tarnished Citadel will basically not be played at all because it costs far too much life, and Gemstone Mine isn't ideal because many hands demand you use more than three mana.
Not sure if TES would replace Gemstone Mine with this new land because in TES the life loss of both City of Brass and the new land will actually add up, and probably detract from Ad Nauseam too much. So in TES I would imagine its just going to replace City of Brass imo as a slight upgrade when Rishadan Port is a thing.
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Godsend seems like it will see play. It is a tutorable answer to True-Name Nemesis.
Storm Crow is strictly worse than Seacoast Drake.
Protection only applies to targeting, damage, blocking, and attatching. It doesn't stop Godsend in the same way that it doesn't stop Golgari Charm or Innocent Blood.
Storm Crow is strictly worse than Seacoast Drake.
I suspect Dakra will be weaker in Legacy because it has fewer stalled board states and more graveyard-happy stuff, but how much weaker?
Not a very good answer to it
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/661941-list-of-stores-that-support-legacy
http://www.mtgthesource.com/forums/showthread.php?28892-Compilation-Of-Legacy-Streams
Party Monster here doesn't get hit by Duress, and actually being able to attack (and block/die) means that this card isn't the craziest choice against some non-combo matches.
I'm always glad about more non-blue ways to interact with combo, but I am certainly expecting my share of frowns and sadness from having this card come into play against me.
Not sure if it has a real good home elsewhere. The mana cost is prohibitive (this is a good thing though) and its creature type isn't relevant (just imagine if this was a Goblin).
Dagra Mystic, the Merfolk one drop, is playable just on the virtue of being a barely playable Merfolk one drop. I've seen a growing popularity in Cavern of Souls in Merfolk and running Cosi's Trickster. I think in general I would rather have Dakra's Mystic than Cosi's Trickster. The times Cosi's Trickster being a 2/2 or 3/3 for one mana seem less relevant than the times Dakra's Mystic can draw you cards. If whatever they would draw is better than what you would draw you just bin both cards, and that can still help dig you through a land clump towards threats. I feel like a lot of time you'll just be revealing a TNN while your opponent reveals a removal spell, or your opponent reveals dead countermagic thanks to Vial and Cavern, etc.
It won't be for every build of Merfolk, but I expect to see it here and there as we currently see Cosi's Trickster.
I don't know the deck that well, but I would think that diluting your enchantment count would hurt more than it would help. I see that as more playable in standard or modern.
Storm Crow is strictly worse than Seacoast Drake.
...I suppose it's better than City of Brass in practice because of all those Rishadan Port and Turnabout players...
I dunno. I'm not positive how the speed works but I believe you can use the mana on city of brass before the trigger it creates resolves. So you can tap city for mana and in response to the trigger play some awesome instant using that mana to win you the game.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
Mana Confluence is not a Sol land. Sol lands are lands that produce 2 mana like City of Traitors
My bad, I knew that but it slipped my mind. what i mean is multiple rainbow lands
In legacy 7 devotion is too much to turn it on without overextending hard. It's ability doesn't fit in with any current deck.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
They won't substitute City of Brass, they will substitute Gemstone Mine or Tarnished Citadel.
For instance, a 12 land list will play City of Brass, Colosseum, and this new land. A list that plays say 14 lands will play City of Brass, Colosseum, the new land, and two Gemstone Mine.
Tarnished Citadel will basically not be played at all because it costs far too much life, and Gemstone Mine isn't ideal because many hands demand you use more than three mana.
Not sure if TES would replace Gemstone Mine with this new land because in TES the life loss of both City of Brass and the new land will actually add up, and probably detract from Ad Nauseam too much. So in TES I would imagine its just going to replace City of Brass imo as a slight upgrade when Rishadan Port is a thing.